i'm not sure how this works, but still a glitch is a glitch and it gives an unfair avantage to one side, which needs to be changed, i'm sure it will be gone within the next few hours.
See full maps for GW:EN (tarnished coast and north shiverpeaks) here
yes, it's an exploit. i'm hoping for it to be fixed in the next update, however at the moment remember that you guys represent AMP, and that it's against the EULA to exploit glitches in the game like this.
All I'm saying is that, Fort Aspenwood feels so much leaned towards the Luxons' side, it's ridiculous. The times we do win in Aspenwood, I just figure that that group of Luxons weren't so good. And yes, I've played on the Luxon side and it felt (alot) more leaned towards them.
All I'm saying is that, Fort Aspenwood feels so much leaned towards the Luxons' side, it's ridiculous. The times we do win in Aspenwood, I just figure that that group of Luxons weren't so good. And yes, I've played on the Luxon side and it felt (alot) more leaned towards them.
That sounds like you're trying to justlfy it. Cheating of anykind ruins the game for others.
Hahaha, those warriors don't get glitched, you wand to know what gets glitched?
Gunthers and the gatekeepers AI
THEY KEEP RUNNING OUT THE GATE!!!
Last match I played the purple gatekeeper was standing near orange gate...
And Fort Aspenwood is stacked towards the luxons, you want an even match then go to jade quarry, but sadly all those luxon whiney poorsports go to Fort Aspenwood where they know that they can win...
Tells the skills really:
Fort Aspenwood: Stacked to Luxon Map, Kurzicks sometimes win
Jade Quarry: Perfectly mirrored (The sides), Kurizcks win most of the time (I've lost one battle to a luxon out of about 14 matches).
Hey selfdisplaced, who did your sig picture? It rules!
i made my own signature.
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i don't think it's really stacked for the luxons. it is very easy for the kurzicks to win...yet they just don't. i don't understand it. i think the kurzicks are trying the same thing over and over and over again and it just doesn't work. then they just sit there and find a way to exploit something then they overuse that. the luxons are just adapting to what the kurzicks are doing. the reason the kurzicks loose all the time is the fact that they try the tired old thing...over and over again.
but overall the kurzicks can have an easy time with aspenwood if they actually knew what they were doing. the only problem they have is that it can't be any quicker than how the luxons can win. there are a lot of advantages to the kurzick side, but they hardly use them.
ontopic...this glitch needs to be fixed. (not sure if it hasn't already)
I was just kidding about the cheating, however, when I said Luxons have and advantage, I meant it.
Ok, here are the "advantages" we have:
1. We have somewhat strong NPC's at every gate
2. We have ONE juggernaut (noticed I didnt say strong) with the "all great" affect...getting +1 pip of energy when standing ADJACENT to him (the closest).
3. We could move out for Amber to speed up the process a little.
4. Archers have an advantage when defending the inside gates
Advantages for Luxons:
1. They have greatly armored siege turtles that have 4/5 guards surrounding them
2. If the one of the 2 turts die, they can be rezzed
3. Luxons start closer to the amber than us
4. Stand behind siege turtles and let them blow up NPCs and Juggernaut (which you'd think would have juggernaut like defense)
5. 4 wars (and they chase pretty far for NPCs) that beat the hell out of anyone who dares come close to the turtle.
I gave almost the same amount of advantages for both but even still, Luxons outweighs ours. However, I do say this: we usually have an advantage at the quarry but people hardly play there.
09/16/06 09:40
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