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Hammerite Rozsda Profile
Hammerite Rozsda
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What do you think..? 

Hey community!

I was just doing some PvP when this miraculous (probably godly..lol) idea popped up in my head!

As we all know daggers require both hands.
You wield TWO daggers at a time.
However you have only ONE suffix mod, just like if you were wielding ONE weapon. But hey, you are wielding TWO!

So my idea...you might already guess...:

-Let the daggers be equippable with TWO suffix mods!

Yeeees yes I know you all think me crazy now but HEY...wait a second, it might seem logical!

(For those who do not know what a suffix mod is here read this:
-Suffix mod is a weapon upgrade such as Fortitude, Defense, etc. Like this: Sundering Katana of Fortitude. You see, the suffix mod is the Fortitude one.)


Alright.
Now lets get back to business.

We all know that warriors and magicians are able to obtain such items that gives them double benefits.

Examples:
Sword+Shield can be 30+30 health.
Wand+Foci can be 5 energy+30 health.

So why can we not upgrade our daggers with TWO suffixes?
Here are the currently available Dagger Handles (the suffix mods):
-Of Defense
-Of Enchanting
-Of Fortitude
-Of Shelter
-Of Warding

So, I would suggest that Anet implements the ability of putting TWO suffixes on daggers.

Now, the name of the dagger would appear like this:
Poisonous Oni Daggers of Fortitude/Defense....on a dagger with one +30hp mod and one +5armor mod.

This would absolutely NOT unbalance the game, since people are already able to have 2 suffix mods at the same time!
(wand+foci, sword+shield)
This would give an equal opportunity for dagger users to be similar to any other 2-item-wielder players...they wield two items as well after all no?! =)


PS: my proposal concerns ONLY suffix mods since dual Sundering (prefix mod) WOULD unbalance the game...but dual Fortitude would not..it is already available to anyone except dagger users.

PS-2: while Bows do require both hands they are NOT two weapons, while daggers are two individual weapons in each hand.

EDIT: Enchanting suffix would NOT be doubled!!!!!! It would unbalance yes I know so NO +20+20 enchant!!!



***THIS POST HAS BEEN EDITED***
06/28/06 09:02 Login to rate this user's post!
MyNameIsMathias Profile
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RE: What do you think..? 

don't daggers already come w/ a possibility of 2 inherent mods (like staffs)?


edit:
i still think daggers should come in single form, so that you can choose which two you want to equip. (basically like your idea...) w/ a main and off-hand dagger...

on the other hand, rangers only get 1 bow, right?



***THIS POST HAS BEEN EDITED***



06/28/06 09:06 Login to rate this user's post!
Hammerite Rozsda Profile
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RE: What do you think..? 

Not as far as I know.
They are like Swords or any 1-hand weapons.


Edit: I like your idea too, but then again probelms rise: Does it mean double damage? Does it mean double Prefix effect like +66% bleeding?

There are many ways Anet could enhance the dagger users but they dont do it.

If I go with your idea here is what I would do:

Make you be able ot wield two different daggers BUT you choose which is your primary and secondary.

The primary acts like a normal dagger, Prefix+Suffix applies normally.

The secondary acts ONLY by looking different in your hand PLUS by giving you the suffix benefit..like +30hp.

In order to wield two different daggers you obviously have to match the Req of the highest...for example you have a req 8 and a req 11 you would need 11 mastery to wield it...logical.



***THIS POST HAS BEEN EDITED***



06/28/06 09:08 Login to rate this user's post!
CaptainBobby Profile
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RE: What do you think..? 

This is stupid, swords attack 1 hit at a time. With daggers you are getting 2 hits each time most of the time. This would make them way too powerful and unbalanced.





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RE: What do you think..? 

QUOTE
don't daggers already come w/ a possibility of 2 inherent mods (like staffs)?

i still think daggers should come in single form, so that you can choose which two you want to equip. (basically like your idea...)


He's talking about 2 Suffix mods. Every modded weapon has a suffix and a prefix.

Hmm... The only thing I could think of was the 2 enchant mods, but you already caught that.

It could help with the reputation of assassins. They're melee, but have low armor and can't wield a 'shield'. So a Fortitude and +5 armor would be nice.





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RE: What do you think..? 

Also then they would have to add your dual mod system to bows, hammers and staffs.





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RE: What do you think..? 

Cpt. Bobby,

easy chief, no need to call it a stupid idea just because you don't like it...



06/28/06 09:10 Login to rate this user's post!
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RE: What do you think..? 

QUOTE
This is stupid, swords attack 1 hit at a time.  With daggers you are getting 2 hits each time most of the time.  This would make them way too powerful and unbalanced.


Umm.... Did you read anything? SUFFIX mods, not Prefix.

Suffix mods aren't affected by attack speed or anything.

QUOTE
Also then they would have to add your dual mod system to bows, hammers and staffs.


No, they wouldn't have to do that at all. All the classes but Rangers and Assassins have the choice to wield two separate items. (Sword/Shield Wand/Offhand). Rangers don't need any help, but Assassins do. I think that Assassins need a boost like this.



***THIS POST HAS BEEN EDITED***





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RE: What do you think..? 

QUOTE
Cpt. Bobby,

easy chief, no need to call it a stupid idea just because you don't like it...


Umm, everyone is entitled to their own opinion, he asked what we think and I said it is stupid, nothing wrong with that.





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Hammerite Rozsda Profile
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RE: What do you think..? 

no Hammers/Bows...why? because htey are ONE weapon.
i pointed this out.

hammer is ONE item
bow is ONE item

daggers are TWO items.


staves are already likethat, you can have +30+30 hp...if you add another it would unbalance.



***THIS POST HAS BEEN EDITED***



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RE: What do you think..? 

QUOTE
QUOTE
This is stupid, swords attack 1 hit at a time.  With daggers you are getting 2 hits each time most of the time.  This would make them way too powerful and unbalanced.


Umm.... Did you read anything? SUFFIX mods, not Prefix.

Suffix mods aren't affected by attack speed or anything.


What he's saying is that daggers already have a bonus making them powerful.
Sword + Shield + 2 mods = 4 = YES
Dagger + Duel Attack + 2 mods= 4 = YES
Dagger + Duel Attack + 3 mods = 5 = NO
... You should now know my opinion about this.



***THIS POST HAS BEEN EDITED***



06/28/06 09:14 Login to rate this user's post!
Hammerite Rozsda Profile
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RE: What do you think..? 

also, i hope you all understand what this would give the assassins.

either +30hp or +5armor or +7/+7 armor.

nothing more!

this would not unbalance anything since it is not such a serious change.



06/28/06 09:16 Login to rate this user's post!
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RE: What do you think..? 

QUOTE
QUOTE
This is stupid, swords attack 1 hit at a time.  With daggers you are getting 2 hits each time most of the time.  This would make them way too powerful and unbalanced.


Umm.... Did you read anything? SUFFIX mods, not Prefix.

Suffix mods aren't affected by attack speed or anything.


IT doesnt matter, here is what I see.

I have a sword and shield. My attack rate is constant hitting one time every 1.33 seconds or so. To atttack faster I have to use frenzy or some other form of attack stance.

Now we have assassins who have 2 daggers. Theyre attacks with high dagger attributes and critical strikes will hit roughly 2 times every 1.33 seconds, averaging out to 1 hit every 1 seconds WITHOUT THE USE OF A SPEED STANCE.

You can have your dual SUFFIX mods, but no more double hits unless it is a dual attack skill.





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RE: What do you think..? 

QUOTE
also, i hope you all understand what this would give the assassins.

either +30hp or +5armor or +7/+7 armor.

nothing more!

this would not unbalance anything since it is not such a serious change.


You don't think it would be serious? Then we'd have assassins running around with 80 armor slaughtering people.



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RE: What do you think..? 

after thinking about this, i think the daggers should have 2 inherent mods, just like bows...

it appears they don't...





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RE: What do you think..? 

QUOTE
daggers are TWO items.

Actually, they're one.

QUOTE
Since when do bows have 2 inherent mods?!

That was his point. He was saying Daggers should have the same amount of mods as bows.




***THIS POST HAS BEEN EDITED***



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RE: What do you think..? 

QUOTE
after thinking about this, i think the daggers should have 2 inherent mods, just like bows...

it appears they don't...


Since when do bows have 2 inherent mods?!





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RE: What do you think..? 

QUOTE
QUOTE
also, i hope you all understand what this would give the assassins.

either +30hp or +5armor or +7/+7 armor.

nothing more!

this would not unbalance anything since it is not such a serious change.


You don't think it would be serious? Then we'd have assassins running around with 80 armor slaughtering people.



friend, the difference between 75 and 80 is minimal.
they would make them live 3 seconds longer.




06/28/06 09:18 Login to rate this user's post!
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RE: What do you think..? 

guys listen!

my idea was to be able to give assassins another 30hp or a tiny bit more defense.

how can this ruin the gameplay when warriors with huge armor are already able to have it? oh and wars/mages do hit hard on assassins so...



06/28/06 09:20 Login to rate this user's post!
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RE: What do you think..? 

QUOTE
QUOTE
after thinking about this, i think the daggers should have 2 inherent mods, just like bows...

it appears they don't...


Since when do bows have 2 inherent mods?!


i'll be darned... they don't.

my mistake.



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RE: What do you think..? 

QUOTE
QUOTE
QUOTE
also, i hope you all understand what this would give the assassins.

either +30hp or +5armor or +7/+7 armor.

nothing more!

this would not unbalance anything since it is not such a serious change.


You don't think it would be serious? Then we'd have assassins running around with 80 armor slaughtering people.



friend, the difference between 75 and 80 is minimal.
they would make them live 3 seconds longer.


Using an earlier point as refrence, You'd be able to attack an average of 3 times in that time period. Assassins can deal a massive amount of damage on attack.

Also, 3 seconds is plenty of time to heal yourself and go into a defensive stance.



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RE: What do you think..? 

QUOTE
QUOTE
daggers are TWO items.

Actually, they're one.


um you dont get it :)

you have two items, one in each hand.
how is that "one" :)




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RE: What do you think..? 

it is treated as 1 2-handed weapon by GW game mechanics...

from wiki: "The Guild Wars game mechanics treat a pair of daggers like a single two-handed weapon (similar to a bow or a hammer)."



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RE: What do you think..? 

QUOTE
QUOTE
QUOTE
daggers are TWO items.

Actually, they're one.


um you dont get it :)

you have two items, one in each hand.
how is that "one" :)


Um you don't get it. If Anet really wanted it to be 1 item, then they'd make you have to use a dagger as a forehand and a dagger as an offhand.

You notice the offhand is empty when you use daggers?

It's one because:
1 It takes up 1 inventory space
2 It doesn't use up offhand space, you can still shove a shield or offhand there...
3 You don't have to put 2 seperate daggers in each hand.
4 Reason the guy who posted above me gave



***THIS POST HAS BEEN EDITED***



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RE: What do you think..? 

QUOTE
QUOTE
QUOTE
QUOTE
also, i hope you all understand what this would give the assassins.

either +30hp or +5armor or +7/+7 armor.

nothing more!

this would not unbalance anything since it is not such a serious change.


You don't think it would be serious? Then we'd have assassins running around with 80 armor slaughtering people.



friend, the difference between 75 and 80 is minimal.
they would make them live 3 seconds longer.


Using an earlier point as refrence, You'd be able to attack an average of 3 times in that time period. Assassins can deal a massive amount of damage on attack.

Also, 3 seconds is plenty of time to heal yourself and go into a defensive stance.



i don't understand how attack speed is linked to suffix mods =S

look, assassins CAN dual attack with high mastery BUT 7-17 is so low that it usually hits 0-10 on a warrior and 15-30 on a bad mage!
so even if assassins attack u two or three times, dont tell me 3*5 will hurt your warrior =/




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RE: What do you think..? 

QUOTE
guys listen!

my idea was to be able to give assassins another 30hp or a tiny bit more defense.

how can this ruin the gameplay when warriors with huge armor are already able to have it? oh and wars/mages do hit hard on assassins so...


I'm sorry to say, but if you don't want to hear what people in the community think, don't post your idea here, keep it to yourself. Anet has done a wonderful job with balancing the game. They are alot of really good assassins out there slaughtering people already. You all just need to think outside the box and learn to keep yourself alive. They do it, why cant you?





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RE: What do you think..? 

more wiki goodness:

* The maximum damage range for daggers is 7-17.
* There are piercing and slashing daggers available.
* All Daggers have an inherent 2% chance to double strike. This chance stacks with Dagger Mastery.
* Daggers hit in combat every 1.33 seconds. Dagger Mastery of 16 increases the "average attack speed" to 0.99 seconds due to the double strikes that trigger at higher probablity.



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RE: What do you think..? 

QUOTE
i don't understand how attack speed is linked to suffix mods =S

look, assassins CAN dual attack with high mastery BUT 7-17 is so low that it usually hits 0-10 on a warrior and 15-30 on a bad mage!
so even if assassins attack u two or three times, dont tell me 3*5 will hurt your warrior =/

AHAHAHAHAHAHHAHAHAHAH

..Have you actually used an assassin?
What assassin in their right mind would normally attack a target?
Assassin dmg (AD) = 14 dmg.
WEAK Assassin attack skill (WAAS)= +50 damage
AD + WAAS = 64 dmg.
And that's for a crappy weak attack.


Stronger Assassin attack skills deal massive damage (Unsuspecting Strike = Slaughter), some knockdown (Horns of the Ox), and some cause conditions (Twisting Fangs; Temple Strike).



***THIS POST HAS BEEN EDITED***



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RE: What do you think..? 

correct!
Anet made it as "one" BUT why?
my idea is to make it a bit more realistic after all you have two in your hands.

if you say +5 armor would make assassins gods you are wrong.
or +30 hp?

wars/mages already have that! so..um..biast?

rangers have three times as many evade stances as assassins and even better healing.

so if you give this to assassins they will be a bit more valuable in combat and the current segregation in-game will likely to end.



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RE: What do you think..? 

It's obvious that the Anet did not intend for the assassin to be another type of tank. If that was the case, I would expect their (primary only) stat to be something like "dodge" where every point in "dodge" increases an assassin's chances of evading an attack by 3%.

Of course they decided to make the assassin a much more difficult prof. to play.



***THIS POST HAS BEEN EDITED***



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