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GameAmp: invul tank non taunt taunt

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Forum >> Archetype Discussions >> Tanker >> invul tank non taunt taunt

 
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bigspeer Profile
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invul tank non taunt taunt 

ice tanks have chilling embrace
stoneys have mud pots
fire tanks have firey aura

do invul tanks have a power that taunts that isnt taunt?
06/19/06 12:05 Login to rate this user's post!
giles202 Profile
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RE: invul tank non taunt taunt 

Yes, it is called Invincibility, It grabs the aggro from around, but doesn't do damage.



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06/19/06 12:29 Login to rate this user's post!
marinex Profile
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RE: invul tank non taunt taunt 

Invincibility works as a continuous AoE low level taunt( unslotted for taunt ), extremely useful in herding and frees up Taunt to be used to pull villians off of teammates.
If you actually slot it for Taunt, you have to remember that the range of the Effect can grab aggro you don't always actually want, so experiment with it to determine how close you can get to a mob without accidently inviting them to the party.



07/07/06 03:55 Login to rate this user's post!
jinxycat Profile
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RE: invul tank non taunt taunt 

what about unyeilding, last time i checked back in my scrapper days unyeilding draws aggro, actually i can vouch for this recently my katana regen lvl 40 was in a mish, so i logged on to help with my 40 invuln katana, guess which one of us was being shot more.









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07/07/06 04:03 Login to rate this user's post!
Veloce Profile
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RE: invul tank non taunt taunt 

Just as a matter of reflexion on the subject, if I may...

I play a lot with inv tanks (although no higher than level 29 at the moment). With hand clap from superstrenght, I knock down 10 opponents on the ground and, boy do they hate me after that! Added to the unyielding and invincibility toggles wich I always keep on, I found out that I never had any use for the formal taunt power yet...(thus giving me freedom to get another attack or defensive power). And if someone dies on my team, it's because I went down first!

Taunt is the classical way of attempting ''protective duty'' while in a team. When considering the ability of any tank to protect his team (his first duty), I beleive we must also consider his other power set(s), and how to best use them both to that end. A combination of powers (like described above) may do more and better than a simple taunt, considering also the damage or other effect these powers may have when implemented together ( as in the example above, they don't hurt anybody when they're lying on the ground).

I often read about things like wich power is better or needed or such, but not that often on how powers can be combined to achieve effects or objectives (like here for taking and keeping aggro). So, food for tought...

And for dessert; how also can powers be best combined between heroes to attain one's goal? Putting on a damaging aura on your tank will increase his ''popularity'' tremendously with the bad guys.

Hope I didn't digress too much on the subject...



07/07/06 05:29 Login to rate this user's post!
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RE: invul tank non taunt taunt 

Unyielding is the power in the invul's bag of tricks that prevents knockdown, resists holds,and such. Invincibility has the auto taunt, but it also tightens your defences for how many baddies that are around you.



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07/07/06 07:33 Login to rate this user's post!
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RE: invul tank non taunt taunt 

My Invuln/ss tank is almost 43 right now... and I recently experimented with re-slotting things to help draw aggro.

See I team with a lot of spines scrappers who steal my aggro all the time. So to try to circumvent this lovely little side effect of their builds I slotted things for taunt including Invincability.

Now I can manage big mobs.... as a matter of fact I had 3 large (8 man team) mobs hearded on me the other day, but without taunt I couldn't have kept them all on me.

I have a hard time taking large mobs and large teams without taunt. I don't just use it as "oops, one got away" I use to to prevent them even getting away. My string usually goes jab, punch, jab, Haymaker, taunt, jab, punch, jab, haymaker, jab, Foot stomp.... with all the powers (except Foot stomp) with a taunt duration on them... I'm pretty much aggro city. :)



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07/07/06 07:47 Login to rate this user's post!

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