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tekematt
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| Bring Back Quests for Skills |
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I am not happy with the current way skills are acquired: buying them. I like the way skills were acquired in Prophecies: quests and buying them.
I believe you get more out of the game by having to complete quests to obtain skills, vs just buying them. If you don't want to do the quests, then you could buy the skills later; but you still had the option to complete quests to obtain skills.
I like trying out new skills and new builds for my characters. If I have to spend 1k for each skill, then I am less likely to buy a particular skill because I may not like it.
And now that farming was nerfed, it's even harder to get money just to buy skills. Before I could just farm some money, then go buy the skills I want; now I cannot do that as easily.
If anyone agrees, disagrees, or has a comment, please say so. I am in full support of bringing back the old way to acquire skills.
1. You get more involved in the game.
2. You can be poor and still get new skills.
3. You have to actually work at getting a skill vs just buying it.
***THIS POST HAS BEEN EDITED***
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| 11/21/06 16:41 |
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Anal_phabet
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I totally agree with you, I'm not playing this game to acquire some virtual money by spending hours to farm just to get some skills to try builds. I would propose to make a price for the skill you buy that won't go up but that would at least be acceptable.
I'll try following you in this.
peace, everyone
(BTW, for those who are going to say were cheap and that 1k is normal to buy a skill since it may be use for quite a while, think again)
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| 11/21/06 16:51 |
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mwpeck
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I completely agree with you. Though I dont mind buying skills, I liked being able to obtain them through quests. Before I started FoW Forest farming on my ranger, I had a problem with skillpoints, I was able to get most of the skills I needed for the farm by doing quests. Though now, that isnt a problem because doing a single mission can get you multiple skillpoints. For example....my warrior started NF with about 20 skillpoints, now, after beeting the game he has 39, and i've gotten at least 4 elites and bought a least 4 normal skills, and he only has masters on 1 of the missions. So he's only gotten about 1/3rd of the skillpoints he could have gotten.
That being said, the problem I had(before nightfall) was skillpoints, now with Nightfall, I havnt had that problem, which is why I dont mind buying skills. Though it is nice to do a simple quest and get a skill you need then have to find where to buy it, then spend 1k for it.
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| 11/21/06 16:55 |
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evil geek
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I agree with all of your points, the old system of gaining skills through quests allowed you the opportunity to get to know those skills rather than being faced with a whole list, none of which you have used and thereby running the risk of wasting your money. It also means people will be less adventurous with their builds, if you have to buy your skills then your going to make sure you know what your going to be doing with them, which in alot of cases means looking up other peoples builds and duplicating them.
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| 11/21/06 16:56 |
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Maqulvent
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Yeah I wish it would be changed back to the old ways. It also used to cost less if memory serves me corectly.
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| 11/21/06 16:59 |
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TheBeano
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I have to say I agree with you, I miss being able to quest for skills.
I wonder why they switched the system? The only reason I've been able to come up with is that with the 2 new chapters, you're able to bring characters over to them - usually to a point beyond the "newb" island/area. As a result, they may be thinking that it might unbalance the game in some way. I'm not sure, just speculating here.
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| 11/21/06 16:59 |
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gyerekember
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Actually, I'm not totally agree with you, though I'd really like to see the skill quests again.
My reason is: in Prophecies, you get a lot of different skills, so you can have a little taste from several sides of your character. Later you can experiment withthem and decide which other skills to buy (if you need to buy any).
In Factions/Nightfall, however, you have to buy all but the very first skills. If you want to experiment, well, that will cost you money. People aren't really encouraged to experiment with their own builds, instead they go to gameamp or gwiki and look for an already working one so they don't waste their armor money.
(I have to note though, I've only bought two skills for my elonian elementalist, and I'm doing pretty good so far. On the other hand, I'm only at The Great Escape... :D )
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| 11/21/06 17:01 |
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mango_monger
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| RE: Bring Back Quests for Skills |
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i loved gw1
my war was my most creative character.
all my other class i use builds from this website or guildwiki
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| 11/21/06 17:13 |
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KnightHawk81
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| RE: Bring Back Quests for Skills |
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I'm kinda on the fence on this one. I enjoy experimenting, but not at the cost of getting upgrades. I've bought so many skills that I was lucky to be able to afford the 1k Sunspear armor for my Warrior :p Warrior Skills, Monk Skills, Ranger Skills and ALL my current Dervish Skills. (My Warrior switches secondaries from Monk->Ranger->Dervish :p) I just recently bought several Signet of Captures so I can start nabbing Elites...at 1K a pop.
Kinda makes me wish our Armor worked like our Heroes Armor...The Armor Rating relies on level, the look of the armor and the Attached Runes you can change and if you wanted to pull the rune off you wouldn't have to worry about either losing the armor or the rune you wanted pulled off. The cost of changing your armor's LOOK would stay the same, but once you'd bought it, you'd be able to switch the look any time you wanted. That way it would still be elite armor, but you'd save both money AND storage space :p
If Death takes me now I shall not fear, for I have lived and life is good.
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| 11/21/06 17:30 |
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Brother Jarah
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| RE: Bring Back Quests for Skills |
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i agree, i got factions and did the mad insignia quest then after that twas jus xp and money,i was like WTF?? i mean i aint complaining bout that =p but in proph it was soo much cheaper and eaiser to do quests for skills plus it helped alot unlocking most of the skills for 2 profs
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| 11/21/06 17:40 |
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| RE: Bring Back Quests for Skills |
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Thanks for the feedback everyone!
I forgot about the skill points. Mwpeck makes a good point.
To comment and what Gyerekember said about trying skills with Prophecies:
1. Some people don't own Prophecies, so this would leave them out of the advantage of "testing builds" in Prophecies. This gives people who have been playing GW since the beginning a huge advantage over new players.
2. There have been 4 new professions to GW, so this would limit people from testing out the new professions.
3. If someone wants their character to have different builds, then they would have to spend a lot to do this.
Example:
Monk - Heal, Prot, Smite, etc.
Ele - Nuker, Spiker (Air or Earth), etc.
Necro - MM, SS, Battery, etc.
And the list goes on.
Keep up the good comments!
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| 11/21/06 17:41 |
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tekematt
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| RE: Bring Back Quests for Skills |
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| QUOTE | Thanks for the feedback everyone!
I forgot about the skill points. Mwpeck makes a good point.
To comment and what Gyerekember said about trying skills with Prophecies:
1. Some people don't own Prophecies, so this would leave them out of the advantage of "testing builds" in Prophecies. This gives people who have been playing GW since the beginning a huge advantage over new players.
2. There have been 4 new professions to GW, so this would limit people from testing out the new professions.
3. If someone wants their character to have different builds, then they would have to spend a lot to do this.
Example:
Monk - Heal, Prot, Smite, etc.
Ele - Nuker, Spiker (Air or Earth), etc.
Necro - MM, SS, Battery, etc.
And the list goes on.
Keep up the good comments! |
It logged me out while I was typing, sorry about that.
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| 11/21/06 17:43 |
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Dark Knight
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| RE: Bring Back Quests for Skills |
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Yep, Im totally with you. I want to have all the assassin skills unlocked on my PvE character and this is going to be hellish now I can't farm. :|
This is my old account.
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| 11/21/06 17:55 |
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NecroRebel
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| RE: Bring Back Quests for Skills |
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I absolutely agree. My biggest complaint with Nightfall has been the lack of skill quests; I have such limited skillsets that I can't really experiment much at all. Even though I have plenty of money to buy skills, this is still true because I simply don't have enough skill points to buy every skill.
Further, the builds from my Prophecies characters are, without a doubt, stronger than anything that I've made since. Since I built them from scratch, testing and modifying as I got skills, they are more powerful than something made out of nowhere.
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| 11/21/06 18:43 |
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mwpeck
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| RE: Bring Back Quests for Skills |
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| QUOTE | | I absolutely agree. My biggest complaint with Nightfall has been the lack of skill quests; I have such limited skillsets that I can't really experiment much at all. Even though I have plenty of money to buy skills, this is still true because I simply don't have enough skill points to buy every skill. |
I havnt had the problem with not enough skillpoints in NF........yet. For instance, my ele, she has about 20 skillpoints and she isnt even halfway through the game, granted she did have some skills already unlocked(meteor shower, glyph of lesser energy, etc.), but even on my dervish, who just got off the starter island, has about 10-15 skillpoints, an ok build.(for its current use, that is)
Either way, I still think skill quests need to come back. It seems instead of taking the time to add skills to the reward, they instead increased the potential skillpoints you can get(3 per mission max instead of only 1), and saved time from not having to add skills to the rewards, and potentially having to add more quests for class-specific quests.
I personally wouldnt be opposed to them spending a little longer on each campaign and re-adding skillquests.
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| 11/21/06 18:51 |
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GW_Ranger
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| RE: Bring Back Quests for Skills |
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I too, want to see skills return as a quest reward. I'd rather get 1-2 skills as a reward over 2k exp(or some stupid comendation that I don't plan on using(hate those things)). I have Factions, but haven't gone through it yet for two reasons: 1)Except for begining skills, I have to buy everything, 2)It feels like I'm being half-assed power-leveled with the 1.5k-2k exp rewards for incredibly easy quests.
IMO, skill points would never be a problem if skills were added back as quest rewards. In Prophecies even if you changed profession, you could still go back through and get profession specific quests for skills(which was awesome btw). I mean, in Prophecies you got like 85% of your primary prof. skills from quests, so you could save skill points and money for cap sigs and non-elite skills you really want but can't get through quests.
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| 11/21/06 19:38 |
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darkyoshiwar
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| RE: Bring Back Quests for Skills |
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You can get skills from the hero skill trainer for free if you have hero skill points.
Oneill: Lose it. It means, go crazy. Nuts. Bonzo. No longer in possession of one's faculties - three fries short of a happy meal - WACKO!
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Kudos to Mimori for the sig!
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| 11/21/06 20:27 |
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babinro
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| RE: Bring Back Quests for Skills |
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I don't see why they can't have both ways. Skill trainers can be placed in the towns following the quests that would have given these skill up for free. This to me would be the best of both worlds.
My first play through any of Prophecies/Factions/Nightfall have always involved doing absolutely everything. This play through naturally takes a considerable amount of time. Time that for one reason or another I simple don't have the patience to go through with all 11 characters.
Personally, I don't even know why you have to pay up to 1k to learn a skill at all. I would lower the cost considerably to say 100 gold at most(if not free). The reason being because the challenge shouldn't lie with obtaining gold...but rather the skill points to learn a skill.
Gold is already used for purchasing weapons/armour among other things, leave it out of the skill points.
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| 11/21/06 20:47 |
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Crossbow
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| RE: Bring Back Quests for Skills |
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Yeah, I dont see why one would hate the old system. The thing is,it's not just those "I hate change" kind of things. It actually made alot of sense to have quests for skills (and it made the game more epic I suppose) along with the option of buying them.
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| 11/21/06 20:54 |
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gyerekember
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| RE: Bring Back Quests for Skills |
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| QUOTE | | You can get skills from the hero skill trainer for free if you have hero skill points. |
But that only unlocks them for heroes and pvp slots, not for your pve chara.
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| 11/22/06 03:44 |
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Crossbow
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| RE: Bring Back Quests for Skills |
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Also, since Nightfall doesnt make most of it's skills available from the start (like Factions), you now have to unlock them via Priest of Balthazar, THEN buy them. It's not difficult but it's frustrating...
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| 11/22/06 05:38 |
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Psychosis Deathgod
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| RE: Bring Back Quests for Skills |
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/agree
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| 11/22/06 05:44 |
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Shepard
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| RE: Bring Back Quests for Skills |
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One option could be to give more money for quests. 100 gp averge per quest is kittens. 10 quests equal 1 skill. :>( Where in Prophesies(sp) you got 2 skills per per skills quest.
I HATE BUYING SKILLS!!!!!!!!!!
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| 11/22/06 05:57 |
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mfish9374
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| RE: Bring Back Quests for Skills |
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I also agree.
This is the first post I have seen where everyone seems to be in agreement. Except the one guy on the fence but lets call that an agreement as well.
To Anets defence the reason they may have gone this way may be because, GW is a game of skill not grinding out the hours. To get all the skills you would have to grind out the hours and they may have wanted to stay away from that. By the way I dont mind grinding out the hours, since I am a tight wad, and prefer collector items over greens.
Michael
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| 11/22/06 06:45 |
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Jamnog
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| RE: Bring Back Quests for Skills |
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Well there is the option to buy all the prophesy skills and all the factions skills and use a pvp char to test them out on wooden dummies. One thing that was said and credit to that guy is you can buy hero skills and those skills are unlocked for yourself. The skills are a bit limited but it is closer to the sort of thing. For the pro side it makes us more aware of just how valuable skills are and the skills do have a description so reading the skills before buying them becomes more important. for me I would have liked to have skills per quest like before because I have an awful lot of characters and the title skill hunter is a big draw with each release it is getting more and more difficult to unlock "all the skills"
900 plat? :/ well something like that but 900 skill points now that’s something else 13,500,000 XP is a going to be hard to grind your way to that sort of XP. When you think of new releases coming out each year would mean a 1/3 of that each year.
Well the hero skills guy reduces the cost by say 10-20 skill points and 10-20 plat and for a while there when you acquire a new hero you unlock the heroes skills for yourself saving about 5 skills each hero but that seemed to stop for me. In short it would be nice to have say one skill per quest but for many characters there would not be enough new skills for their profession to give them a skill on each quest. But say a dervish – paragon – sin – ritualize where given a reward from the prophesy quests. That would level the playing field. However then as was stated they would have to own prophesy to be able to play those quests. And if the quests in factions and night fall had rewards for just dervish then it would seem unfair on people who picked war or mesmeric.
So they hike up the amount of money that drops and hike up the amount of XP you get and change it to a simple buy your skills game. It increased the value of skills and uncomplicated the balance. Now it means that your character is what you make it and each character is more individual to you and worth more to you. Its tough on a guy like me who makes 10-15 characters. But I can see how its good for the game in that any other way and people would have been complaining more about “having to buy all parts of the game to remain competitive.
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| 11/22/06 07:17 |
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gyerekember
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| RE: Bring Back Quests for Skills |
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| QUOTE | | One thing that was said and credit to that guy is you can buy hero skills and those skills are unlocked for yourself. |
Again, no. We're talking about getting the skills for a PvE character, and unlocking skills for your hero will only unlock it for a PvP character, you'll still have to buy it for your pve character.
And actually I have only PvE characters, and not even a single free PvP slot.
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| 11/22/06 07:43 |
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Anathor
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| RE: Bring Back Quests for Skills |
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I appreciate diversity, and would also wish to have the option of questing or buying. It was refreshing in some respects to be able to just buy skills I wanted pretty much straight out of the chute in Factions in order to create the build(s) I specifically wanted. The high exp. rewards for the quests available in Factions were quite a relief from the skill point grind I was beginning to engage in in Prophecies. I found Factions to be a tremendous benefit for characters I brought over from Tyria w/ relatively few skill points. However, I do wish I could acquire more of the skills via questing when I bring a character from Cantha over to Tyria. :)
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| 11/22/06 08:10 |
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