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Future Man
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| anyone else disturbed by the # of expansions? |
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Is anyone else kind of upset about the number of expansions coming out?
How long was Guildwars out for, before factions was released? Does it seem right that they are releasing another expanion so soon?
There are still tons of builds, and skill combinations that people don't really use, or haven't quite put it together, from the core 6 classes; and now they keep throwing more on top! It went from 6 classes (30 combinations) to 10 classes (90 combinations!) in four months. That's triple.
It's just that, I used to play Everquest, and they would come out with an expansion every couple of months. You'd have to buy it, I quit after like two. I bought guildwars because 1) it doesn't have monthly fees 2) there wasn't any expansions and hadn't been for a while and 3) I'm obsessed with gladiators.
So I was just wondering. Am i the only one who isn't looking forward to Nightfall? I mean factions, took everyone out of the arenas and threw them into Alliance Battles. With nightfall's hero system, who even needs other players? I have a hard time find a group as it is. Please don't do this to me. If I wanted to play a game, where I run around leveling up a bunch of NPC's, while killing a bunch of NPC's, I wouldn't need a MMORPG.
-penny for your thoughts. (cred if they're good)
FUTUREMAN
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| 09/25/06 02:44 |
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syko spoo
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| RE: anyone else disturbed by the # of expansions? |
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well some of the things u r saying i can understand but u dont need 2 buy the new campaigns and u dont always have 2 play with the heros. they r just trying 2 keep ppl interested that play all the time. they also r trying 2 get more money bc no monthly fees buy adding so much in the next campaigns.
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| 09/25/06 02:55 |
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SpacedRabbit
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| RE: anyone else disturbed by the # of expansions? |
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| QUOTE | Is anyone else kind of upset about the number of expansions coming out?
How long was Guildwars out for, before factions was released? Does it seem right that they are releasing another expanion so soon?
There are still tons of builds, and skill combinations that people don't really use, or haven't quite put it together, from the core 6 classes; and now they keep throwing more on top! It went from 6 classes (30 combinations) to 10 classes (90 combinations!) in four months. That's triple.
It's just that, I used to play Everquest, and they would come out with an expansion every couple of months. You'd have to buy it, I quit after like two. I bought guildwars because 1) it doesn't have monthly fees 2) there wasn't any expansions and hadn't been for a while and 3) I'm obsessed with gladiators.
So I was just wondering. Am i the only one who isn't looking forward to Nightfall? I mean factions, took everyone out of the arenas and threw them into Alliance Battles. With nightfall's hero system, who even needs other players? I have a hard time find a group as it is. Please don't do this to me. If I wanted to play a game, where I run around leveling up a bunch of NPC's, while killing a bunch of NPC's, I wouldn't need a MMORPG.
-penny for your thoughts. (cred if they're good)
FUTUREMAN |
Well first off, Guild Wars was out a year before Factions came out, and another 6 months til NightFall (april 2005, april 2006, and october 2006, respectively). So the expansions are coming out relatively at a good pace, at least for me. You dont need to buy nightfall after all, many people would argue prophecies is the best, and will stay the best chapters of guildwars.
ive never played EQ, but as i said, u dont NEED the expansions, they just give u more skills, areas, and proffesions :)
And im sure most builds are tested out, you just might not see them in GuildWiki is all.
i dont really have problems finding a group in quests that need groups, and i played the preview weekend and LOVED the heroes :) and i had my serious problems with the idea b4 actually playing
and last note, you dont have to do alliance battle, the arenas are still open and available.
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| 09/25/06 02:56 |
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Farmin No More
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| RE: anyone else disturbed by the # of expansions? |
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Thats just it. You know for those who are not ready for Nightfall, does not have to buy it. That is why I Love Guild Wars. They all stand alone, they dont need one another to be playable, Now to fully play the game you will have to buy Nightfall and anyother chapter after wards.
So you can play your heart out in either one or both the prev. chapters and when your ready and you see how interesting the 3rd game is, you can add it later.
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| 09/25/06 02:58 |
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nephotep
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| RE: anyone else disturbed by the # of expansions? |
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i agree with you about the heroe system, i really dont like it. ppl wont form partys for quests and missions, cuz ( based on NPE ) most of the missions REQUIRE the presence of a heroe! i really hated that.im not saying that im not looking forward to new areas, skills and enemys, i just dislike the heroes.
about the new builds, i think its good that we have much more characters to choose from, cuz after a time its getting boring always playing agasint the same kind of builds.now this wont happen :P
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| 09/25/06 03:04 |
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syko spoo
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| RE: anyone else disturbed by the # of expansions? |
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o yea something i forgot 2 mention u can only have 3 heros i think so in most places u will need more ppl and sometimes hench just dont cut it
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| 09/25/06 03:07 |
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Marabou_lll
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| RE: anyone else disturbed by the # of expansions? |
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If you put it that way, the heroes system is kind of making the game a more sololike game.
I have to ask thought because I'm not sure, Do heroes count as partymembers? Do they affect drops?
:)
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| 09/25/06 03:12 |
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patrickvp
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| RE: anyone else disturbed by the # of expansions? |
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I keep hearing people say this line:
"Why buy a MMO if you are just going to play with NPC's?"
When I bought GW originally, it wasn't because of the multiplayer aspect. I didn't care at all about that, in fact. I was interested in just getting a new RPG type of game that I could just cruise around in, and I'm sure I'm not the only one who started out that way. I'm sure some people still play this way and I think they are welcome to it.
Now over time I've become a more social player and don't hench as much as I used to. For me, Heroes will never replace intelligent teammates (though they may replace incompetent ones on occasion). They will be useful tools, but they can't replace the thinking (and chaining) that human players can do.
I guess what I'm saying is that I don't know that they will drastically impact the forming of groups. I'm sure there will be lots of experimentation up front, but people will most likely settle back into trying to get as many people as possible, and use heroes as filler, just as they use henches now.
Anyway, just my two cents...
EDIT: Case-in-point: I was just in Beknur Harbor and joined a group of higher level players trying to do the "Assault on Beknur Harbor" quest. We were desperately looking for people, and only filled in two slots with heroes after it was clear that nobody else was coming.
***THIS POST HAS BEEN EDITED***
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| 09/25/06 03:15 |
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Marabou_lll
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| RE: anyone else disturbed by the # of expansions? |
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| QUOTE | I keep hearing people say this line:
"Why buy a MMO if you are just going to play with NPC's?"
When I bought GW originally, it wasn't because of the multiplayer aspect. I didn't care at all about that, in fact. I was interested in just getting a new RPG type of game that I could just cruise around in, and I'm sure I'm not the only one who started out that way. I'm sure some people still play this way and I think they are welcome to it.
Now over time I've become a more social player and don't hench as much as I used to. For me, Heroes will never replace intelligent teammates (though they may replace incompetent ones on occasion). They will be useful tools, but they can't replace the thinking (and chaining) that human players can do.
I guess what I'm saying is that I don't know that they will drastically impact the forming of groups. I'm sure there will be lots of experimentation up front, but people will most likely settle back into trying to get as many people as possible, and use heroes as filler, just as they use henches now. |
Totaly agree :D
I will always search for intelligent teammates first :D
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| 09/25/06 03:29 |
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Unbeatable
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| RE: anyone else disturbed by the # of expansions? |
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Looking forward to some of the stuff, but I would rather wait a couple of more months.
I'm all stressed out, still havent unlocked all the new skills from faction + I have school to attend to.
If there will arrive new skills + 2 new professions every 6 months, it will soon become way too confusing and hard to control in my opinion.
But its amazing how A-net can pull it off. Good job and a thanks to them :)
***THIS POST HAS BEEN EDITED***
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| 09/25/06 03:35 |
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Travis
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| RE: anyone else disturbed by the # of expansions? |
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The reasons theres npc's to play with is cos not everyone can find groups so this gives them the chance to make a group easier. There is only a max of 3 heroes so later on in the game there is still room to form a group while still taking some heroes or no heroes at all.The NPE has been a brilliant event even if ive only been able to play it for a max of 4 hours, In events i personally dont form parties with other ppl unless its a good friend that i know or a guildie.
can people plz stop complaining about betas of new games.They are only tests and it give A-Net a chance to find flaws and nerf overpowered skills and once the event has finished they can incorporate these improvements in to the end game.
@ the person that said some quests need heros....
this might just be because its an event and not everyone likes to form parties.So they may just be there for this event or they might incorporate it into the game.... please dont jump to conclusion about this
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| 09/25/06 04:01 |
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SirShaitan
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| RE: anyone else disturbed by the # of expansions? |
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| QUOTE | | most of the missions REQUIRE the presence of a heroe! |
All we saw this weekend was the equivelent of Shing Jea Island in Factions, the whole idea was for you to see the new hero system and learn how to use it.
I really doubt that NightFall will need Hero's in it's later Missions as there are a lot of guilds that play PvE with more than 8 people.
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| 09/25/06 04:18 |
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anan saman
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| RE: anyone else disturbed by the # of expansions? |
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i like the idea, but the AI of the heroes is rlly rlly bad, when i equip 4 inbteruptds they just cast it when the opponent isn't using a skill...
need to work on that
thanks to mimori for this nice signature!
if you find big grammar faults in my posts, please pm me to tell me what i did wrong.
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| 09/25/06 04:42 |
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Pulse
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| RE: anyone else disturbed by the # of expansions? |
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I hope there will be one more big game after nightfall and thats it, then after that, they'll add a few quests and skills every once and while to keep people interested. But if they do do that, people might stop playing because theres nothing new to keep them interested, I still haven't bought factions because im not finished with prophecies. But i'll prob get Factions and Nightfall soon
[I]
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| 09/25/06 04:53 |
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wanderson75
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| RE: anyone else disturbed by the # of expansions? |
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I agree that the nice thing about the Guild Wars "expansions" is that they are all standalone games, and you don't need to buy the earlier versions in order to play the newer ones.
I think that the reason that they want to keep coming out with new expansions every six months is to keep us entertained. I mean, it's cool with what they did with ToPK and adding Grenth's Footprint and Sorrow's Furnace in the original Guildwars, and I hope they continue to do that in the newer ones, but honestly, what would you rather have? A newer section every six months that you'll clear in a day or two? Or an entire new world to go through for a few months. I'll take the expansions thanks.
The Hero system I think was put more for the people that enjoy solo PvE play (like myself). I enjoy hanging with the groups, but it can be very frustrating to find groups in some areas that have it set in their minds that they need specific group builds (ie- BP groups in ToPK). I like it.
As far as whether or not to get it, I'd say, if you're really that aprehensive about purchasing it, then wait for it to come out, and then ask some of your Guildies or buddies about it and get their opinion.
Me, I've already got my CE ordered. ;-)
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| 09/25/06 05:23 |
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shimtek
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| RE: anyone else disturbed by the # of expansions? |
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| QUOTE | i agree with you about the heroe system, i really dont like it. ppl wont form partys for quests and missions, cuz ( based on NPE ) most of the missions REQUIRE the presence of a heroe! i really hated that.im not saying that im not looking forward to new areas, skills and enemys, i just dislike the heroes.
about the new builds, i think its good that we have much more characters to choose from, cuz after a time its getting boring always playing agasint the same kind of builds.now this wont happen :P |
Not really. Theres a limit of 3 heroes at a time so that leaves 2-4 spots for other players. The effect is only positive as it relieves the need for specific player builds when they cant be found.
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| 09/25/06 05:27 |
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Fireslayer
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| RE: anyone else disturbed by the # of expansions? |
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| QUOTE | If you put it that way, the heroes system is kind of making the game a more sololike game.
I have to ask thought because I'm not sure, Do heroes count as partymembers? Do they affect drops? :) |
Yes and yes. They are basically costumizable, levelling henchmen.
Shoot a Flamer today!
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| 09/25/06 06:08 |
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mwpeck
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| RE: anyone else disturbed by the # of expansions? |
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And from what i've heard, the AI right now is effective enough where the monk hero's can play bonder(someone in AMP had a hero bonding). I think they had to cast a few of the bonds but once they were up, it ran the build right.
This means you could take on stronger area's, and do up to 4-man farming whenever you wanted. Sure you wouldnt see as many items drop, but you would have the same chance of getting something as you would in a normal 4-man group, and as I said, you could do it virtually at any time you wanted.
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| 09/25/06 06:13 |
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Jtbishop
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| RE: anyone else disturbed by the # of expansions? |
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| QUOTE | | If I wanted to play a game, where I run around leveling up a bunch of NPC's, while killing a bunch of NPC's, I wouldn't need a MMORPG. |
I choose you hero hench!
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| 09/25/06 06:16 |
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woodstock
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| RE: anyone else disturbed by the # of expansions? |
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The hero system is perfect 4 a guy like me. When I only have 1 hour on GW I dont wanna spend 1/2 my time LFG'ing in some town. But then you have my friend who is on for no less than 3 hours at a time so he prefers human groups.
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| 09/25/06 06:50 |
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Kamikaze316
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| RE: anyone else disturbed by the # of expansions? |
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Usually, I play with henchies, but it wasn't like that when I first started. I tried PUGs over and over and found a great amount of ineptitude. If you had some good people on your team, they would rage quit. I usually go with guildies when I can. IMO The heroes system is awesome. You can customize your heroes to do what you want and mb you won't have the after kill fire storm syndrome.
Like someone said above this isn't an expansion. This is a standalone game that you can merge if you like. Expansions don't have this amount of additions. The other thing is that GW is free online play. The amount of service and updates that Anet does is remarkable. It's easy for them to not care about unbalanced skills, glitches, etc but it seems that they care about what we like and what is wrong, and they do something about it.
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| 09/25/06 07:02 |
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madman24749
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| RE: anyone else disturbed by the # of expansions? |
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Cmon! Guild Wars is all about choice!
Yoou dont have to buy expansions, you can choose PvP or PvE or both, you can play with people or on your own
And what I like most, its a friendly enviroment! most of the time :)
And PLEASE dont come here with complaints
I'm not disturbed by the number of expanions... I'm disturbed by the number of people that complain about them dammit!
If you dont like them...dont buy them, end of story
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| 09/25/06 07:21 |
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Juggalotus
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| RE: anyone else disturbed by the # of expansions? |
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Yep that pretty much sums it up. Thanks Madman!!!
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Heh. Heh. I taste like beer. I like beer. Buy me a beer. I'm not drunk, I can drink plenty without... What was I saying? Beer. Oh Yeah it'll get you drunk. What Flavour Are You?
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| 09/25/06 08:05 |
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HiroAyami
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| RE: anyone else disturbed by the # of expansions? |
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On this subject, I believe A-Net has said somewhere that they hoped to continually expand Guild Wars and these "expansions" are simply another method of doing so. After all, updates can only go so far and it is always fun getting to try out new classes and builds, not to mention explore new areas.
Sure, you may say 6 months isn't enough, but be serious, factions was a joke. It was easy, LOTR plotesque, and basically ruined prophecies for many people. My best example being Senji's Corner, I simply loathe that stupid noobish secondary change NPC. I don't know, perhaps its just the time spent in prophecies to even reach level 20 speaking. But I have had a lot of fun with the new Ritualist and Assassin classes and I'm really looking forward to seeing what both the Dervish and Paragon can offer, despite the enormous amount of critisicm surrounding both already.
I really don't see a problem and as many have stated here how good you are really wont be affected if you do or do not purchase Nightfall. The worst that could happen is the lack of skins you can choose from, armors, and skills vital to some builds. But, good and effective builds exist for both Prophecies and Factions, plus with the new classes and skill options available PvP, AB and even PvE groupings and strategies will grow that much more and make for a more interesting game play.
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| 09/25/06 08:06 |
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Julia Heartilly
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| RE: anyone else disturbed by the # of expansions? |
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First and foremost ArenaNet has said from the beginning that they were planning on releasing a new chapter every 6 months.
Secondly everything you just said results from one thing: the primary reason you chose to start playing Guild Wars.
ArenaNet and PlayNC truly came up with an extraordinary clever concept here.
Loads of people who wouldn't play any other MMORPG do choose to play GW because it has no monthly fees, but in fact it has and they hardly differ from those of any other MMORPG.
Let's not forget that ArenaNet too has to make a profit, and that while they're constantly busy developing new chapters, programmers and other developers need to get paid, they need power for a coffee machine and a heater turned up in the offices during the winter.
Add to that the servers and anything else however negliable it may seem to you, even the water used to flush their toilet.
You know how much that water costs on a year basis? It all adds to the total (production) cost and it all needs to be covered by their profit.
Assuming you buy every new chapter you pay a monthly fee really, which is relatively not much different from other MMORPG's monthly fees, it's a bit less but GW also offers a bit less.
If you skip a chapter you reduce your cost but also their costs since you miss out on a part of the GW universe with all it's features and with that lower their serverload.
Only if you stop buying new chapters at all but keep actively playing the older one(s) you become a bigger cost and leech their profit but this is very much minimized by the fact that ArenaNet adds huge new concepts with each chapter like the whole alliance thing with it's factions, AvA, etc in Factions.
The latter, enforced by the fact most people will keep moving to new content, makes it so that sticking exclusively to previous chapters will start to bore most people quickly.
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| 09/25/06 08:41 |
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