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Sephar
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Hi all,
As i said in a different post I am starting this thread to try and put together some new builds for farming.
At the moment I have a few but are still in testing.
If anyone comes across a build whether it be for 1 or 2 or more people please post here and lets see if we can get some ideas.
Seph
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| 10/26/06 03:32 |
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Mattis
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| RE: New Builds for Farming |
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Nice idea Seph,
I would love to help you (and the community) figuring out new farming-builds. At the moment I have homework to do :P but after that I will join you. You can contact me ingame or PM me here. (A PM will reach me faster because I will not come online ingame the comming hour I fear).
IGN: Mrs Restoration
hope to see you soon :)
***THIS POST HAS BEEN EDITED***
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| 10/26/06 03:44 |
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moradon the cruel
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| RE: New Builds for Farming |
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I don't know what exactly we are going to be able to do about this situation right as we sit. Some of my guildies and I have been considering the possibility of changing to a 3 man UW party. Using the usual SS, 55, but with the addition of a trapper and a little more time. We haven't tried it out yet, but this is how we were considering it to work out. 55, holds agro while Ranger sets traps around externals of the agro. Then 55 hits SOJ while a simultaneous SS hits, then they flee at 40% health and get wrecked by the traps. who knows, maybe it could work, just a thought
LVL 20 N/ME Moradon Soulstealer
LVL 20 W/MO Moradon The Cruel
LVL 20 E/ME Moradon FlameSpike
LVL 20 MO/ME Moradons FiftyFive
LVL 20 A/MO Moradon Quickiller
Creator of great things, destroyer of everything else
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| 10/26/06 04:06 |
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gooner kid
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| RE: New Builds for Farming |
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Right this will be the first build i have ever made so plz if u see any flaws tell me and ill edit it/remove it this is just an idea of the top of ma head
This new update has struck me hard,my lvl 18 A/E was so excited being able to farm etc etc getting rich, but then today i read the recent news. Instead of whining into my computer screen ive decided to try and figure a way out of getting round it so heres my build:
This build requires
Factions.
Ice Spikes
Hex Spell. Target and adjacent foes are struck for 20-68 cold damage and move 66% slower for 2-5 seconds.
Frozen Burst
Hex Spell. All nearby foes are struck for 20-92 cold damage and and move 66% slower for 5-10 seconds.
Aura of Restoration
Enchantment Spell. For 60 seconds, you are healed for 152%-350% of the energy cost each time you cast a spell.
Unsteady Ground (Factions) Elite Skill
You create Unsteady Ground at target foe's location. For 5 seconds, nearby foes take 5-35 earth damage each second.
Attacking foes struck by Unsteady Ground are knocked down
Aftershock
Adjacent foes are struck for 26-85 damage. Knocked down characters are struck for 10-56 additional damage.
Ressurection Signet
Use this on one ally to ressurect it.
Shroud of Distress
Enchantment Spell. For 30 seconds, if you are below 50% Health, you have a 15-63% chance to evade attacks.
Shadow Refuge
Enchantment Spell. For 4 seconds, you have gain 5-9 Health regeneration. When Shadow Refuge ends, you gain 20-68 Health if you are attacking
***THIS POST HAS BEEN EDITED***
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| 10/26/06 04:31 |
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moradon the cruel
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| RE: New Builds for Farming |
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sounds like you may be onto something. Anything that would reduce monster movement would definitely help... *EDITED* Just realized, one thing that you are going to have to deal with is that you have 2 elites in there. Only one can be used in the skill set at a time.
***THIS POST HAS BEEN EDITED***
LVL 20 N/ME Moradon Soulstealer
LVL 20 W/MO Moradon The Cruel
LVL 20 E/ME Moradon FlameSpike
LVL 20 MO/ME Moradons FiftyFive
LVL 20 A/MO Moradon Quickiller
Creator of great things, destroyer of everything else
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| 10/26/06 04:39 |
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gooner kid
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| RE: New Builds for Farming |
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ok ive edited it and have put res sig in Flashing Blades place .
Give me cred if u like it plz ...
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| 10/26/06 04:49 |
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moradon the cruel
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| RE: New Builds for Farming |
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If anyone has any ideas on possible UW combos, but not the cash or resources...let me know and i will them out for you, resources not a problem for me. Everything is possible thanks
LVL 20 N/ME Moradon Soulstealer
LVL 20 W/MO Moradon The Cruel
LVL 20 E/ME Moradon FlameSpike
LVL 20 MO/ME Moradons FiftyFive
LVL 20 A/MO Moradon Quickiller
Creator of great things, destroyer of everything else
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| 10/26/06 05:06 |
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Rap Man
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| RE: New Builds for Farming |
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I havent tried it because I haven't been on GW yet but wouldn't a W/Me be able to farm hydras still. If they don't take cyclone or triple there would be no aoe dmg and you could spread conditions using sever/gash/hamstring then epidemic then VIM for energy and healing signet for health. For defence sentinels armor+dolyak signet+ele resistance
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| 10/26/06 05:25 |
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cswella
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| RE: New Builds for Farming |
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I tried this and killed a group of enemies in Pongmei Valley.
Grasping Earth
Glyph of Lesser Energy
Unsteady Ground
Bed of Coals
Eruption
x
x
x
Grasping Earth is a spammable slowing hex that stops enemies from running away so quickly. Then you cast Bed of Coals and Unsteady Ground, then Eruption.
Burning, KD, and some 60 damage per second. They died quite fast.
Maybe add in Earthquake and Aftershock for finishing damage.
OR, go Ele/Rit and bring Earthbind.
Panda Points x 7
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| 10/26/06 09:33 |
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jimr625
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| RE: New Builds for Farming |
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As I stated in another post, it appears shiroken farming still works which makes me think it is working because famine is a third level damage dealer. Damage is not dealt as a direct result of a hit. Instead getting attacked results in energy being taken away. The result of the energy being taken away is damage is dealt.
Two man farming with a SB or 55 is still a possibility if the other brings SV, AV and Famine. The reason I suggest SV and AV on the second player is that they will be less likely to be interrupted.
I'm at work right now so I can't test is out but I sure will when I get home unless someone else gives me the answer.
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| 10/26/06 09:39 |
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darkyoshiwar
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| RE: New Builds for Farming |
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I'm working on an earth build that uses eoe. Since monsters run away when they're at low health I can obsidian flame one and the rest will die.
Oneill: Lose it. It means, go crazy. Nuts. Bonzo. No longer in possession of one's faculties - three fries short of a happy meal - WACKO!
SoA 55 Created by DBD http://guildwars.gameamp.com/guide/viewGuides/2389.php
Kudos to Mimori for the sig!
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| 10/26/06 09:46 |
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Sephar
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| RE: New Builds for Farming |
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| QUOTE | | I'm working on an earth build that uses eoe. Since monsters run away when they're at low health I can obsidian flame one and the rest will die. |
Only problem with that setup is the amount of points you would need to put into BM to get eoe to be anywhere near effective enough to kill the rest off, but not a bad starting point, may have to try it out sometime.
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| 10/26/06 09:54 |
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Bennal
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| RE: New Builds for Farming |
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Ive been thinking about this today, although i cant test it out as my brother is away until this evening. Dual Monk/Mesmering UW should still work. The tank doesnt cast spells which steal health/damage the foes on hit, the smiter maintains the damaging enchants amongst other ones. Surely the foes should just carry on hacking away if the tank is just standing there, as its the player being attacked that triggers this new "Intelligent" AI.
Spirit bonding farming can still work, just tank smaller groups. On the basis of the 2 second recharge, 10 second duration spirit bond now has, if you tank between 5 and 10 enemies, it should recharge before running out. Trolls, aataxes, wardens, graspings and smites all have an attack rate over 1 attack per second. So say you take on 5 aataxes, theyll only get in 10 hits before it recharges anyway. Just pray you dont get interupted. This obviously makes farming the troll cave impossible, as they never aggro in groups smaller than 10.
As for 55hp being dead, howd people figure that? The only part of a 55hp monk build that is affected is SoJ, and providing you take it relative slowly, youll get there in the end. Add in retribution and although it will take a lifetime to kill a mob of trolls, they will still go down.
Its basically the same as people figuring ways to get around the nerf which affected spells such as fire rain and zealots fire. If you use SoJ, even if the trolls run away, they still come back. They arent smart enough to think,
"Good Lord! When i attack that chap over there, i take damage myself, i think ill just stand here for a while, possibly go sit over by that nice boulder and consider the finer thing in life."
So im happy to help people figure new builds if needed, but i think some of the old builds will still work.
Ben
There are very few situations which cannot be resolved by a jellyfish slap.
Falcor of Rillanon - Lvl 20 Ranger (AB Interupt + 55 Farmer)
Asriel of Bolsvard - Lvl 20 Necro (Boss Farmer)
Owyn of Armengar - Lvl 20 Monk (401 + Silver Armour Boss Farmer)
Lucas of Shanara - Lvl 20 Warrior (AB Tank + Boss Farmer)
UW Farming Ritualist Coming Soon..
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| 10/26/06 10:05 |
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Haagee
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| RE: New Builds for Farming |
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| QUOTE | | QUOTE | | I'm working on an earth build that uses eoe. Since monsters run away when they're at low health I can obsidian flame one and the rest will die. |
Only problem with that setup is the amount of points you would need to put into BM to get eoe to be anywhere near effective enough to kill the rest off, but not a bad starting point, may have to try it out sometime. |
I'll be following this thread for sure...
About the eoe ... you prob just need 3 attributes (earth, energy, bm)... so that should work out fine =]
I'll not be able to make constructive additions as I'm not able to do GW until coming sunday :(
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| 10/26/06 10:09 |
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Crush firestorm
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| RE: New Builds for Farming |
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i havent read most of this chat coz im in a rush so i don't know if this has been mention ,but.... why not build a trapper?
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| 10/26/06 10:19 |
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sirus thevirus
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| RE: New Builds for Farming |
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My friend and I were bored thismorning so we decided to do a bit of novelty trapping. We took out the trolls with no major problems. I got a silver dye, a purple 15>50 bow (ill save for inscription), a gold fellblade and the most b******g gold raven staff ive ever see. (30% chance for half recharge enchant 20% energy +4). Not bad for goofing around :D
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| 10/26/06 10:27 |
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slye_boy
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| RE: New Builds for Farming |
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oh so i'm just 'friend' now am i? :P
I thought i'd warn you all tho, he got 2 very nice golds and a purple, i got b****r all apart from whites and tusks, so it's not all good.
Still it was fun, dueling with a m8 is always gonna be better than solo innit?
See full maps for GW:EN (tarnished coast and north shiverpeaks) here
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| 10/26/06 10:31 |
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Rogue
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| RE: New Builds for Farming |
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not a new build, but i see no reason it should stop working wiht this update.
http://guildwars.gameamp.com/guide/viewGui...42.php!orderBy=
IGN: Rogue Mysst. Guest me for GvG.
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| 10/26/06 10:35 |
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slye_boy
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| RE: New Builds for Farming |
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/plug build :P
But thanx 4 the reminder, i hadn't thought of that, come 2 think of it, the FoW ranger/mes would still work aswell wouldn't it.
See full maps for GW:EN (tarnished coast and north shiverpeaks) here
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| 10/26/06 10:39 |
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sirus thevirus
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| RE: New Builds for Farming |
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| QUOTE | | oh so i'm just 'friend' now am i? :P |
Yeah, and if you dont like it, tough :D
| QUOTE | I thought i'd warn you all tho, he got 2 very nice golds and a purple, i got b****r all apart from whites and tusks, so it's not all good.
Still it was fun, dueling with a m8 is always gonna be better than solo innit? |
I tried to offer you a gold but you didnt take it, youre just too nice for your own good.
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| 10/26/06 10:40 |
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johny bravo
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| RE: New Builds for Farming |
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Just a quick thought. Now that Mark of Rodgert (spelling off) affects all surrounding enimies how about casting that and using a warrior, cyclone axe or hundred blades, or ranger, barrage, with a fiery mod. All that burning would have to hurt. Haven't put much more thought into it then that though.
The true test of any technology is its ability to obtain porn.
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| 10/26/06 10:46 |
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Rogue
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| RE: New Builds for Farming |
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| QUOTE | | But thanx 4 the reminder, i hadn't thought of that, come 2 think of it, the FoW ranger/mes would still work aswell wouldn't it. |
with the agro system crazy, you might have a bigger chalenge than you wanted.
but the warrior FoW beach should still work.
IGN: Rogue Mysst. Guest me for GvG.
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| 10/26/06 10:50 |
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Haagee
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| RE: New Builds for Farming |
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| QUOTE | | Just a quick thought. Now that Mark of Rodgert (spelling off) affects all surrounding enimies how about casting that and using a warrior, cyclone axe or hundred blades, or ranger, barrage, with a fiery mod. All that burning would have to hurt. Haven't put much more thought into it then that though. |
Was thinking along the same lines... should work nicely with starburst, inferno, phoenix, couple more I'm too lazy to write down... Just need to make sure you stay alive long enough.
So that would mean either boost AL (earth-magic?) or heal very fast in order to keep up with trolls
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| 10/26/06 10:54 |
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Sephar
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| RE: New Builds for Farming |
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*bump*
All you guys need to stop moaing about the update and get on with the game as it is. try some of the variaints that we are coming up with and see if you get somewhere.
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| 10/27/06 05:54 |
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sabuu01
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| RE: New Builds for Farming |
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Question, Is this nerf hurting cyclone axe, and weapon skills like it also? If not, then the Axe warrior/mo skills, and the like will still be viable farming options maybe ?
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| 10/27/06 06:11 |
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Sephar
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| RE: New Builds for Farming |
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| QUOTE | | Question, Is this nerf hurting cyclone axe, and weapon skills like it also? If not, then the Axe warrior/mo skills, and the like will still be viable farming options maybe ? |
Welcome to Gameamp
Apparently so. A couple of other people have tried to use the Triple Chop / Cyclone duo it seems to take the AoE effect and scatter them.
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| 10/27/06 06:39 |
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Bennal
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| RE: New Builds for Farming |
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| QUOTE | Instead of whining into my computer screen ive decided to try and figure a way out of getting round it so heres my build:
This build requires
Factions.
Ice Spikes
Hex Spell. Target and adjacent foes are struck for 20-68 cold damage and move 66% slower for 2-5 seconds.
Frozen Burst
Hex Spell. All nearby foes are struck for 20-92 cold damage and and move 66% slower for 5-10 seconds.
Aura of Restoration
Enchantment Spell. For 60 seconds, you are healed for 152%-350% of the energy cost each time you cast a spell.
Unsteady Ground (Factions) Elite Skill
You create Unsteady Ground at target foe's location. For 5 seconds, nearby foes take 5-35 earth damage each second.
Attacking foes struck by Unsteady Ground are knocked down
Aftershock
Adjacent foes are struck for 26-85 damage. Knocked down characters are struck for 10-56 additional damage.
Ressurection Signet
Use this on one ally to ressurect it.
Shroud of Distress
Enchantment Spell. For 30 seconds, if you are below 50% Health, you have a 15-63% chance to evade attacks.
Shadow Refuge
Enchantment Spell. For 4 seconds, you have gain 5-9 Health regeneration. When Shadow Refuge ends, you gain 20-68 Health if you are attacking |
I think you are onto something there. The attacking skills should work really well together *thumbs up*. But the defense side leaves alot to be desired.
Id suggest changing to Ele/Monk, going 55hp, and taking the following skills:
Ice Spikes
Frozen Burst
Unsteady Ground
Aftershock
Protective Spirit
Healing Breeze
Mending
Balthazars Spirit/Essence Bond.
With that build you should technically be able to tank even a large group of trolls. As they cant run away fast enough. Just get your energy full from essence bond, then just use Ice Spikes > Frozen Burst > Unsteady Ground > Aftershock. That should take out alot of their health. If they run away just chase them and spam ice spikes or frozen burst. You can move ALOT faster than them lol. Renew Healing Breeze and Protective Spirit whenever possible.
Im not sure about attributes, as you really need about 7 in healing, and a few in protection. Energy storage shouldnt be needed, as essence bond will refill your energy. Id suggest getting earth and water to 10 if possible. Obviously the sup runes for getting to 55 will help there.
Ill get my bro to test it out later on with his elementalist. Just glad to help out with abit of input lol.
***THIS POST HAS BEEN EDITED***
There are very few situations which cannot be resolved by a jellyfish slap.
Falcor of Rillanon - Lvl 20 Ranger (AB Interupt + 55 Farmer)
Asriel of Bolsvard - Lvl 20 Necro (Boss Farmer)
Owyn of Armengar - Lvl 20 Monk (401 + Silver Armour Boss Farmer)
Lucas of Shanara - Lvl 20 Warrior (AB Tank + Boss Farmer)
UW Farming Ritualist Coming Soon..
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| 10/27/06 07:09 |
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viper6
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| RE: New Builds for Farming |
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sabuu01
Triple Chop and Cyclone Axe both trigger scatter on the mobs. It just takes a lot longer to kill them. I was able to go through the troll cave the same as before it just took 5-6 minutes to kill the first group of trolls instead of 1 -2 minutes.
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| 10/27/06 07:22 |
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