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goofooman
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| the new over powerful combos coming in with night fall |
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first off i like to say i'm crying because i acidentaly pressed back space and im writing this all over again.
ok so here are the new combos which night fall will bring in.
Assassins
A-D i already post a first draft idea. but the long and short of it is usling critical strike plus scythe master to cause the you to have a 70 chance
ElEs
///savannah heat/// 15 engery 2 sec cast 20 sec recharge
Elite Spell. You create Savannah Heat at target foe's location. For 5 seconds, all foes in the area take 5...17 damage each second and an additional 1...13 damage for each second this Spell has been in effect.
///mind freeze/// 5 engery 1 sec cast 8 sec recharge
Elite Hex Spell. Target foe suffers 10...42 cold damage. If you have more energy than target foe, that foe suffers an additional 10...42 cold damage and moves 90% slower for 2...6 seconds. This spell causes exhaustion.
so this requires two eles but the damage is just amazing. heres the deal you have the the first ele cast mind freeze on the target making them move 90% slower. then the second Ele cast Savannah heat on the poor target and as they are moving 90% slower they take the full damage of Savannah heat which when all is said and told is 280 damage.
mind freezes works best but if you must it can be replaced by with deap freeze, ice spices, freezing gust, gust. everything but gust will work better on a mob then mind freeze. but mind freeze is still best agaist one target.
you can ether completly destory one target by echoing savannah heat on them. just using savannah heat and echod savannah heat you deal 560 damage to someone who cant get out of the way, that plus other skills you use should cause the biggest damage spike this side of the mississippi
NERCOS
///Jagged Bones/// 5 damage 1 sec cast 5 recharge
Elite Enchantment Spell. For 30 seconds, whenever target undead servant dies, it is replaced by a level 0...12 Jagged Horror that causes Bleeding with each of its attacks.
if Jagged Bones is Echoed then you will be able to theoriticaly keep up a never ending meat sheild wall that will never go away. this plus you when you when your not casting Jagged Bones you can turn your meat shields into walking bang bangs with death nova.
///Reaper's Mark/// 5 damage 1 sec cast 10 recharge
Elite Hex Spell. For 30 seconds, target foe suffers -1...5 Health degeneration. If that foe dies while Hexed with Reaper's Mark, you gain 10...18 Energy.
30 seconds of 5 degen equals 300 damage for 5 engery thats nuts. i mean come on. of course the only way that happens if the hex runs its full duration. and of course in pvp there not a snowballs chance in hell of that happening. however if you eccho this spell then your casting it on a differnt target every 5 seconds. this means at least one monk is going to have a full time job of countering your hexs. not to mentions as your a n/me if you use Conjure Phantasm that brings your victim to a nice even 10 degen. This spell will be great in high level PvE areas because where your target will live more then 10-15 seconds and the damage can realy kick in.
Rangers
so you take your regular run of the mill cripleshot ranger.
http://gw.gamewikis.org/wiki/R/Me_Cripshot_Ranger
so take a point out of whatever you see first so that you can have at some points in beast master
then swich out Distracting Shot or again whatever you see fit for Toxicity.
with say 2 or 3 criple shot rangers you can have most of the other team in GvG suffering 7 degen.
anyway these are my ideas and it took my to god dang long to write to be ignored so please respond.
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| 10/01/06 01:31 |
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NecroRebel
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| RE: the new over powerful combos coming in with night fall |
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Those all look like fun combos, though realistically any and all builds that require 2 people coordinating their efforts (such as the Mind Freeze+Sevannah Heat combo) will never work because a) people will fail to coordinate well, b) the enemy team will figure you out too fast and kill one of the sides, and most importantly c) people won't want to be in a group for anything like that for one reason or another.
One combo that I've thought up for farming is a D/Me build using Signet of Midnight and Epidemic to Blind entire groups of monsters as well as oneself, then using Sand Shards and an attack speed booster to deal a lot of damage very quickly while protected via Blindness.
I'm sure there will be a LOT more fun combos once people start really looking at the new skills though :)
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| 10/01/06 01:38 |
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everdream
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| RE: the new over powerful combos coming in with night fall |
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interesting concepts, we'll need to see how they pan out once it's released :)
All lies and jest, still a man hears what he wants to hear and disregards the rest.
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| 10/01/06 01:40 |
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XMegidoX
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| RE: the new over powerful combos coming in with night fall |
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Again, a 2 character combo:
1) W/D - Harriers Haste, Harriers Grasp
2) W/any (P/E/N are preferable) - Bulls Charge
Whenever 1 hits a moving enemy, they are crippled and take +dmg. Whenever 2 hits a moving enemy, they are knocked down. Both have +25% movement speed. When on same target, that target wont be going anywhere for a while...
X Megido X - W/Rt - Questionable Tactics [hax]
| QUOTE | HackingHippie89
s**t, meg doesnt approve...it blows |
If you don't know what you're talking about, ask the questions, don't answer them.
The PvP Mindset Series
Active Skills vs Passive Skills and Proactive Play vs Reactive Play
Evaluating Skills
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| 10/01/06 02:12 |
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Tor Den Mektige
Posts: 47
Joined: 10/05/2005
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| RE: the new over powerful combos coming in with night fall |
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ok, im sorry, I didnt have the patience to read it all, caus well, im buzzin good, but ill have to read it tomorrow, all I can say is cool :D and if anybody is worrying about overpowering, all it leads to is a good opertunity to learn more and counter it :D
hope me talkin about buzzin isnt against amp rules, and if so, i'd be more than happy to keep that in mind next time I post :D cheers all!
Account 1: Tor Den Mektige, Account 2: Ching Chong Whi
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| 10/01/06 02:32 |
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Asmodeus
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| RE: the new over powerful combos coming in with night fall |
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Ranger: Barbed Arrows + Toxicity + Poison Arrow (E)
Have one or two of these, maybe with a tainted necro to stop and spread disease, and your opponents gonna be hoping their monks have good condition removal ;P
Dervish: Banishing Strike + Chilling Victory
I'm REALLY starting to think Anet has something against MMs ;)
Elementalist: Arcane Echo + Mind Blast
Spamming for 60 or so fire damage a second plus infinate energy storage. Whats not to like?
Revitalise (E) + Holy Haste + Orison Of Healing
100 damage, 1/4 of a second healing recharging quickly, whats not to like? Please note this is just a stronger Glimmer Of Light (E) :P
I'll say more when i think. Please note Nightfall is not released and these may change :)
Hot hot! I am Curry Flavoured.
I have a spicy personality. If you can take the heat, you'll love me, if not, I'll probably make you cry. I am not for the faint-hearted. What Flavour Are You?
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| 10/01/06 02:50 |
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Pickletron
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| RE: the new over powerful combos coming in with night fall |
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There's a skill that shoots 2 arrows as long as you're not under an enchantment. (without the 15% damage reduction!)
Great R-Spike skill :)
I believe its called Forked Arrow..
Edit: Ever thought of pressing Ctrl+Z once you deleted it?
***THIS POST HAS BEEN EDITED***
Join =SOG=
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| 10/01/06 03:06 |
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FrebericS
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| RE: the new over powerful combos coming in with night fall |
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With the new shouts of paragon , ranger can own more in HoH very soon , I was in a group and got owned fast vs lots of P/R and R/P with barrage as main skil .
So Aegis , echo aegis and arcane echo Aegis will re-come popular .
***THIS POST HAS BEEN EDITED***
ign (in game name) here :
Freberic Necro N/ Freberic Guerrier W/
Freberic Rodeur R/ PvP slot
Freberic Ritualiste Rt/ Freb Catchme Ifucan As/
Freberic Derviche D/ Freberic Parangon P/
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| 10/01/06 07:02 |
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goofooman
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| RE: the new over powerful combos coming in with night fall |
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could Shield of Absorption be kept up forever.
Shield of Absorption 5 engery 1 sec cast 10 sec recharge
Enchantment Spell. For 1...4 seconds, damage received by target ally is reduced by 5 each time that ally is hit while under the effects of this enchantment.
if by using echo, archan echo blessed arua, and what not could this be kept up forever.
if so i'd add it to my first post
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| 10/01/06 13:27 |
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Maqulvent
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| RE: the new over powerful combos coming in with night fall |
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another fun one is P/R with apply posion+toxicity+/anthem of flame+barbed spear = 15+ degen so thats basicly gg to anyone without a monk nearby and it will be hard to conter even with a monk.....considering that barbed spear is only 3 adrenaline and anthem of flame has a very good recharge time (like 5 secs I belive)
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| 10/01/06 13:39 |
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mwpeck
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| RE: the new over powerful combos coming in with night fall |
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I only read the first 2 combo's but whats to stop someone from removing a hex and getting away, or blackout the necro to interrupt his echo jagged combo...........or removing the degen 2 seconds after its put on?
When you compare those combo's to current combo's and skills, there is absolutly no way you can say those are the ONLY skills/combo's that will be overpowered.
Sure they will probably nerf the skills at a later date, much as they did with a ton of factions skills, but i wouldnt go out and say those are insanely powerful.
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| 10/01/06 13:57 |
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