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Tribina
Posts: 24
Joined: 09/19/2005
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Spirit Lord
Weapons
Attributes
Communing 15
-->No inherent effect. Many Ritualist skills, especially those related to summoning Spirits, become more effective with higher Communing.
Spawning power 13
-->For each rank of Spawning Power you have, creatures you create (or animate) have 4% more health. Some Ritualist skills, especially those related to Spirit creatures, become more effective with higher Spawing Power.
I choose not to use any superior runes to keep my HP up as high as possible, only major rune is Communing.
Set
Communer's helmet
Harbinger's gloves, chest, pants and boots
or
Shaman's gloves, chest, pants and boots
(but then you are stuck to spirit casting builds only)
Skills
1) Boon of Creation Enchantment Spell. For 15 - 51 seconds, whenever you create a creature, you gain 5 - 41 Health and 3 - 7 Energy.
2) Ritual Lord Elite Skill. For 30 seconds, you Rituals recharge 15 - 75% faster.
3) Pain Binding Ritual. Create a level 1 - 7 Spirit. This Spirit's attacks deal 5 - 17 damage. This Spirit dies after 30 - 126 seconds.
4) Bloodsong Binding Ritual. Create a level 1 - 7 Spirit who dies after 30 - 126 seconds. Attacks by that Spirit steal up to 5 - 17 Health.
5) Shadowsong Binding Ritual. Create a level 1 - 5 Spirit. The Spirit's attacks cause Blindness for 1 - 5 seconds. This Spirit dies after 30 seconds.
6) Dissonance Binding Ritual. Create a level 1 - 7 Spirit. This Spirit deals 3 - 13 damage and anyone struck by its attack is interrupted. This SPirit dies after 10 - 22 seconds.
7) Rupture Soul Spell. Target allied Spirit is destroyed. All nearby enemies are struck for 50 - 122 lightning damage and become blinded for 3 - 10 seconds.
8) Restoration Binding Ritual. Create a level 1 - 8 Spirit. When this Spirit Dies, all party members in the area are resurrected with 5 - 41% Health and zero Energy. This Spirit dies after 30 seconds.
Gameplay
Keep Ritual Lord and Boon of Creation always activated, tell your partymembers to wait until 3 spirits are cast before they start attacking foes.
Start casting your spirits just outside the aggro circel and start with Pain and Bloodsong because they stay for 150 seconds. They cast Shadowsong and Dissonance.
If you are facing elemental/ranger foes, spread out your spirits, so they don't all die with one meteor shower or one firestorm or one barrage attack.
If you are facing assassins and warrior foes, cast all your spirits on the same space, they will be blinded anyway.
If they heat gets to high underneath your your behind, and dissonance is destroyed, you can sacrafice the Pain spirit and use Rupture Soul on it, it will blind all the surrounding foes for 11 seconds and give them 128 lightning damage.
If your party is dieing, cast a Restoration in the middle and as soon as it's beeing attacked, use Rupture Soul on it. Result: all surrounding foes will be blinded and all of your partymempbers will be rezzed with 50% hp if they are close enough to the spirit.
Main thing to watch is that Ritual Lord and Boon of Creation are always activated...
Pro's-Con's
Pro: Massive damage on high level monsters with good energy management and good defence.
Con: On low level monsters you will do more damge just waving your staff up and down.. These spirits have ignore armor damage of 20 for example, but it doesn't matter if it's on a level 1 foe or a level 32 foe. So best use another build to level up your Ritualist.
Doppleganger
This same build will PWN doppleganger. Cast Ritual Lord and Boon of Creation before you step on the third stone, then step on the third stone and skip the movie.
Once inside immediatly cast Dissonance to interrupt doppleganger, followed by Shadowsong, Pain and Bloodsong..
Then just watch doppleganger being pwned, got him my first try withing 20 seconds.
Have fun with it
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| 07/09/06 17:20 |
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imnotstupid
Posts: 1
Joined: 12/22/2005
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| RE: Spirit Lord build (Rt) |
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nvm, i was stupid
***THIS POST HAS BEEN EDITED***
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| 07/09/06 17:22 |
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cswella
Posts: 11
Joined: 10/30/2005
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| RE: Spirit Lord build (Rt) |
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Very nice build, but why didn't you submit it as a guide?
Panda Points x 7
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| 07/09/06 17:27 |
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Tribina
Posts: 24
Joined: 09/19/2005
Credibility: 0 pts
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| RE: Spirit Lord build (Rt) |
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I will submit it as a guide as well, coz you guys would feel better then =)
But this is posted in the Profession Specifics forum, where hundreds of other build posts are made,
it isn't posted at the wrong pages..
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| 07/09/06 17:31 |
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imnotstupid
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| RE: Spirit Lord build (Rt) |
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ya, but, i said it cuz i think you would get it more reconized in the guides section,,,, + cred for it too
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| 07/09/06 17:35 |
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cswella
Posts: 11
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| RE: Spirit Lord build (Rt) |
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| QUOTE | I will submit it as a guide as well, coz you guys would feel better then =)
But this is posted in the Profession Specifics forum, where hundreds of other build posts are made,
it isn't posted at the wrong pages.. |
Lol, Profession Specifics Forum? What's that? [/endsarcasm]
I was just curious, I thought you'd like to get 50 cred for your hard work making a well-constructed guide. It looks really nice.
Panda Points x 7
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| 07/09/06 17:36 |
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Xaviak
GameAmp Staff
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Joined: 02/25/2006
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| RE: Spirit Lord build (Rt) |
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What guide? Oh that guide!
Sorry I was drooling all over that FoW armor. :P
Seriously though, Awesome! *thumbs up*
I think that does well in AvA too?
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| 07/09/06 17:48 |
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imnotstupid
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| RE: Spirit Lord build (Rt) |
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| QUOTE |
I think that does well in AvA too? |
it would do really well in ava.. and trib, another reason why i said that was because intead of it going into nothing on the top 5, it will stay on the t5 in guides for a while
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| 07/09/06 17:50 |
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Tribina
Posts: 24
Joined: 09/19/2005
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| RE: Spirit Lord build (Rt) |
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Great, thx guys =)
This should go well in ava too ;-)
I tried it out only in PvE
but they only thing that messes things up are barrage rangers and nukers..
Thats why you gotta spread out the spirits then..
UW didn't go too good either (smites only liked to be trapped ^^) and maelstorm is disliked by spirits ^^
FoW got Owned though ^^
and yeah.. the armor.. /drewl ^^
edit; I posted it as a guide... (but I don't approve those ^^)
***THIS POST HAS BEEN EDITED***
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| 07/09/06 17:55 |
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Xaviak
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| RE: Spirit Lord build (Rt) |
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| QUOTE |
FoW got Owned though ^^
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Did you solo FoW with that build? O.o
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| 07/09/06 18:06 |
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Tribina
Posts: 24
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| RE: Spirit Lord build (Rt) |
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not solo no ;-)
In a nice team of 8
Together with a barrage ranger
and a minion master
this spirit lord shines even more =)
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| 07/09/06 18:16 |
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Xaviak
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| RE: Spirit Lord build (Rt) |
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| QUOTE | not solo no ;-)
In a nice team of 8
Together with a barrage ranger
and a minion master
this spirit lord shines even more =) |
oh kewlies. :P
I'll give it a go as soon as I get my hands on that elite :)
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| 07/09/06 18:19 |
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healertank
Posts: 28
Joined: 11/19/2005
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| RE: Spirit Lord build (Rt) |
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+cred...
makes me wanna make a rit to try it out
LaZy Imperium - Citadel of Immortals [LaZy] Member
W/Mo20 Healer Tank [15k Glads/FoW Asc Helm [Black]]
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R/Mo20 Lady Of The Bow [15k Druids [Black]]
Mo/W20 Rurouni Ken Shin [8k Ascetic [Black]]
N/Me20 Deathly Retaliation [15k Bonelace [Black]]
Rt/Mo20 Under Blind Fire
D/Mo17 Master Of The Roor
?/?20 PvP Slot
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| 07/09/06 22:02 |
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PandaMaster
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| RE: Spirit Lord build (Rt) |
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i think painfull bond would be more effective than rapture soul since rapture is affected by armor and you already have shadowsong so the blind isnt totally effective.
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| 07/10/06 04:04 |
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