GameAmp Fansite Network Gamer Shirts, GameAmp T-Shirts
Change Game Sites   
About GameAmp, Inc GameAmp Staff Register for a free account
GameAmp Login GameAmp Password
GameAmp Homepage
GameAmp Game MapsGameAmp Game ListLatest Video Game NewsVisit the Video Game ForumsGame Item AuctionsFind Gamer FriendsGame Screenshots
Video Games Subnav
GameAmp Information

GameAmp: Why not pool powers?

clear gif
Forum >> Main >> General Discussion >> Why not pool powers?

 
User Message
Str0ker Profile
Str0ker
View Profile of Str0ker
Posts: 0
Joined: 07/31/2006
Credibility: 0 pts
Why not pool powers? 

Ok, this is the first topic I have started and I hope it does well.

I think they should add some more pool power sets, I would like see some powers in there to help Tanks and Scrappers. I want a pool power set of weapons, like: Hand Gun, Granade, shotgun, BFG. That would be cool, they have fighting witch can be a nice help for people without close range attacks but nothing ranged for hand to hand fighters. It makes me sad.

Ok, your turn. Whats pool powers or power sets would you like to see, or just think would be fun?
09/04/06 09:43 Login to rate this user's post!
Julia Heartilly Profile
Julia Heartilly
View Profile of Julia Heartilly
Posts: 10
Joined: 11/26/2005
Credibility: 0 pts
RE: Why not pool powers? 

QUOTE
I want a pool power set of weapons, like: Hand Gun, Granade, shotgun, BFG.


With this you're leaning towards a type of game where there are no character types, ATs, profesisons or whatever and you just give shape to your character by picking any of all powers in the game until you used all your choices in such a way to fit your playing style.

CoH was set up with ATs for a purpose, each AT should remain itself.
If you include things like hand guns, grenades, and shotguns in seperate power pool you give any AT the option to pretty much become a blaster so then why have a blaster?
Characters would become less specific in one role they have in a team and grab a bit of all.

The pools, the way they are are pretty much just goodies that any AT could use, but aren't really specific or any one or multiple AT(s), or at least that have no reason to be limited to those ATs, locking them out for other ones.

Personally, I'd very much hate to see that kind of thing happen.





09/04/06 10:05 Login to rate this user's post!
LordStarwolf Profile
LordStarwolf
View Profile of LordStarwolf
Posts: 3
Joined: 08/28/2005
Credibility: 0 pts
RE: Why not pool powers? 

Whjat I would like to see is improving the existing pool powers effectiveness so that they are more useful than tehy ar now. There are plenty of attacks in teh power pools, but they pale next to primery or secondary attacks in power and effectiveness. Same of the various sheilding powers. I'd like to see them improve the effectiveness for tehse powers, even on a sliding scale where they dont gt really good until 30's or somethign. That would be nice.



Guardian
Avant Guard = Emp/Rad/Psychic Defender Lvl 50 (Dedicated Healer)
Astral Plane = Peacebringer Lvl 50
Spica = Fire/Em/Energy Tank Lvl 50 (Scranker)
Avant Spines = Spines/Regen Scrapper Lvl 50 (AOE King)
Beliskner = Eng/Eng Blaster Lvl 42 (Blapper)
Avant Kin = Ill/Kin Controller Lvl 39
BMG = AR/Dev Blaster Lvl 29
Avant Psy = Psychic Blast/Empathy Defender Lvl 20 (Offender)
Avant Def = Kinetics/Energy Blast Defender Lvl 16
Avant Stone = Stone/Storm Controller lvl 15 (Super Controller)
Triumph
Lord Yu = MA/Regen Scrapper Lvl 24
Protector
Electrostun = Electric/EM Blaster Lvl 21 (Sapper)
T-99 = Ice/Ice Tanker Lvl 20
Starwolf = Katana/Inv Scrapper Lvl 18 (my very first toon, 3 1/2 years ago)
Pinnacle
Avant Claws = Claws/Regen Scrapper Lvl 24
Champion
Avant Dragon = Fire/Fire Blaster Lvl 20
Freedom
Avant Arch = Archery/NRG Blaster Lvl 50
Avant Char = Fire/Kinetics Controller Lvl 50
Avant Shade = Warshade Lvl 36

And many, many, many more....
09/04/06 10:22 Login to rate this user's post!
Capt. Crimson Profile
Capt. Crimson
View Profile of Capt. Crimson
Posts: 0
Joined: 05/12/2006
Credibility: 0 pts
RE: Why not pool powers? 

Personally I don't know that I want to see a situation where the archtypes matter less either.

What I would like to see (with Pool & Epic powers) is a little more variety.

What I mean by that is simple instead of 2 powers to qualify for the next and then two of the first three to get the last. I would rather see maybe 3 to 5 first tier selections, then 2 to 4 second tier, and maybe 2 top tier selections.

I think this would allow the pool powers to be useful but give each character a way to use them in their own unique way.





09/04/06 10:36 Login to rate this user's post!
sportgenius Profile
sportgenius
View Profile of sportgenius
Posts: 0
Joined: 07/26/2005
Credibility: 0 pts
RE: Why not pool powers? 

I understand what str0ker is saying. I don't think its unfair to have a ranged power pool. There is a healing pool(def/ troller), a close ranged/ defense toggle pool (scrapper), a taunt pool (tanker, leadersip (def/troller again), why not have something grant powers similar to blasters?? none of those pools are as strong as the ones from the primarys but still usefull. Why not make a blaster like one?




(Another awesome signature made by DeathFetish)
Razorgenius' Not-Quite-Updated Badges


There once was a genius with razors
With claws, he was a trail-blazer
He hit level 50
I thought that was nifty
So I called to say "Gratz!" on my Razr


--- Crookwood
09/04/06 11:18 Login to rate this user's post!
Str0ker Profile
Str0ker
View Profile of Str0ker
Posts: 0
Joined: 07/31/2006
Credibility: 0 pts
RE: Why not pool powers? 

QUOTE
I understand what str0ker is saying.  I don't think its unfair to have a ranged power pool.  There is a healing pool(def/ troller), a close ranged/ defense toggle pool (scrapper), a taunt pool (tanker, leadersip (def/troller again), why not have something grant powers similar to blasters?? none of those pools are as strong as the ones from the primarys but still usefull.  Why not make a blaster like one?


Exactly, thank you.



http://www.secretworldchronicle.com/bookone.php
09/04/06 11:24 Login to rate this user's post!
RonJ73 Profile
RonJ73
View Profile of RonJ73
GameAmp Staff
Posts: 2
Joined: 01/10/2005
Credibility: 0 pts
RE: Why not pool powers? 

A ranged power pool would actually not be a bad idea, however, it would have to be properly balanced where the attacks weren't very powerful and were more useful for knocking off a runner.

Example for a Handgun set:
Pistol Whip (6): Moderate Damage, Smashing. Very low chance of disorient.
Single Shot (6): Minor Damage, Lethal. Small Defense DeBuff.
Aimed Shot (14): Moderate Damage, Lethal. Defense DeBuff, Bonus to Accuracy, longer activation.
Sniper Shot (20): Moderate Damage, Lethal, Extreme Range, Defense Debuff.

Remember, Pool powers have to be LESS powerful than their primary power counterparts, since everyone can get them.




City of Heroes/Villains
Onion - L50 - Katana/Super Reflexes/Body Mastery Scrapper
Scotch Bonnet Girl - L50 - Fire Aura/Fire Melee/Pyre Mastery Tanker
RonJ73 - L50 - Stone/Energy Aura Brute
Aurora Australis - L50 - Willpower/Energy Melee Tanker
09/04/06 12:21 Login to rate this user's post!
Sunshine Profile
Sunshine
View Profile of Sunshine
Posts: 2
Joined: 03/21/2006
Credibility: 0 pts
RE: Why not pool powers? 

or, maybe like a mental training set... something that all characters can access and they give just a wee widdle bit o defense against psionic...

Mental Preparation (6)- after activating this power, you have been given 2.85% (or whatever little number) defense against psionic for ten seconds. Recharge: long
Psychological conditioning (6)- melee, no damage, small chance to confuse a single target
Mind Over Matter (14)- By sheer focus, you have become slightly resistant to holding effects and knockback. Will not work 100%, but ya know and stuff.
Concentration (20)- You are concentrating on one thing excluding all distractions. The enemy is finding it harder to probe your mind, but is finding out a remarkable deal about your big toe, or the ocean, or a brick wall. 2.85% (or w/e) defense vs. psi. toggle




Thanks to Death Fetish for kicka$$ siggy!!!
09/04/06 13:13 Login to rate this user's post!
EbonSword Profile
EbonSword
View Profile of EbonSword
Posts: 0
Joined: 08/28/2006
Credibility: 0 pts
RE: Why not pool powers? 

While I see Julia Heartilly's point, there are several power sets I think would work better as power pools than being tied to a specific AT. Two that immediately come to mind are Shrinking and Growth. I think I worked up some ideas on these once and shared them with the HyperForce gang. I'll see if I can dig those up.



EbonSword- Has bummed enough awakes, he should get a badge for it!

09/05/06 09:02 Login to rate this user's post!
Solaronn Profile
Solaronn
View Profile of Solaronn
Posts: 11
Joined: 02/01/2005
Credibility: 0 pts
RE: Why not pool powers? 

QUOTE
QUOTE
I want a pool power set of weapons, like: Hand Gun, Granade, shotgun, BFG.


With this you're leaning towards a type of game where there are no character types, ATs, profesisons or whatever and you just give shape to your character by picking any of all powers in the game until you used all your choices in such a way to fit your playing style.

CoH was set up with ATs for a purpose, each AT should remain itself.


I personally wish all the A/T's would be done away with and we were able to pick from 3 primary pools of powers to create our guys and then 5 pools of seconday abilities. I want a blaster who doesn't get his toggles knocked off every ten seconds and can take damage like a scrapper, and punch like a tank does. There's no reason NOT to have this.



"Solaronn" (With way to many alts and servers to name)

Your results:
You are Superman
Superman
95%
Green Lantern
80%
Spider-Man
70%
Hulk
70%
The Flash
70%
Supergirl
64%
Robin
52%
Iron Man
50%
Wonder Woman
49%
Catwoman
45%
Batman
30%
You are mild-mannered, good,
strong and you love to help others.
Click here to take the "Which Superhero are you?" quiz...<
09/05/06 09:51 Login to rate this user's post!
sportgenius Profile
sportgenius
View Profile of sportgenius
Posts: 0
Joined: 07/26/2005
Credibility: 0 pts
RE: Why not pool powers? 

QUOTE
QUOTE
QUOTE
I want a pool power set of weapons, like: Hand Gun, Granade, shotgun, BFG.


With this you're leaning towards a type of game where there are no character types, ATs, profesisons or whatever and you just give shape to your character by picking any of all powers in the game until you used all your choices in such a way to fit your playing style.

CoH was set up with ATs for a purpose, each AT should remain itself.


I personally wish all the A/T's would be done away with and we were able to pick from 3 primary pools of powers to create our guys and then 5 pools of seconday abilities. I want a blaster who doesn't get his toggles knocked off every ten seconds and can take damage like a scrapper, and punch like a tank does. There's no reason NOT to have this.



I have been dreaming of a Blaster that could use MoG since defiance came out. That system would make my dream possible.





(Another awesome signature made by DeathFetish)
Razorgenius' Not-Quite-Updated Badges


There once was a genius with razors
With claws, he was a trail-blazer
He hit level 50
I thought that was nifty
So I called to say "Gratz!" on my Razr


--- Crookwood
09/05/06 09:57 Login to rate this user's post!
Solaronn Profile
Solaronn
View Profile of Solaronn
Posts: 11
Joined: 02/01/2005
Credibility: 0 pts
RE: Why not pool powers? 

QUOTE


I have been dreaming of a Blaster that could use MoG since defiance came out.  That system would make my dream possible.


Yeah exactly. I know what you mean man. The major fault with this game, and don't get me wrong I love this game, but it has some really glaring faults and the major one to me, is that it's supposed super-hero game that plays way to much like a fantasy type of game with healers and what not. The continued weakening of teh best archetypes to bring parity with the other, weaker types has been annoying to say the least. Ah fr the days when a tank could solo an AV. Bring that game back!



"Solaronn" (With way to many alts and servers to name)

Your results:
You are Superman
Superman
95%
Green Lantern
80%
Spider-Man
70%
Hulk
70%
The Flash
70%
Supergirl
64%
Robin
52%
Iron Man
50%
Wonder Woman
49%
Catwoman
45%
Batman
30%
You are mild-mannered, good,
strong and you love to help others.
Click here to take the "Which Superhero are you?" quiz...<
09/05/06 10:06 Login to rate this user's post!
Warron Peace Profile
Warron Peace
View Profile of Warron Peace
Posts: 0
Joined: 06/06/2006
Credibility: 0 pts
RE: Why not pool powers? 

A pool that has ranged attacks? Great!!! It would not make tanks or scrappers into blasters, thats for sure. Being a pool power, it would be no better than some of the starter attacks that blasters get. Bread and Butter powers, but not anything uber. Also, on a Tanker, the damage would not be very high. About the same as a Defender, to be honest. On a scrapper the damage would be high, but not broken. Some Scrappers (Spines, Claws) already have access to ranged attacks. Another, weaker, ranged attack would not be game breaking.

As far as breaking the game, most AT's can be designed to do another AT's job. We have blappers, scrankers, offenders, tanktrollers. Blasters get bonuses to melee damage, and have plenty of melee attacks available to them (/energy, anyone?). Tankers have always been built to be tough scrappers. There have always been Defenders who only take powers from their primary that help themselves, and then focus on their secondary. And you gotta love the controller that takes bubbles secondary and tosses out a bunch of AoE's to get attention, tosses up PFF, and proceeds to take the alpha strike for the team.

One of the great things about this game is the wide variety of options available to each AT. Adding in a pool that has ranged attacks just widens the variety even more.

/signed

Warron



09/05/06 10:31 Login to rate this user's post!
Malady_Incarnate_2001 Profile
Malady_Incarnate_2001
View Profile of Malady_Incarnate_2001
Posts: 5
Joined: 02/20/2006
Credibility: 0 pts
RE: Why not pool powers? 

QUOTE
With this you're leaning towards a type of game where there are no character types, ATs, profesisons or whatever and you just give shape to your character by picking any of all powers in the game until you used all your choices in such a way to fit your playing style.


Is everybody forgetting about the epic power pools? Exactly what you think will ruin the game has already been implemented...And it's done in a way that doesn't cause many issues.

For instance, when I first unlocked epics at 41, I took Stone Mastery because I wanted to have a Controller with Tanker-like powers. After I played with that build for a little while, I switched over to Psionic mastery for better defense against the psionic baddies in the 45s-50s (Carnies, Psychic Babbage, etc.). The best part about the epics is that the Devs maintained balance by only allowing access at 41 and above. Sure you can have the powers of a different AT, but you have to be willing to give up something else for them in the uber levels...Even though I didn't have much of a problem fitting in all 4.

I think Ron made a great point. I don't see a problem with implementing a Blaster-like power pool. It just needs to be weak enough to ensure "balance."

Malady



"Hell is empty, and all the devils are here." - William Shakespeare



CoH - Mr Brightside - Level 50 Illusion/Radiation Controller - Guardian

CoH - Mynd Warp - Level 38 Earth/Storm Controller - Liberty

CoH - Frygyd - Level 16 Ice/Storm Controller - Triumph
09/05/06 11:42 Login to rate this user's post!
sportgenius Profile
sportgenius
View Profile of sportgenius
Posts: 0
Joined: 07/26/2005
Credibility: 0 pts
RE: Why not pool powers? 

QUOTE
Is everybody forgetting about the epic power pools?  Exactly what you think will ruin the game has already been implemented...And it's done in a way that doesn't cause many issues.

For instance, when I first unlocked epics at 41, I took Stone Mastery because I wanted to have a Controller with Tanker-like powers.  After I played with that build for a little while, I switched over to Psionic mastery for better defense against the psionic baddies in the 45s-50s (Carnies, Psychic Babbage, etc.).  The best part about the epics is that the Devs maintained balance by only allowing access at 41 and above.  Sure you can have the powers of a different AT, but you have to be willing to give up something else for them in the uber levels...Even though I didn't have much of a problem fitting in all 4.


that is assuming that your AT has useful Epic Powers, scrapper epics are a joke :(

QUOTE
I think Ron made a great point.  I don't see a problem with implementing a Blaster-like power pool.  It just needs to be weak enough to ensure "balance."

Malady


Why does Ron get credit when I said it first?
QUOTE
I understand what str0ker is saying. I don't think its unfair to have a ranged power pool. There is a healing pool(def/ troller), a close ranged/ defense toggle pool (scrapper), a taunt pool (tanker, leadersip (def/troller again), why not have something grant powers similar to blasters?? 
none of those pools are as strong as the ones from the primarys but still usefull. Why not make a blaster like one?


Is it because he can take away your assless chaps privledges and I can't???




(Another awesome signature made by DeathFetish)
Razorgenius' Not-Quite-Updated Badges


There once was a genius with razors
With claws, he was a trail-blazer
He hit level 50
I thought that was nifty
So I called to say "Gratz!" on my Razr


--- Crookwood
09/05/06 16:12 Login to rate this user's post!
LordXenophon Profile
LordXenophon
View Profile of LordXenophon
Posts: 4
Joined: 02/28/2005
Credibility: 0 pts
RE: Why not pool powers? 

Those assless chaps jokes are getting old. That picture showed a perfectly ordinary pair of chaps. The problem with the picture is you're supposed to wear them over pants.




Create a Character Contest EntryThe Game Amp, TriumphLord Xenophon, ProtectorSarah Belham, TriumphSenor Habanero, TriumphThe Raving Redhead, FreedomTessie Trueheart, VirtueThe Big Apple, TriumphFeather Jalanil, Champion

The Sand Sorceress, VirtueFelis Nictus, TriumphBoi Ling Ti, VictoryThe Incomparable Peculiar Jumping ChollaCorabelle, GuardianThe Crypt Knight, InfinityThe Mystic Knight of Io, TriumphMr. Arizona, VictorySgt Igneous, ChampionFelis Arcanis, TriumphPsi Corpse, Protector

Mt. Vesuvius, FreedomHip Cat, TriumphSir Factant, GuardianEmo Cat, LibertyGym Teacher Man, ProtectorThunder Kitten, ProtectorSith Cat, TriumphKyudo Cat, InfinityThe Kender Gardener, VirtueSturdyman, LibertyCoffeecat, Test


Enter the Vault of the Forgotten Page
Visit Lord Xenophon's Card Shop
09/05/06 16:35 Login to rate this user's post!
sportgenius Profile
sportgenius
View Profile of sportgenius
Posts: 0
Joined: 07/26/2005
Credibility: 0 pts
RE: Why not pool powers? 

I only use them when I'm refering directly to Mal.




(Another awesome signature made by DeathFetish)
Razorgenius' Not-Quite-Updated Badges


There once was a genius with razors
With claws, he was a trail-blazer
He hit level 50
I thought that was nifty
So I called to say "Gratz!" on my Razr


--- Crookwood
09/05/06 18:45 Login to rate this user's post!
marinex Profile
marinex
View Profile of marinex
Posts: 9
Joined: 09/04/2005
Credibility: 0 pts
RE: Why not pool powers? 

Great Ideas, giving Tanks some Trollerish Powers in their Epic Pools didn't seem to be a bad thing, so why not push it a little farther, granted Marine has Hurl, but nothing to follow up with, might have an idea forming here>

Marine



09/05/06 19:17 Login to rate this user's post!
bergmann Profile
bergmann
View Profile of bergmann
Posts: 0
Joined: 09/13/2006
Credibility: 0 pts
RE: Why not pool powers? 

Here is a thought climb. You have tall buildings or deep chasms.
I know this could be usefull to speed freeks that need to get over that tall wall or allow tanks and scrappers to attack from above in a sneak attack.
Or even a blaster to use as a perch to snipe.
Any thoughts



09/14/06 12:27 Login to rate this user's post!

clear gif
Don't Forget! - Rate users posts to reward or demerit their posts with Credibility!
GameAmp Footer