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Calmrod
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| How would you develop a build? |
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I know this is probly like the 10 thousandth time someones asked this, but how do you develop a build? I try, and I try, but it seems as if every thing I try is either just another build modified a bit, or totaly worthless. How would you go about creating an all new one? I'd appreciate it if anyone could tell me what do you do when your trying to developing a build.
Sorry if this is litterally the thousandth time someones asked this, but I couldn't find it.
~Calmrod
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| 06/17/06 11:58 |
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Julia Heartilly
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| RE: How would you develop a build? |
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I would start by installing GWFreaks. :-)
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| 06/17/06 12:00 |
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Calmrod
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| RE: How would you develop a build? |
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I hesitate to do so, even though it looks good, because of the fact that I don't know if it has key loggers. But thank you, I'll look into it.
~Calmrod
Money = evil and ultimate evil = devil so... money = devils servant???
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| 06/17/06 12:03 |
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Julia Heartilly
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| RE: How would you develop a build? |
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It doesn't, I use it too, as do many others.
I could provide you a screenie of my virusscan reporting it's clean if you want. :P
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| 06/17/06 12:04 |
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Calmrod
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| RE: How would you develop a build? |
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No thank you, I trust you. Thank you again for posting the link. I think this should help, part of the problem was I didn't know if there were any other skills that could do what the ones I have better.
~Calmrod
Money = evil and ultimate evil = devil so... money = devils servant???
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| 06/17/06 12:06 |
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cswella
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| RE: How would you develop a build? |
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GW Freaks is a nice program.
But in order to create your own build, you first need to figure out what you'd use it for. Is it a farming build? PvP? PvE?
If you're not solo, you need to consider your role in the group. If you're a warrior, you'd make a good tank for damage. Or you could be a damage spiker. Or spread conditions around with a sword/axe. Maybe you could shutdown enemies by using a hammer to keep em on the ground.
Then you need to put a skillset together. Make sure you read every detail of each skill. Nothing makes a bad build worse than finding out that one skill is useless because you didn't meet the required conditions. Example: Gash is useless if the foe isn't bleeding.
Then set your attributes accordingly. Make sure you maintain a balance.
Once you get a set of skills you feel comfortable with, go and test it. A good area is Great Temple of Balthazar, which is found on the PvP island. It's a great area that can test nearly every build. But you don't need to go there, anywhere you feel works is good too.
Then keep making little changes to the build, don't be afraid to try something because you feel it may be weak, you never know what it could lead to.
Some of the seemingly useless skills could be part of a powerful build you'll develop, experiment with each skill.
HINTS:
-Try every profession, sometimes knowing the enemy can make it much easier.
-Don't worry about looking at other builds, as long as you don't copy them. It's perfectly fine to use other people's builds for ideas. You can't discover everything.
Panda Points x 7
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| 06/17/06 12:22 |
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Julia Heartilly
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| RE: How would you develop a build? |
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| QUOTE | | Make sure you read every detail of each skill. Nothing makes a bad build worse than finding out that one skill is useless because you didn't meet the required conditions. Example: Gash is useless if the foe isn't bleeding. |
Oh yes, in addition to this also make sure you know what "target ally" and "target other ally" means since that seems to confuse many people, resulting in incorrect assumptions as to the use of a skill.
Skills of which the descriptions says they can be used on "target ally" can always be used on yourself.
Contrarily, it's the skills that say "target other ally" that can not.
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| 06/17/06 12:26 |
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Calmrod
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| RE: How would you develop a build? |
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Thank you for your input. I'm trying out GWfreaks and trying my hand at making a build, one question though, what is the difference between the types of builds? What is it that makes a farming build different than a soloing one?
Thank you again for your input.
~Calmrod
Money = evil and ultimate evil = devil so... money = devils servant???
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| 06/17/06 12:31 |
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Julia Heartilly
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| RE: How would you develop a build? |
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| QUOTE | Thank you for your input. I'm trying out GWfreaks and trying my hand at making a build, one question though, what is the difference between the types of builds? What is it that makes a farming build different than a soloing one?
Thank you again for your input.
~Calmrod |
Euhm... a farming build is usually a solo build unelss you group farm.
But there's a difference between for example a farming build and a tanker, which could both be a warrior.
The tanker could be used in a group-farming effort.
The difference would be that the tanker only has to have the capability to reduce damage to as littleas possible using evasive and or blocking stances and armor increasing skills.
For the health that he does lose he can usually depend on the team's monk.
The farmer on the other hand, in this example, would need defensive skills to minimize damage, healing skills to heal the damage he does still receive and damaging skills to kill his foes which requires an entirely different skillset / equipment.
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| 06/17/06 12:35 |
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cswella
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| RE: How would you develop a build? |
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| QUOTE | Thank you for your input. I'm trying out GWfreaks and trying my hand at making a build, one question though, what is the difference between the types of builds? What is it that makes a farming build different than a soloing one?
Thank you again for your input.
~Calmrod |
It all depends on your build.
Solo: The completion of a goal alone. Meaning either completing a mission or farming without henchies or real people. The most popular solo build is 55hp. Can be done with either Monk or monk secondary. It was intended to be able to kill powerful enemies without dying yourself. The main purpose of doing this alone is you get all the drops from them. You don't need to share with anyone.
Farming: The killing of enemies multiple times in order to gain money/loot. Farming can be done with any number of players up to 12. It all depends on the area, some parts of the game cannot (yet) be farmed alone, you need a team.
One other thing to note is you always need balance. If you're solo, you need defensive and offensive skills in your skillbar. If you're in a group, you need to be either defensive or offensive; sometimes both.
Example: If you're the only warrior in your group, you should probably stock up on defense and depend on the rest of your team to provide the offensive. If you're an elementalist, you should stock up on ranged offensive, so you can let the warrior be your defense.
***THIS POST HAS BEEN EDITED***
Panda Points x 7
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| 06/17/06 12:37 |
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Calmrod
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| RE: How would you develop a build? |
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And then PvP varies from team to team guid to guild etc?
Also do you know (in GWFreaks) how to get some skills unlocked and not others? Or do they have to be all locked or all unlocked?
Thank you for your help.
~Calmrod
Money = evil and ultimate evil = devil so... money = devils servant???
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| 06/17/06 12:53 |
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Relentless_Hunter
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| RE: How would you develop a build? |
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I'm having trouble decompressing GWFreaks, it won't even open for me, just gives me some error, can you help me?
Quotes:
Links:
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| 06/17/06 13:25 |
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Julia Heartilly
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| RE: How would you develop a build? |
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| QUOTE | | I'm having trouble decompressing GWFreaks, it won't even open for me, just gives me some error, can you help me? |
Right click the zip and extract, if you don't have that option you should first install winzip or winrar or.... something.
Then if it gives an error trying to extract it's probably because the archive corrupted in your download, just ditch it and re-download the file.
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| 06/17/06 13:29 |
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Calmrod
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| RE: How would you develop a build? |
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I don't even extract it, (I use winRAR if thats any help) I just run the install from the zip file. Because theres only one thing in it, you don't really have to extract it.
Check if you: Have enough room
Are able to run it (like you have a MAC and its windows only)
Don't have an evil firewall bent upon the supposed corruption of every thing you try to download (Make sure your firewall allows it to properly download)
~Calmrod
Money = evil and ultimate evil = devil so... money = devils servant???
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| 06/17/06 13:39 |
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Relentless_Hunter
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| RE: How would you develop a build? |
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I've tried Winrar, i've downloaded a free trial of WinZip, I've downloaded it three times, it still won't work,
Quotes:
Links:
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| 06/17/06 13:59 |
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Peorhum
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| RE: How would you develop a build? |
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Don't get to worried about making your build. GW has been around for long enough that likely everything has been tried once.
Thatsaid do anything you like, use a set build, or tweak it, or start from scratch. I suggest finding a place where the foes are medrange and test your builds there. That way to can tweak the use of it and the build skills in general while testing it against foes that will not cream you yet are strong enough to get an idea how good the build is. Use the same area to test all your builds if you can as that way you can compare your builds.
Here is my advice in making a build
1)know what role you are playing-ie healer, interrupter...
2)remember you may need healing and it is a good rule of thumb to carry some self heal in your build
3)everyone should have a form of rez be it a true monk resurection/rebirth/restore or a signet.(I myself forgive mesmers for not having rez but many will not)
4)think of how often you will need to use prime skills and their energy usage and cast times and reset times. You could be in trouble if you drain yourself or use up your skills and can't do anything to heal yourself, defend yourself or do your prime role while waiting for energy regen or skills to reset or because skills in your build take to long to cast to be usefull combined.
5)remember regardless of your profession or role you maybe hit with melee attacks that may make you run, get distracted or kill you-have something to help in those cases if can, either in skills or in game plan where another will heal or protect you or chase or kill foes attacking you.
6)remember you maybe(likely) working with other professions and players-don't make a build that defeats those in your team. ie-if a mesmer is going domination where a foe needs to use a skill or action to take damage-you may not want to interrupt the foes yourself as you will be defeating the mesmer. Don't be afraid to plan things out with others in your group and tweak your build accordingly.
7)Remember if your build is for a certain situation or foe, that you have to get there first. ie-a build designed to kill Glint may make it harder to get to her.
8)The builds you have are important and can make you more or less effective but smart game play is by far your greatest tool.Poor game play(agroing, pulling, aoe usage...) can kill or defeat your plans better that a bad build and regardless if you have a good or bad build.
9)look at skills and how they work together-ie some earth ele skills greatly reduce damage done to a foe in all forms except lightning damage-so an air skill to use with those skills maybe in order. Plus you maybe in fact defeating your party by reducing the damage against a foe done by others in your pary by 90% or so(can't recall percentage of hand)-so is that skill really a good idea for what you and others are doing together?
10)KISS-keep it simple stupid! if you can, use the simplest build you can that will do the job you want, or you maybe over working yourself for nothing.
11)don't spread your attribute points among to many attributes and don't use skills from to many attributes, or even though you will have a wide range of skills in your bar they will be near useless are they will not have the power to be effective. Many skills are not worth useing unless the attribute it uses are jacked up -inspiration skills are fine examples of this.
12)it helps to group skills of the same type or that are used in combination on your skill bar, as this makes a build easier to use. IE- heal and rez skills together, self defence skills together, range skills together, melee skills together...
I have run out of rule of thumbs for you. I hope these help whomever
Cheers!
added-the log out time for gameamp is too short-I was logged out before I finished the post-it would be nice if it was increased-thanks-just a thought
***THIS POST HAS BEEN EDITED***
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| 06/17/06 15:06 |
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SoulBeaver
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| RE: How would you develop a build? |
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Sup! May be a bit late, most of these people have probably already answered your question but this is how I go to play it.
I'm just basically summing up my thoughts when creating a new build. This one is for PvP.
"Hm....alright....what class am I gonna do....already did mesmer....ah screw it, I'll take mesmer again"
Rule: Take the class you like first.
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"Alright...mesmers can do indirect damage, drain energy....suck life...kill wars and mages at the same time....hey pretty much everything. Ok cool, so I want to do....uh....damage! Direct damage! The weak point of a Mesmer!"
Rule: Know what kind of build you want in advance:
-What will I target?
-What can they do to retaliate?
-How all out can I go?
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The next is pretty hard to describe in thoughts. Basically I find out who I want to target. If you have seen my Pernicious Mesmer build, I will go with that.
I chose to use the fact that Mesmers can cure any hex or strip any enchantment.
Then I decided I wanted to go a bit more vague since I saw the area of effect Shatter Hex had.
I went for area damage.
Since I now had a pretty good idea of what build I wanted to run, I looked for skills to fill my slots.
As a rule of thumb, I usually go with 3-4 energy and healing spells. As a mesmer you don't really have all that much energy to spend on 5 or more spells. Of course, this changes with a warrior or other melee class. This is just an example.
I guess what I'm trying to say is:
-Know what class you want first
-Know were you want to go with it.
-Search your skills to see if you have what you want.
-Take a secondary if you want to supplement your list.
-Take it out on a test run.
The last one is THE most important thing in the list. I cant tell you how many times I created a build without testing, took it into PvP and just got drop dead slaughtered. Don't get disheartened if you lose, keep trying.
Yeah, if you bothered to read this, I really hope it helped :P
Keep looking, this text might do a trick.
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| 06/24/06 16:05 |
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