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The Warrior Of Timi Profile
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Heroes System revealed 

QUOTE
As you advance through the game's storyline, you'll have opportunities to recruit adventurers (controlled by other players) and henchmen (computer-controlled allies). These alliances are temporary, usually long enough for you to finish a few quests or missions. The story also includes opportunities to recruit long-term allies: heroic non-player characters who play an ongoing role in the story. Completing specific quests allows you to unlock these unique heroic NPCs, commonly known as Heroes.

Heroes typically join your party as part of a quest. Sometimes the rewards for a quest include a chance to ally with that Hero: the NPC is unlocked for your current character. (Some Heroes are exclusive; completing the quest to gain one makes you ineligible for the quest required to gain another.) Your character can be allied with multiple Heroes. You can add a Hero to your party whenever you're in a town or outpost. When you do, the Hero's level does not depend on the location you use to add that NPC.

A Hero in your party gains experience and levels, just as a character does. A Hero can never have a higher level than the character working with that Hero. If a Hero is lower level than the player who controls it, the Hero gains XP from kills at a vastly accelerated rate. Heroes in your party receive XP for quests and missions when you complete them.

Once you leave town, your Hero's actions are guided by the actions of the character who controls it. (When multiple players work together in a group, each player's character controls the Heroes working with that character.) Heroes gain experience points for finishing quests, completing missions, and defeating enemies. Like henchmen, they take their share of gold and loot when defeating enemies. Players can improve a Heroes' weapon, shield, and focus item as that NPC gains levels; the Hero's armor improves automatically each time that Hero levels up.

Each Hero has a default set of skills, but you can change those skills while in a town or outpost. You can also change the Hero's secondary profession.

Heroes have a few elements that cannot change. During character creation, you must choose a name and primary profession for your character, but you cannot change the name or primary profession of a Hero.



Hero Commands

Nightfall includes commands you can use for controlling and directing your Heroes. Once you leave town with a Hero in your party, you can direct where that Hero travels using your Compass.

Under your Compass, you'll see a set of four flags. With the first flag, you can set a common destination for all of your Heroes and henchmen. To set a destination for them, click once on the first flag, and then click on the mini-map in the center of your Compass. All of your Heroes and henchmen will then walk to that destination. The same button can remove the destination flag from your compass. When you remove a destination flag for a Hero or henchman, that NPC no longer walks to that location; instead, the NPC returns to your location.

When you look at your Party panel, you'll see a list of Heroes in your party. (You can open or close the Party panel by pressing "P.") Each Hero has a number in front of his or her name; each number corresponds to one of three numbered flags below your compass. You can set a destination for a Hero by clicking on the flag button with that Hero's number, and then clicking the Compass mini-map. The same button can remove the destination flag from your compass.

If you like, you can set a destination flag by clicking on the terrain in front of your character instead of using the Compass; when you do, a corresponding destination flag appears on your Compass.



Combat Modes

Each Hero can have one of three combat modes. Each one corresponds to a different icon.


Aggressive The Hero attacks a called target or a target in combat with the party. If necessary, the Hero will charge forward, away from the rest of the party, to attack. 

Defensive The Hero stands guard over the flagged area if you have placed a destination flag, or toward the back lines of the party if you have not. The Hero will attack called targets and any target in combat with the party, but only if doing so does not force that Hero to leave the guarded area. 

Passive The Hero never attacks and attempts to avoid enemies when attacked. 



Recruiting a Hero

After you've unlocked a Hero for your storyline (usually as a reward for a quest), you have the option of adding that Hero to your party whenever you're in a town or outpost. If you have room in your party, you can recruit up to three Heroes you've unlocked. (Your Party panel shows the current list of characters, Heroes, and henchmen in your party; open or close that panel by pressing "P.") Look for the words "Add a Hero" on a drop-down menu in the Party panel, and then scroll down to the name of the Hero you want to add. You can use the same panel to kick one of your Heroes from your party.



Skills and Attribute Panel

Press "K" to open (or close) your Skills and Attributes panel. You can use this panel to adjust the skills and attributes of your character or any of your Heroes. Before making these adjustments, you can select the character or Hero you want to adjust on the top of the panel.

Attributes are listed on the top half of the panel, along with a display of unspent attribute points. (When you add a Hero to your party for the first time, you may want to check to see how that Hero's attribute points have been spent.) Next to each attribute, there are arrows for increasing and decreasing the number of points spent on that attribute. While you're in a town or outpost, you can increase or decrease the number of attribute points spent one each one. Outside a town or outpost, you can increase attributes by allocating unspent attribute points, but you cannot decrease them.

The bottom half of the panel shows a skill list. In previous campaigns, you chose skills for your character by dragging them from a Skill List panel to the Skill Bar at the bottom of your screen. In Nightfall, you choose skills by dragging them from the skill list to a small skill bar at the bottom of the Skills and Attributes panel. As in previous games, you can only alter your build of skills while in a town or outpost.

Each Hero begins play with a build of skills. By using the Skills and Attribute panel, you can alter that build whenever you're in a town or outpost. A drop-down menu near the top of the panel also allows you to change the secondary profession of that Hero. When you do, that Hero's attributes change, and you can adjust attribute points as described above.

When you choose a secondary profession for a Hero, you may want to change that Hero's build to include skills from the profession you've chosen. In the retail version of the game, you can save that additional build of skills by creating a template.



Templates

During the Nightfall Preview Event, you won't be able to use this feature of the Skills and Attributes panel. After you start playing the retail version of Nightfall, however, you'll be able to save builds for your character and any Heroes you've unlocked.

The Template button is a blue floppy-disk icon in the upper-right corner of the Skills and Attributes panel. After you click on it, you'll see three choices on a drop-down menu: Save to Template, Load from Template, and Manage Templates.

With Save to Template, you can save a build of skills and attributes to your computer. Outside the game, you can decide whether (and how) you want to send of these files from your computer to another computer. 
After you have a saved file, you can use Load from Template to upload a build from your computer to the game. 
With Manage Templates, you can rename, delete, and move files. 


Hero Control Panel

Outside a town or outpost, you can see more information about a Hero in your party by using a Hero Control panel; you can also use it to change that Hero's combat mode. A button to the left of the Hero's name in your Party panel opens (or closes) a Hero Control panel. Click and drag on a panel to change its location on your screen.

How much you use Hero Control panels is entirely up to you. You do not need to open Hero Control panels every time you play the game; instead, each panel gives you more information about and control over a Hero. Each Hero Control panel contains these elements:

The upper-left corner of the panel shows the Hero's name and picture. 
The upper-middle of the panel shows the Hero's Health and Energy. 
The upper-right corner has icons for selecting from your three choices of combat modes, as described in Part One. 
The bottom of the panel shows a small skill bar for this character. You can see when the Hero's skills are activated and watch to see how long they take to recharge. 
Your Hero's AI determines when skills are used, but you can interrupt that routine by clicking on a skill on the Hero's small skill bar. By clicking on a skill, you prioritize that skill. The Hero will not use any other skills until successfully using that skill. The Hero will attempt to use your target. 
Directly under the panel to the left, you can see the Hero's Morale Boost (or Death Penalty), if there is one. Next to that icon, you'll see a list of Conditions and Hexes affecting that character. 
When you call a target (that is, hold down "Crtl" and double-click on it), all of your aggressive Heroes attack it. Defensive Heroes attack it if they're in range. Passive Heroes do not attack it. The same condition applies if you assist with another character's attack (After a character in your party calls out an attack, you can assist with that attack by clicking on the target symbol next to that character's name.) 


Hero Inventory

The bottom half of the Inventory panel shows your inventory items; your character and all your Heroes share that same inventory. The top half of the Inventory panel includes an inventory interface (a "paper doll") showing your character or a Hero, along with the weapon, armor, and shield or focus item that character or Hero is carrying.

A menu at the top of the Inventory panel can change the character or Hero shown on that inventory interface. After you've selected your character or a Hero, you can move a weapon, shield, or focus item from your shared inventory to that character or Hero (or move them back).



Hero Armor

You cannot replace a Hero's armor through the Inventory panel. A Hero's armor level improves as the character gains levels. Certain quests may change the appearance of a Hero's armor. In the retail version of the game, you can use Runes to alter a Hero's armor, but you cannot use Dyes to alter its appearance.



Duplicates

In the retail version of the game, more than one player with a character in a party can control a copy of a Hero. One character is the "authentic" version of that character; the other one is called a "duplicate." The duplicate uses a generic name



I only have 1 thing to say


OMG
09/21/06 11:44 Login to rate this user's post!
mwpeck Profile
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RE: Heroes System revealed 

I havnt read it yet but Awesome Post, +cred

I'll edit out some of my fav things as i read along :P

QUOTE
Passive The Hero never attacks and attempts to avoid enemies when attacked.
Thats gonna be sweet, you can set them to passive and attempt different runs, and actually have a chance for them to make it.

OMG, I dont like the sound of this:

QUOTE
During the Nightfall Preview Event, you won't be able to use this feature of the Skills and Attributes panel. After you start playing the retail version of Nightfall, however, you'll be able to save builds for your character and any Heroes you've unlocked.


To me, it sounds like you HAVE to have nightfall to be able to use that feature. Man, how lame, i really hope you can use the template thing with the older chapters :/



***THIS POST HAS BEEN EDITED***



Update in whenever I dont feel lazy.
09/21/06 11:46 Login to rate this user's post!
The Warrior Of Timi Profile
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RE: Heroes System revealed 

I think you can have the sunspear clan as you unique hero.



09/21/06 11:49 Login to rate this user's post!
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RE: Heroes System revealed 

Hmmmmm i'm not liking the fact that you won't be able to unlock all heros for each character.




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RE: Heroes System revealed 

QUOTE
Defensive The Hero stands guard over the flagged area if you have placed a destination flag, or toward the back lines of the party if you have not. The Hero will attack called targets and any target in combat with the party, but only if doing so does not force that Hero to leave the guarded area.


Suddenly, missions like THK seem a whole lot easier!





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RE: Heroes System revealed 

I don't think that you can use them in missions only quests.



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RE: Heroes System revealed 

QUOTE
I don't think that you can use them in missions only quests.


I'm pretty sure you can use them in missions, but I doubt you can use them in THK, as thats a prophecies mission. Though if they have missions LIKE THK, then it will be very helpful.



Update in whenever I dont feel lazy.
09/21/06 11:55 Login to rate this user's post!
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RE: Heroes System revealed 

QUOTE
I don't think that you can use them in missions only quests.


i think you can cause all you do is go to Add heros then add them to your party from what it says here.
after you have added the heros you want just press enter mission.



09/21/06 11:55 Login to rate this user's post!
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RE: Heroes System revealed 

Can the heroes travel out of nightfall?




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RE: Heroes System revealed 

QUOTE
Hmmmmm i'm not liking the fact that you won't be able to unlock all heros for each character.


me neither, 'ow sh1t, i should have chosen the necro hero...

but i read something about a hero's inventory?....
farm greens, let the hero pick it up, command him to give it to you.

[ i think this hero stuff won't be as cool as many think, have to buy even more stuff for my hero!.... i thougt we real people were the heroes... :( ]





09/21/06 11:57 Login to rate this user's post!
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RE: Heroes System revealed 

i don't think you can take them out of elonia


You don't need to buy it the armor goes up when the hero levels up



***THIS POST HAS BEEN EDITED***



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RE: Heroes System revealed 

I didn't even think they would HAVE secondary profs. Wow. I wonder if this means missions might be tougher, since we may be able to create really powerful team builds with heroes now.

I sure hope we get to see some hero action tomorrow!



09/21/06 12:01 Login to rate this user's post!
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RE: Heroes System revealed 

QUOTE
I didn't even think they would HAVE secondary profs.


QUOTE
Each Hero has a default set of skills, but you can change those skills while in a town or outpost. You can also change the Hero's secondary profession.




Update in whenever I dont feel lazy.
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RE: Heroes System revealed 

QUOTE
QUOTE
Defensive The Hero stands guard over the flagged area if you have placed a destination flag, or toward the back lines of the party if you have not. The Hero will attack called targets and any target in combat with the party, but only if doing so does not force that Hero to leave the guarded area.


Suddenly, missions like THK seem a whole lot easier!


Sorry, I didn't put enough emphasis on 'LIKE'. I didn't mean that we could use them in THK, I'm just using it as an example.





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RE: Heroes System revealed 

interesting, i wonder how drops will work. it looks like all inv is pooled for the group, so that means itd be like solo farming with a whole team. i wonder if they will lower drop rates or something because that will drive item prices way down i would think...



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RE: Heroes System revealed 

you got 7 characters and 1 pvp slot, does a-net think i want to 'custimize' 7 heroes? -_- i got better things to do...

[ if i can dual farm with him, and there is a 50/50 ecto option, il forgive a-net :p ]



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RE: Heroes System revealed 

My thought is that there is a new Pierst Of Baltahzar option, so you can buy the heroes with:

1. Balthazar faction
2. Special faction that you earn with the quests



***THIS POST HAS BEEN EDITED***



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RE: Heroes System revealed 

QUOTE
interesting, i wonder how drops will work.  it looks like all inv is pooled for the group, so that means itd be like solo farming with a whole team.  i wonder if they will lower drop rates or something because that will drive item prices way down i would think...


What I got from reading is it will be just like it is with henchies. They will take their fair share. And from what I understand about the inventory thing is its all the same, basically a normal inventory except you will be able to change their weapons. You will NOT be able to see their inventory of what they picked up, nor will you be able to take or add to it.(i might be wrong but this would make farming a LOT easier, just do 4 man farming, and you would be able to get ALL The drops, which is why i think you wont be able to access their inventory).

Oh well, we will see tomorrow. I just hope you do the part where you control the worms, i wanna see that.

QUOTE
you got 7 characters and 1 pvp slot, does a-net think i want to 'custimize' 7 heroes? -_- i got better things to do...

Thats why they have the template system. You can make your own templates(lets say you have a monk that plays bonder). You setup your monk and save it as a template, then when you get access to a monk hero, you can set his skills to the bonder template, therefore he would be setup JUST like your own bonder monk would be.



***THIS POST HAS BEEN EDITED***



Update in whenever I dont feel lazy.
09/21/06 12:08 Login to rate this user's post!
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RE: Heroes System revealed 

In the new nightfall trailer you see how the heroes work



09/21/06 12:12 Login to rate this user's post!
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RE: Heroes System revealed 

In the new nightfall trailer you see how the heroes work



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RE: Heroes System revealed 

In the new nightfall trailer you see how the heroes work



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RE: Heroes System revealed 

So far, all the features added with Nightfall, this game is gonna be wicked. I specially like the Templates. As for the Hero's, they sound nice, but I'm gonna have to experience it for myself.





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RE: Heroes System revealed 

With templates you mean that you can save your builds??



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RE: Heroes System revealed 

OMG my pc works so slow that i have to wait like 2 minutes until i see the post and then i dubbel posted again..



***THIS POST HAS BEEN EDITED***



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RE: Heroes System revealed 

man, multi poster. anyways, back to the inventory/drops. I wonder if they will increase inventory size. like multiple weapon sets for your hero's/templates, if all thats stored in your pooled inventory or what...*shrug* cant want to find out.



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RE: Heroes System revealed 

I really don't want to read all of that again, but did I miss a part that specifically says that you will not be able to use these hero's outside of Nightfall? I mean once you bought factions and paid for the inventory upgrade you were able to use it in either place. Why are we assuming they will not do the same thing with heros?

Those assumptions may be right but unless I missed something I think those are just assumptions, and not facts stated anywhere by anet.



***THIS POST HAS BEEN EDITED***



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RE: Heroes System revealed 

QUOTE
Hmmmmm i'm not liking the fact that you won't be able to unlock all heros for each character.


Here is another one that I missed. Where did you get that from the article. It says you can get them from quests, but it doesn't say these quests will be limited to certain characters.

Again don't care to read it all again, but I don't remember seeing that in the article either.





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RE: Heroes System revealed 

QUOTE
I really don't want to read all of that again, but did I miss a part that specifically says that you will not be able to use these hero's outside of Nightfall?  I mean once you bought factions and paid for the inventory upgrade you were able to use it in either place.  Why are we assuming they will not do the same thing with heros?

Those assumptions may be right but unless I missed something I think those are just assumptions, and not facts stated anywhere by anet.


Well, the storage extension is different, storage was account/campaign wide, right? so why wouldnt the extension work the same way?

Hero's are added in Nightfall, I personally dont think you will be able to take them to other chapters because they were not designed for that system of gameplay so it would make it extremely easy. Such as was said about THK, if you can use them in THK, that mission would loose its status as a hard/annoying mission.


EDIT: After re-reading the inventory part, it makes perfect sense on how it works. The top half, where if shows your character and your weapons/armor will be able to toggle to the different hero's. The bottom half is your inventory no matter what hero your looking at. So if you want to give a hero a weapon out of your inventory, you choose the hero in the top half, then equip the weapon you want to give them by dragging it from your inventory to their weapon slot. However, this does NOT mean that stuff they pickup goes into your inventory, it simply disappears like it does with the henchies.



***THIS POST HAS BEEN EDITED***



Update in whenever I dont feel lazy.
09/21/06 12:32 Login to rate this user's post!
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RE: Heroes System revealed 

i think it just looks confusing.....then again im not good at multi-tasking.



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09/21/06 12:45 Login to rate this user's post!
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RE: Heroes System revealed 

QUOTE
QUOTE
I really don't want to read all of that again, but did I miss a part that specifically says that you will not be able to use these hero's outside of Nightfall?  I mean once you bought factions and paid for the inventory upgrade you were able to use it in either place.  Why are we assuming they will not do the same thing with heros?

Those assumptions may be right but unless I missed something I think those are just assumptions, and not facts stated anywhere by anet.


Well, the storage extension is different, storage was account/campaign wide, right? so why wouldnt the extension work the same way?

Hero's are added in Nightfall, I personally dont think you will be able to take them to other chapters because they were not designed for that system of gameplay so it would make it extremely easy. Such as was said about THK, if you can use them in THK, that mission would loose its status as a hard/annoying mission.


This does not make THK any easier, it just makes getting a party together with the group composition you want easier. You still can't do it alone without bringing 4 henchies. You have to go with at least a group of 2 real players or you have to fill the gaps with henchies.

I don't think it will make any of the missions easier. If you took the time to assemble a proper group in the first place in the past everything was beatable. If you didn't then some of the missions were hard. If they allow this in past games it will just make it easier to get together the group you wanted in the first place without having to bring unreliable henchies.

We aren't talking aoubt a new system of gameplay here, just the ability to controll the help better and a much easier time getting groups together. I hope it is game wide.





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