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GameAmp: Teleport

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Forum >> Archetype Discussion >> Mastermind >> Teleport

 
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DemonLight Profile
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Teleport 

I was thinking, is teleport better than fly? I have fly for my robo MM and it is really slow.People says that teleport is alot better than fly.if i do get teleport, should i get recall friend or teleport foe? thx for help
06/20/06 17:08 Login to rate this user's post!
giles202 Profile
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RE: Teleport 

I have a MM and i would have to say, get recall friend and tp foe. But don't get teleport itself, it really isn't that good. Go with fly slotted 3 times with end reduction and 3 times with flight speed, it can almost keep up with super speed.



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06/20/06 17:38 Login to rate this user's post!
Warron Peace Profile
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RE: Teleport 

Whoa, hold up there! Fly 3 slotted with Flight SO's will get you movin at around 50mph, where as super speed 3 slotted is almost 115mph. Teleport 3 slotted for range is the fastest travel around, at about 160mph. Its just incredibly annoying to use. But with practice it gets easier to use. And it isn't shut down by Immobilizes or slow effects. :)



07/03/06 16:57 Login to rate this user's post!
Dummets! Profile
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RE: Teleport 

i love teleport, it is in fact the fastest travel power, sure it can lag but i know a way to prevent that, even if your the laggiest person alive

All you do is teleport HIGH in the sky, you get no lag, and if you fall, it will take a while to fall, its a really usefull tactic.



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07/03/06 21:04 Login to rate this user's post!
Wesley D. Profile
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RE: Teleport 

Jesus people if you just get hover and teleport its that simple



07/03/06 21:07 Login to rate this user's post!
geemann Profile
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RE: Teleport 

Get super jump, its by far the fastest way to get around and acrobatics's resistance to holds and knockback ownzors.





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07/04/06 00:15 Login to rate this user's post!
DemonLight Profile
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RE: Teleport 

Well i respec'ed and really only changed one power which was group fly for an attack just for a back up power. I think i might just stay with fly but im still undecisive about maneuvers. W hen i have it running with force field generator,it produces a very high defense.When it is not one, my bots get hit everywhere,so is it best to keep it?




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07/04/06 00:33 Login to rate this user's post!
Yallander Profile
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RE: Teleport 

Manuevers is one of those powers that works great coupled with other defenses but not so much on its own. I think it only provides something like 5-6% defense to everything but toxic (I'll have to recheck). However that coupled with several other 5-6% defenses can really add up! I think now post I7 you can slot maneuvers for defense which increases its effectiveness some as well.



07/04/06 19:14 Login to rate this user's post!
Yallander Profile
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RE: Teleport 

Manuevers is one of those powers that works great coupled with other defenses but not so much on its own. I think it only provides something like 5-6% defense to everything but toxic (I'll have to recheck). However that coupled with several other 5-6% defenses can really add up! I think now post I7 you can slot maneuvers for defense which increases its effectiveness some as well.



07/04/06 19:14 Login to rate this user's post!
fireproof turtle Profile
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RE: Teleport 

All you really need is hover. Turn hover on then use Teleport and its fast as crap! and get some range increase for it..it kills



07/06/06 17:12 Login to rate this user's post!
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RE: Teleport 

Enjoy bud.

I got Teleport witht he Team Teleport, it comes in handy. Especially when teaming with lowbies.
07/06/06 20:23 Login to rate this user's post!
Hellmeister  Profile
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RE: Teleport 

Tp friend and foe are both really useful. I find teleport anoying on account that it lags up my pc really badly. Tbh i prefer fly, but teleport is probably the best (minus the lag)



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07/07/06 06:24 Login to rate this user's post!

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