
Vector
Posts: 0
Joined: 10/18/2006
Credibility: 0 pts
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going by what everyone says about slotting, ive gathered that it is pointless to slot any more than 3 of the same enhancement type. but that only applies for SO ones. Lets say i am slotting fire shield at early levels and i want to slot 5 dam. resist. Would that would be fine untill i start using SO enhancements? Then, i would only put 3 SO ones. So, basically only 3 SO enhancements of the same type is needed per power, but before the SO ones become available, it doesn't matter, right? lol thanks for input
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| 10/18/06 02:03 |
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Julia Heartilly
Posts: 10
Joined: 11/26/2005
Credibility: 0 pts
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It's not dependent on the number of enhancements, but the actual boost you gain from them, how much you already have and the full potential of it.
For details see here.
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| 10/18/06 02:21 |
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RonJ73
GameAmp Staff
Posts: 2
Joined: 01/10/2005
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Take a look at this chart.
http://home.comcast.net/~veggiemedley/ED.htm
It will help (hopefully) sort things out with how enhancements work.
City of Heroes/Villains
Onion - L50 - Katana/Super Reflexes/Body Mastery Scrapper
Scotch Bonnet Girl - L50 - Fire Aura/Fire Melee/Pyre Mastery Tanker
RonJ73 - L50 - Stone/Energy Aura Brute
Aurora Australis - L50 - Willpower/Energy Melee Tanker
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| 10/18/06 05:57 |
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Hellmeister
Posts: 3
Joined: 06/07/2006
Credibility: 0 pts
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Not always 3, there are 4 classes of enhancement, and two really should only have 2 slotted max, the others can cope with 3, its less common powers that allow to, they are:
Knock up/back/down
Interrupt
(3rd one that i cannt currantly remember)
DANCE WITH DARKNESS!
CoH
Dharkarai - Lvl 16 Katana/Willpower Scrapper
CoV
Hellmeister - Lvl 35 Fire/Dark Cor
Stonestrike - Lvl 34 Super strenght/Stone Brute (current main toon)
Global @Hellmeister
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| 10/18/06 15:31 |
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