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Forum >> Archetype Discussions >> Kheldians >> Dwarfs and Novas in missions

 
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Jorden_Yen Profile
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Dwarfs and Novas in missions 

Also crystal spawned nictuses. Do any of these do especially hard damage to Kheldans? I usually don't let them hit me so I haven't noticed.
08/08/06 11:22 Login to rate this user's post!
Twilight Sage Profile
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RE: Dwarfs and Novas in missions 

I'm not sure if they do extra damage...probably, since Kheldians are vulnerable to energy and negative damage. However I do know that the Unbound Nictus take less damage from Khelds.

The main thing khelds have to be worried about are Voids and Quantums, along with the occasional Shadow Cyst Crystal as the 20-some-odd Nictus firing negative energy blasts everywhere can become painful to a kheldian with more than one or two of the Nictus attacking them.



***THIS POST HAS BEEN EDITED***




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09/13/06 16:55 Login to rate this user's post!
RonJ73 Profile
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RE: Dwarfs and Novas in missions 

The various void things all take less damage and cause more damage to Khelds. They're evil and horrible.



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09/13/06 16:57 Login to rate this user's post!
Valentine Profile
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RE: Dwarfs and Novas in missions 

Hehe, nothing funnier than running missions with an over confident WS Dwarf pulling tanking duty bragging about how tough his toon is before all of a sudden running into a +3 Void, morphing into squid form and heading back down the corridor to the back of the back.

On the topic, from what i can tell the unbound nictii only get really dangerous to Kheldians when they have spawned a fair few. This situtation usually resolves itself by the groups scrappers diving head first towards the crystal in a kamikaze style run, which is one of my fave parts of teaming with a kheldy!



Oh, Hello Mr. Jurassik! Sorry about that arrow, it wasnt aimed at you. I'll just be on my way now... *flees*
09/13/06 18:22 Login to rate this user's post!
Warron Peace Profile
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RE: Dwarfs and Novas in missions 

Wow. Quite the opposite folks.

Khelds do MORE damage to Shadow Cyst Crystals than any other AT. The random Nictus that show up also take MORE damage from Kheldian Attacks. Khelds have high resistance to Energy and Negative Energy, depending on the shields chosen. Higher than an Invuln tanker. (Without Unstoppable. US caps resistence to everything when slotted right.) Shadow Cyst Crystals are only a threat to a Kheldian who does not have a strong human form, or when they are allowed to over spawn. The thing is, they spawn a set number of Nictus per player who enters their spawn radius or Aggro's them. A crystal by itself is absolutely no threat to a Kheldian. All they would have to do is run in, in human form, and unload on them. The crystals explosion usually won't do much damage to them, and will also likely wipe out the spawned Nictus as well. Whatever doesn't get killed by the boom is easy prey to the Kheld, and their team.

The only time this plan doesn't work is if the crystal is in the middle of another mob, and that only really happens on large teams. In that case, the Tank and the Kheld go in together. The tank takes the mob's aggro, while the Kheld (As buffed up as possible by his teammates) focuses on the crystal. Chances are the tank, with high hp and defense, will also survive the boom.

As far as the Nova/Dwarf Nictus that spawn in Missions, I personally have had absolutely no problem owning them solo with my Khelds. The Nictus and Crystals are in missions for story and flavor, not challenge. They also balance the missions a little bit. Sure, Khelds have to deal with Quantums and Voids, but in exchange they get really cool, fairly easy foes like the Nictus and Crystals. All it takes is a little bit of planning and knowhow (like the rest of the game) to learn these things.

Hope this helps my Kheldian Brothers and Sisters,

Warron



09/13/06 21:48 Login to rate this user's post!
Twilight Sage Profile
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RE: Dwarfs and Novas in missions 

I can only go by what I've been told. I've never actually fought a Shadow Cyst Crystal or Unbound Nictus with a Kheldian. I was told the Nictus deal slightly more damage and take slightly less damage when fighting Kheldians. Not sure where you got your info, Warron, but I've heard the opposite from about 30 people in my CoH career. They can't all be wrong.



***THIS POST HAS BEEN EDITED***




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09/14/06 01:12 Login to rate this user's post!
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RE: Dwarfs and Novas in missions 

I'm glad you guys have no problems with shadow cyst crystals. My experience with them is that they usally end in a full team face plant. Usually multiple times. But thats not just for Khelds either though, the whole team gets wasted by them. As for dwarfs and novas in game, they are a joke for my PB. They don't seem to do any extra damage to my Kheld. Voids and Quantums are a threat, but after alerting the team in general to them so they can help me take em out quick I still run up and tackle them myself. If I get the first shot they usually dont get more than one off at me and I can survive that.



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09/14/06 07:57 Login to rate this user's post!
Twilight Sage Profile
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RE: Dwarfs and Novas in missions 

For me, before I get Quantum Shield, I generally let the team take care of Voids. I'll tell them there's a Void and I'll hide behind a wall or something while they beat on it. Once it's dead I'll pop out and beat the heck outta anything else. Only reason I do this for Voids and not Quantums is because Voids often take only a few damage per shot from me.




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09/14/06 10:45 Login to rate this user's post!
Jorden_Yen Profile
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RE: Dwarfs and Novas in missions 

QUOTE
Wow.  Quite the opposite folks.

Khelds do MORE damage to Shadow Cyst Crystals than any other AT.  The random Nictus that show up also take MORE damage from Kheldian Attacks.  Khelds have high resistance to Energy and Negative Energy, depending on the shields chosen.  Higher than an Invuln tanker. (Without Unstoppable.  US caps resistence to everything when slotted right.)  Shadow Cyst Crystals are only a threat to a Kheldian who does not have a strong human form, or when they are allowed to over spawn.  The thing is, they spawn a set number of Nictus per player who enters their spawn radius or Aggro's them.  A crystal by itself is absolutely no threat to a Kheldian.  All they would have to do is run in, in human form, and unload on them.  The crystals explosion usually won't do much damage to them, and will also likely wipe out the spawned Nictus as well.  Whatever doesn't get killed by the boom is easy prey to the Kheld, and their team.

The only time this plan doesn't work is if the crystal is in the middle of another mob, and that only really happens on large teams.  In that case, the Tank and the Kheld go in together.  The tank takes the mob's aggro, while the Kheld (As buffed up as possible by his teammates) focuses on the crystal.  Chances are the tank, with high hp and defense, will also survive the boom.

As far as the Nova/Dwarf Nictus that spawn in Missions, I personally have had absolutely no problem owning them solo with my Khelds.  The Nictus and Crystals are in missions for story and flavor, not challenge.  They also balance the missions a little bit.  Sure, Khelds have to deal with Quantums and Voids, but in exchange they get really cool, fairly easy foes like the Nictus and Crystals.  All it takes is a little bit of planning and knowhow (like the rest of the game) to learn these things.

Hope this helps my Kheldian Brothers and Sisters,

Warron


I'll have to try that sometime. Of course, I need to build a strong human squid first, but whatever...




Jordan's Town
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09/14/06 11:31 Login to rate this user's post!
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RE: Dwarfs and Novas in missions 

I have faced the Cysts and Unbound Nictus on a number of ocassions (Warshade mission Arcs from Shadowstar have many), I have noticed they do about as much damage to regular ATs as to me, the difference being the Kheld does more damage/gets more hits and AoE's in a regular fight drawing the enemies fire more often, since enemies usually attack the AT that gets in the most hits or has the greatest aggro, the only time there is really a team wipe is when the players forget that Cysts go boom and would rather stand in close and melee it then stay back and blast... its quite impressive to watch your team get wiped in one fell swoop...

/em ducks and covers from the objects thrown at him in response to that last remark :P

Then you hear "that's right they go boom" heh... hindsight is 20/20 :)

As to Voids and Quants, Voids seem more dangerous then Quantums but that could just be my perception of them, both can be defeated rather easily if your able to get in the first shot, I just listen for them in missions, you can hear them power up long before you see them, then I pop a Luck and attack them first no matter who is in the group around them.

Their weapons often Stun a Kheld at the same time causing about 1/3 to 1/2 Hitpoints damage, this usually allows other enemies to run up and finish the job, and gives the Quant/Void another chance to attack, best bet is ride with a few Breakfrees, the moment you get stunned pop 1 then attack the Quant/Void in whatever form your favoring, use a Green if you need to since chances are the Quant/Void will get off at least one more shot before you can drop them, then worry about the rest of the enemies.



***THIS POST HAS BEEN EDITED***



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09/17/06 17:33 Login to rate this user's post!
Sunshine Profile
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RE: Dwarfs and Novas in missions 

Dwarves and Novas are exactly as Starwolf said: a joke.

A correctly slotted kheld no matter can take a dwarf/nova any day of the week, no problemo. As for the crystals...

usually this is what u wanna do:

1: make sure the entire team realizes the threat they are facing whenever someone spots one.
2: make sure the entire team knows that these things dont do special damage to khelds, in fact khelds are stronger against them than most, but they are doin this for their own butts. (ive been on alot of teams that ignore the telltale shout of "Void! kill it first!!")
3: Bash in, both barrels blazing, every attack with out even a second thought about end, possibly a nuke or two, but make sure the crystal is down before anything else happens.

Often times for both me and starwolf, this tactic has been thwarted by some guy not listening to the "Wait! crystal!" and has just popped unstopable or something, and the little puffballs of death have even taken down an unstoppable tank in something like ten seconds flat.

If you dont have eveyones full cooperation, then the entire thing will end in a full teamwipe of the buttocks. (<--thats the worst kind of wipe)

and lastly, Voids do special damage to khelds whether they shoot you with their cosmic guns or flick an eyelash at you. for quantums, alot of the time if u run in and pound them melee style, they will use the standard bad guy brawl and it will not do extra damage.

sunshine out!
09/17/06 20:45 Login to rate this user's post!
Warron Peace Profile
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RE: Dwarfs and Novas in missions 

I got my Info First Hand. With some input from the Kheldian Board on the Official Forums. Many, many, ppl stated the same thing. The confusion is that Voids are implanted with mutated Nictus Fragments. These are portions of a nictus that have been mutated to defend against Kheldian types of damage. When the Dwarf/Nova form of Nictus show up on maps, as well as the Unbound Nictus spawned by Shadow Cyst Crystals, they are not mutated, and hence much weaker than their Kheldian counterparts.

As far as first hand, I went on a few of the upper level Kheldian mishes with a friend on my climb to 50. The arc he was working on was explaining the function of the Crystals. We followed the set plan, he was the ONLY person to rush the crystal. Everyone else stayed as far back as possible. I never saw the huge purple cloud of nictus. Maybe 10 spawned, on Invincable. The explosion took out all but the boss Nicti, and that was easy pickings to my friend. Luminous Detonation and Solar Flare, FTW.

As far as Quantum Shield for defense against Q/V's, don't count on it. Their attacks have a 80-90% chance to stun Kheldians. Even if QS did resist their damage (it doesn't, against khelds, Q/V damage is unresisted, its only negative energy against non-Khelds) the stun would likely pass right through it, dropping all toggles, and leaving you easy prey.

Hope this helps,

Warron



09/17/06 21:32 Login to rate this user's post!
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RE: Dwarfs and Novas in missions 

QUOTE
I got my Info First Hand.  With some input from the Kheldian Board on the Official Forums.  Many, many, ppl stated the same thing.  The confusion is that  Voids are implanted with mutated Nictus Fragments.  These are portions of a nictus that have been mutated to defend against Kheldian types of damage.  When the Dwarf/Nova form of Nictus show up on maps, as well as the Unbound Nictus spawned by Shadow Cyst Crystals, they are not mutated, and hence much weaker than their Kheldian counterparts.

As far as first hand, I went on a few of the upper level Kheldian mishes with a friend on my climb to 50.  The arc he was working on was explaining the function of the Crystals.  We followed the set plan, he was the ONLY person to rush the crystal.  Everyone else stayed as far back as possible.  I never saw the huge purple cloud of nictus.  Maybe 10 spawned, on Invincable.  The explosion took out all but the boss Nicti, and that was easy pickings to my friend.  Luminous Detonation and Solar Flare, FTW.

As far as Quantum Shield for defense against Q/V's, don't count on it.  Their attacks have a 80-90% chance to stun Kheldians.  Even if QS did resist their damage (it doesn't, against khelds, Q/V damage is unresisted, its only negative energy against non-Khelds) the stun would likely pass right through it, dropping all toggles, and leaving you easy prey.

Hope this helps,

Warron


I can't wait to try it :)





Jordan's Town
My lousy name for the comic that I did which can be found here CoH @ JeremyDuffy.com

Estimated next play month starts May 26th

My favorite guide - Advanced Costuming. How to work your costume into your character's theme, story, and playstyle.

Jordan Yen 50 Dark/Dark/Dark Defender
Shazel 35 Fire/fire/fire blaster
Screaming Gale 35 Storm/Sonic Defender
Jordan Yin 36 Warshade, Jordan Yang 33 Peacebringer
Mudnuke 38 Earth/Rad Controller
Doctor Kev 38 Necro/Dark Mastermind
09/18/06 18:07 Login to rate this user's post!
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RE: Dwarfs and Novas in missions 

it hadnt even occurred to me that it corrosponded to the number of people in the spawning radius. i will try out a new tactic the next time i find myself facing off the marshmallows baggie of death (<---my cutesy name for them now and stuff)




Thanks to Death Fetish for kicka$$ siggy!!!
09/18/06 20:55 Login to rate this user's post!

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