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GameAmp: Knights and Ascalon armor

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Forum >> General Discussion >> General Discussion >> Knights and Ascalon armor

 
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blackphoenix Profile
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Knights and Ascalon armor 

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* Updated Warrior Ascalon and Knight's armor sets so that the damage reduction applies only when the corresponding location of the body is struck. The damage reduction applies only to physical damage, and the amount of reduced damage was increased from 2 to 3.


Holy crap! All those arguments about how it's global are now null and void. Looks like they decided to go with what is said on the website manual than to adjust the site to the way it was. Sure took them long enough to fix one of them though...
07/14/06 07:37 Login to rate this user's post!
Kanna Profile
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RE: Knights and Ascalon armor 

Makes you wonder about the Absorption rune being global or not now.





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07/14/06 11:14 Login to rate this user's post!
mwpeck Profile
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RE: Knights and Ascalon armor 

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Makes you wonder about the Absorption rune being global or not now.


I'm gonna say the runes are still global because it didnt say anything about changing them.

But as for the update, this also proves that the armor, at one point WAS global(to all the non-believers out there)



Update in whenever I dont feel lazy.
07/14/06 11:20 Login to rate this user's post!
Testbug272 Profile
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RE: Knights and Ascalon armor 

im so happy i got full Ascalon 15k fhew.. and everyone said i was crazy... ok i still am but that are other reasons



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07/14/06 11:26 Login to rate this user's post!
Corrupted Byte Profile
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RE: Knights and Ascalon armor 

this might make those types of armor more popular. But I still need to get new armor yet in factions but I am going to wait for the endgame or the other 15k ones in factions. but just my thoughts.



07/14/06 11:31 Login to rate this user's post!
DazUltra Profile
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RE: Knights and Ascalon armor 

i do not like this update at all coz all shields and dmg reduction aromor is pointless now..

Now its reduced damage from Physical Attacks and no longer attacks so how are warriors suppose to protect themselves from elemental damage?



07/14/06 11:41 Login to rate this user's post!
Corrupted Byte Profile
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RE: Knights and Ascalon armor 

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i do not like this update at all coz all shields and dmg reduction aromor is pointless now..

Now its reduced damage from Physical Attacks and no longer attacks so how are warriors suppose to protect themselves from elemental damage?


that is true too did not think of that.



07/14/06 11:42 Login to rate this user's post!
slye_boy Profile
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RE: Knights and Ascalon armor 

+7 elematal armour mods for swords hammers and axes are gonna go through the roof now. well go up a bit :D




IGN's Anual Merridien R lvl 20 ...Fia Fli Mo lvl 20 ... Frozen Wasteland W lvl 20 ... Ignited Siren E lvl 20 ... Slye Girl P lvl 20 ... Slye Boy N lvl 5 (pre-searing char) ... Slye Madonna M (Storage) ... Lange De LA Morte or Slye *insert proffesion i am playing* PvP char
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07/14/06 11:49 Login to rate this user's post!
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RE: Knights and Ascalon armor 

Warriors will have to adjust. They shouldn't be able to tank EVERYTHING well. Everyone has their specialties, Warrior's is physical damage - both dealing it out and taking it. Ranger's can tank Elements better. I'm kind of happy with this because now Warriors will have to think about their builds more - and maybe this will make my favorite W/Me combo with Elemental Resistances more popular.



07/14/06 11:49 Login to rate this user's post!
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RE: Knights and Ascalon armor 

my question is this... If armor isn't global and it is position dependent, why can't we target body parts? It'd sure be nice to pick someone off in the arms if they have bad armor, or nail them in the leg, let us not forget the almighty head shot.... on second thought...sniper rangers would be bad.



07/14/06 11:51 Login to rate this user's post!
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RE: Knights and Ascalon armor 

tbh i'm still confused bout the whole thing bout the hit's being on different body parts, i mean how r u supposed 2 know what attack hits where??




IGN's Anual Merridien R lvl 20 ...Fia Fli Mo lvl 20 ... Frozen Wasteland W lvl 20 ... Ignited Siren E lvl 20 ... Slye Girl P lvl 20 ... Slye Boy N lvl 5 (pre-searing char) ... Slye Madonna M (Storage) ... Lange De LA Morte or Slye *insert proffesion i am playing* PvP char
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07/14/06 11:57 Login to rate this user's post!
Kami No Kei Profile
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RE: Knights and Ascalon armor 

Typically, it's just a standard percentage chance of being hit somewhere.

Head = 12.5%
Chest = 37.5%
Legs = 25%
Hands = 12.5%
Feet = 12.5%

Supposedly, terrain will affect this, especially for Rangers, increasing the likelihood of hitting the head. I've never tested this.



07/14/06 12:03 Login to rate this user's post!
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RE: Knights and Ascalon armor 

ahh ok ty




IGN's Anual Merridien R lvl 20 ...Fia Fli Mo lvl 20 ... Frozen Wasteland W lvl 20 ... Ignited Siren E lvl 20 ... Slye Girl P lvl 20 ... Slye Boy N lvl 5 (pre-searing char) ... Slye Madonna M (Storage) ... Lange De LA Morte or Slye *insert proffesion i am playing* PvP char
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07/14/06 12:04 Login to rate this user's post!
DazUltra Profile
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RE: Knights and Ascalon armor 

well is it fair that all other proffesions have protection against physical and elemental dmg wile warriors can only protect themselves from physical?

Its not right and why should we all change our seconds profession to get a skill that protects from elemental dmg?




07/14/06 12:23 Login to rate this user's post!
Mimori Profile
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RE: Knights and Ascalon armor 

I dont like this update either. It dosn't sound fair that warriors are getting lessened in resistince and other prof are left alone.

Why are we having to be forced to change? It's not like we Warriors do a huge amount of dmg or help in farming groups anymore-especially in SF w/o being able to use the "gear/keg" trick... Kindof seems they're trying to get less warriors in the game personally. ><

Edit: Perhaps...IT's to stop runs...and get people back into the game?



***THIS POST HAS BEEN EDITED***



07/14/06 14:09 Login to rate this user's post!
God is my Judge Profile
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RE: Knights and Ascalon armor 

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well is it fair that all other proffesions have protection against physical and elemental dmg wile warriors can only protect themselves from physical?


Because you have higher AL against all forms of damage. Like a warrior wearing full plattemail has base armor level of 90 on each piece of armor or about 450 armor against all types of attacks. They also have 100 armor against physical attacks which adds up to 500 armor against physical without any armor increasing skills. This however comes at a reduction of energy.






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07/14/06 14:16 Login to rate this user's post!
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RE: Knights and Ascalon armor 

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450 armor against all types of attacks. They also have 100 armor against physical attacks which adds up to 500 armor


add up to 450 and 500?? huh? you cant add armor, at least not so that it has meaning







Forlorn Sorrow-Level 20 Nec..........Forlorn Sniper-Level 20 Ranger..........Forlorn Shadow-Level 20 Monk..........Forlorn Sychee-Level 20 Mez..........Forlorn Spearangel-Level 20 Paragon..........Forlorn Starz-Level 20 Sin..........Forlorn Scorch-Level 20 Ellie..........Forlorn Spiritseek-Level 20 Rit..........Forlorn Scarmaker-Level 20 Warrior..........Forlorn Scytheangel-Level 20 Dervish
07/14/06 14:43 Login to rate this user's post!
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RE: Knights and Ascalon armor 

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QUOTE
450 armor against all types of attacks. They also have 100 armor against physical attacks which adds up to 500 armor


add up to 450 and 500?? huh? you cant add armor, at least not so that it has meaning


Meh i've been arguing with a couple friends of mine of whether the armor just applies to the piece or to the entire body. Like will wearing a droks tattoos for your legs from monk improve your total al or will it just improve your legs al? I think it improves the total AL but thats just me.




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07/14/06 15:27 Login to rate this user's post!
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RE: Knights and Ascalon armor 

Superior Absorbtion ( or any absorbtion for that matter) is location dependant. That is why it says "stackable".




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07/14/06 15:32 Login to rate this user's post!
mwpeck Profile
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RE: Knights and Ascalon armor 

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Superior Absorbtion ( or any absorbtion for that matter) is location dependant. That is why it says "stackable".


I wouldnt say so......i did a recent, small test. Took all my armor off but my chest piece. I tested the different chest pieces, and it seemed i took on average, higher dmg from rockshots with Ascalon(knights) then when i had Wyvern on......which is odd cause they both have the same defense, but ascalon reduces it by 3(at least its suppose to).

But i also put my boots on which had my absorb, and on average i took less dmg then without them. Therefore i declare runes still global. I believe the "Stackable" just means it stacks with other reduce mods. (as opposed to over-riding it)

Besides, it has been proven on large scale(tons of SS's and a few hours of work) that the runes were global......even AFTER they added "stackable" to the end of it.



Update in whenever I dont feel lazy.
07/14/06 15:40 Login to rate this user's post!
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RE: Knights and Ascalon armor 

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QUOTE
Superior Absorbtion ( or any absorbtion for that matter) is location dependant. That is why it says "stackable".


I wouldnt say so......i did a recent, small test. Took all my armor off but my chest piece. I tested the different chest pieces, and it seemed i took on average, higher dmg from rockshots with Ascalon(knights) then when i had Wyvern on......which is odd cause they both have the same defense, but ascalon reduces it by 3(at least its suppose to).

But i also put my boots on which had my absorb, and on average i took less dmg then without them. Therefore i declare runes still global. I believe the "Stackable" just means it stacks with other reduce mods. (as opposed to over-riding it)

Besides, it has been proven on large scale(tons of SS's and a few hours of work) that the runes were global......even AFTER they added "stackable" to the end of it.


Even wiki declared runes still global in their update.





Hi.
07/14/06 15:57 Login to rate this user's post!
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RE: Knights and Ascalon armor 

just as a quick tip to the warriors who have to change their armor

Dragons/plate: Best armor for fighting enemies of all damage types if you have under 13 strength

Gladiators: If you need 21-27 energy for your build use this but it is the all around least protective unless only fighting phys enemies where it ties for least

Knights/Ascalon: Best against Phys while not in a stance

Bererkers: Good for areas with lots of degen and phys damage IE stone summit with the melandrus arrows and life syphon and then mostly phys damage asside from that

Legionnaire's: Best against phys While in a stance also best all around while str is under 13 if in a stance.

Sentinel's: Best Against areas with all types of damage Requires 13 str



07/14/06 16:22 Login to rate this user's post!
Masterful Gaze Profile
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RE: Knights and Ascalon armor 

Its not just on armor, its on the runes and shields too. Any of the absorbs now say they reduce from physical damage. So between the armor, shield, and runes thats alot of damage a war is suddenly taking if it isn't physical.

07/14/06 16:30 Login to rate this user's post!
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RE: Knights and Ascalon armor 

Guess I was right all along ... sorry nihil, guess you wasted your time arguing with me :)



07/14/06 16:39 Login to rate this user's post!
DazUltra Profile
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RE: Knights and Ascalon armor 

its not just about overall armor but all other proffessions have armor vs elemental and physical and warrior only has defense against physical.

Even the shields and absorbtions runes have become useless really. Since it reduces dmg from physical attacks. 5/8 proffesions are casters how are warriors suppose to defend themselves?



07/14/06 19:07 Login to rate this user's post!

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