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Jovok1
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| Ice/Kin: no need for travel powers? |
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Thinking of making an ice/kin troller. Wondered if I could get away with simply using siphon speed and maybe later inertial reduction for travel powers.
Hope you can help me as if I can i could have loads more of the powers that never seem to fit in the build lol.
Thanks in advance!
***THIS POST HAS BEEN EDITED***
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| 07/10/06 01:57 |
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LordStarwolf
Posts: 3
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| RE: Ice/Rad: no need for travel powers? |
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Ice and Rad neither one have siphon speed. Thats from the kinietics power set.
Edited to say: And yes you can go without a travel power. I have an Ill/Kinetics controller and never got one.
***THIS POST HAS BEEN EDITED***
Guardian
Avant Guard = Emp/Rad/Psychic Defender Lvl 50 (Dedicated Healer)
Astral Plane = Peacebringer Lvl 50
Spica = Fire/Em/Energy Tank Lvl 50 (Scranker)
Avant Spines = Spines/Regen Scrapper Lvl 50 (AOE King)
Beliskner = Eng/Eng Blaster Lvl 42 (Blapper)
Avant Kin = Ill/Kin Controller Lvl 39
BMG = AR/Dev Blaster Lvl 28
Avant Psy = Psychic Blast/Empathy Defender Lvl 20 (Offender)
Avant Def = Kinetics/Energy Blast Defender Lvl 16
Avant Stone = Stone/Storm Controller lvl 15 (Super Controller)
Umbral Plane = Warshade Lvl 14
Triumph
Lord Yu = MA/Regen Scrapper Lvl 24
Protector
Electrostun = Electric/EM Blaster Lvl 21 (Sapper)
T-99 = Ice/Ice Tanker Lvl 20
Starwolf = Katana/Inv Scrapper Lvl 18 (my very first toon, 3 1/2 years ago)
Pinnacle
Avant Claws = Claws/Regen Scrapper Lvl 18 (Non-power pool toon)
Champion
Avant Dragon = Fire/Fire Blaster Lvl 20
Freedom
Avant Arch = Archery/NRG Blaster Lvl 50
Avant Char = Fire/Kinetics Controller Lvl 48
And many, many, many more....
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| 07/10/06 02:03 |
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Jovok1
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| RE: Ice/Kin: no need for travel powers? |
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Ta mate. Woops my bad. Was thinkin of rad as alternative to kin so thats probably why i put that. lol :).
***THIS POST HAS BEEN EDITED***
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| 07/10/06 02:12 |
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LordStarwolf
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| RE: Ice/Kin: no need for travel powers? |
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If your really looking at Kinetics, yes it is great for bypassing the travel power requirement, and you can get siphon speed at level 2 I think, and then get Recall friend at 6, then zip to the missions and TP everyone there, at level 6. It's really nice. And you get a power similar to clear mind, and the only point and shoot end booster that i know of, Transference. Then of course there is fulcrum shift. You've never seen damage like you will after you've popped fulcrum shift near the damage dealers and watch them go to town. It is truly a sight to behold.
Edited to say: not to mention that the heal is a ranged AOE heal. You get to hit the whole group wihtout being in the middle of the warzone.
***THIS POST HAS BEEN EDITED***
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| 07/10/06 02:28 |
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Posts:
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| RE: Ice/Kin: no need for travel powers? |
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Siphon Speed comes in at lvl 10 and Inertial Reduction at lvl 28.
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| 07/17/06 16:17 |
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Posts:
Joined: 12/31/1969
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| RE: Ice/Kin: no need for travel powers? |
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Grrr! Last post is mine!
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| 07/17/06 16:19 |
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singularity
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| RE: Ice/Kin: no need for travel powers? |
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Ze Phantom? hehe
"Probably the saddest thing you'll ever see is a mosquito sucking on a mummy. Forget it, little friend."
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| 07/17/06 16:21 |
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Malady_Incarnate_2001
Posts: 5
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| RE: Ice/Kin: no need for travel powers? |
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| QUOTE | | Grrr! Last post is mine! |
Wow...You're having some log-in problems, ... whoever. :P
Malady
"Hell is empty, and all the devils are here." - William Shakespeare
CoH - Mr Brightside - Level 50 Illusion/Radiation Controller - Guardian
CoH - Mynd Warp - Level 38 Earth/Storm Controller - Liberty
CoH - Frygyd - Level 16 Ice/Storm Controller - Triumph
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| 07/17/06 16:22 |
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blacktomcat
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| RE: Ice/Kin: no need for travel powers? |
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Does anyone know what the heck is with the posting today? I've done two in a row that won't actually credit me with the post.
blacktomcat
=^..^= . o O (Nothing to see. Just a cat.)
(_""_)~
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| 07/17/06 16:28 |
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coltrane76
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| RE: Ice/Kin: no need for travel powers? |
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Prove me wrong....
Id like to add my 2 cents here: Sure you can get away without a power pool travel, but do you really want to? If you get siphon speed and inertial reduction, thats 2 skillz, the same to get a travel power. plus you just lost the opportunity to get an added bonus skill on the power pool sets, like acrobatics, teleport foe or friend, hasten, and youll have some added defense from either hover or combat jumping for example. But the big problem I just faced was that siphon speed is no where near as fast as SS and if u zip by mobs, they will sometimes see you. Also, siphon speed can and does miss, add the fact that the recharge is pretty long and youll be upset when you do miss. I was lvl 24 last night and i misses against a lvl 5 and 18 minion....humiliating. Add the fact that wen your in your early 20s and hit a zone like IP and striga, youll be faced with purple baddies that youll llikely not want to upset by aggroing when you do try to siphon some speed. Also add the fact that youll still be vertically challenged until 28 wen you get inertial reduction, and youll start to be really irked with the fact that you coulda had a better travel power at 14 and not have to go thru all this heartache. I just repec'd last night and it took me an hour just to get thru terra volta and i need some SG escorts to blaze a path for me. What a waste, in my opinion. If there was an added bonus to siphon speed like your spped boost you can give to others, then maybe worth it, but otherwaise, STAY AWAY! I see no benefit to this, just drawbacks..like debt and longer times in between mishs. If anyone can argue against this, id love to hear your arguments for it. Travel powers take 2 skillz, and you can then have access to other skills youd otherwise not be able to unlock
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| 07/26/06 14:06 |
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blackphoenix
Posts: 123
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| RE: Ice/Kin: no need for travel powers? |
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| QUOTE | | Grrr! Last post is mine! |
Maybe Glasher in stealth mode again? :)
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| 07/26/06 14:09 |
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sieglord
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| RE: Ice/Kin: no need for travel powers? |
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Well, you don't NEED a travel power with Kinetics, but it's still a good idea to get one. I generally go with Super Speed, because I'm going to get Hasten, anyway (who doesn't?)
BUT, if you really want to get up and move, remember that the speed you gain from Siphon Speed stacks with any other travel power except Teleport. Even Hover becomes a viable travel power with a couple of slots and a dose of Siphon Speed (although it can be reasonably said that the slots would be better spent elsewhere).
All that having been said, I find that Kinetics works much better for Defenders than for Controllers, for the simple reason that it takes longer to get the powers that make Kinetics so cool.
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| 08/21/06 02:17 |
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Madclergy
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| RE: Ice/Kin: no need for travel powers? |
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The way I did my secondary kin controller (as mentioned in another post) was I took a pool travel power at 14, then at lvl 28 ran TV and respec'd into Inertial Reduction (which has an equal Recharge/duration), This way I was was never without a verticle travel power.
Pinnacle (My server of love)
Geo Wizard: Lvl 50 Earth/Kin With Speed Boost and Stamina yay. Not to mention kick butt holds. Including Volcanic Gases, hehe. And now with his own moronic Animated Stone. And Transference!!! New and improved, 3 lvls in one day, adding to his arsenal Fulcrum Shift..oh yea. Can't wait to get some time under his belt now. I can now hurl Boulders....omfg no he didn't :) I look so pimp in my newest power...its brown and bumpy all over..can you guess?... Thats right is Stone Armor and it is kick butt. Fissure rocks my world! Fifty soon. Fifty on 12-10-2005 at 12:35am after 400hrs of hard labor Wanna throw a special shout out to Illusion Mastor, CBail, Mudpuppy, Jupiter Sweets, Dark Hollow, Lethal Fury, Pan, Majin Tank, Lotus of Death, and all the others i know I am forgetting for their help. And also to all the gameampers here at gameamp whom without I would never have made it.
Playing Card
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| 08/25/06 06:02 |
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Glasher
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| RE: Ice/Kin: no need for travel powers? |
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Wasn't me. :)
Glasher - Level 50 Ice/bubbles controller
Flaming Rage - level 50 Fire/Invul tanker
Realm Walker - Level 40 MA/SR scrapper
Greshan - Level 29 Peace Bringer
Greffarr - Level 24 Warshade
Lin-Ki - MA/Invul scrapper Level 28 Gameamp SG
Acrtic Hurricane - Ice/storm controller Level 21 Game SG
All on Virtue excpet for Gameamp SG members
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| 08/25/06 06:44 |
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Solaronn
Posts: 11
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| RE: Ice/Kin: no need for travel powers? |
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| QUOTE | Thinking of making an ice/kin troller. Wondered if I could get away with simply using siphon speed and maybe later inertial reduction for travel powers.
Hope you can help me as if I can i could have loads more of the powers that never seem to fit in the build lol.
Thanks in advance! |
I can't imagine ever going without a travel power, on any toon. In all honesty, it's a drag on the game. You have teammates waiting interminably long for you to get to a location, or you have to rely on them to TP you all over the place. To me at least, a travel power is a must have.
"Solaronn" (With way to many alts and servers to name)
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| 08/25/06 07:33 |
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LordStarwolf
Posts: 3
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| RE: Ice/Kin: no need for travel powers? |
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I'll pipe in again since this thread has been revived. My two cents worth, playing with a level 27 Ill/Kin controller, and now with a level 10 Kin/Energy Defender, I say again that you have no need for a travel power. And as for the bonus of getting other powers in the sets that have travel powers, the point for me is that I don't have to waste an entire power pool choice for travel. IMO a pure support toon, which mine is geared for, can make better use of other power pool sets. My 50 is a defender and in the upper 40s it was a tough choice as to which pools to get and I would have loved to have not had to get one for a travel power. This is the same reason dark armor and devices appeals to me, steath without the concealment power pool. And Solaronn, siphon speed is a travel power, so your not really doing without one. It works just as well as super speed for me, and I got it at level 6. At level 8 my defender and controller both could super speed, al la siphon speed, to a mish and TP everyone to it. At level 8. That makes a fun toon to play. And I'll get super jump, al la inertial reduction, also. All without wasting a power pool. Kinetics rocks. I think it is now my favorite defender/controller power set.
Guardian
Avant Guard = Emp/Rad/Psychic Defender Lvl 50 (Dedicated Healer)
Astral Plane = Peacebringer Lvl 50
Spica = Fire/Em/Energy Tank Lvl 50 (Scranker)
Avant Spines = Spines/Regen Scrapper Lvl 50 (AOE King)
Beliskner = Eng/Eng Blaster Lvl 42 (Blapper)
Avant Kin = Ill/Kin Controller Lvl 39
BMG = AR/Dev Blaster Lvl 28
Avant Psy = Psychic Blast/Empathy Defender Lvl 20 (Offender)
Avant Def = Kinetics/Energy Blast Defender Lvl 16
Avant Stone = Stone/Storm Controller lvl 15 (Super Controller)
Umbral Plane = Warshade Lvl 14
Triumph
Lord Yu = MA/Regen Scrapper Lvl 24
Protector
Electrostun = Electric/EM Blaster Lvl 21 (Sapper)
T-99 = Ice/Ice Tanker Lvl 20
Starwolf = Katana/Inv Scrapper Lvl 18 (my very first toon, 3 1/2 years ago)
Pinnacle
Avant Claws = Claws/Regen Scrapper Lvl 18 (Non-power pool toon)
Champion
Avant Dragon = Fire/Fire Blaster Lvl 20
Freedom
Avant Arch = Archery/NRG Blaster Lvl 50
Avant Char = Fire/Kinetics Controller Lvl 48
And many, many, many more....
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| 08/25/06 10:43 |
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RonJ73
GameAmp Staff
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| RE: Ice/Kin: no need for travel powers? |
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| QUOTE |
I can't imagine ever going without a travel power, on any toon. In all honesty, it's a drag on the game. You have teammates waiting interminably long for you to get to a location, or you have to rely on them to TP you all over the place. To me at least, a travel power is a must have. |
Well, if you think about it, Siphon Speed and Inertial Reduction *ARE* travel powers. They're just not from the travel power pool. They're also not going to suffer from the suppression issue that Super Speed and Super Jump suffer from. If you attack a mob, you can still speed away with your siphoned speed, where you go all slow when you use Super Speed. Same thing with Super Jump, your Super Jump temporarily turns off when you attack a foe, inertial reduction doesn't.
But I digress. The point is, Siphon Speed and Inertial Reduction are exceptional powers in their own rights, one slows down your victim while giving you a huge boost in speed. The other lets you and any nearby heroes do the Super Jump thing. So it's quite viable to go without a Travel Power Pool in this respect.
City of Heroes/Villains
Onion - L50 - Katana/Super Reflexes/Body Mastery Scrapper
Scotch Bonnet Girl - L50 - Fire Aura/Fire Melee/Pyre Mastery Tanker
RonJ73 - L50 - Stone/Energy Aura Brute
Aurora Australis - L50 - Willpower/Energy Melee Tanker
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| 08/25/06 12:13 |
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Thundarpants
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| RE: Ice/Kin: no need for travel powers? |
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Yeah I'll hit this one now that is live again.
I totally agree with the Wolf on this one. The true beauty of Kinetics is that it gives you travel powers without the need for those sometimes stupid preliminary powers that eat up choices.
Hover: Weak defense, ungody slow.
Air Superiority: Touchy power for a squishy like you.
Combat Jumping or Kick: For a Troller.....mostly worthless.
Speed isn't so bad. A lot of Trollers get Hasten like I did on Asphalt Mage(Fire/Kin) so there you have a potential trade off. I traded Siphon Speed for Super Speed. The perk I gained in this trade off was a little bit of stealth, an always on power if need be, Concept powers(He's Fire/Kin Burning hands and now burning feet to complete the over all effect) and no problem with a miss and no Siphon Speed for a while.
BUT.....A side note on Siphon Speed. Since it's last change, it does work a little like Hasten, making getting that power ALSO unnessisary. If you want a little stealth, you can afford to get into Concealment(Steal Speed + Stealth completely negates the slow effect of Stealth, plus you are still moving faster. Just make sure you get a quick Siphon Speed off before the current mob drops.) Once into concealment, you can offer up even more buffs like Grant Invisibilty.
If you happen to be building a Hasten free character, then you don't have to waste power slots at all.
Teleport can be skipped altogether. Even though you can get to the mission quickly now because you can Steal Speed, and then give the group Super Jump with Inertial Reduction, everybody else already has their own movement powers and can magae to get to the missions just fine by themselves. Especially if you gave them a nice shot of Speed Boost just before you took off. There are much more important support powers that effect the mobs and the other players other than getting them to the mission quickly. Leave Recall Friend to the healers, and players that choose Teleport as a movement power.
Heck, I regularly catch up to my flying friends and whack them with Speed Boost on the way to the mish to cleanly cap out their flight speed.
I love Speed Boost and Increase density not just because they offer sweet buffs, but they give that pronounced WHACK animation that give me a little giggle. WHACK - how bout a little speed boost, SMACK how bout some Increase Density. Pastor Asphalt had tagged your forehead and thou art HEALED!
The best part about using Kinetics for either of the Defender or Troller sets is the depth it allows you to go into your primaries, secondaries and better suited pool powers instead of wasting mostly unused preliminary powers for movement, and the movement powers themselves.
Considering how many good powers there are in both Ice and Kinetics, this should allow you to make several extra power selections that other Trollers have to make those hard descisions to drop so they can get a movement power.
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| 08/25/06 12:24 |
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LordStarwolf
Posts: 3
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| RE: Ice/Kin: no need for travel powers? |
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Give us an update Jovok and let us know how you like it so far.
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| 08/25/06 15:22 |
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Jovok1
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| RE: Ice/Kin: no need for travel powers? |
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Its all sounding good. I think I could get away without a travel power, but from what i hear wud probli have to slot siphon speed for acc if poss.
Also, I probably would get hover because i have it on all my other toons, and cant imagine being without it, but use siphon speed to make it a turtle on steroids! Thank you
sieglord for that idea. Also like Madclergy, if he gets high enough level, i will respec and maybe get one of the powers i missed.
Of course all this is when I actually get a computer capable of running it :(. Had a CoV trial account and it took 5 min jst loadin mishes! Suffering from withdrawal now!
Thanks for all your replies and advice.
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| 08/28/06 02:26 |
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LordStarwolf
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| RE: Ice/Kin: no need for travel powers? |
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Yes you will have to slot Siphon Speed for ACC. I have three in mine and it very rarely misses. If it does once in a while that's ok. It still beats wasting an entire power pool just for a travel power.
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| 08/28/06 07:19 |
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kingbowenn
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| RE: Ice/Kin: no need for travel powers? |
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Siphon Speed to Inertial Reduction is like SJ 2 slotted it's a really fast and i enjoy it, i do have hasen though. Also since you Inertial Reduction is an Aoe you can give it to peps around you.
Crypton lvl 50 Fire/Fire/Fire Blaster
General Crypton lvl 50 Peace Bringer
Invincible Flame lvl 50 Invulnerability/Fire/Fire Tank
Unidentified Object lvl 50 Spines/Regeneration/Body Mastery Scrapper
Satan's Spawn lvl 42 Stone/Super Strength/Ice Tank
C R Y P T O N lvl 39 Katana/Super Reflexes Scrapper
Ccrryyppttoonn lvl 36 Fire/Empathy Controller
Boody Licious lvl 29 Earth/Kinetics Controller
Freeaties lvl 29 Illusion/Kinetics Controller
Crypton MVP lvl 24 Claws/Invulnerability Scrapper
Global @Crypton
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| 02/25/07 22:29 |
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