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singularity
Posts: 39
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Anyone have an idea for a new powerset? If you have an idea for any Archetype, post it here! You can just copy and paste your idea here if you've already done one, get creative and do another one, or both! Also, if you get some mad idea about a set that has a power you think is worthless, post your idea and it's description right here!
Make sure when you post your build/power edit that you add the descriptions of the power, what it does and the stats, and of course the AT it's for (or the power being replaced if you're editing).
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| 11/25/06 10:28 |
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Lightning Cemetary
Posts: 14
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storm/tornado manipulation blaster
air blast- shoot a small cluster of air
air gust- create a stonger version of air blast and fire at enemy
sharp winds- create sharp air blasts around enemy, dot
tornado- fire tornado at enemy, cone
storm gust- fire very strong air blades at enemy
aim- normal aim power
upheaving storm- create a tornado at enemy location that causes enemy to fligh upword, short range.
precision gust- sniper shot that knocks back enemy, high
Destorying storm- Create a storm at users location, any enemy in withing 5 cells of storm gets sucked in, superior damage
small tornado- create a small tornado at enemy location, dot
air blade- create an invisible katana of air that does lethal damage
wind torture- trap enemy by surrounding him/her with air blades
twister- spin around fast enough to make a a twister that knocks down enemys doing lethal damage
build up- regular build up power
freezomg winds- shoot cold winds at an enemy causing high cold damage, reducing accuracy
burning winds- shoot hot winds at enemy causing high fire damage, healing other heros near enemy
healing winds- self res, debuff all enemys around you, full health and endurance, and high lethal damage.
there ya go. :)
~Lightning out
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| 11/25/06 11:12 |
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Solaronn
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Well I actually have a ferw ideas, but what I would really like to see is a set of vet rewards that give either status protection or energy blasts. This way if you're a blaster/defender/controller you can get an 'unyielding' type of power or if you are a tank or scrapper you can get energy blasts. As a vet reward this makes perfect sense.
As far as powersets go I wouldn't mind seeing a 'weapons' type of scrapper. catagories being pistols, Shields (Throwing and defensive), knives or bladed weapons of different types, boomerrangs etc.
"Solaronn" (With way to many alts and servers to name)
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| 11/25/06 11:20 |
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bigspeer
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solaronn i love the idea about the mezz shield vet reward, but i think that would cause so much uproar with people (i.e. tankers and scrappers). i wouldnt care, mezz protection for everyone i say! but for those who primarily play tanks and scraps, that would be a worthless reward, unlesss....
oh oh you just gave me a great idea!!!!! what if tanks got containment and scrappers got 'defiance' (only in a better state than it is now) and the squishies got mezz protection?
what do you guys think about that? and it goes by AT(obviously) and not by account.
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| 11/25/06 12:04 |
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Sunshine
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i dig the wind stuff.
i think radiation melee/shields would be really cool, tanks def need more primary power selections. ill work on that and get back to y'all
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| 11/25/06 12:38 |
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KLaw
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If squishies were to recive mez protection it would sure make the healer's job a bit simpler. About scrappers getting defiance, i dont think it would work out that well. I mean it would help in earlyer levels but once you get your anti-mez power your health will rarely drop to the point where defiance will be useful. I think if they were to give AT specific vet rewards I would have to agree with Solaronn and give scrappers and tanks ranged energy blasts to take out that one guy that always seems to run away.
Chat handle: @Darth Addy
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| 11/25/06 12:53 |
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Solaronn
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| QUOTE | solaronn i love the idea about the mezz shield vet reward, but i think that would cause so much uproar with people (i.e. tankers and scrappers). i wouldnt care, mezz protection for everyone i say! but for those who primarily play tanks and scraps, that would be a worthless reward, unlesss....
oh oh you just gave me a great idea!!!!! what if tanks got containment and scrappers got 'defiance' (only in a better state than it is now) and the squishies got mezz protection?
what do you guys think about that? and it goes by AT(obviously) and not by account. |
Se I don't tyhink it'll cause an uproar because Tanks and scraps can choose energy blasts as the otehr side to the coin. I woudl love for my tanks to have energy blasts, even if they were only defender-class energy blasts.
"Solaronn" (With way to many alts and servers to name)
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| 49% | | Catwoman |
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| 30% |
| You are mild-mannered, good, strong and you love to help others.
 | Click here to take the "Which Superhero are you?" quiz...<
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| 11/25/06 12:55 |
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singularity
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I think Regen should be incorporated into the tank sets, IMO. And the Metal Armor that VincentGX laid out in New Controller Sets... forum should be used as a new set, and as was said previously would work well for /Battle Axe or /War Mace.
| QUOTE | 1- Steel Skin- Gives good resistance to Lethal and Smashing damg. THis is an auto power, it is always on and requires no endurance
2- Steel Armor- When you toggle this power on you wrap yourself in a layer of thick steel that grants you high resistance to Smashing and Lethal damage.
3- Iron Will- While Iron will is active, you gain strong resistance to hold, sleep, immobilize, fear, knockback, and disorient. But enemies will want to shatter that Iron Will more and you will suffer a reduced def while active.
4- Metal Spikes- You create and protrude a multitude of metal spikes from your body. Any foe that enters melee range will be cut and suffer minor lethal damage.
5- Ceramic armor- You can coat yourself in a hard ceramic armor that is highly resistance to heat and cold, thus reducing the damage of fire and ice attacks.
6- Graphite Dust- In activating this power, you create a cloud of fine graphite dust that blinds most foes that enter melee range. Any enemies that enters its radius will suffer an accuracy penalty.
7- Magnetic Field- You can charge the metal under your control and create a magnetic field that disrupts energy waves. While active, it reduces the damage of energy and negative energy attacks. A side effect of the magnetic field is a minor disruption in stealth effects and your perception in increased slightly.
8- Aluminum armor- Aluminum armor reflects and blocks the effects of mental powers, thus your defense to psionics is increased greatly
9- Titanium Armor- You can totally cover yourself in titanium. THis armor is highly resistant to all damage (except Psionics) and is second to none as well as high resistance to status effects. Unfortunalty, this armor is very heavy, and your movement speed is reduced, as well you can not jump or fly. You cannot use this armor with your other armors or effects. |
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| 11/25/06 15:36 |
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Hellmeister
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How about dual swords for scrappers? or even better a katana and an uzi. So you could part time blast with say the burst and heavy burst ablities, then scrap the rest using all your favouite katana moves (scrame divine and gamberlers for burst and heavy burst then you have your katana/uzi powerset)
DANCE WITH DARKNESS!
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Dharkarai - Lvl 16 Katana/Willpower Scrapper
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Hellmeister - Lvl 35 Fire/Dark Cor
Stonestrike - Lvl 34 Super strenght/Stone Brute (current main toon)
Global @Hellmeister
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| 11/26/06 05:04 |
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jinxycat
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| QUOTE | | 9- Titanium Armor- You can totally cover yourself in titanium. THis armor is highly resistant to all damage (except Psionics) and is second to none as well as high resistance to status effects. Unfortunalty, this armor is very heavy, and your movement speed is reduced, as well you can not jump or fly. You cannot use this armor with your other armors or effects. |
titanium weighs less than steel. other wise i like the set.
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| 11/26/06 06:35 |
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singularity
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Also, I think, if it's alright, I'm going to revise the said powerset.
How I'd instead do it
1- Steel Skin (Auto)- Gives good resistance to Lethal and Smashing damage.
1- Steel Armor (Toggle)- When you toggle this power on you wrap yourself in a layer of thick steel that grants you high resistance to Smashing and Lethal damage. Also grants resistance to Resistance DeBuff.
2- Lead Armor (Toggle)- While Lead Armor is active, you gain strong resistance to hold, sleep, immobilize, fear, knockback, and disorient. Unfortunately, lead is extremely heavy, thus it slows run speed and recharge rate. Lead Armor provides resistance to Endurance Drain and Resistance DeBuffs.
6- Metal Spikes (Click)- You create and protrude a multitude of metal spikes from your body. Any foe that enters melee range will be cut and suffer minor lethal damage.
8- Ceramic Armor (Toggle)- You can coat yourself in a hard ceramic armor that significantly increases defense to Fire, Energy and Cold damage. However, ceramic is easily breakable, thus it decreases resistance to smashing and lethal damage.
12- Molten Armor (Toggle)- Upon activation of this power, you create a constantly-reforming armor that is constantly melting to reform again. This power increases your healing rate by 200% and increases resistance to Defense DeBuff.
18- Magnetic Field (Toggle)- You can charge the metal under your control and create a magnetic field that disrupts energy waves. While active, it reduces the damage of energy and negative energy attacks. A side effect of the magnetic field is a minor disruption in stealth effects and your perception in increased slightly.
26- Aluminum Armor (Toggle)- Aluminum armor blocks the effects of mental powers, thus your defense to psionic attacks and mind control powers. is increased greatly. Increases resistance to Defense DeBuffs.
32- Uranium Armor (Toggle)- You can totally cover yourself in uranium. This armor is highly resistant to all damage (except psionic and toxic) and is second to none as well as high resistance to status effects. Unfortunately, this armor is very heavy, and your movement/recharge speed is reduced, as well as disabling jumping and flying. You cannot use this armor with any other armors. Greatly increases resistance to Resistance and Defense DeBuffs, and also increases resistance to Endurance Drain.
***THIS POST HAS BEEN EDITED***
"Probably the saddest thing you'll ever see is a mosquito sucking on a mummy. Forget it, little friend."
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| 11/26/06 07:18 |
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Solarix
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[QUOTE]
QUOTE
9- Titanium Armor- You can totally cover yourself in titanium. THis armor is highly resistant to all damage (except Psionics) and is second to none as well as high resistance to status effects. Unfortunalty, this armor is very heavy, and your movement speed is reduced, as well you can not jump or fly. You cannot use this armor with your other armors or effects.
titanium weighs less than steel. other wise i like the set. [/QUOTE]
ouch
also, i think there should be a Metallurgy power, where you melt the tears in your armor to heal yourself, because all tankers need a heal-type power IMO.[/QUOTE]
Current Projects
CoX
SpecOps Wink - level 42 Claws/Regen Scrapper
Aurelei - level 28 Warshade
Alexis Silver - leveling Energy/Kinetics Corrupter
Guild Wars
Avatar Korren - E/Rit level 20!
Arya Quinn - N/Rit
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| 11/26/06 08:56 |
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KsTiggerMom
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The problem, IMHO, is that if you give all these various powers to every AT there is no longer a reason for team play. I mean if every hero has all the powers he needs for mezzing, defense, offense, etc what's the point?
That being said I would like to see a handgun set (ala thugs in CoV) w/a dual wield & seni-auto power. Going to get a bunch of trenchcoat, gun wielding Boondock Saint types. But katana & trenchcoats going to bring out the Highlanders in all of us ;)
The 1, the ONLY, KsTiggerMom
Mistress Maeve 50 SR/Katana Scrapper Champion
Cauldron Borne 33 Necro/Poison MM Champion
k'Sheyna 22 Dark/psychic Defender Champion
Clive Martin 17 Dark/Dark Defender Triumph
** more to come -------->
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| 11/26/06 09:13 |
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Solarix
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i was thinking about fifth power in each of the power pools for at like 26 or something. some dont have names, and for those i just gave a description. they would go something like thuis...
Concealment--Superior Invisibility (can attack)
Fighting--Build Up, or some similar power
Fitness--a boost that temporarily increases your Regen and Recovery for a minute or so
Flight--Hyper Flight (fly almost as fast as a Super Speeder)
Leadership--A leadership power that boosts secondary effects, eg holds, sleeps, knockback, etc, but only for a short time
Leaping--Feather Fall (toggle-makes you highly resistant to falling damage, eg if you are leaping to somewhere lower)
Medicine--Aid Allies (every ally within 15 ft is healed for a little less than Aid Other)
Presence--Frightening Aura (toggle, AoE fear effect)
Speed--boosts recovery, attack rate, and run speed a la Speed Boost, but for self
Teleportation--Recall Self (teleports self to target ally, unlimited range, takes mucho end, very long recharge)
um, yeah just some ideas. i think that recall self and hyper flight would be awesome. also, super jumping and hovering mid-jump to do an arial attack, then Feather Falling to the ground.
Current Projects
CoX
SpecOps Wink - level 42 Claws/Regen Scrapper
Aurelei - level 28 Warshade
Alexis Silver - leveling Energy/Kinetics Corrupter
Guild Wars
Avatar Korren - E/Rit level 20!
Arya Quinn - N/Rit
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| 11/26/06 09:40 |
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Solarix
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er, the above post isnt really a new powerset, more just add-ons, but w/e :P
Current Projects
CoX
SpecOps Wink - level 42 Claws/Regen Scrapper
Aurelei - level 28 Warshade
Alexis Silver - leveling Energy/Kinetics Corrupter
Guild Wars
Avatar Korren - E/Rit level 20!
Arya Quinn - N/Rit
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| 11/26/06 09:41 |
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VincentGX
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[QUOTE][QUOTE]
QUOTE
9- Titanium Armor- You can totally cover yourself in titanium. THis armor is highly resistant to all damage (except Psionics) and is second to none as well as high resistance to status effects. Unfortunalty, this armor is very heavy, and your movement speed is reduced, as well you can not jump or fly. You cannot use this armor with your other armors or effects.
titanium weighs less than steel. other wise i like the set. [/QUOTE]
ouch
also, i think there should be a Metallurgy power, where you melt the tears in your armor to heal yourself, because all tankers need a heal-type power IMO.[/QUOTE][/QUOTE]
Yea, I found that out the other night when I looked up some of these metals to see some of thier properties to see if they could really work.
Also I left out the heal power on purpose becuse I couldn't remember if I put one on or not, so I put Graphite Dust in there instead.
CoH
Triumph Server
Nova Knight Zero-LVL50 Energy/Energy Blaster
Night Wyvern- LVL50 Kinetics/ Psionic Blast Defender
Dusk Dancer- LVL 34 Dual Blades/ Super Reflexes Scrapper
CoV
Neko Kage- LVL50 Martial Arts/Dark Armor Stalker
Burn Angel- LVL 50 Fire/Radiation Corruptor
Shadow Glaive- LVL 34 Dark Melee/Ninjitsu Stalker
Power without Skill is wasted
Skill without Direction is pointless
Direction without Power is useless
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| 11/26/06 10:23 |
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bigspeer
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i absolutely love the steel armor ideas. in my mind, they make the perfect tank/scrap sets.
there are a few things that i dont think would work.
you have to have a heal in there. got to.
i like the idea of the molten armor, except that it drops your shields. that is a big no-no in my tanking manual. shields dropping = dead tank = dead team = debt debt and more debt :p the only reason a tanks shields should drop in PvE is lack of endurance.
how about if we change that to the heal:
Smelt: you superheat your interior to smelt some armor to repair your wounds. not really sure if that makes sense gramatically, but someone can correct that for me.
honestly, if you guys want me to submit that to a redname on the main boards on your behalf, i will. i think its that good. a few of my toons are "metal covered" toons, and use invul as their defense.
My name is Jean Claude Van Damme and I dance for you...
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| 11/26/06 12:02 |
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singularity
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Right-o Big. Got the molten armor power fixed up, see my edited post above.
You were right though, I never thought about that. Pays to actually be playing a tank.
I notice that the Stone armors all have scaled resistance to defense debuff, so I threw that into the metal armors, only mostly made it resistance to Dmg Res debuffs.
Also, fixed the problem of Titanium weighing less by making it uranium armor, and Iron Will made into Lead, so it still remains pretty heavy. I also made this set generally take fire and cold damage better with ceramic armor, while sacrificing lethal and smashing.
***THIS POST HAS BEEN EDITED***
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| 11/26/06 12:38 |
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singularity
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So, no new ideas? Any comments on the revision?
I'll just go ahead and restate my idea that Regen should be incorporated into the tank sets. Anyone agree with me on this?
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| 11/26/06 17:25 |
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VincentGX
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Been thinking about the heal idea for the metal armor set I came up with and how does this grab you.
Restructure- YOu can heal yourself by reworking and reconfiguring the metal around you. recharge long
This power heals you, but doesn't add to your HP like the Dull pain or Hoarfrost. I don't want it to be too much like the other sets.
CoH
Triumph Server
Nova Knight Zero-LVL50 Energy/Energy Blaster
Night Wyvern- LVL50 Kinetics/ Psionic Blast Defender
Dusk Dancer- LVL 34 Dual Blades/ Super Reflexes Scrapper
CoV
Neko Kage- LVL50 Martial Arts/Dark Armor Stalker
Burn Angel- LVL 50 Fire/Radiation Corruptor
Shadow Glaive- LVL 34 Dark Melee/Ninjitsu Stalker
Power without Skill is wasted
Skill without Direction is pointless
Direction without Power is useless
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| 11/26/06 18:49 |
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singularity
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Hmm, well restructure would need something else to it, like a resist to some type of damage. I say if restructure is to be used as opposed to Molten Armor, there needs to be a resistance factor. As for me though, I prefer a constant regen, something that only Stone has.
Since Lead Armor and the Molten Armor are different powers, it fits that they are better than Rooted in their specializing areas. Lead Armor has better resistance to the Mezzy powers (in my conception of it, anyway), and Rooted's Regen is 100%, so double that with a power designed to do only that (and provide the scaled resistance to defense debuffs).
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| 11/26/06 19:32 |
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Warron Peace
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| QUOTE | So, no new ideas? Any comments on the revision?
I'll just go ahead and restate my idea that Regen should be incorporated into the tank sets. Anyone agree with me on this? |
great in concept, but a poor idea without major changes. regen's biggest downfall is the inability to survive large amounts of burst damage. they lack in the ability to lessen or avoid incoming damage. throughout a tnker's career, his job is twofold. 1) take the alpha 2)hold the aggro.
Regen could hold the aggro quite well. regens survivability over a long fight is phenominal. but their survival is mostly reactive (dull pain and instant healing could be considered proactive). other scrapper/tanker sets are mostly proactive, with heals used reactively in alot of cases.
I would change the set by adding scaled resistence (like that of SR's passives) to Fast Healing and Quick Recovery, and upping their scale values from 60% cap to 75%. I would then add a defense boost to all but psi/toxic to integration, of the 20%ish level. This would provide the ability to avoid a good chunk of incoming damage, and lessen that which comes through. Not game-breaking for a tanker, either, though it would make regen scraps godly. This would be balanced by lowering the regen values of FH and Integration. Keep them their to lessen downtime, but lower them to balance the ability to lessen/avoid damage in the first place.
What do you guys think about these potential changes?
W.P.
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| 11/26/06 19:44 |
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singularity
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Now that would be awesome. I think with the raised numbers like that Regen would certainly be quite a uniquely styled tank, seeing as how the "classic" tank is a meat shield and resists incoming damage, but this one just heals it really fast. Also, the quick recovery would be something new for tanks, nice boost on the end bar available at level 2.
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| 11/26/06 19:51 |
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Crookwood
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A new MM Set?
Pirates:
1-Musket Shot- Minor Lethal Damage, Fast Recharge
2-Call Pirates- Ranged (Musket) and Melee (Knife)
3-Musket Buckshot- Moderate Cone damage, moderate recharge
4-Get yer Sea Legs- Upgrade-type Power
5-Cannon Fire- High Damage, Moderate Recharge
6-Call Buccaneer- Ranged (Rifles) and Melee (Swords)
7-Arrrg!- High Damage Output Boost, Minor Acc Penalty to all pets
8-Call Blackbeard- Ranged (Cannon) and Melee (Super Strength)
9-Walk the Plank!- Upgrade-type power
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"Meet the New Boss, Same as the Old Boss" - The Who
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| 11/27/06 16:39 |
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Sunshine
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oops! triple post, my apologies!
***THIS POST HAS BEEN EDITED***
Thanks to Death Fetish for kicka$$ siggy!!!
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| 11/27/06 17:13 |
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Sunshine
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opps! triple post, my apologies!
***THIS POST HAS BEEN EDITED***
Thanks to Death Fetish for kicka$$ siggy!!!
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| 11/27/06 17:13 |
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Sunshine
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I suppose this idea would fit more into an epic AT or something. here goes-
Weapon themed guys... doesnt make a whole lot of sense.
Ya know how Chimera uses both a bow and a sword? what about an AT like that with that type of theme...
Broadsword/crossbow offensive
katana/bow offensive
epee/throwing knives offensive
dagger/ and traps/explosives offensive
these would have medium-high range attacks and very good melee. the superior offense would have to be somewhat upset by medium-low defensive abilities, which ive grouped into the thing.
Quivers
fencing
providing fairly good defense over the entire set, these wouldnt have very good healin ability. plus theyd have tio have some really cool moves in them, such as fencing would basically be SR with the sliding res scale and poison tipping and even some sort of power that would trick the enemies into attacking eachother, and quiver would have a camoflage thingamabob that allows you to get comfy and camp for a while while picking off baddies one by one, or a power like flash tip which makes all arrows burst light for a while lowering accuracy and even causing slight confusion.
think. along these lines and with a slightly different concept, there could also be...
shield offensive and shield defense... like a realy cool patriotic hero, and my personal favorite from the comics.
Colonel Canada!!
hooray!
Thanks to Death Fetish for kicka$$ siggy!!!
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| 11/27/06 17:13 |
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E.V.I.L. Lemons
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They should make a hammer mastery set. (I really want them to make a monkey with a sledghammer a enemy) It would probably be a scrapper set. Long recharge High Damage, Stun effect(Getting smacked with a hammer hurts) Everything has mag 2 stun except for the gavel
Gavel Whack- You put on a wig and smack a guy with your gavel. Chance of causing stun Mag 1. Moderate rch Mod Dmg
http://www.uwp.edu/departments/academic.af...mages/gavel.JPG[/IMG]
Hammer Smack- You smack a guy with a regular hammer. If hit on the head it will cause moderate DoT. Semi Mod Rch Mod Dmg
Pick Spin- You spin in a circle with a pick. Causes fear to enemies missed (Who doesn't get scared when a person starts spinning around with a pick) Long Rch Mod Dmg
http://www.geo-tools.com/Images/Products/N.../pick-1-big.jpg
Smithing- Make you hammer stronger (Build Up)
Hammer with stick fallen off block- Parry
Hammer Dance- You prance around flailing hammers around. Provoking several enemies at once.
Double Hammer Smash- You use two sledghammers and smash enemies in a cone together. Causes fear to enemies nearby
Sledghammer Ballbuster- You hit an enemy from down low knocking him in the air and has a mag 6 stun.
Overhead sledgehammer smack- Automatic Critical has a chance of causing knockdown to several enemies in a small cone.
I was also thinking of a shield set but it would kinda be like pyshic blocking so like you would make a pyschic bubbles of shields around you.
***THIS POST HAS BEEN EDITED***
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| 11/27/06 18:29 |
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marvelman
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dual swords word be nice
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| 11/27/06 19:39 |
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marvelman
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dual swords would be nice
***THIS POST HAS BEEN EDITED***
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| 11/27/06 19:39 |
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