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gillam
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im buying GW tomorow and am wondering..
whats the max level..
how hard is it to level..
and how is the xp system ie are quests > grinding?
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| 06/27/06 19:50 |
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gillam
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bump
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| 06/27/06 19:54 |
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jamiz91
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Depends prophecies or factions? Level cap is 20 in both games.
its easy to level. not a hassle.
and is alot of fun...not alot of boring parts.
And good luck
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| 06/27/06 19:56 |
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gillam
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thanks,
and do quests give xp?
im used to WoW where 1 kill = 200xp and 1 quest = 3000xp
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| 06/27/06 19:57 |
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NecroRebel
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Are you buying Factions, or Prophecies (Prophecies is actually just called Guild Wars)? I'd recommend Prophecies over Factions because it is larger, easier to learn the game in, has a slower learning curve (in Factions you're almost expected to know how to play your character the instant you start), is easier overall, is much more open-ended, has a better and less predictable storyline, and is just in general better for all parties involved. Prophecies also has what I feel are more interesting lands, armor sets, and just better looks in general as well...
Maximum level in both is 20. In Factions you'll be to level 20 in about 10-20 hours gametime with your first character, and can be to level 20 in 4-8 if you really rush through. Prophecies you typically take about 40 hours gametime to get to level 20 with the first character, with the possibility of being to 20 in 5 or 6 if you buy runs and such (which is discouraged, as it hurts your gaming skills).
Factions requires a lot more grinding for money; you get a minor amount of gold from quests, but since you need to buy all but 30 or so basic skills, you'll need a lot more. In Prophecies, you are instead given set skills from quests, which stretches out your character development, allows for build evolution where you gradually replace skills with better ones, and is less expensive since you only have to buy a few to get full build setups. This is another factor in why Prophecies is better.
Um... Anything else? I can't think of anything right now, but I might later. Hopefully you're getting Prophecies and not Factions if you're a new player, because Factions is STRONGLY focused on the PvP and farming aspects of things which newer players tend not to like so much.
Edit: It's fairly easy to level if you do quests. Leveling only by killing things takes a LONG time, though.
| QUOTE | thanks,
and do quests give xp?
im used to WoW where 1 kill = 200xp and 1 quest = 3000xp |
It takes 140600 xp to get to level 20. In Prophecies, quests typically give 250, 500, 2000, or 4000 xp depending on their difficulty. In Factions, quests give 3000 xp. Kills give varying xp depending on your level vs. the enemy level, divided by the number of people in your party. Killing an enemy that's the same level as you (so level 20 vs. level 20) gives 100 xp, again divided by the number of people in your party so if you have a full team of 8 you'll get 12xp. The amount of xp drops as your level is higher than the enemy's until the enemy is 6 levels below you, when you get no experience whatsoever, and increases as the enemy level increases without limit (though no monster is higher than level 31, and even the level 28 and up ones are almost always boss-type creatures).
***THIS POST HAS BEEN EDITED***
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| 06/27/06 19:58 |
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jamiz91
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Quests give xp, skills and money...and yes killing monsters will land u xp to.
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| 06/27/06 19:59 |
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Park Warden
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The amount of experience per kill depends on:
1) what lvl you are
2)what lvl the monsters are
3) how many ppl in your party (that includes henchmen)
In Propheices, it takes longer to level, the higher the ex pts from a quest, the harder that quest is to do. Not all quests are done close to where you get them either.
In Factions it's a hell of a lot easier to level and they aren't as hard. You can get a "newbie" quest that gives you 3500 ex pts for it, and all it can take is talking to about 3 ppl with no fighting.
In GW, a quest that is 1000 ex pts can be a pain in the ass to finish cause of the difficulty. And when you complete the game there are quests to do worth 10K ex pts...figure how hard THEY are lol
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| 06/27/06 20:00 |
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osmosisjones
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| QUOTE | im buying GW tomorow and am wondering..
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good to see you decided to get it, its well worth the money.
| QUOTE |
whats the max level..
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The lvl cap is set at 20, this is a balancing issue but it also makes it so you dont have to constantly grind to be able to start enjoying the game (not saying you wont enjoy playing lvl's 1-19 but consider them just a learning curve for the real thing).
| QUOTE |
how hard is it to level..
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In Guild Wars: Factions you level alot faster than in Prophecies, but neither of the 2 are hard to get to max (it can be done in less than 3 hours).
| QUOTE |
and how is the xp system ie are quests > grinding? |
There is no grinding needed at all in GW, the game is based upon skill not hours playing or items recieved.
Warrior/Monk - Finished Chapter 1
Elemtalist/Monk - Finished Chapter 1
Monk/Mesmer - Finished Chapter 1
Ranger/Monk - Finished Chapter 1
guildwars.gameamp.com
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| 06/27/06 20:03 |
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gillam
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PvP is my absalute favorite part of mmorpg.....
10 hours to cap a char dosnt seem like a chalange...
hopfully it will take a month to get a badass armor / wepon / skill set for an awsome PvP build
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| 06/27/06 20:03 |
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gillam
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so how does the duel proff hapen??
lvl 1--proff
then lvl 10--2nd proff??
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| 06/27/06 20:08 |
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NecroRebel
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| QUOTE | PvP is my absalute favorite part of mmorpg.....
10 hours to cap a char dosnt seem like a chalange...
hopfully it will take a month to get a badass armor / wepon / skill set for an awsome PvP build |
You're thinking "cap" as in WoW-style cap. In GW, once you hit the level cap you're still a LONG way from the end of the game, and even further from completing everything there is to complete. The main thing is a player's skill; I could totally waste 2 or 3 level 20 characters at the same time if they were newbies depending on how each of us did things. Similarly, an area that I consider easy (such as, say, the Thirsty River mission) other people might complain about it's difficulty and try several times without success.
Also, it takes about 15000 gold for a complete perfect weapon, armor, and skill set. You can EASILY make 1k gold in 2 minutes' work... Or you can make a pvp-only character and get it instantly for free, especially if you have a pve character who has unlocked stuff for you.
PvP is a LOT of fun, though. It's all I personally do anymore. Well, except for the fun high-level stuff.
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| 06/27/06 20:09 |
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osmosisjones
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| QUOTE | PvP is my absalute favorite part of mmorpg.....
10 hours to cap a char dosnt seem like a chalange...
hopfully it will take a month to get a badass armor / wepon / skill set for an awsome PvP build |
If you like grinding to become a better player then the rest of th the community then GW might not be the best game for you, everything you need to be equal to in terms of armor, weapons etc can be earned rather quickly (skills can take a while though). The only thing that people grind for (farm) are the skins for weapons, money to buy better looking armor (not better performing) and to earn titles etc.
***THIS POST HAS BEEN EDITED***
Warrior/Monk - Finished Chapter 1
Elemtalist/Monk - Finished Chapter 1
Monk/Mesmer - Finished Chapter 1
Ranger/Monk - Finished Chapter 1
guildwars.gameamp.com
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| 06/27/06 20:09 |
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darkparadox
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In a months time I'm more than confident that you can make a very nice build with good armor/weapons. I suggest choosing a profession that works well with how you want to play and finding a playing type that works right for you. Such as a necromancer/mesmer could be and SS necro, dealing damage to opponents every time they attack while they deal it to each other also, a Minion Master, raising minions from the dead. Or a and Elementalist could become a Nuker, doing massive amounts of damage, there are many, you should look around. I suggest this site and www.guildwiki.org
http://loosechange911.com/
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| 06/27/06 20:10 |
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darkparadox
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Well no, actually in Pre-Searing which is the tutorial place, you get your second profession, i believe you can at lvl 2 or 3, doesn't take long.
http://loosechange911.com/
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| 06/27/06 20:11 |
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Park Warden
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uh yeah the PVP char thing is great, but if you dont do PVE, and unlock weapons, runes, and upgrades, you wont have it on your PVP chars, and the only way to unlock it is to get a lot of bath. faction pts. Most to unlock cost 1000 factions +. And if you don't have that great of a char, makes it harder, but not impossible.
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| 06/27/06 20:11 |
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NecroRebel
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| QUOTE | so how does the duel proff hapen??
lvl 1--proff
then lvl 10--2nd proff?? |
No, in the start of the game you choose a profession, let's say Elementalist. Then, you're a level 1 Ele character. You do some quests and people will start giving you the option to choose a secondary profession. Let's say you decide on Mesmer. Now, you're an ele/mes character. You might still be level 1; normal level is around 3-5 for this. You can learn any and all Elementalist and Mesmer skills and use up to 8 of them at any time, but the difference between being an Elementalist primary and a Mesmer primary is in the armor, runes, and primary attribute.
Armor is determined only by your primary attribute. You can't use any other classes' armor. Runes are items that increase your stats (but remove some of your maximum Health), and you can only use Runes that increase the stats from your primary profession. And the primary attributes are very powerful ones that only primary members of that profession can use. In the above E/Me example, that character would have Energy Storage available (that increases their mana/Energy base), while a Me/E character would have Fast Casting available (that makes their spells cast quicker).
...You might want to look up GuildWiki on google. It has all of this information and much more.
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| 06/27/06 20:14 |
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darkparadox
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| QUOTE | | uh yeah the PVP char thing is great, but if you dont do PVE, and unlock weapons, runes, and upgrades, you wont have it on your PVP chars |
Yes, this is true. Although you can PvP from your PvE characters, which is what i usually do. You can Gvg(guild vs guild) Scrimmage(unrated battles taking place in your guild hall between guildies or others if you invite them) Random Arena's(randon group of 4) Team Arena's(chosen group of 4) there are also International Tournements in Heroes Ascent. Also if you get Factions you can do Alliance battles as well. But you don't have to just make a PvP character to PvP.
http://loosechange911.com/
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| 06/27/06 20:16 |
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gillam
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ok last question??
items ie. armor dont give atributes and def?
and are there "instances" (dungens)?
that give special items like BoP--stuff that only lets u use? and cant trade to another player.
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| 06/27/06 20:22 |
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darkparadox
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Armor gives you defense and other stat bonuses, such as +energy or +armor vs certain types of damage as well. There are "instances" such as FoW(Fissure of Woe) and UW(Underworld) which can give you special items and in FoW you can craft special armor, the rarest I might add.
EDIT: Special Events sometimes give you untradable items, also armor is untradable. Weapons however are tradable, unless you customize them, then you can trade them but only you can use them.
***THIS POST HAS BEEN EDITED***
http://loosechange911.com/
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| 06/27/06 20:32 |
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NecroRebel
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| QUOTE | ok last question??
items ie. armor dont give atributes and def?
and are there "instances" (dungens)?
that give special items like BoP--stuff that only lets u use? and cant trade to another player. |
The headpiece on your armor gives you a 1-point increase to one of your attributes. Some armor gives a minor Health bonus, but mostly armor is just for armor. It reduces the damage you take by a fairly complex formula (again, guildwiki if you care about that sort of thing), but generally higher is better. For spells and such, 60 armor means you take the "printed" damage on the spell; an 80-damage Fireball will deal 80 damage to a person with 60 armor, but only 40 to a person with 100 armor, for example. Runes, which are added to armor, each increase an attribute by 1, 2, or 3, and have health penalties of 35 or 75 on the 2 and 3 ones. Only one rune can be used for each attribute, and only runes from your primary attribute can be used.
Everything is technically an "instance." You have towns, which have been described as glorified chat rooms, in which you can meet anyone, form parties, sell stuff to merchants and other players, and the like. Once you leave town, you're in your own little world with your party and the monsters. There aren't too many "dungeons" as such, and all but one of THEM is a high-level area intended for experienced level 20 characters. These include the Underworld, Fissure of Woe, Sorrow's Furnace, The Deep, and Urgoz's Warren. The low-level one is the Catacombs, which is intended for level 1-4 people. All of them are basically just super-difficult wilderness, though, where you don't get the world map to guide you around.
You can Customize things, which means only you can use it. Armor is automatically customized. Weapons give a 20% damage boost when they're Customized as well. You CAN trade away custom weapons, but they're generally worthless to the buyer since they can't uncustomize them.
Um. Not sure what BoP is, so I don't know if Customization is like that. Maybe get one of the GW/WoW dual-game people in here?
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| 06/27/06 20:33 |
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gillam
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thanks for all u help guys!!!!
i realy apriciate it...im not sure how the realms vs. player interaction is...
but my name will be gillam <--my name for everything its never taken..
anf BoP meens binds on pickup so once u pick it up only u can use it (usualy very rare item)
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| 06/27/06 20:41 |
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darkparadox
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Oh yes about the name, it must be two words.
http://loosechange911.com/
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| 06/27/06 20:43 |
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gillam
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hmmm then that might require thinking but i would like to have some friends to start with? lol
if i can get ur names : )
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| 06/27/06 20:45 |
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gillam
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hmmm then that might require thinking but i would like to have some friends to start with? lol
if i can get ur names : )
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| 06/27/06 20:46 |
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gillam
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hmmm then that might require thinking but i would like to have some friends to start with? lol
if i can get ur names : )
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| 06/27/06 20:46 |
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darkparadox
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Sure man, mine's Sharp Pointy Object
http://loosechange911.com/
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| 06/27/06 20:47 |
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gillam
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sweet...how do i talk to u in game??
and did it just spam me in tripple? lol
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| 06/27/06 20:50 |
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darkparadox
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There is a friendlist in the game, you can get to it by pressing "N", and typing in you persons name, then you double click on it, or go to "Wisper" in the chat and talk to them.
http://loosechange911.com/
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| 06/27/06 20:52 |
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gillam
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thanks for the help!
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| 06/27/06 20:53 |
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NecroRebel
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To talk to people ingame, you either just hit return/enter then type your message and hit enter again. If you want to type in a different channel, you can either use the hotkeys !, @,#, or $, and if you want to send a private message (called a whisper) to another person, hit ", type in their name, hit enter, then type in your message. After you do this once, it'll input their name automatically and you can just type in your message.
My own IGNs are in my profile here onsite.
Oh, and one last piece of advice: do NOT, under ANY circumstance, use a Mesmer-primary character as your first character. Mesmers are by far the hardest class to play well and you'll end up either hating the character (which is bad) or sucking at it (which is worse). I'd also advise against starting with an Assassin, Warrior, Ritualist, or Necromancer; Elementalist, Monk, and Ranger are the easiest classes to learn the ropes on, but Mesmer is the only absolute "do-not-start-with-this" character class.
By the way, my view of difficulty to learn characters goes Mes, Assa, War, Rit, Nec, Ran, Monk, Ele, from hardest to easiest.
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| 06/27/06 20:57 |
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