i personally think this is a great build. much better than a ranger is as a barager. kind of got into argument with someone a few minutes ago in game...mostly because this person isn't thinking.
RANGERS: Expertise
ASSASSINS: CRITICAL STRIKE
benefits of assassins critical strikes: additionaly 1% chance to land critical strike with hit, and +3 energy each hit above lvl 13
now combine this with two other things... 1) 20/20 sundering bow and 2) Critical Eye
now you are looking at a around 40% chance to land critical strikes with each hit.
this is way better i would think. i've been playing this build for the last few hours and it's great!
what do ya'll think? ranger barrage or assassin barrage?
Sounds good actualy. Critical strikes would make a good alternative to expertise, and the extra armour pen could be awesome if it was a full barrage team!
Think i'll give it a go!
i know they have been around for a while. not many peole know about it for some reason...and the reason i posted is that i just got into an argument with someone who was saying a barrage assassin is useless; who was completly thick-headed.
they could not fatham how an assassin could possibly be better than a ranger at barrage.
i was just more or less blowing off steam and trying to (for my own self) get some back up on this...haha
When I go with a barrage sort of build for my Assassin, I bring Sharpen Daggers as well, since it's almost the same effect as Apply Poison, but with bleeding and the extra qualifier of a critical strike, and it stays active through Barrage.
Sometimes, however, I like to bring seeping wound instead of barrage, and have apply poison as well as sharpen daggers. Then it's easy to keep at least 8 degen on a target. The right set of bow attacks can make it a great build to take out a warrior, ranger, or other assassin.
"He was so intelligent that he had no ambition at all."
- T. S. Eliot
When I go with a barrage sort of build for my Assassin, I bring Sharpen Daggers as well, since it's almost the same effect as Apply Poison, but with bleeding and the extra qualifier of a critical strike, and it stays active through Barrage.
Sometimes, however, I like to bring seeping wound instead of barrage, and have apply poison as well as sharpen daggers. Then it's easy to keep at least 8 degen on a target. The right set of bow attacks can make it a great build to take out a warrior, ranger, or other assassin.
oh btw- poison is cancelled out by barrage, as Apply Poison is a preperation. so if you are taking poison, don't, it's pointless with barrage.
it sounds good cuz barrage is only 5 energy so expertise is useless kind of,and 40% chance to deal more dmg(from critical hits) and get some energy with ur critical hits is pretty good
overall i think its a future build to think of
btw every1 sry for the noob question but
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like was said before, this isn't a new build. this has been around for a while, just trying to make more people aware of it, cause people seem to be set on "Ranger is the only one who can be barrage" and i think that the assassin approach is a much better one; i'd almost have to say that the assassin approach is much more like it's made for it.
but to start a topic, go into the forum title you want, and there will be a "New Topic" button at the top of the list on the right hand side. you must be logged in to see this button.
When I go with a barrage sort of build for my Assassin, I bring Sharpen Daggers as well, since it's almost the same effect as Apply Poison, but with bleeding and the extra qualifier of a critical strike, and it stays active through Barrage.
Sometimes, however, I like to bring seeping wound instead of barrage, and have apply poison as well as sharpen daggers. Then it's easy to keep at least 8 degen on a target. The right set of bow attacks can make it a great build to take out a warrior, ranger, or other assassin.
oh btw- poison is cancelled out by barrage, as Apply Poison is a preperation. so if you are taking poison, don't, it's pointless with barrage.
They obviously knew that, if you read the post. It says I bring seeping wound instead of barrage, and apply poison. With barrage, they use sharpen dagger, not apply poison.
expertise vs 4 energy regen - this one's about tied, but the ranger will literally be able to spam barrage forever, while the assassin might run out in the long run.
16 marksmanship vs 12 marksmanship + critical strikes - no contest here, 16 marksmanship ups the damage of your bow by quite a bit, and critical strikes is a chance of getting better damage. Marksmanship is also only one attribute to max rather than 2, meaning you can focus in expertise for WD and TD, which is also another ranger attribute, meaning that runes will also effect it... which leads to having marks at 16 and WS and Expertise at 11/9....
basicly the ranger lets you have more attributes higher and still keep the damage about the same with the 16 marksmanship (assassin will have slightly higher damage... but the ranger overpowers in the long run)
EDIT: A/R is set for an assassin barrage, however the ranger can have secondary help from monk or ritualist with splintershot or with judges insight from monk (for taking out an entire MM's army in about 10 seconds) or also with a monk secondary you can have REBIRTH... a very helpful tool for B/P teams.
[QUOTE]They obviously knew that, if you read the post. It says I bring seeping wound instead of barrage, and apply poison. With barrage, they use sharpen dagger, not apply poison.[/QUOTE]
okay- first off i'd like to say it's people like you who ruin message boards. i did not say that they were stupid and didn't know that you can't use Apply Poison, i just said that this can't be used. before you go attacking someone think about it first.
true you only get resurrection signet with the assassin barrage, but the barrage assassin is more of a PVE build than it is PVP. not many enemies in PVE are MM's. so this build works perfect for PVE, with res signet you can get up a monk if they fall and all will be well. assassins and damage dealers alike usually don't have a hard rez, but normally only carry the signet.
i've taken my barrage assassin outside in Silent Surf, and have been able to clear that area with no problems with just the henchmen.
this is a build for an Assassin, I don't know why people always have to be putting down the assassin. they are a viable team mate to have with you in pretty much every mission. (Disclaimer: if played correctly)
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oh yea...and the only two things you need to put points in for a A/Ra barrager is Critical Strikes and Shadow Arts
true you only get resurrection signet with the assassin barrage, but the barrage assassin is more of a PVE build than it is PVP. not many enemies in PVE are MM's. so this build works perfect for PVE, with res signet you can get up a monk if they fall and all will be well. assassins and damage dealers alike usually don't have a hard rez, but normally only carry the signet.
i was talking about A-Battles... (if you need it) in a normal situation i wouldn't take it.
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i've taken my barrage assassin outside in Silent Surf, and have been able to clear that area with no problems with just the henchmen.
i've cleared basicly every area in the game with henchies (with a barrager/whatever other build i felt like playing at the time). i say "basicly" because i didn't clear the shing jea island... i ran it...
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this is a build for an Assassin, I don't know why people always have to be putting down the assassin. they are a viable team mate to have with you in pretty much every mission. (Disclaimer: if played correctly)
not always, many a time they won't fit into a team build... for instance: i like to have all long range people at times so we won't pull agro, and we can pull whatever we feel like without agroing more than we want.
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oh yea...and the only two things you need to put points in for a A/Ra barrager is Critical Strikes and Shadow Arts
that kinda takes the point out of having barrage if you're not going to put any points into marksmanship.
If you use the enchantment sharpen dagger u can then deal bleeding to critically hit enemies, so adding a barbed string can help to prolong the bleeding duration.
As far as dealing damage with Barrage the Assasin wins hands down.
Because of the assasins critical strikes and the ability to make foes bleed, he can cause more damage as he hits more often with a crit strike.
As far as energy when firing into a group of two or more with barrage the assasin will use 1 energy or GAIN when firing. He can't run out of energy in that build.
Use a zealous bow string and the energy is perpetual....
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Damage
The number of critical hits is what makes this shine.
The damage done in a critical hit is exceptional.
The basic formula is:
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Each critical hit strikes for maximum damage, with the additional bonus of hitting as though your weapon attribute were four levels higher.
So with a marksmanship of 12 the A/R when getting a critical hit gets a max damage 16 attribute hit from his bow.
Every player when fighting a same level foe has a 20% chance of getting a critical hit.
For each rank in both Marksmanship and Critical Strikes the percentage of getting a critical strike increases by 1%.
I have 12 in Marks and 15 in Critical strikes so my chances against a similar level foe increases by 27%, add that to the existing 20% for a 47% chance for a critical hit.
The Skill Critical Eye at lvl 15 rank gives you an additional 7% chance also, you now have better than a 50/50 chance. COOL
Energy Control
At a level 13 rank in critical strikes everytime you get a critical hit you gain 3 energy, the Critical Eye skill gives you another 1 energy per CH.