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Cr3ss3nt
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I'm thinkin of getting all 4 of these pools, Leaping, Fitness, Medicine, and possibly Teleportation.
Also another question, does Patron count for 1 of the 4 pool sets u can get or no....?
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| 09/20/06 00:54 |
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BishopDon
GameAmp Staff
Posts: 10
Joined: 04/19/2005
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| RE: Merc/Traps Pool Powers |
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| QUOTE | I'm thinkin of getting all 4 of these pools, Leaping, Fitness, Medicine, and possibly Teleportation.
Also another question, does Patron count for 1 of the 4 pool sets u can get or no....? |
The PPPs are not counted in the 4 Pool Power limit. So your choices will not keep you from your Patron's powers. I have a question, why 2 travel power pools? I know you may need the Recall Friend for your henchmen and maybe TP Foe to thin out mobs...what are you actually going to use as a travel power? SJ or TP? Just seems like SJ would be overkill, maybe you can take another pool or something...just my thought
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| 09/20/06 06:32 |
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Cr3ss3nt
GameAmp Staff
Posts: 11
Joined: 08/04/2006
Credibility: 0 pts
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| RE: Merc/Traps Pool Powers |
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Yes, I am only going to get Tp Foe and Tp Friend, than get Combat Jumping and Super Jump. Then get Hurdle, Health, Stamina. Then Aid other/self to help out my medic with healing. I was also trying to get the basic Merc Powers, no attacks, and work on getting as many traps as possible.
But I need to kick one of the pool sets to make room for traps. Any thoughts on which one???
1. Call Soldiers/Web Grenade
2. Caltrops
4. Triage Beacon
6. Equip Mercenary
8. Combat Jumping
10. Hurdle
12. Spec Ops
14. Super Jump
16. Health
18. Force Field Generator
20. Stamina
22. Acid Mortar, Poison Trap, Recall Friend, or Aid Other
24. One of the powers from 22
26. Commando
28. Seeker Drones, Recall Foe, Aid Self, or one of the powers from 22
30. Another one of the Traps/Pools
32. Tactical Upgrade
35. Trip Mine or another of the Traps/Pools
38. Detonator or ANOTHER trap/pools
41-47 Mace or MU Mastery
Super Smash Bros. Brawl Code: 4468-0698-2171
Guitar Hero Code: 524106631288
Brawl: Snake / Guitar Hero III: Johnny Napalm + Jimi Hendrix Flying V
CoX Global: @Cr3ss3nt1
WoW Server: Burning Legion(Horde) Zul'Jin(Alliance)
***THIS POST HAS BEEN CR3SSIFIED***
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| 09/20/06 18:42 |
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Professor Crackpot
Posts: 1
Joined: 08/24/2006
Credibility: 0 pts
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| RE: Merc/Traps Pool Powers |
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| QUOTE | Yes, I am only going to get Tp Foe and Tp Friend, than get Combat Jumping and Super Jump. Then get Hurdle, Health, Stamina. Then Aid other/self to help out my medic with healing. I was also trying to get the basic Merc Powers, no attacks, and work on getting as many traps as possible.
But I need to kick one of the pool sets to make room for traps. Any thoughts on which one???
1. Call Soldiers/Web Grenade
2. Caltrops
4. Triage Beacon
6. Equip Mercenary
8. Combat Jumping
10. Hurdle
12. Spec Ops
14. Super Jump
16. Health
18. Force Field Generator
20. Stamina
22. Acid Mortar, Poison Trap, Recall Friend, or Aid Other
24. One of the powers from 22
26. Commando
28. Seeker Drones, Recall Foe, Aid Self, or one of the powers from 22
30. Another one of the Traps/Pools
32. Tactical Upgrade
35. Trip Mine or another of the Traps/Pools
38. Detonator or ANOTHER trap/pools
41-47 Mace or MU Mastery |
I wouldn't really bother getting Detonator...some like it, but I never did. And from what I've heard, Poison Trap is a really really bad power
If you would have to swap a pool power, I'd say The Medicine one. The Medic does a pretty good job of healing your other pets. Besides, you'd need your travel power, and you'd need stamina (Since MMs run out of end a lot buffing and summoning your pets)
By the way, I have noticed one thing while doing a mission with my pets using TP friend...if your pet runs off and doesn't come back to you for a really long time, and you try tping them back to you, they will just run back off into Glitchworld. Thanks to some of the Patch Updates, the pets don't get stuck as easlily, and if one does, you can always just dismiss it and resummon it. I wouldn't waste a power on recall friend. Teleport Foe however is great. Since you have caltrops, you can just teleport them onto the caltrops, as your pets attack them. (Great method for pvp too)
***THIS POST HAS BEEN EDITED***
City of Heroes
Lt. Tiny - Lvl 50 AR/Devices Blaster
Sensei Sushi - Lvl 32 MA/SR Scrapper
Master Tofu - Lvl 18 Katana/Invul Scrapper
Bug-Juice - Lvl 21 Fire/Fire Blaster
City of Villains
The Last Act - Lvl 42 Necrmonacy/DM Mastermind
60 Cent - Lvl 33 Thugs/Force Field Mastermind
Repkillian - Lvl 30 Claws/Regen Stalker
And gazillions of lowbies
(Awesome) signature by the one and only...Death Fetish
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| 09/20/06 18:50 |
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Cr3ss3nt
GameAmp Staff
Posts: 11
Joined: 08/04/2006
Credibility: 0 pts
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| RE: Merc/Traps Pool Powers |
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Ok atm I am working on a guide to submit to the site, see if you guys like it. =)
Super Smash Bros. Brawl Code: 4468-0698-2171
Guitar Hero Code: 524106631288
Brawl: Snake / Guitar Hero III: Johnny Napalm + Jimi Hendrix Flying V
CoX Global: @Cr3ss3nt1
WoW Server: Burning Legion(Horde) Zul'Jin(Alliance)
***THIS POST HAS BEEN CR3SSIFIED***
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| 09/20/06 19:23 |
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KLaw
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Joined: 04/05/2005
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| RE: Merc/Traps Pool Powers |
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I found there was no need for fitness on my MM. True you need a rest inbetween summoning and gearing up your minions but how often does your whole squad get wiped? I went with medicine (heal other), flight (Hover, fly and groupfly), Leadership and concealment (grant invis and invis) for ambushes. Ive really never had end problems with him.
Chat handle: @Darth Addy
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| 09/20/06 19:36 |
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Cr3ss3nt
GameAmp Staff
Posts: 11
Joined: 08/04/2006
Credibility: 0 pts
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| RE: Merc/Traps Pool Powers |
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I don't know about Invis and I always get SJ, its my favorite Travel Power. I am also trying to squeeze in Aid Other/Self. I am considering dropping TP and Fitness, except MAYBE get Hurdle cause it really does help a lot with SJ and CJ.
Super Smash Bros. Brawl Code: 4468-0698-2171
Guitar Hero Code: 524106631288
Brawl: Snake / Guitar Hero III: Johnny Napalm + Jimi Hendrix Flying V
CoX Global: @Cr3ss3nt1
WoW Server: Burning Legion(Horde) Zul'Jin(Alliance)
***THIS POST HAS BEEN CR3SSIFIED***
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| 09/20/06 19:56 |
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Professor Crackpot
Posts: 1
Joined: 08/24/2006
Credibility: 0 pts
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| RE: Merc/Traps Pool Powers |
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That all sounds like a good idea...except I disagree with Klaw, I think Stamina is very useful for an MM.
***THIS POST HAS BEEN EDITED***
City of Heroes
Lt. Tiny - Lvl 50 AR/Devices Blaster
Sensei Sushi - Lvl 32 MA/SR Scrapper
Master Tofu - Lvl 18 Katana/Invul Scrapper
Bug-Juice - Lvl 21 Fire/Fire Blaster
City of Villains
The Last Act - Lvl 42 Necrmonacy/DM Mastermind
60 Cent - Lvl 33 Thugs/Force Field Mastermind
Repkillian - Lvl 30 Claws/Regen Stalker
And gazillions of lowbies
(Awesome) signature by the one and only...Death Fetish
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| 09/20/06 20:02 |
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geemann
Posts: 8
Joined: 06/06/2006
Credibility: 0 pts
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| RE: Merc/Traps Pool Powers |
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| QUOTE | | QUOTE | Yes, I am only going to get Tp Foe and Tp Friend, than get Combat Jumping and Super Jump. Then get Hurdle, Health, Stamina. Then Aid other/self to help out my medic with healing. I was also trying to get the basic Merc Powers, no attacks, and work on getting as many traps as possible.
But I need to kick one of the pool sets to make room for traps. Any thoughts on which one???
1. Call Soldiers/Web Grenade
2. Caltrops
4. Triage Beacon
6. Equip Mercenary
8. Combat Jumping
10. Hurdle
12. Spec Ops
14. Super Jump
16. Health
18. Force Field Generator
20. Stamina
22. Acid Mortar, Poison Trap, Recall Friend, or Aid Other
24. One of the powers from 22
26. Commando
28. Seeker Drones, Recall Foe, Aid Self, or one of the powers from 22
30. Another one of the Traps/Pools
32. Tactical Upgrade
35. Trip Mine or another of the Traps/Pools
38. Detonator or ANOTHER trap/pools
41-47 Mace or MU Mastery |
I wouldn't really bother getting Detonator...some like it, but I never did. And from what I've heard, Poison Trap is a really really bad power
If you would have to swap a pool power, I'd say The Medicine one. The Medic does a pretty good job of healing your other pets. Besides, you'd need your travel power, and you'd need stamina (Since MMs run out of end a lot buffing and summoning your pets)
By the way, I have noticed one thing while doing a mission with my pets using TP friend...if your pet runs off and doesn't come back to you for a really long time, and you try tping them back to you, they will just run back off into Glitchworld. Thanks to some of the Patch Updates, the pets don't get stuck as easlily, and if one does, you can always just dismiss it and resummon it. I wouldn't waste a power on recall friend. Teleport Foe however is great. Since you have caltrops, you can just teleport them onto the caltrops, as your pets attack them. (Great method for pvp too) |
Detonator is only good if you know how to use it right, and i do. Poison trap is bad in the poison set, however it is a fantastic power in the traps set. The poison trap from poison holds, sleeps, and -endurances. The trap one, however, holds, -regen, choke, and vomits. So simply put take it. Combined with trip mine poison trap is a great crowd controller However, you will NOT! need fitness for a trap mastermind. Unless you run up and get constantely interupted by using trip mine then you wont have any endurance problems... Oddly as it seems, i took the exact same powers as the other mastermind since flights been greatly improved and bots look awesome with group fly.
***THIS POST HAS BEEN EDITED***
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| 09/20/06 20:07 |
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Cr3ss3nt
GameAmp Staff
Posts: 11
Joined: 08/04/2006
Credibility: 0 pts
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| RE: Merc/Traps Pool Powers |
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Ok I submited the build, it should post up shortly....
I took, Leaping, Leadership, Medicine(Aid Other) and im trying to squeeze in Fitness.
I think that Aid Other can actually be dropped, but then I think it shouldn't. I know that Fitness will just be nice to have so I am getting it, plus, Hurdle REALLY helps with Leaping pool. All I can say is I can't wait till 24 to respec. =P
Super Smash Bros. Brawl Code: 4468-0698-2171
Guitar Hero Code: 524106631288
Brawl: Snake / Guitar Hero III: Johnny Napalm + Jimi Hendrix Flying V
CoX Global: @Cr3ss3nt1
WoW Server: Burning Legion(Horde) Zul'Jin(Alliance)
***THIS POST HAS BEEN CR3SSIFIED***
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| 09/20/06 20:29 |
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Professor Crackpot
Posts: 1
Joined: 08/24/2006
Credibility: 0 pts
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| RE: Merc/Traps Pool Powers |
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| QUOTE | | QUOTE | | QUOTE | Yes, I am only going to get Tp Foe and Tp Friend, than get Combat Jumping and Super Jump. Then get Hurdle, Health, Stamina. Then Aid other/self to help out my medic with healing. I was also trying to get the basic Merc Powers, no attacks, and work on getting as many traps as possible.
But I need to kick one of the pool sets to make room for traps. Any thoughts on which one???
1. Call Soldiers/Web Grenade
2. Caltrops
4. Triage Beacon
6. Equip Mercenary
8. Combat Jumping
10. Hurdle
12. Spec Ops
14. Super Jump
16. Health
18. Force Field Generator
20. Stamina
22. Acid Mortar, Poison Trap, Recall Friend, or Aid Other
24. One of the powers from 22
26. Commando
28. Seeker Drones, Recall Foe, Aid Self, or one of the powers from 22
30. Another one of the Traps/Pools
32. Tactical Upgrade
35. Trip Mine or another of the Traps/Pools
38. Detonator or ANOTHER trap/pools
41-47 Mace or MU Mastery |
I wouldn't really bother getting Detonator...some like it, but I never did. And from what I've heard, Poison Trap is a really really bad power
If you would have to swap a pool power, I'd say The Medicine one. The Medic does a pretty good job of healing your other pets. Besides, you'd need your travel power, and you'd need stamina (Since MMs run out of end a lot buffing and summoning your pets)
By the way, I have noticed one thing while doing a mission with my pets using TP friend...if your pet runs off and doesn't come back to you for a really long time, and you try tping them back to you, they will just run back off into Glitchworld. Thanks to some of the Patch Updates, the pets don't get stuck as easlily, and if one does, you can always just dismiss it and resummon it. I wouldn't waste a power on recall friend. Teleport Foe however is great. Since you have caltrops, you can just teleport them onto the caltrops, as your pets attack them. (Great method for pvp too) |
Detonator is only good if you know how to use it right, and i do. Poison trap is bad in the poison set, however it is a fantastic power in the traps set. The poison trap from poison holds, sleeps, and -endurances. The trap one, however, holds, -regen, choke, and vomits. So simply put take it. Combined with trip mine poison trap is a great crowd controller However, you will NOT! need fitness for a trap mastermind. Unless you run up and get constantely interupted by using trip mine then you wont have any endurance problems... Oddly as it seems, i took the exact same powers as the other mastermind since flights been greatly improved and bots look awesome with group fly. |
The detonator is probably the worst power in the entire set...No matter how you use it.
City of Heroes
Lt. Tiny - Lvl 50 AR/Devices Blaster
Sensei Sushi - Lvl 32 MA/SR Scrapper
Master Tofu - Lvl 18 Katana/Invul Scrapper
Bug-Juice - Lvl 21 Fire/Fire Blaster
City of Villains
The Last Act - Lvl 42 Necrmonacy/DM Mastermind
60 Cent - Lvl 33 Thugs/Force Field Mastermind
Repkillian - Lvl 30 Claws/Regen Stalker
And gazillions of lowbies
(Awesome) signature by the one and only...Death Fetish
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| 09/20/06 21:44 |
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Dan The Weatherman
Posts: 0
Joined: 05/23/2006
Credibility: 0 pts
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| RE: Merc/Traps Pool Powers |
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Yes, i think that detonator is a horrible power too. Skip it
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| 09/20/06 21:52 |
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Cr3ss3nt
GameAmp Staff
Posts: 11
Joined: 08/04/2006
Credibility: 0 pts
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| RE: Merc/Traps Pool Powers |
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Ok I posted the guide, I worked really hard on it. Enjoy!!
Clickey Clickey
Super Smash Bros. Brawl Code: 4468-0698-2171
Guitar Hero Code: 524106631288
Brawl: Snake / Guitar Hero III: Johnny Napalm + Jimi Hendrix Flying V
CoX Global: @Cr3ss3nt1
WoW Server: Burning Legion(Horde) Zul'Jin(Alliance)
***THIS POST HAS BEEN CR3SSIFIED***
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| 09/21/06 18:16 |
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Professor Crackpot
Posts: 1
Joined: 08/24/2006
Credibility: 0 pts
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| RE: Merc/Traps Pool Powers |
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Eh...I don't really like how you skipped the whole fitness pool. Especially Stamina. Also, you'll need one attack power like Burst or Slug...
City of Heroes
Lt. Tiny - Lvl 50 AR/Devices Blaster
Sensei Sushi - Lvl 32 MA/SR Scrapper
Master Tofu - Lvl 18 Katana/Invul Scrapper
Bug-Juice - Lvl 21 Fire/Fire Blaster
City of Villains
The Last Act - Lvl 42 Necrmonacy/DM Mastermind
60 Cent - Lvl 33 Thugs/Force Field Mastermind
Repkillian - Lvl 30 Claws/Regen Stalker
And gazillions of lowbies
(Awesome) signature by the one and only...Death Fetish
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| 09/21/06 18:21 |
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Stalker of the Seas
Posts: 1
Joined: 08/30/2006
Credibility: 0 pts
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| RE: Merc/Traps Pool Powers |
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I have a lvl 42 Mercs/traps and i feel the best power pools are...teleport, leadership, medicine, and invis
Teleport = tping enemys into a bed full of traps...Priceless
-tp foe
-teleport
Leadership = It really helps...alot
-all but vengence
Medicine = If you can heal yourself, you can live.
-aid self
-aid other
Invisibility = Grant Invis will hide your traps! And if they cant see you, they cant kill you.
-grant invis
-invis
Patron Powers = You already have hold and immobilize powers
-Just get the shield
Villains
Global Chat, @Agenthunk
Chars on Protector:
"Main" Agent HUNK, level 46 Mastermind Mercs/Traps
Power Ice, level 19 Dominator Ice/Energy
Darkest Infection, level 14 Corruptor Radiation/Dark
Gothic Thug Leader, level 21 Mastermind Thugs/Dark
Chars on Liberty: "Retired Server"
Stalker of the Seas, level 26 Stalker Claws/Reg
Body of the Deep, level 12 Mastermind Zombies/Dark
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| 01/01/07 22:55 |
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