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Miss A Medica
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| What I wish tankers would stop doing ... |
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So I've been playing a long time now, and I've played with hundreds of teams: pick up teams and sg teams. SG teams generally have one thing over pick up teams; you know what you are getting. Unlike, when you are scanning through "find member" desperately hoping to find a tank for your mission. Then FINALLY you find one and you and the other six on your team start rejoicing because you have been trying to wait patiently for a tank in the mission and the urge to kill is at it's peak.
"He's HERE!" everyone exclaims ready to rush the mobs. The tank steps up and ....
First scenario: Nothing happens. People give their tell-tale "rdy", and the tank proceeds to wait for everyone to give their token "rdy" as well before making a tentative step toward the first mob. This continues to happen throughout the entire mission, making a 1/2 hour mission turn into an hour because someone is lacking a set and should never have picked the tank archetype anyway. They probably picked it because they thought it was the toughest and that way they wouldn't die.
Second scenario and my least favorite: The seemingly good team player tank rushes into the first mob. "YEA!" screams the excited team. We get through that first group in the hallway and reach the first room, and here it goes ... "Everyone wait until I say to come in," exclaims the tank, "I'm going to herd."
Now this isn't the type of herd that people appreciate. Ya know the one where there are several guys scattered within a smaller area that need to be brought together for taunt to be effective and AOE's to have their desired effect. That's a quick and helpful herd. And that type of herd you don't have to wait around for. The tank rushes in and can taunt them together while everyone still gets a chance to play and the pace of the game isn't slowed. THIS IS THE TYPE OF HERD where there are 4-5 mobs of 15 throughout this gigantic group and the tank wants you to waste a minute of valuable playing time so they can get the aggro (but don't have the taunt capacity to keep that aggro) of the entire room, eventually bring them scattered to the "desired" place expecting us to control / kill them and we all die because let's face it, generally a group of 8 cannot kill a mob of 50 when the tank can't keep the aggro (and I have not seen that happen often.)
So, we either all die or the squishies keep dying, we run out of awakens and have to wait for peeps to come back from the hospital or for rez to slowly come back up, and AGAIN what could have been a kick bootay 1/2 hour fun filled mission turns into an hour of grueling gameplay wishing we had invited a reckless scrapper and not this tank.
In conclusion: if you are going to be a tank on a team: 1. CHARGE is the operable word and you are the one leading it. 2. If you don't understand how to herd or why to herd, just become a fire tank and solo till you are lvl 50. I DON'T WANT YOU ON MY TEAM!!!!!!!!!!!!
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| 09/14/06 10:17 |
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bigspeer
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| RE: What I wish tankers would stop doing ... |
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too bad there is no longer a rant and rave section ;)
honestly, i think herding sucks too. of the two types of herding you described, i'd call the first one 'gathering'.
if there are 10 guys spread out far enough to not get hit by an AoE, but too close to be considered a separate mob, then you just need to round them bad boys up.
i was on a team where the lead tank was 2 levels above me and insisted on herding as much as possible in an OFFICE BUILDING. this sucked because there were a ton of small rooms and corridors. he got them all together and almost died 3 times. our defender was kid/psy and we had a scrapper too. i asked why he wanted to herd without a blaster for nova and the defender said, well since psy is not resisted, its just as good as a nova. No, its not IMO. he's not meant to do that kind of damage that could kill everything or close to it. i almost quit the team, but i was a 1/4 bar from hitting 40 so i stuck around.
My name is Jean Claude Van Damme and I dance for you...
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| 09/14/06 10:26 |
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Phedre_D
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| RE: What I wish tankers would stop doing ... |
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I am so with you on that. The first tank is not ideal, but usually with a bit of encouragement he can change. But the second type is disgusting. If I end up in a team like that I am gone at the end of the mission. The problem is that a lot of people seem to like it. A lot of time, well quite often, at least enough times that I remember, the PUG team asks me to do just that. And when I say I don't do that they are almost kicking me out. Usually one of two things happen. Either they start loking for another tank that will do it, and I am gone at the end of the mission. Or the find out that it goes just as quick without the whole map herded and we have a great team, tons of xp, and happy campers. Except for that one annoying guy that left half way a fight.
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| 09/14/06 10:29 |
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thejeni
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| RE: What I wish tankers would stop doing ... |
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Another "herding" type that drives me nuts are those that try to heard villains that have mega range (like nemi). I was doing an outdoor nemi mission (during the double xp weekend *girn*) and just about every group had 3 bosses in it. The tank (who was sk'ed to me) wanted to heard up 2-3 groups at a time, and he just didn't seem to understand the range factor in the herd. We had 2 full team wipes, and numerous other deaths in that mission, just because he wanted to herd rather than take the groups one or two (if they were close to eachother) at a time.
All tanks should realize that there are just some villains that shouldn't be herded.
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| 09/14/06 11:07 |
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govtmorgue
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| RE: What I wish tankers would stop doing ... |
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I have to come and put my 2 cents in. I am of a versatile type, I play to the teams strengths. If the team says herd, I will and can herd, but thats because I know how to hold aggro. I have my aura up (3 slots in taunt holds aggro quite well), I have taunt (3 slotted taunt, 3 recharge) so that pops up quickly and I hold aggro. The only time a teammate takes damage on my teams is when its from AoE attacks, which noone can hold aggro over, and of course if I should die (rarely happens). Never on one of my teams have I had a compliant such as yours, and it's because I know the strengths of my powersets. However if the team doesn't want me to herd, then I use the gathering method and jump right in. So, I guess my main point is that it depends on your tank.
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| 09/14/06 11:32 |
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Jorden_Yen
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| RE: What I wish tankers would stop doing ... |
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I love love love herding (when done properly)
Of course, my two main characters (defender and warshade) rule with tightly packed enemies. For my dark defender, they can't hit back because I have their accuracy dropped to nothing and on the warshade, they die so fast it's not usually a problem :)
My biggest challenge is with tanks that herd, but don't know how to use corners to keep them from stopping and sniping. That or they just go out and herd without telling the rest of the team where they're pulling to. That way someone always follows the tank and messes it up because the tank didn't call a position.
***THIS POST HAS BEEN EDITED***
Jordan's Town
My lousy name for the comic that I did which can be found here CoH @ JeremyDuffy.com
My favorite guide - Advanced Costuming. How to work your costume into your character's theme, story, and playstyle.
Jordan Yen 50 Dark/Dark/Dark Defender
Doctor Kev 50 Necro/Dark Mastermind
Grave Sally 50 Rad/Kin Corruptor (slowest combo in existance)
Mudnuke 42 Earth/Rad Controller
Shazel 38 Fire/fire/fire blaster
Screaming Gale 38 Storm/Sonic Defender
Jordan Yin 38 Warshade, Jordan Yang 35 Peacebringer
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| 09/14/06 11:38 |
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Kid Standard
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| RE: What I wish tankers would stop doing ... |
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Well, speaking as a Tank...
I hate when Martial Arts scrappers or Energy blasters knock the enemies I've got attacking me into the next group. You do NOT need to enhance knockback! Knocking them down keeps them out of it long enough for the tank to retake their aggro, prevents them from attacking for a few seconds, and doesn't aggro the next group over when playing on Invincible.
I hate when people go running ahead of me because they think I'm not going fast enough. If I'm not rushing in to the next fight, it's probably because I see something in there that makes me want to wait for AM or RA to come up. If the controller pushes the issue and rushes the group with an AV in it (happened just last night -- I had to rush in and pull his fat out of the fire; he and the blaster were the only ones to survive), I have to follow him in unprepared.
I hate when people say 'We can't do it.' What they mean is they're sick of trying. A little effort and tactics will usually prove that yes, you can. No, you can't beat Jurassik in the Numina taskforce with only four members when one of the tanks refuses to taunt him and the defender keeps getting killed, but if you protect the rad defender and she can actually get off Radiation Infection on the beast, you stand a chance.
I hate when people are unwilling to take a minute to stop and wait for tactics. The other day I had a mission to fight a bunch of Nemesis in a train mish. I had a group of seven. The first two groups, we were wiped out to a man. We had both an energy blaster and a martial arts scrapper who weren't thinking where their blasts and kicks were going to toss that Jaeger. After we got wiped out twice I stopped. I said, okay, here's what we're going to do. We got through the rest of the mish without a single death.
I hate when other tanks try to claim that they don't need taunt because they have Invincibility or the equivalent power for their primary. The taunt auras don't have the radius or the power to retain aggro. Neither does Gauntlet. Tanks, when you've got blasters and scrappers laying the smack down on either side of you, those passive taunts are not going to do the job. There is only one thing that will.
I also hate Anti-Matter, celery, licorice and Uma Thurman.
Rant off. Sorry. Just felt the need to vent after a few experiences over the last few days. Ms. A Medica, I'm with you. Tanks should never do those things -- the only time I ask if everybody's ready before rushing in is when A) I'm not sure people are paying attention, or B) somebody asks me to.
Anyway. I'm done.
-KS
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| 09/14/06 11:46 |
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bigspeer
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| RE: What I wish tankers would stop doing ... |
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| QUOTE | | That way someone always follows the tank and messes it up because the tank didn't call a position. |
i've found a handy way to avoid this. if we are trying to pull or herd a mob, i'll drop ice patch where i'm pulling to and make an announcement. then i wait for about 10-15 seconds for everyone to gather and get back then i go in and taunt/herd to my drop point. works like a charm, especially in those techy base rooms with the circular walkway high above, sometimes referred to as the room of death.
| QUOTE | | No, you can't beat Jurassik in the Numina taskforce with only four members |
done and done with 4 people and i DCed right before he died too.
***THIS POST HAS BEEN EDITED***
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| 09/14/06 11:57 |
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Kid Standard
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| RE: What I wish tankers would stop doing ... |
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| QUOTE | | QUOTE | | No, you can't beat Jurassik in the Numina taskforce with only four members |
done and done with 4 people and i DCed right before he died too. |
But I'm betting your second tanker wasn't refusing to draw his aggro and getting the defender repeatedly killed as a result. We started out with six members, lost one right at the beginning, lost a second defender when our second tank (L38 stone tanker) wouldn't shut up about politics (he asked her repeatedly to stop ranting about Iraq, he being a soldier), and were left with two tankers (me at L36), a blaster (37) and another defender (36). We got to Jurassik and the stone tanker was repeatedly saying 'we can't do this, we can't do this, whine whine whine'. I kept saying, 'Just keep taunting him, switch off my unstoppable with your granite armor, keep the defender alive'. She wouldn't listen. The blaster dc'ed. The defender and I quit the TF in disgust.
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| 09/14/06 12:08 |
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bigspeer
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| RE: What I wish tankers would stop doing ... |
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oh man that sucks. nah we started with 4 people ended with 4, almost with 3 because our rad defender was complaining about the hunts cause she got one of the ambushes up her rear end.
i think it was me, DC (elec/elec blaster), a ill/emp troller and a rad/rad defender. it was a fun TF overall though.
i hate people who say we cant do this, esp tanks. hell, i even tried to solo recluse and black scorpion in RV last night for fun. i got one shotted by both of them, but it was fun nonetheless.
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| 09/14/06 12:17 |
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Hellmeister
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| RE: What I wish tankers would stop doing ... |
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Admittedly my tank is low ans in experianced but i always tend to think (as have done with my old brute) that people almost pressure you into getting taunt. Usefull i wont deny (so long as a healer is about) but i ask what i the tank doesnt actuly want taunt, what if there is actuly soemthing better they want? It bugs me that tanks say 'i got taunt so teams would take me' (and this has been the case). I dont particually want taunt in my build so i intend not to get it, same with the fitness set its way to common so i rebel against that! Im guessing that when i level (damm you college geting in my way) whirling mace will be mmy best shot at aggro holding (and crowd control in the far future knowing my level speed >_>)
DANCE WITH DARKNESS!
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| 09/14/06 12:37 |
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sportgenius
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| RE: What I wish tankers would stop doing ... |
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| QUOTE |
i hate people who say we cant do this, esp tanks. hell, i even tried to solo recluse and black scorpion in RV last night for fun. i got one shotted by both of them, but it was fun nonetheless. |
Did you really get 1 shoted?? I remeber doing the exact same thing with raz and taking 2 shots.... :)
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| 09/14/06 12:46 |
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bigspeer
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| RE: What I wish tankers would stop doing ... |
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| QUOTE | | QUOTE |
i hate people who say we cant do this, esp tanks. hell, i even tried to solo recluse and black scorpion in RV last night for fun. i got one shotted by both of them, but it was fun nonetheless. |
Did you really get 1 shoted?? I remeber doing the exact same thing with raz and taking 2 shots.... :) |
*ahem* i took one shot from each AV at the same time and dropped. since they both hit me at the same time, it was like a super banged-up one-shot.
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| 09/14/06 12:59 |
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Kid Standard
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| RE: What I wish tankers would stop doing ... |
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| QUOTE | | Admittedly my tank is low ans in experianced but i always tend to think (as have done with my old brute) that people almost pressure you into getting taunt. Usefull i wont deny (so long as a healer is about) but i ask what i the tank doesnt actuly want taunt, what if there is actuly soemthing better they want? It bugs me that tanks say 'i got taunt so teams would take me' (and this has been the case). I dont particually want taunt in my build so i intend not to get it, same with the fitness set its way to common so i rebel against that! Im guessing that when i level (damm you college geting in my way) whirling mace will be mmy best shot at aggro holding (and crowd control in the far future knowing my level speed >_>) |
It's up to you if you want taunt or not, but here's the thing: as a tank, if you are on a team, you are expected to be taking the hits. You need to absorb the majority of the damage and keep it off people who get hurt more easily. To do this, you need powers that will take the aggro.
Gauntlet will attract attention to you, yes. Every time you land a hit on an opponent, that opponent will notice you, and the opponents around him will also start paying attention. However, Gauntlet is passive, its range is extremely limited, and you cannot target it. If there's a boss beating down your blaster and you're halfway across the room, you have to go halfway across the room to stop the attack on your blaster, unless you have Hurl or Laser Beam Eyes to back it up. You also have the same level of Gauntlet at level 1 as you have at level 50. It's unslottable.
Invincible, and other similar powers, are better. You can slot extra taunts in any of these and they will draw the attention of those around you. Some of them also cause damage in and of themselves, activating Gauntlet and adding to your taunt power. But again, they're passive and even less targetable than Gauntlet. You draw attention by being close to an enemy. Also, scrappers and blasters will pull enemy aggro by attacking, unless you, likewise, are smacking down the opponent they're attacking. You cannot use invincible to taunt across the room even in conjunction with Hurl or LBE. These are excellent powers and every tank should take advantage of them. But they do not have the taunting power to handle high-level, high-power enemies.
Finally, Taunt. Taunt does no damage, but neither do invincible or gauntlet. But it has a significant range -- you can be a good distance from your blaster or controller and still pull enemies off them. It also has a significant radius. Gauntlet and Invincible and its ilk have a limited radius of 'right around me' or 'right around my target'. Taunt will draw the aggro of an entire group of enemies -- I've seen as many as ten enemies come at me with a single taunt. What's more, taunt lingers. Those enemies who were pulled when you taunted will keep attacking you long after Taunt has recharged. They can't help themselves. It's built into the power. Subsequent Taunts will renew the force of the compulsion, and with the exception of AoE powers, your scrappers and blasters are free to pick off your enemies while they continue to pound away at you. Additionally, because it is a ranged power, you can draw the enmity of enemies with ranged powers -- the aforementioned Nemesis, for example, who would, in general, vastly prefer to blast away at you from a distance, will be forced to blast away at YOU instead of at your allies, giving your scrappers a chance to close the distance with them, and your defenders a chance to get into ideal heal range.
So yes, it's up to you whether or not you take Taunt. You don't have to take Temporary Invulnerability either (assuming an Invulnerability tanker), or Invincibility or Tough Hide or Unstoppable.
But if you have any desire to team, why WOULDN'T you?
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| 09/14/06 13:11 |
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Jorden_Yen
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| RE: What I wish tankers would stop doing ... |
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| QUOTE | | QUOTE | | Admittedly my tank is low ans in experianced but i always tend to think (as have done with my old brute) that people almost pressure you into getting taunt. Usefull i wont deny (so long as a healer is about) but i ask what i the tank doesnt actuly want taunt, what if there is actuly soemthing better they want? It bugs me that tanks say 'i got taunt so teams would take me' (and this has been the case). I dont particually want taunt in my build so i intend not to get it, same with the fitness set its way to common so i rebel against that! Im guessing that when i level (damm you college geting in my way) whirling mace will be mmy best shot at aggro holding (and crowd control in the far future knowing my level speed >_>) |
It's up to you if you want taunt or not, but here's the thing: as a tank, if you are on a team, you are expected to be taking the hits. You need to absorb the majority of the damage and keep it off people who get hurt more easily. To do this, you need powers that will take the aggro.
Gauntlet will attract attention to you, yes. Every time you land a hit on an opponent, that opponent will notice you, and the opponents around him will also start paying attention. However, Gauntlet is passive, its range is extremely limited, and you cannot target it. If there's a boss beating down your blaster and you're halfway across the room, you have to go halfway across the room to stop the attack on your blaster, unless you have Hurl or Laser Beam Eyes to back it up. You also have the same level of Gauntlet at level 1 as you have at level 50. It's unslottable.
Invincible, and other similar powers, are better. You can slot extra taunts in any of these and they will draw the attention of those around you. Some of them also cause damage in and of themselves, activating Gauntlet and adding to your taunt power. But again, they're passive and even less targetable than Gauntlet. You draw attention by being close to an enemy. Also, scrappers and blasters will pull enemy aggro by attacking, unless you, likewise, are smacking down the opponent they're attacking. You cannot use invincible to taunt across the room even in conjunction with Hurl or LBE. These are excellent powers and every tank should take advantage of them. But they do not have the taunting power to handle high-level, high-power enemies.
Finally, Taunt. Taunt does no damage, but neither do invincible or gauntlet. But it has a significant range -- you can be a good distance from your blaster or controller and still pull enemies off them. It also has a significant radius. Gauntlet and Invincible and its ilk have a limited radius of 'right around me' or 'right around my target'. Taunt will draw the aggro of an entire group of enemies -- I've seen as many as ten enemies come at me with a single taunt. What's more, taunt lingers. Those enemies who were pulled when you taunted will keep attacking you long after Taunt has recharged. They can't help themselves. It's built into the power. Subsequent Taunts will renew the force of the compulsion, and with the exception of AoE powers, your scrappers and blasters are free to pick off your enemies while they continue to pound away at you. Additionally, because it is a ranged power, you can draw the enmity of enemies with ranged powers -- the aforementioned Nemesis, for example, who would, in general, vastly prefer to blast away at you from a distance, will be forced to blast away at YOU instead of at your allies, giving your scrappers a chance to close the distance with them, and your defenders a chance to get into ideal heal range.
So yes, it's up to you whether or not you take Taunt. You don't have to take Temporary Invulnerability either (assuming an Invulnerability tanker), or Invincibility or Tough Hide or Unstoppable.
But if you have any desire to team, why WOULDN'T you? |
I don't give tanks a hard time for making an unusual build (unusual being non-taunting). If they want to play like a scrapper or whatever, that's fine too. It's all in how they play. To be honest, I don't expect the tank to have to play to the "expected" norm.
I've played with all kinds and as long as they contribute, however they do, I compensate. It's part of the fun :)
Jordan's Town
My lousy name for the comic that I did which can be found here CoH @ JeremyDuffy.com
My favorite guide - Advanced Costuming. How to work your costume into your character's theme, story, and playstyle.
Jordan Yen 50 Dark/Dark/Dark Defender
Doctor Kev 50 Necro/Dark Mastermind
Grave Sally 50 Rad/Kin Corruptor (slowest combo in existance)
Mudnuke 42 Earth/Rad Controller
Shazel 38 Fire/fire/fire blaster
Screaming Gale 38 Storm/Sonic Defender
Jordan Yin 38 Warshade, Jordan Yang 35 Peacebringer
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| 09/14/06 13:17 |
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Summoned Dark
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| RE: What I wish tankers would stop doing ... |
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| QUOTE | | Admittedly my tank is low ans in experianced but i always tend to think (as have done with my old brute) that people almost pressure you into getting taunt. Usefull i wont deny (so long as a healer is about) but i ask what i the tank doesnt actuly want taunt, what if there is actuly soemthing better they want? It bugs me that tanks say 'i got taunt so teams would take me' (and this has been the case). I dont particually want taunt in my build so i intend not to get it, same with the fitness set its way to common so i rebel against that! Im guessing that when i level (damm you college geting in my way) whirling mace will be mmy best shot at aggro holding (and crowd control in the far future knowing my level speed >_>) |
I avoided taunt on main because every1 was telling me a tank has to have it. Well guess what NO THEY DONT I have never once had a complaint while tankin for team after team. And doubt I ever will.If you dont like the tank you have DIE WITHOUT 1 muahahahahaha
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| 09/14/06 15:02 |
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Anachron
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| RE: What I wish tankers would stop doing ... |
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If you ask someone to stop doing something and they ignore you, then kick them from the team, I know that sounds harsh but it makes more sense then letting them get your team wiped over and over.
***THIS POST HAS BEEN EDITED***
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| 09/14/06 18:05 |
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Nasali
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| RE: What I wish tankers would stop doing ... |
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| QUOTE |
I don't give tanks a hard time for making an unusual build (unusual being non-taunting). If they want to play like a scrapper or whatever, that's fine too. It's all in how they play. To be honest, I don't expect the tank to have to play to the "expected" norm.
I've played with all kinds and as long as they contribute, however they do, I compensate. It's part of the fun :) |
I agree with this wholeheartedly! If we all play SS/Inv tanks how fun is the world? They make different powersets and give you the option to level up the way you want for a reason, nobody wants to play the same toon everyone else is playing.
Back on topic, I have a Fire/Fire tank without taunt and I only bother to herd when I'm soloing because I can take out a group in the time it takes to kill the Lt. or Boss that I'm slapping around. When I'm grouping, my auras & PBAoE damage keep the mobs interested in me, but I also keep an eye on the group, if I see a mob leave me & head toward the squishies, I change targets and get his attention back.
I think the tank should be the first one in and we should be the last one out if it gets ugly, we are, after all, meatshields. I think the problem comes in when people want to be a scrapper but misread the info & roll up a tank thinking that's going to be the melee damage dealer...
I've actually ran with my fire/kin troller in a group where I was a better healer than our emp defender and a better tank than our earth tanker... Now I know I've got mad skills (hehe)... but that's just wrong!
Nas :)
"A facility for quotation covers the absence of original thought." -- Peter Wimsey
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| 09/14/06 19:12 |
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Miss A Medica
Posts: 24
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| RE: What I wish tankers would stop doing ... |
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So much to say. First, why does the site go down so often. Now on to the real thing.
Since this is my post, my opinion matters the most and what I think is ... (please say you got that sacrasm)
I think Kid STandard summed it up with this | QUOTE | | "It's up to you if you want taunt or not, but here's the thing: as a tank, if you are on a team, you are expected to be taking the hits. You need to absorb the majority of the damage and keep it off people who get hurt more easily. To do this, you need powers that will take the aggro. " |
It doesn't matter if you have some crazy wierd build. What matters to the team is if you can protect them and if you help it be fun for EVERYONE not just yourself.
If you want to be a scrapper, then on your search comment maybe let us know that. So, we can have two tanks.
Ironically after I posted this, I played while the site was down and ended up with a stone tank with taunt and mud pots who was distracted. As if stone tanks aren't slow enough without carrying on a conversation with their supergroup. I wish I would have read Anachron's statement, "| QUOTE | | If you ask someone to stop doing something and they ignore you, then kick them from the team, I know that sounds harsh but it makes more sense then letting them get your team wiped over and over. |
I just didn't have the nerve to kick him. Finally he left and the scrapper took the place of the tank and we finished SO much faster.
Sheesh. Why tanks WHY? You are the leader of the group, act like it.
| QUOTE | | To be honest, I don't expect the tank to have to play to the "expected" norm. |
| QUOTE | | I agree with this wholeheartedly! If we all play SS/Inv tanks how fun is the world? They make different powersets and give you the option to level up the way you want for a reason, nobody wants to play the same toon everyone else is playing. |
I understand this, but again .. if you aren't what people expect, let them know this. Because the team build is there for a reason, and the team does "expect" to function a certain way.
If you want to be a blaster / defender instead of the norm, just say "not a defender or healer". If you are a scrapper tank, let us know that too. I JUST WANT SOME REAL LIVE FAST PACED, PROTECTING TANKS OUT THERE.
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| 09/14/06 22:02 |
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Brimstone Titan
Posts: 21
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| RE: What I wish tankers would stop doing ... |
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People appreciate tanks for thier abilty to protect other players. I understand that some builds allow you to do that better than others, but the big thing is a tank NEEDS to make a sincere effort to protect the team. It's an unselfish role.
Now, my first tank was a lvl 50 fire/stone, who actually turned out waaaaaay tougher then I or anyone I ever ran with thought he would. And he was a great protector. Now, I DIDN'T make a stone armor tank - if I had he would have been a better protector. But, I didn't want to give up the damage potential.
Heh, actually, I didn't go stone because I didn't want to look like every other stone tank at lvl 32+.
Anyways - the point is tanks need to PROTECT the team, that's thier primary role, they can do other things too, but they need to stick to what makes them great.
Great Sig Made By Death Fetish
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| 09/14/06 22:08 |
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Brimstone Titan
Posts: 21
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| RE: What I wish tankers would stop doing ... |
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| QUOTE | | I JUST WANT SOME REAL LIVE FAST PACED, PROTECTING TANKS OUT THERE. |
I hear you. It seems like the un-norm is becomeing the norm when it comes to tanks.
I guess that means I'll just load up on trollers then. :-)
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| 09/14/06 22:09 |
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LordXenophon
Posts: 4
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| RE: What I wish tankers would stop doing ... |
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| QUOTE |
I hate when Martial Arts scrappers or Energy blasters knock the enemies I've got attacking me into the next group. You do NOT need to enhance knockback! Knocking them down keeps them out of it long enough for the tank to retake their aggro, prevents them from attacking for a few seconds, and doesn't aggro the next group over when playing on Invincible.
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Hey! I resemble that!
On certain toons, I do slot for knockback and the tanks love it. That's because I use knockback to sweep everything into the same corner with the tank. It works great, especially at low levels, if properly done.
Just think about it. Low level ice tank who has Chilling Embrace, but no Taunt yet. Room full of foes getting away from him. He heads to one corner, the storm defender goes to the other corner and hits Gale. Whoosh! Everyone is stuck on the tank!
I do the same thing with Energy Torrent, Exlosive Arriow and the entire Assault Rifle powerset. Of course, I noticed you were really complaining about Scrappers doing this, but I just don't know of any scrapper powers worth trying this with.
        
          
          
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| 09/15/06 00:43 |
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MadMadJester
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| RE: What I wish tankers would stop doing ... |
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If yall hate herding tanks, then yall would hate my lvl 50 fire/stone. He is built for herding, but not entire maps (thats just crazy).And I only herd when the blasters want me to. I never herd unless it is wanted and even then if it is viable. If the groups are just too far spaced out, then there is no point, would just be quicker to kill the group and move on to the next. But if you have to large groups standing next to each other and just know it will be better to get their attention and put them in a hole somewhere then yeah. And it usually doesn't take me that long to put a couple groups in a corner and the blaster to nova them to death. But I have been doing it for a while and I know what I can handle and what my team/sg can handle. And if there is no blaster, kind of defeats the point of herding in the first place. I also feel if your going to herd, make sure you have some kind of aoe that helps to keep aggro, other wise taunt will wear off real quick once everyone else starts attacking. I have been on teams with tanks that don't know how to herd and your right it does suck, and usually everyone does end up dead. My key point is, I don't do it unless it is wanted and a tank should never herd unless the team wants them to.
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| 09/15/06 01:17 |
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Donovan Wolf
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| RE: What I wish tankers would stop doing ... |
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When I tank for a team, usually I go with the flow on how they want things done. If they want me to herd for the blasters to blow em up, the first thing I look at is where I can herd them to, a place where I can duck around after running around the baddies, forcing them to close to where I am. This is alot more effective technique when dealing with ranged baddies like nemmies who tend to be stubborn and half the time will just stand there and shoot at ya.
If I think the mobs are too large for a herd, i'll recomend a bottleneck/ranged pull tactic where if the team is nearby a narrow hallway ill block the doorway and a blaster or def will range pull a small group to that doorway where my built in taunt will grab their attention away from the shooter.
Essentially its all about Knowing Thy Tank to fully understand their capabilities and playing to their strengths. Not all tanks are created equal and theres more to tanking than just plowing into a mob and try to make the baddies fight you. Some people understand that and i've been in the company of tanks that leave me with a pen and paper, taking notes on how well they do things. Some others. . . . well I just shake my head as my char runs for cover hoping to survive the encounter.
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| 09/15/06 03:34 |
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bigspeer
Posts: 3
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| RE: What I wish tankers would stop doing ... |
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| QUOTE | | I JUST WANT SOME REAL LIVE FAST PACED, PROTECTING TANKS OUT THERE. |
sounds like i might have to give you my phone number so you can call whenever you need a tank :)
My name is Jean Claude Van Damme and I dance for you...
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| 09/15/06 05:48 |
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Phedre_D
GameAmp Staff
Posts: 472
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| RE: What I wish tankers would stop doing ... |
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| QUOTE | | So much to say. First, why does the site go down so often. |
Do you mean the GameAmp site? I don't think it has been down at all. I have regularly cases where the browser is telling me COH GameAmp is down. But mysteriously I can access the Age of Conan page. It is sort a combination of gameamp, firefox, server cache and ISP. Have a look at this GW thread.
The GameAmp Noobz Household!
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| 09/15/06 06:42 |
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Red_Scout
Posts: 23
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| RE: What I wish tankers would stop doing ... |
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I don't know... I got some beef with other ATs not doing as I say when I Tank. I'm the leader of the group because I can take a licking and keep on ticking... but what if I about had my fill of getting beat down, and I'm just about in the red and I ask the team to RUN while I hold the group of baddies the best I can before dying to let them get out of the area so they can survive, that NO ONE does it and ends up in a team wipe... I could of hold the baddies while everyone else could of been saved, but no they wanted a damn team wipe.
There are the occasional moments where things get over my head and I can't hold aggro, are you guys that defenseless that you can't protect yourself with your own attacks to keep yourselves alive while I'm struggling? I know with Black Scout, I'm going for a PvP heavy build, which I did put in my comment bar..., so I have some difficulties keeping agro for the team every once in a while... doesn't mean there's a team wipe everytime.
Warning, my stories and blog is not meant for those who are easily offended. If you are one of them, then avoid the link, you wussies.
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| 09/15/06 08:09 |
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Kid Standard
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| RE: What I wish tankers would stop doing ... |
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| QUOTE | | QUOTE |
I hate when Martial Arts scrappers or Energy blasters knock the enemies I've got attacking me into the next group. You do NOT need to enhance knockback! Knocking them down keeps them out of it long enough for the tank to retake their aggro, prevents them from attacking for a few seconds, and doesn't aggro the next group over when playing on Invincible.
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Hey! I resemble that!
On certain toons, I do slot for knockback and the tanks love it. That's because I use knockback to sweep everything into the same corner with the tank. It works great, especially at low levels, if properly done.
Just think about it. Low level ice tank who has Chilling Embrace, but no Taunt yet. Room full of foes getting away from him. He heads to one corner, the storm defender goes to the other corner and hits Gale. Whoosh! Everyone is stuck on the tank!
I do the same thing with Energy Torrent, Exlosive Arriow and the entire Assault Rifle powerset. Of course, I noticed you were really complaining about Scrappers doing this, but I just don't know of any scrapper powers worth trying this with. |
To be fair, if the martial artist or energy blaster knows what they're doing, I'm fine with that. Honestly, such people can help me a great deal if they kick, blast or blow my opponents up against the wall or into a corner where they can't get away from me.
But, for example, during the same Nemesis mission I mentioned above when we were getting repeatedly wiped out, I had an energy blaster and a martial arts scrapper racing up to where I was taunting and foot stomping to keep aggro on me, and kicking or blasting my taunted enemies out of the group and INTO an unaggroed mob! They'd go chasing off after their quarry, aggro the mob, realize they were in trouble, come racing back with the mob on their heels and get the rest of us killed.
If they timed it just right, they could manage to kick away the enemy as my attacks were going off, and thus when my damage hit the enemy they'd be among the other group and Gauntlet would kick in, aggroing the mob in my direction -- which is as it should be. If I'm prepared for it.
I maintain that knockback doesn't need to be slotted to send an enemy halfway down the block. But I know it has its place. It is, however, an effect that is best used by somebody who understands the way it works.
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| 09/15/06 08:34 |
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Jorden_Yen
Posts: 14
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| RE: What I wish tankers would stop doing ... |
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| QUOTE |
I understand this, but again .. if you aren't what people expect, let them know this. Because the team build is there for a reason, and the team does "expect" to function a certain way.
If you want to be a blaster / defender instead of the norm, just say "not a defender or healer". If you are a scrapper tank, let us know that too. I JUST WANT SOME REAL LIVE FAST PACED, PROTECTING TANKS OUT THERE. |
/signed. You are totally right. I'm very used to this because I play underdogs (dark defender, warshade instead of PB, etc). People aren't used to teaming with those types and therefore, I have to teach them about my strengths.
Jordan's Town
My lousy name for the comic that I did which can be found here CoH @ JeremyDuffy.com
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| 09/15/06 11:08 |
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Kid Standard
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| RE: What I wish tankers would stop doing ... |
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| QUOTE | | /signed. You are totally right. I'm very used to this because I play underdogs (dark defender, warshade instead of PB, etc). People aren't used to teaming with those types and therefore, I have to teach them about my strengths. |
I made a dark/dark defender last night on Protector -- Infinite Black. Actually, the first defender I ever spent much time teaming with over on Guardian was Dark/Dark. It's not a bad combination, all things considered.
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| 09/15/06 11:33 |
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