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Str0ker
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Ok, this is the first topic I have started and I hope it does well.
I think they should add some more pool power sets, I would like see some powers in there to help Tanks and Scrappers. I want a pool power set of weapons, like: Hand Gun, Granade, shotgun, BFG. That would be cool, they have fighting witch can be a nice help for people without close range attacks but nothing ranged for hand to hand fighters. It makes me sad.
Ok, your turn. Whats pool powers or power sets would you like to see, or just think would be fun?
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| 09/04/06 09:43 |
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Julia Heartilly
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| QUOTE | | I want a pool power set of weapons, like: Hand Gun, Granade, shotgun, BFG. |
With this you're leaning towards a type of game where there are no character types, ATs, profesisons or whatever and you just give shape to your character by picking any of all powers in the game until you used all your choices in such a way to fit your playing style.
CoH was set up with ATs for a purpose, each AT should remain itself.
If you include things like hand guns, grenades, and shotguns in seperate power pool you give any AT the option to pretty much become a blaster so then why have a blaster?
Characters would become less specific in one role they have in a team and grab a bit of all.
The pools, the way they are are pretty much just goodies that any AT could use, but aren't really specific or any one or multiple AT(s), or at least that have no reason to be limited to those ATs, locking them out for other ones.
Personally, I'd very much hate to see that kind of thing happen.
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| 09/04/06 10:05 |
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LordStarwolf
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Whjat I would like to see is improving the existing pool powers effectiveness so that they are more useful than tehy ar now. There are plenty of attacks in teh power pools, but they pale next to primery or secondary attacks in power and effectiveness. Same of the various sheilding powers. I'd like to see them improve the effectiveness for tehse powers, even on a sliding scale where they dont gt really good until 30's or somethign. That would be nice.
Guardian
Avant Guard = Emp/Rad/Psychic Defender Lvl 50 (Dedicated Healer)
Astral Plane = Peacebringer Lvl 50
Spica = Fire/Em/Energy Tank Lvl 50 (Scranker)
Avant Spines = Spines/Regen Scrapper Lvl 50 (AOE King)
Beliskner = Eng/Eng Blaster Lvl 42 (Blapper)
Avant Kin = Ill/Kin Controller Lvl 39
BMG = AR/Dev Blaster Lvl 29
Avant Psy = Psychic Blast/Empathy Defender Lvl 20 (Offender)
Avant Def = Kinetics/Energy Blast Defender Lvl 16
Avant Stone = Stone/Storm Controller lvl 15 (Super Controller)
Triumph
Lord Yu = MA/Regen Scrapper Lvl 24
Protector
Electrostun = Electric/EM Blaster Lvl 21 (Sapper)
T-99 = Ice/Ice Tanker Lvl 20
Starwolf = Katana/Inv Scrapper Lvl 18 (my very first toon, 3 1/2 years ago)
Pinnacle
Avant Claws = Claws/Regen Scrapper Lvl 24
Champion
Avant Dragon = Fire/Fire Blaster Lvl 20
Freedom
Avant Arch = Archery/NRG Blaster Lvl 50
Avant Char = Fire/Kinetics Controller Lvl 50
Avant Shade = Warshade Lvl 36
And many, many, many more....
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| 09/04/06 10:22 |
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Capt. Crimson
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Personally I don't know that I want to see a situation where the archtypes matter less either.
What I would like to see (with Pool & Epic powers) is a little more variety.
What I mean by that is simple instead of 2 powers to qualify for the next and then two of the first three to get the last. I would rather see maybe 3 to 5 first tier selections, then 2 to 4 second tier, and maybe 2 top tier selections.
I think this would allow the pool powers to be useful but give each character a way to use them in their own unique way.
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| 09/04/06 10:36 |
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sportgenius
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I understand what str0ker is saying. I don't think its unfair to have a ranged power pool. There is a healing pool(def/ troller), a close ranged/ defense toggle pool (scrapper), a taunt pool (tanker, leadersip (def/troller again), why not have something grant powers similar to blasters?? none of those pools are as strong as the ones from the primarys but still usefull. Why not make a blaster like one?
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| 09/04/06 11:18 |
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Str0ker
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| QUOTE | | I understand what str0ker is saying. I don't think its unfair to have a ranged power pool. There is a healing pool(def/ troller), a close ranged/ defense toggle pool (scrapper), a taunt pool (tanker, leadersip (def/troller again), why not have something grant powers similar to blasters?? none of those pools are as strong as the ones from the primarys but still usefull. Why not make a blaster like one? |
Exactly, thank you.
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| 09/04/06 11:24 |
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RonJ73
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A ranged power pool would actually not be a bad idea, however, it would have to be properly balanced where the attacks weren't very powerful and were more useful for knocking off a runner.
Example for a Handgun set:
Pistol Whip (6): Moderate Damage, Smashing. Very low chance of disorient.
Single Shot (6): Minor Damage, Lethal. Small Defense DeBuff.
Aimed Shot (14): Moderate Damage, Lethal. Defense DeBuff, Bonus to Accuracy, longer activation.
Sniper Shot (20): Moderate Damage, Lethal, Extreme Range, Defense Debuff.
Remember, Pool powers have to be LESS powerful than their primary power counterparts, since everyone can get them.
City of Heroes/Villains
Onion - L50 - Katana/Super Reflexes/Body Mastery Scrapper
Scotch Bonnet Girl - L50 - Fire Aura/Fire Melee/Pyre Mastery Tanker
RonJ73 - L50 - Stone/Energy Aura Brute
Aurora Australis - L50 - Willpower/Energy Melee Tanker
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| 09/04/06 12:21 |
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Sunshine
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or, maybe like a mental training set... something that all characters can access and they give just a wee widdle bit o defense against psionic...
Mental Preparation (6)- after activating this power, you have been given 2.85% (or whatever little number) defense against psionic for ten seconds. Recharge: long
Psychological conditioning (6)- melee, no damage, small chance to confuse a single target
Mind Over Matter (14)- By sheer focus, you have become slightly resistant to holding effects and knockback. Will not work 100%, but ya know and stuff.
Concentration (20)- You are concentrating on one thing excluding all distractions. The enemy is finding it harder to probe your mind, but is finding out a remarkable deal about your big toe, or the ocean, or a brick wall. 2.85% (or w/e) defense vs. psi. toggle
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| 09/04/06 13:13 |
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EbonSword
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While I see Julia Heartilly's point, there are several power sets I think would work better as power pools than being tied to a specific AT. Two that immediately come to mind are Shrinking and Growth. I think I worked up some ideas on these once and shared them with the HyperForce gang. I'll see if I can dig those up.
EbonSword- Has bummed enough awakes, he should get a badge for it!
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| 09/05/06 09:02 |
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Solaronn
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| QUOTE | | QUOTE | | I want a pool power set of weapons, like: Hand Gun, Granade, shotgun, BFG. |
With this you're leaning towards a type of game where there are no character types, ATs, profesisons or whatever and you just give shape to your character by picking any of all powers in the game until you used all your choices in such a way to fit your playing style.
CoH was set up with ATs for a purpose, each AT should remain itself.
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I personally wish all the A/T's would be done away with and we were able to pick from 3 primary pools of powers to create our guys and then 5 pools of seconday abilities. I want a blaster who doesn't get his toggles knocked off every ten seconds and can take damage like a scrapper, and punch like a tank does. There's no reason NOT to have this.
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| 09/05/06 09:51 |
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sportgenius
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| QUOTE | | QUOTE | | QUOTE | | I want a pool power set of weapons, like: Hand Gun, Granade, shotgun, BFG. |
With this you're leaning towards a type of game where there are no character types, ATs, profesisons or whatever and you just give shape to your character by picking any of all powers in the game until you used all your choices in such a way to fit your playing style.
CoH was set up with ATs for a purpose, each AT should remain itself.
|
I personally wish all the A/T's would be done away with and we were able to pick from 3 primary pools of powers to create our guys and then 5 pools of seconday abilities. I want a blaster who doesn't get his toggles knocked off every ten seconds and can take damage like a scrapper, and punch like a tank does. There's no reason NOT to have this. |
I have been dreaming of a Blaster that could use MoG since defiance came out. That system would make my dream possible.
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He hit level 50
I thought that was nifty
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| 09/05/06 09:57 |
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Solaronn
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| QUOTE |
I have been dreaming of a Blaster that could use MoG since defiance came out. That system would make my dream possible. |
Yeah exactly. I know what you mean man. The major fault with this game, and don't get me wrong I love this game, but it has some really glaring faults and the major one to me, is that it's supposed super-hero game that plays way to much like a fantasy type of game with healers and what not. The continued weakening of teh best archetypes to bring parity with the other, weaker types has been annoying to say the least. Ah fr the days when a tank could solo an AV. Bring that game back!
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| 09/05/06 10:06 |
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Warron Peace
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A pool that has ranged attacks? Great!!! It would not make tanks or scrappers into blasters, thats for sure. Being a pool power, it would be no better than some of the starter attacks that blasters get. Bread and Butter powers, but not anything uber. Also, on a Tanker, the damage would not be very high. About the same as a Defender, to be honest. On a scrapper the damage would be high, but not broken. Some Scrappers (Spines, Claws) already have access to ranged attacks. Another, weaker, ranged attack would not be game breaking.
As far as breaking the game, most AT's can be designed to do another AT's job. We have blappers, scrankers, offenders, tanktrollers. Blasters get bonuses to melee damage, and have plenty of melee attacks available to them (/energy, anyone?). Tankers have always been built to be tough scrappers. There have always been Defenders who only take powers from their primary that help themselves, and then focus on their secondary. And you gotta love the controller that takes bubbles secondary and tosses out a bunch of AoE's to get attention, tosses up PFF, and proceeds to take the alpha strike for the team.
One of the great things about this game is the wide variety of options available to each AT. Adding in a pool that has ranged attacks just widens the variety even more.
/signed
Warron
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| 09/05/06 10:31 |
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Malady_Incarnate_2001
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| QUOTE | | With this you're leaning towards a type of game where there are no character types, ATs, profesisons or whatever and you just give shape to your character by picking any of all powers in the game until you used all your choices in such a way to fit your playing style. |
Is everybody forgetting about the epic power pools? Exactly what you think will ruin the game has already been implemented...And it's done in a way that doesn't cause many issues.
For instance, when I first unlocked epics at 41, I took Stone Mastery because I wanted to have a Controller with Tanker-like powers. After I played with that build for a little while, I switched over to Psionic mastery for better defense against the psionic baddies in the 45s-50s (Carnies, Psychic Babbage, etc.). The best part about the epics is that the Devs maintained balance by only allowing access at 41 and above. Sure you can have the powers of a different AT, but you have to be willing to give up something else for them in the uber levels...Even though I didn't have much of a problem fitting in all 4.
I think Ron made a great point. I don't see a problem with implementing a Blaster-like power pool. It just needs to be weak enough to ensure "balance."
Malady
"Hell is empty, and all the devils are here." - William Shakespeare
CoH - Mr Brightside - Level 50 Illusion/Radiation Controller - Guardian
CoH - Mynd Warp - Level 38 Earth/Storm Controller - Liberty
CoH - Frygyd - Level 16 Ice/Storm Controller - Triumph
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| 09/05/06 11:42 |
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sportgenius
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| QUOTE | Is everybody forgetting about the epic power pools? Exactly what you think will ruin the game has already been implemented...And it's done in a way that doesn't cause many issues.
For instance, when I first unlocked epics at 41, I took Stone Mastery because I wanted to have a Controller with Tanker-like powers. After I played with that build for a little while, I switched over to Psionic mastery for better defense against the psionic baddies in the 45s-50s (Carnies, Psychic Babbage, etc.). The best part about the epics is that the Devs maintained balance by only allowing access at 41 and above. Sure you can have the powers of a different AT, but you have to be willing to give up something else for them in the uber levels...Even though I didn't have much of a problem fitting in all 4. |
that is assuming that your AT has useful Epic Powers, scrapper epics are a joke :(
| QUOTE | I think Ron made a great point. I don't see a problem with implementing a Blaster-like power pool. It just needs to be weak enough to ensure "balance."
Malady |
Why does Ron get credit when I said it first?
| QUOTE | I understand what str0ker is saying. I don't think its unfair to have a ranged power pool. There is a healing pool(def/ troller), a close ranged/ defense toggle pool (scrapper), a taunt pool (tanker, leadersip (def/troller again), why not have something grant powers similar to blasters?? none of those pools are as strong as the ones from the primarys but still usefull. Why not make a blaster like one? |
Is it because he can take away your assless chaps privledges and I can't???
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There once was a genius with razors
With claws, he was a trail-blazer
He hit level 50
I thought that was nifty
So I called to say "Gratz!" on my Razr
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| 09/05/06 16:12 |
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LordXenophon
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Those assless chaps jokes are getting old. That picture showed a perfectly ordinary pair of chaps. The problem with the picture is you're supposed to wear them over pants.
        
          
          
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| 09/05/06 16:35 |
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sportgenius
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I only use them when I'm refering directly to Mal.
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There once was a genius with razors
With claws, he was a trail-blazer
He hit level 50
I thought that was nifty
So I called to say "Gratz!" on my Razr
--- Crookwood
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| 09/05/06 18:45 |
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marinex
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Great Ideas, giving Tanks some Trollerish Powers in their Epic Pools didn't seem to be a bad thing, so why not push it a little farther, granted Marine has Hurl, but nothing to follow up with, might have an idea forming here>
Marine
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| 09/05/06 19:17 |
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bergmann
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Here is a thought climb. You have tall buildings or deep chasms.
I know this could be usefull to speed freeks that need to get over that tall wall or allow tanks and scrappers to attack from above in a sneak attack.
Or even a blaster to use as a perch to snipe.
Any thoughts
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| 09/14/06 12:27 |
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