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Teh Burrito
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What is an effective yet simple nuker build? (character is canthan)
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| 08/24/06 19:24 |
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Power Lich
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Well If u want to be Like all the rest of the ele I say go fire. But IMHO I say try all out se what one u like the best.
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| 08/24/06 19:46 |
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slye_boy
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well my ele in cantha was..
Aura of restoration
Fire attunement
Immolate
Fireball
Meteor
armour of earth
healing breeze
Rez
It has worked fine for me, not only that but she is close to getting survivor with it :D
See full maps for GW:EN (tarnished coast and north shiverpeaks) here
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| 08/24/06 20:11 |
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Teh Burrito
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Anyone else? I am only use to fire. So the build can use fire skills plz.
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| 08/24/06 20:46 |
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Lady Alica
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I use a pretty standard build.
Fireball
Meteor
Rodgort's Invocation
Arcane Echo
Aura Of Restoration
Fire Attunement
Elemental Attunement
Resurrection Signet
Do not meddle in the affairs of dragons...for you are crunchy, and good with ketchup.
Thanks to Mike for the siggie =)
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| 09/02/06 08:20 |
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lupennerkvein
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| QUOTE | I use a pretty standard build.
Fireball
Meteor
Rodgort's Invocation
Arcane Echo
Aura Of Restoration
Fire Attunement
Elemental Attunement
Resurrection Signet |
I myself would change Arcane, and aura for flare, and immolate, as it means you have more spells to spam
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| 09/02/06 08:27 |
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ianbriley
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It depends for my ele I switch bettween Air and Fire Magic, espically in groups because having two nukers can cause some issues and the fact that it not energy effectant to have two nukers. Sooo if there is two nukers I useally got to air then.
But yea the builds above are the useal builds. Pretty much all you want is skills that are AoE and that cause problems like getting knocked down, burning, stuff like that. What I dont recommend is this, echo nuking, because yes Eles have a ton of energy, but Echo nuking cause a ton of eahstion which takes for ever to work off.
Also for 25 enegery, alot of exahustion, and a long wait time you could cast 5 flares, with no exastion, and deal more dmg to a singe enemy then echo nuking. Which this also decreases the chance and loss if you get interuped.
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| 09/02/06 08:49 |
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Lady Alica
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I usually arcane echo Rodgort's, hence no echoed exhaustion and some pretty fire as well. I've experimented with flare, it's very good to spam with dual attunements, but that's not what my build is about atm ^ ^ Also, aura is a better heal than you think with high energy storage, but a good monk is always better.
But I think the bottom line about builds is that what works for one person doesn't always work for another, so test and see what you like.
Do not meddle in the affairs of dragons...for you are crunchy, and good with ketchup.
Thanks to Mike for the siggie =)
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| 09/04/06 07:01 |
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mriswith
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I just recently brought my prophesies ele into factions and am halfway at the moment with her. The build i use is as follows:
- elemental attunement
- fire attunement
- arcane echo
- fireball
- phoenix
- rodgorts invocation
- meteor shower
- rez sig
sometimes in approval of the team, i replace rez sig with immolate.
With att fire on 16; energystorage on 14 and the use of a rago's flame staff i get a lot of compliments on the speed and amount of spells i do. I usually echo meteorshower. The exhaustion is a minor thing when you cast it twice and with the attunements there is enough energy to cast your other spells.
The only downside with this build is that i depend on enchantments for my energy management. With both attunements up i get a 80% base regain of the initial spellcost), so necros and mesmers can be a pain.
EDIT : Typos
***THIS POST HAS BEEN EDITED***
necromancer all the way
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| 09/04/06 07:09 |
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DragonScythe
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| QUOTE | I just recently brought my prophesies ele into factions and am halfway at the moment with her. The build i use is as follows:
- elemental attunement
- fire attunement
- arcane echo
- fireball
- phoenix
- rodgorts invocation
- meteor shower
- rez sig
sometimes in approval of the team, i replace rez sig with immolate.
With att fire on 16; energystorage on 14 and the use of a rago's flame staff i get a lot of compliments on the speed and amount of spells i do. I usually echo meteorshower. The exhaustion is a minor thing when you cast it twice and with the attunements there is enough energy to cast your other spells.
The only downside with this build is that i depend on enchantments for my energy management. With both attunements up i get a 80% base regain of the initial spellcost), so necros and mesmers can be a pain.
EDIT : Typos |
I just found this comment, and I'm not sure if it's common knowlegde or if this is the thread to post it on, but the energy you get back from attunements is rounded down when dealing with fractions (no, not Factions ;-P).
The only spells that would return 80% of your energy back to you, are spells that costs 10 energy. Anet hasn't released any spells that require 20 energy, only 5, 10, 15, and 25. So the only way to get back 80% of your energy with the 2 attunement enchantments is if your skillbar is lined up with spells requiring 10 energy. Otherwise, the return is only 60%.
I just thought I'd bring that to light in case anyone wasn't aware.
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| 10/09/06 12:28 |
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rebellion
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| QUOTE | | The only spells that would return 80% of your energy back to you, are spells that costs 10 energy. Anet hasn't released any spells that require 20 energy, only 5, 10, 15, and 25. So the only way to get back 80% of your energy with the 2 attunement enchantments is if your skillbar is lined up with spells requiring 10 energy. Otherwise, the return is only 60%. |
25 energy spells always give back 19 energy with double attune
5 energy spells 3 back
15 energy spells 11 energy
***THIS POST HAS BEEN EDITED***
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| 10/09/06 12:51 |
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DragonScythe
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| QUOTE | 25 energy spells always give back 19 energy with double attune
5 energy spells 3 back
15 energy spells 11 energy |
Ahhh you're right. The 60% only comes from 5-energy spells, but both attunements give energy back seperately, so you can never get a full 80% back from 15 and 25 energy spells.
The numbers come out to like 73.3% and 76%
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| 10/09/06 13:20 |
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Aceso
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this is my first post so please give me feedback
The nuker that I use has:
fire magic: 14
energy storage: 14
protection: 10
1-meteor shower
2-incenderary bond
3-fireball
4-flare
5-rodgorts invocation
6-fire attunment
7-shield of regeneration(elite)
8-ressurect
This build has work very well for me. I usually cast in this order.
6- keep this skill up at all times
1 / 5 / 2 / 3 / 4
This order works great when enemies are group together or on individuals. works great against a boss.
1- metor shower keeps them from moving and interupting other skills.
2- rodgorts invocation does high dmg to all enimies plus sets on fire.
3- playing incenderary bond followed by fireball they hit the target at the same time causing great dmg and setting on fire. all skills are aoe
4- i then use flare while skils recharge.
I bring shield of regen as a self healer since I always think each player should have one. it gives me +8 health regen and + 40 armor so i like it.
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| 10/12/06 16:58 |
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imnotstupid two
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| QUOTE | It depends for my ele I switch bettween Air and Fire Magic, espically in groups because having two nukers can cause some issues and the fact that it not energy effectant to have two nukers. Sooo if there is two nukers I useally got to air then.
But yea the builds above are the useal builds. Pretty much all you want is skills that are AoE and that cause problems like getting knocked down, burning, stuff like that. What I dont recommend is this, echo nuking, because yes Eles have a ton of energy, but Echo nuking cause a ton of eahstion which takes for ever to work off.
Also for 25 enegery, alot of exahustion, and a long wait time you could cast 5 flares, with no exastion, and deal more dmg to a singe enemy then echo nuking. Which this also decreases the chance and loss if you get interuped. |
how si it not good to ahve 2 nukers? that would mean that u arent doing as much dmg output as posible.... that, and 5 flares, roughly= 200dmg,, when, i can cast 2 spells, in less time, that =20 energy, and do more then 200 dmg....
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| 10/12/06 17:10 |
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UCCat
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| QUOTE | this is my first post so please give me feedback
The nuker that I use has:
fire magic: 14
energy storage: 14
protection: 10
1-meteor shower
2-incenderary bond
3-fireball
4-flare
5-rodgorts invocation
6-fire attunment
7-shield of regeneration(elite)
8-ressurect
...
I bring shield of regen as a self healer since I always think each player should have one. it gives me +8 health regen and + 40 armor so i like it. |
shield of regeneration... all your spells are ranged... i could see it if you were running in and using something like lava font, phoenix and running into the mob to cast... just a question for curiousity sake, do you use it much?
| QUOTE | | Eles have a ton of energy, but Echo nuking cause a ton of eahstion which takes for ever to work off. |
i have run echo nuking many times, and it really isnt that bad, i have even run trip nukes, which can be managed
oooooooooo, and welcome to the community!
***THIS POST HAS BEEN EDITED***
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| 10/12/06 17:25 |
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imnotstupid two
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echo nuking 101: have lots and lots of energy (my nuker runes at 102 energy), use skills that do massive dmg to foes, and most foes around them (DO NOT USE FIRESTORM UNLESS HAFL PARTY ISD EAD AND U NEED TO DISPERSE) most nukers are e/me for arcane echo, so you can cast meteor shower 2 times, and various other high dmg skills. carry an attunment skill, such as fire attunment or elemental attunment, that way, u get a larg portion of your energy back. try and get into a group with a bip/br necro, they will be alot of help. having 2 nukers in a group, 99.99999% of the time is incredibly benificial to the group and urself. you both can take turns on using ms, and n those tricky ocassions, cast ms on the same target, that way, they die twice as soon. dont worry about exauhstion unless you go below 3/4-1/2 your total energy, it will come back with time, and if you are using an attunment, you onwt loose as much energy so you wont have such a large amoun t of exahustion. dont cast multiple exauhstion skills simultanously, that will only hurt you.
end lesson on: nuking 101
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| 10/12/06 17:38 |
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UCCat
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| QUOTE | | echo nuking 101: have lots and lots of energy (my nuker runes at 102 energy), |
if you are running that, then i am curious as to what your fire magic level is. Plus you are obviously using the +12/+15/-1 offhand, which i personally find a negative overall
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| 10/12/06 17:43 |
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imnotstupid two
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| QUOTE | | QUOTE | | echo nuking 101: have lots and lots of energy (my nuker runes at 102 energy), |
if you are running that, then i am curious as to what your fire magic level is. Plus you are obviously using the +12/+15/-1 offhand, which i personally find a negative overall |
stats: fire:15
energy storage:15
weapons:collectors wand from outside lions arch: +15 energy -1 regen, offhand: +12 armor +7 (elemental)
skills:
arcane echo
meteor shower
meteor
flame burst
fireball
immolate
incendiary bonds (for the dispersal in those bad times)
elemental attunment
it works...why fix something that aint broke
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| 10/12/06 17:49 |
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UCCat
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| QUOTE | | it works...why fix something that aint broke |
didnt say it didnt work, was just curious... i personally dont go that route and have no issues, my energy isnt near that high *shrug*
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| 10/12/06 17:53 |
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imnotstupid two
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| QUOTE | | QUOTE | | it works...why fix something that aint broke |
didnt say it didnt work, was just curious... i personally dont go that route and have no issues, my energy isnt near that high *shrug* |
my only bought about my build is i forgot that i had a major fire rune on my chest peice of armor, and like, a couple months later i added a sup. fire and a sup. energy storage, so my health went to the crapper. so i gotta buy some new armor,, so hes been sitting on that pedastil for a while , till i work up the money to buy him some 15k armor, and set his health straight as far as runes go
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| 10/12/06 17:56 |
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NecroRebel
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Using both the elite Elemental Attunement skill as well as the basic Attunement for your element goes a long way in making sure you always have enough energy. In fact, as long as you can maintain both of those enchantments, you can keep casting for half an hour straight as long as you don't Exhaustion your energy away.
For my own Fire build, I've still been experimenting a bit (I've always played Air, Water, or Earth since I sort of dislike high-energy spells, which Fire has loads of compared to the other elements), but this is what I've found works so far:
Fireball
Arcane Echo
Rodgort's Invocation
Meteor Shower
Aura of Restoration
Fire Attunement
Elemental Attunement
Res/Kinetic Armor
I usually Echo Fireball since it gives a nice semispammable spell, has much higher damage per second than Echoing Rodgort's or Meteor Shower, and just is a better spell to Echo overall. I run at 16 Fire, 15 Energy Storage, and 4 Earth when I use Kinetic.
Still, I prefer Air more. Higher DPS to a single target tends to be more useful in difficult battles than lower DPS to multiple targets, especially when the party is getting pushed back and enemies aren't in tight clusters.
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| 10/12/06 18:04 |
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joe montana
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| Dagger renewal The best elementalist build ever check it out |
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This build kick @$$
1.stone daggers
2.Ether Renewal
3.Ward Against Melee
4.Ward against Foes
5.Aura of Restoration
6.Earth Atunement
7.Armor of Earth
8.Kinetic Armor
This build rox what you do is spam the enchantments and constantly use skills to keep renewing kinetic armor just so you have to cast it once. Use Ether renewal when your energy or health get low. Use the wards for if those pesky sins come or warriors or anything you want to go slower and get hurt a BUNCH. It kills all. Even little whimpy noobs.
I made this build a couple days ago by MYSELF no one else helped to finally find that i made a build that kicks butt.
***THIS POST HAS BEEN EDITED***
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| 10/29/06 17:30 |
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