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GameAmp: UTComp 1.5

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Forum >> Modding >> UT Comp >> UTComp 1.5

 
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DarkDragon Profile
DarkDragon
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Joined: 12/31/1969
Credibility: pts
UTComp 1.5/1.4 

Greetings, first of all I would like to say I love your mutator, it's a great add-on with so many features.

However, I have noticed a problem after updating from UTComp 1.3 to 1.5... the mutator seems to force my custom models to Arclite, regardless of force model or brightskin settings.

In 1.3 I was able to get around this by disabling brightskins in the mutator config menu (my preferred setting, I like the other options of UTComp, but prefer to leave brightskins off) and my custom models showed up fine.

Now, regardless of brightskin settings and force model settings, I cannot use any custom models. They're forced to Arclite. :(

Is there anything you guys would be able to do about this, or is there a setting I'm simply missing? I would love to use some of the features in UTComp 1.5, but if I cannot use my custom models I'll be forced to run UTComp 1.3. :(

Thanks for your time.

EDIT: Note, this also occurs with UTComp 1.4, forgot to mention that. :)



***THIS POST HAS BEEN EDITED***



10/31/04 01:55 Login to rate this user's post!
Lotus Profile
Lotus
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Joined: 05/15/2004
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Re: UTComp 1.5 

First off, it should only be forcing for models which are incompatible with brightskins (aka, the model maker didn't use standard skin formats).

Anyways, to your request, I've re-disabled the check if this enemy will be skinned to default epic style for the final 1.5 version.

It was never my intent to remove that ability, just never noticed I forgot to re-add it.



***THIS POST HAS BEEN EDITED***



10/31/04 08:35 Login to rate this user's post!
DarkDragon Profile
DarkDragon
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Joined: 12/31/1969
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Re: UTComp 1.5 

Thanks! Great to see that you guys are willing to work with players.

I'll keep an eye out for the final 1.5 version.

And on a second note, I did some more testing, and you're right, the models that are forced are only very strange/unique models that are incompatible with UTCOMP brightskins... but as I said I prefer to disable brightskins (and model forcing) anyways. :)

But thanks for your time in looking into this.



10/31/04 14:08 Login to rate this user's post!
theteck Profile
theteck
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Joined: 12/31/1969
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Re: UTComp 1.5 

i have the same problem

and i tried with 1.5 final

1.3 all is working good but in 1.5 all my custom skin go to arclite

i need to use the old 1.3 to work again

thanks




11/09/04 11:42 Login to rate this user's post!

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