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odin60
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| Can Guild Wars support a 4th chapter? |
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I am starting to think that Guild Wars will not be able to support a 4th chapter ans still be a co-operate online game.
Why do I think this? People are starting to get really spread out. Prophecies and Factions are massive ghost towns. Towns in Nightfall only have 1 or 2 districts and I remember when alot of them had more than that. I know Nightfall just came out but once people start moving back to the previous chapters the 4th installment will come out and spread people out even more. I am not saying that there should be a fourth chapter but I think they need to re-think there strategy of ignoring previous games.
For the past four days I have been working on my protector titles and been having a really hard time. I have been trying to do as many of them as I can but some are hard with heroes/henchies like Gyala Hatchery, Thunderhead Keep, Dunes of Despair and The Etheral Grove are quite hard to do.
Is anyone else finding this problem in towns/outpots? If so, any solutions Anet could implement?
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| 11/22/06 17:20 |
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imnotstupid two
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| RE: Can Guild Wars support a 4th chapter? |
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not to mention everyone wants to "TaKe mOI 1337heroes so st*u noob bcuz I Can pWnzERs you".. the attitude is annoying me so much,, cant find decent groups in nf either.....tbo,, the heroe system imo, is more worse then good...sooner or later we will be forced to take heroes and henches cuz no will want to take the risk of a real group
edit: grammer/spelling
***THIS POST HAS BEEN EDITED***
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| 11/22/06 17:28 |
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FareHangora
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| RE: Can Guild Wars support a 4th chapter? |
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wow i never really thought about that. you could be right
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| 11/22/06 17:29 |
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odin60
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| RE: Can Guild Wars support a 4th chapter? |
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I totally agree I cannot get a group without heros in them anymore and I don't know how I feel about missions (not quests) requiring certain heros. I think this is promoting doing everything on your own or with one other.
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| 11/22/06 17:31 |
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imnotstupid two
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| RE: Can Guild Wars support a 4th chapter? |
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anet is contradicting there " cooperative play/play with other ppl" motto,, heroes blow that motto out of the water
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| 11/22/06 17:33 |
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nephotep
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| RE: Can Guild Wars support a 4th chapter? |
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i totally agree with heroes being bad.well you can say that guild and friend teams are better than any pugs but i cant have suc ha team every time i decide to complete a mission.i don tlike playing with henches, but its impossible to play with players nowdays.
i dont mean heroes are bad, cuz they are a great addition in times of need but its really getting annoying.
and i dont see any solution to this problem :(
as for the empty towns...there are simply not enough players to keep them full, but i dont see that as a problem, i dont like the crowd anyway :D
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| 11/22/06 17:37 |
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Schorsch
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| RE: Can Guild Wars support a 4th chapter? |
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Good Topic. I like the Heroes but at the same time I don't like how I'm doing almost all of the missions in NF with Henches and Heroes. I do enjoy playing with "Real" people especially the missions and I found that there are hardly any full people groups doing the missions.
Please keep in mind that I'm not very far in the game, so there maybe some missions later where people still play together.
But I agree with the above, that it's hard to find folks to play with in certain areas wether it be Prophecies, Factions or NF.
P.S. Maybe the solution is to combine all three chapters into one gigantic map?? Idk...
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| 11/22/06 18:15 |
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Rogue
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| RE: Can Guild Wars support a 4th chapter? |
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you see less people in the districts because they're actually in the missions with heros and henchies.
there are less districts because with the release of FACTIONS A-Net upgraded their server technology to support a more massive connection without separating the districts.
IGN: Rogue Mysst. Guest me for GvG.
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| 11/22/06 18:22 |
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imnotstupid two
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| RE: Can Guild Wars support a 4th chapter? |
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| QUOTE |
there are less districts because with the release of FACTIONS A-Net upgraded their server technology to support a more massive connection without separating the districts. |
im going out on a limb and guessing, by what you mean, that instead of 100/district, there are more like 200/district,,
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| 11/22/06 18:24 |
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Rogue
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| RE: Can Guild Wars support a 4th chapter? |
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even more for large cities
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| 11/22/06 18:27 |
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odin60
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| RE: Can Guild Wars support a 4th chapter? |
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| QUOTE | you see less people in the districts because they're actually in the missions with heros and henchies.
there are less districts because with the release of FACTIONS A-Net upgraded their server technology to support a more massive connection without separating the districts. |
Well that is cool but I find towns in even Nightfall empty and I'm not talking about 4AM or anything. I still think there is a problem that needs to be addressed. The game will get too big and people will probably end up leaving because you can't play with others anymore. I am sure places like battle isles are getting less and less people as well.
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| 11/22/06 18:31 |
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darkyoshiwar
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| RE: Can Guild Wars support a 4th chapter? |
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Towns used to have like 10 districts and Thunderhead used to have like 5.
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| 11/22/06 18:32 |
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osmosisjones
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| RE: Can Guild Wars support a 4th chapter? |
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Now I know this topic isn't on hero's but this kinda is on the same topic. I love my hero's they have helped me through missions and quests that I know no one else would bother with, they go everywhere I go and basically do everything I tell them.. the only reason I don't go with PUG's anymore is the amount of rude people out there today, 1 out of 3 PUG's I join always has someone arguing, bickering or carrying on like an idiot.. it has nothing to do with their skill level or anything like that I would rather repeat a mission 3 or 4 times with a group I enjoyed being around then complete a mission first try with a group that I disliked because they act like morons.
As to thinning out of players due to expansions I am sure A-Net has realized this is happening and was most likely the reason for introducing hero's in the first place. The only way to stop this from happening is by adding updates to previous chapters like the sorrows furnace update etc. this would give players a reason to come back but still wont solve the issue of them being in a certain mission when you need them, unfortunately its just the way things go in online gaming you have to be there when it first hits or you miss out.
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| 11/22/06 18:33 |
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Maqulvent
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| RE: Can Guild Wars support a 4th chapter? |
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I think that insted of another story for ch.4 we get upgrades to the current chapters. so I'll just list a few I would PAY for:
Moving mouths in prophs/factions.
More dungeon maps like SF in places like Orr/montains east of KC.
New armor skins.
New weapon skin.
New dyes (pink, teal ect).
A mass battle area (20v20 or more).
Possibly a few small towns in the northern part of kryta with a new enviroment such as pine forests and such.
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| 11/22/06 18:56 |
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oxocube
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| RE: Can Guild Wars support a 4th chapter? |
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I am only a member of a small Guild with 3 friends in it and we are not always on line together, so I rely on PUGs quite a lot and I agree with the posts here - heroes can sometimes have a detrminental effect when you want to find a PUG. PUGs can be alot of fun IMO.
The only alternative to this would be to join a different, more popular Guild and go through the chapters with Guildies whenever I can. This is probably what A-Net wants me to do.
I guess this is what the AMPers do?? Correct me if I'm wrong...
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| 11/22/06 19:13 |
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slye_boy
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| RE: Can Guild Wars support a 4th chapter? |
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i have found the same problem, the more chapters the thinner the choices for ppl is getting, and getting prot of tyria on my ele again was v hard, tho i not tried since just before the realese of NF that was hard enough then, I can imagine it is gonna be impossible now :S
Also i found it pointless trying to get any teams with people to do just quest, no i hench everywhere for them and only do missions with real ppl. Aslo tho i think that the heros have been helpful in this and filling in for proffesions my groups culdn't find I.E no monk so used dunk but i find that many people perfer thier heros over others and RL ppl.
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| 11/22/06 19:14 |
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GodMode
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| RE: Can Guild Wars support a 4th chapter? |
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totally agree...a 4th chapter might be too much.
maybe they can go back to prophecies but with a new story. in other words...a new story line back in good old tyria and cantha alike.
what i would like to see must is more new skills for all classes.
***THIS POST HAS BEEN EDITED***
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| 11/22/06 19:36 |
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zoron
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| RE: Can Guild Wars support a 4th chapter? |
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gosh i have the same proablem and on a mission i am not meant to get past it's sactom kay GAAA! evil can't get through asscention. evil but yea when i started out i like events since there are like 100 servers meaning people accutly play( after thinning out ) but tootaly aggree maybe make the whole maps exploreable for next chapter? or not making more contents but more like a split story line(example: instead of going with rurik and try to fend off charr) or make huge battles with Groups of 50 and thousends of charr come in and attack you? or 1 vs. 1 battles? well just supporting the topic.
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| 11/22/06 19:38 |
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Octivous Servil
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| RE: Can Guild Wars support a 4th chapter? |
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There are alot of reasons why I think GW is not/will not do as well anymore. I chose not to buy NF because there is not point anymore until they change something. Sad thing is, A-net cant do much about the NUMBER 1 problem : Rude people.
Does anybody else remember the days of Beta and the first few months the game was released? It was a BLAST. Best time I've had for a long time. Everyone was searching around, groups did pretty well with organizing, and we just fought from outpost to outpost. Even after the missions teleport you.
Heroes are a big reason for a downfall also. It almost completely eliminates team play, however, that is in turn because of all the people that get fed up with all of the rude "pwners" out there.
I don't have much for solutions, it was bound to happend and will time and time again...it'll just die off giving way to bigger and better things.
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| 11/22/06 20:11 |
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everdream
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| RE: Can Guild Wars support a 4th chapter? |
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| QUOTE | unfortunately its just the way things go in online gaming you have to be there when it first hits or you miss out.
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indeed, i believe there should be a good deal of time before the release of a 4th chapter (more than likely there will be one), maybe not quite as long as the time between Prophesies and Factions, but they should add some additional areas to Factions, like what sorrow's furnace was to prophesies..
i noticed on the factions map there is a huge, vast looking part of southwest map that could be a special city-combat area and an isle not much smaller than Shing Jea in the very southwest. the same goes for the North East, possible Luxon / Kurzick special areas would be very, very cool in my mind.
and refering to the quote, i have to agree, and it is unfortunate, but if you aren't there for release date, you'll need to do some clawing to get up to where the 'veteran' players are at.
***THIS POST HAS BEEN EDITED***
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| 11/22/06 20:34 |
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odin60
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| RE: Can Guild Wars support a 4th chapter? |
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It is sad but I really think a 4th chapter will kill the game. They might as well change the game to a single player one.
I like the idea of a 4th chapter taking place in the current three maps. A new evil could arise in all three chapters and require you to do new missions on the current maps bringing people back to these games.
I mean an evil war lord could live atop this moutain range by "Scorpions Point" and it is our duty to find out what he is up to.
***THIS POST HAS BEEN EDITED***
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| 11/22/06 20:51 |
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Gannon Shields
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| RE: Can Guild Wars support a 4th chapter? |
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ya i dont think there should be a 4th i just think when people start to complain about the other 3 that they should just expand them.
I mean that they should make more of the map explorable.
But thats just me.
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| 11/22/06 20:54 |
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odin60
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| RE: Can Guild Wars support a 4th chapter? |
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| QUOTE | | QUOTE | unfortunately its just the way things go in online gaming you have to be there when it first hits or you miss out.
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indeed, i believe there should be a good deal of time before the release of a 4th chapter (more than likely there will be one), maybe not quite as long as the time between Prophesies and Factions, but they should add some additional areas to Factions, like what sorrow's furnace was to prophesies..
i noticed on the factions map there is a huge, vast looking part of southwest map that could be a special city-combat area and an isle not much smaller than Shing Jea in the very southwest. the same goes for the North East, possible Luxon / Kurzick special areas would be very, very cool in my mind.
and refering to the quote, i have to agree, and it is unfortunate, but if you aren't there for release date, you'll need to do some clawing to get up to where the 'veteran' players are at. |
All of these things are cool ideas and hope they get implemented. They should be trying to make the game timeless and I think they are trying to achive this by expanding into different areas when it should be expanding the things that are already there. With more missions on the current maps, people will go back and play them.
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| 11/22/06 20:58 |
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optimist_addict
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| RE: Can Guild Wars support a 4th chapter? |
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If the game wants to continue then the only solution is to have the games include missions that occur in the "past". Have more missions and towns in pre-searing. Make it so that some new profession has mastered the art of time tavel and can take us back and we can actually move around prophecies before the charr invasion and see all of the kingdoms in their glory. Why not have us go back and follow the life of pince rurik and what happened as he was growing up.
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| 11/22/06 21:03 |
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fleetia
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| RE: Can Guild Wars support a 4th chapter? |
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| QUOTE | | If the game wants to continue then the only solution is to have the games include missions that occur in the "past". Have more missions and towns in pre-searing. Make it so that some new profession has mastered the art of time tavel and can take us back and we can actually move around prophecies before the charr invasion and see all of the kingdoms in their glory. Why not have us go back and follow the life of pince rurik and what happened as he was growing up. |
Or to go back in time and actually try to prevent the Searing.
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| 11/23/06 11:56 |
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psychobunny
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| RE: Can Guild Wars support a 4th chapter? |
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well, maybe there can be other ways to update the game then with a new continent every few months. maybe Anet can just put out some kind of "quest pack" that you can buy for about 5 bucks which gives you a kittenload of new quests in the old continents. also, a world with like ten continents would be downright silly so they will probably find new ways to update.
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| 11/23/06 12:12 |
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One Swordsman
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| RE: Can Guild Wars support a 4th chapter? |
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These are all very good ideas, but you're forgetting 1 important thing - Anet have always said they want their new content to be accessable to everyone without having to buy and other games in the series - these additional areas or quest packs on existing maps would require players to have those games already.
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| 11/23/06 12:20 |
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Spazzed999
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| RE: Can Guild Wars support a 4th chapter? |
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Perhaps Anet should stall their fourth game and focus on improving the current games to attract more players to the gw world.
Of course, I have no idea What they could improve, but it would be a good idea u know? slow down anet, we're like silly putty. stretch us too fast and we'll snap
OOH i just came up with a great idea while i was o nthe crapper; Anet should revisit the world of Ascalon! like an expansion u know? perhaps a game with a story about ascalon before the searing
***THIS POST HAS BEEN EDITED***
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| 11/23/06 12:22 |
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jamiz91
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| RE: Can Guild Wars support a 4th chapter? |
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| QUOTE | I think that insted of another story for ch.4 we get upgrades to the current chapters. so I'll just list a few I would PAY for:
Moving mouths in prophs/factions.
More dungeon maps like SF in places like Orr/montains east of KC.
New armor skins.
New weapon skin.
New dyes (pink, teal ect).
A mass battle area (20v20 or more).
Possibly a few small towns in the northern part of kryta with a new enviroment such as pine forests and such. |
Best idea ive heard in a while
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| 11/23/06 12:25 |
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Schorsch
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| RE: Can Guild Wars support a 4th chapter? |
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Interesting comments so far. It would be nice if A-Net would kinda of gear the game more towards "Co-Op" play, encouraging to play with other people vs playing with Hecnhes and Heros only. I know not everyone will like that but at least there's a choice then, since the henches and Heroes are still around.
It would also be sweet if the next chapter combined all three that way new players have access to all three continents and old players will too. Plus the new chapter would have more content on the "Mega Continent" making it one huge map, including monthly Uber bosses. Each month one unique boss appears at random location and it will take between 10-12 people to kill it. After the month it will be replaced with a new boss at another random location. I'm not talking about Rotwing...but something bigger and more involving.
The boss could either drop a unique item or even better a promotional CD key for unlocking some new content!
Just some brainstorming.....
...the shark blew up cuz the penguin rigged it with explosives. if you dont know this, ur retarded, in the face.
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| 11/23/06 18:22 |
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