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blackphoenix
Posts: 123
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| Knights and Ascalon armor |
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| QUOTE | | * Updated Warrior Ascalon and Knight's armor sets so that the damage reduction applies only when the corresponding location of the body is struck. The damage reduction applies only to physical damage, and the amount of reduced damage was increased from 2 to 3. |
Holy crap! All those arguments about how it's global are now null and void. Looks like they decided to go with what is said on the website manual than to adjust the site to the way it was. Sure took them long enough to fix one of them though...
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| 07/14/06 07:37 |
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Kanna
Posts: 101
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| RE: Knights and Ascalon armor |
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Makes you wonder about the Absorption rune being global or not now.
X-Fire = kannasesshou
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| 07/14/06 11:14 |
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mwpeck
GameAmp Staff
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| RE: Knights and Ascalon armor |
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| QUOTE | | Makes you wonder about the Absorption rune being global or not now. |
I'm gonna say the runes are still global because it didnt say anything about changing them.
But as for the update, this also proves that the armor, at one point WAS global(to all the non-believers out there)
| Update in whenever I dont feel lazy. |  |
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| 07/14/06 11:20 |
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Testbug272
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| RE: Knights and Ascalon armor |
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im so happy i got full Ascalon 15k fhew.. and everyone said i was crazy... ok i still am but that are other reasons
[img]http://img297.imageshack.us/my.php?image=testbug272sigdq2.gif[/img]
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| 07/14/06 11:26 |
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Corrupted Byte
Posts: 22
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| RE: Knights and Ascalon armor |
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this might make those types of armor more popular. But I still need to get new armor yet in factions but I am going to wait for the endgame or the other 15k ones in factions. but just my thoughts.
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| 07/14/06 11:31 |
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DazUltra
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| RE: Knights and Ascalon armor |
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i do not like this update at all coz all shields and dmg reduction aromor is pointless now..
Now its reduced damage from Physical Attacks and no longer attacks so how are warriors suppose to protect themselves from elemental damage?
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| 07/14/06 11:41 |
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Corrupted Byte
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| RE: Knights and Ascalon armor |
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| QUOTE | i do not like this update at all coz all shields and dmg reduction aromor is pointless now..
Now its reduced damage from Physical Attacks and no longer attacks so how are warriors suppose to protect themselves from elemental damage? |
that is true too did not think of that.
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| 07/14/06 11:42 |
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slye_boy
Posts: 81
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| RE: Knights and Ascalon armor |
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+7 elematal armour mods for swords hammers and axes are gonna go through the roof now. well go up a bit :D
See full maps for GW:EN (tarnished coast and north shiverpeaks) here
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| 07/14/06 11:49 |
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Kami No Kei
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| RE: Knights and Ascalon armor |
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Warriors will have to adjust. They shouldn't be able to tank EVERYTHING well. Everyone has their specialties, Warrior's is physical damage - both dealing it out and taking it. Ranger's can tank Elements better. I'm kind of happy with this because now Warriors will have to think about their builds more - and maybe this will make my favorite W/Me combo with Elemental Resistances more popular.
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| 07/14/06 11:49 |
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BigPappa
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| RE: Knights and Ascalon armor |
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my question is this... If armor isn't global and it is position dependent, why can't we target body parts? It'd sure be nice to pick someone off in the arms if they have bad armor, or nail them in the leg, let us not forget the almighty head shot.... on second thought...sniper rangers would be bad.
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| 07/14/06 11:51 |
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slye_boy
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| RE: Knights and Ascalon armor |
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tbh i'm still confused bout the whole thing bout the hit's being on different body parts, i mean how r u supposed 2 know what attack hits where??
See full maps for GW:EN (tarnished coast and north shiverpeaks) here
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| 07/14/06 11:57 |
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Kami No Kei
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| RE: Knights and Ascalon armor |
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Typically, it's just a standard percentage chance of being hit somewhere.
Head = 12.5%
Chest = 37.5%
Legs = 25%
Hands = 12.5%
Feet = 12.5%
Supposedly, terrain will affect this, especially for Rangers, increasing the likelihood of hitting the head. I've never tested this.
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| 07/14/06 12:03 |
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slye_boy
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| RE: Knights and Ascalon armor |
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ahh ok ty
See full maps for GW:EN (tarnished coast and north shiverpeaks) here
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| 07/14/06 12:04 |
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DazUltra
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| RE: Knights and Ascalon armor |
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well is it fair that all other proffesions have protection against physical and elemental dmg wile warriors can only protect themselves from physical?
Its not right and why should we all change our seconds profession to get a skill that protects from elemental dmg?
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| 07/14/06 12:23 |
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Mimori
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| RE: Knights and Ascalon armor |
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I dont like this update either. It dosn't sound fair that warriors are getting lessened in resistince and other prof are left alone.
Why are we having to be forced to change? It's not like we Warriors do a huge amount of dmg or help in farming groups anymore-especially in SF w/o being able to use the "gear/keg" trick... Kindof seems they're trying to get less warriors in the game personally. ><
Edit: Perhaps...IT's to stop runs...and get people back into the game?
***THIS POST HAS BEEN EDITED***
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| 07/14/06 14:09 |
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God is my Judge
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| RE: Knights and Ascalon armor |
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| QUOTE | well is it fair that all other proffesions have protection against physical and elemental dmg wile warriors can only protect themselves from physical?
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Because you have higher AL against all forms of damage. Like a warrior wearing full plattemail has base armor level of 90 on each piece of armor or about 450 armor against all types of attacks. They also have 100 armor against physical attacks which adds up to 500 armor against physical without any armor increasing skills. This however comes at a reduction of energy.
Name: Kane
Adopt one yourself! @Pokémon Orphanage
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| 07/14/06 14:16 |
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UCCat
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| RE: Knights and Ascalon armor |
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| QUOTE | | 450 armor against all types of attacks. They also have 100 armor against physical attacks which adds up to 500 armor |
add up to 450 and 500?? huh? you cant add armor, at least not so that it has meaning
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| 07/14/06 14:43 |
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God is my Judge
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| RE: Knights and Ascalon armor |
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| QUOTE | | QUOTE | | 450 armor against all types of attacks. They also have 100 armor against physical attacks which adds up to 500 armor |
add up to 450 and 500?? huh? you cant add armor, at least not so that it has meaning |
Meh i've been arguing with a couple friends of mine of whether the armor just applies to the piece or to the entire body. Like will wearing a droks tattoos for your legs from monk improve your total al or will it just improve your legs al? I think it improves the total AL but thats just me.
Name: Kane
Adopt one yourself! @Pokémon Orphanage
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| 07/14/06 15:27 |
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FareHangora
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| RE: Knights and Ascalon armor |
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Superior Absorbtion ( or any absorbtion for that matter) is location dependant. That is why it says "stackable".
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| 07/14/06 15:32 |
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mwpeck
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| RE: Knights and Ascalon armor |
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| QUOTE | | Superior Absorbtion ( or any absorbtion for that matter) is location dependant. That is why it says "stackable". |
I wouldnt say so......i did a recent, small test. Took all my armor off but my chest piece. I tested the different chest pieces, and it seemed i took on average, higher dmg from rockshots with Ascalon(knights) then when i had Wyvern on......which is odd cause they both have the same defense, but ascalon reduces it by 3(at least its suppose to).
But i also put my boots on which had my absorb, and on average i took less dmg then without them. Therefore i declare runes still global. I believe the "Stackable" just means it stacks with other reduce mods. (as opposed to over-riding it)
Besides, it has been proven on large scale(tons of SS's and a few hours of work) that the runes were global......even AFTER they added "stackable" to the end of it.
| Update in whenever I dont feel lazy. |  |
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| 07/14/06 15:40 |
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AnvilChorus
Posts: 19
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| RE: Knights and Ascalon armor |
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| QUOTE | | QUOTE | | Superior Absorbtion ( or any absorbtion for that matter) is location dependant. That is why it says "stackable". |
I wouldnt say so......i did a recent, small test. Took all my armor off but my chest piece. I tested the different chest pieces, and it seemed i took on average, higher dmg from rockshots with Ascalon(knights) then when i had Wyvern on......which is odd cause they both have the same defense, but ascalon reduces it by 3(at least its suppose to).
But i also put my boots on which had my absorb, and on average i took less dmg then without them. Therefore i declare runes still global. I believe the "Stackable" just means it stacks with other reduce mods. (as opposed to over-riding it)
Besides, it has been proven on large scale(tons of SS's and a few hours of work) that the runes were global......even AFTER they added "stackable" to the end of it. |
Even wiki declared runes still global in their update.
Hi.
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| 07/14/06 15:57 |
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PandaMaster
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| RE: Knights and Ascalon armor |
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just as a quick tip to the warriors who have to change their armor
Dragons/plate: Best armor for fighting enemies of all damage types if you have under 13 strength
Gladiators: If you need 21-27 energy for your build use this but it is the all around least protective unless only fighting phys enemies where it ties for least
Knights/Ascalon: Best against Phys while not in a stance
Bererkers: Good for areas with lots of degen and phys damage IE stone summit with the melandrus arrows and life syphon and then mostly phys damage asside from that
Legionnaire's: Best against phys While in a stance also best all around while str is under 13 if in a stance.
Sentinel's: Best Against areas with all types of damage Requires 13 str
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| 07/14/06 16:22 |
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Masterful Gaze
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| RE: Knights and Ascalon armor |
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Its not just on armor, its on the runes and shields too. Any of the absorbs now say they reduce from physical damage. So between the armor, shield, and runes thats alot of damage a war is suddenly taking if it isn't physical.
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| 07/14/06 16:30 |
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Niobium
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| RE: Knights and Ascalon armor |
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Guess I was right all along ... sorry nihil, guess you wasted your time arguing with me :)
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| 07/14/06 16:39 |
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DazUltra
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| RE: Knights and Ascalon armor |
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its not just about overall armor but all other proffessions have armor vs elemental and physical and warrior only has defense against physical.
Even the shields and absorbtions runes have become useless really. Since it reduces dmg from physical attacks. 5/8 proffesions are casters how are warriors suppose to defend themselves?
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| 07/14/06 19:07 |
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