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Ayuhmii Shanbwa
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| about the chapters of the future |
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they should make a land as good as tyria, not much missions needed to get at places, from ascalon you can get to the maguuma jungle without doing missions
they should do this with next chapters too, now elona looks like cantha because of the missions you HAVE to do
i rather walk without needing anything, except for henchies, and get to the other side without anything like missions
i hate cantha because it has missions and the island has weak monsters on it, but after the island you have to fight at least lvl 20's, why not like tyria: walking the whole time without missions, from lvl 3 to lvl 20, but slowly
they are lvl 3,4,5,6,7 in the area which has been attacked by charrs, then lvls 7,8,9 in northern shiverpeak and the further you are the stronger they will be, not after the tutorial fighting lvl 20's only and not getting too much xp from quests
i don't know the real lvls but i just gave an example
i hope this will be done because i'm getting bored of doing missions and being high lvl after the tutorials
also, i like pre sear, why not another pre searing in other chapters? it might take a long time, but it's worth it IMO
i hope you like it
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| 12/07/06 15:58 |
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Skittle Cody
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| RE: about the chapters of the future |
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IMO the idea is good. I would like to see something like tyria wher you have a pre, and you dont have to fight low levels then just to an island with lvl 20 monsters when you are level 14.
/vote on this idea
Approving guides since November 2007.
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| 12/07/06 16:02 |
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Jake Jacobs
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| RE: about the chapters of the future |
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presearing > presearing island
i also think they should go into the jungle more, cause it got passed by everyone (snactum cay runs)
im borrowing SOMEONES idea about the glaive man cause it would be very jungle-esque for the next campaign.
jungle needs to be taken again cause it was good, but this time make it less piosonous and less conjure phantasm ppl.
the other new prof could be some one with morningstar/ ball chain. very slow attack, more powerful then derverish tho.
mebbe a guy with a whip? dunno how it would work
casters.. not much else could be done.. mebbe some thing more naturally elemental like lava, boulders, water torture, whipping winds, and pringles.
1 more thing: WHY ARE WE TALKING ABOUT C4!?!?!? NF HASNT BEEN ROUND FOR A MONTH!
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| 12/07/06 16:08 |
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Ayuhmii Shanbwa
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| RE: about the chapters of the future |
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problem with islands is that they take away space from the map, i rather have something like pre searing
why talking about chap4? because then they can see our suggestions and will have more time to think about it
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| 12/07/06 16:13 |
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Dark Knight
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| RE: about the chapters of the future |
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Yea, my friend and I were discussing what made Tyria way better than the other chapters and we came up with the following reasons:
- Seperate Pre-Searing map.
- No timed missions.
- Citys/Outposts with Nice name's e.g. Droknar's Forge> Tahnnaki Temple.
- More laid back, the storyline isn't rushed.
- I think NF and Factions concentrate on the density of foes, whereas Tyria concentrated upon the levels.
- Tyria had likeable enemy's :) Grawl/Ettins look comical whereas Am Fah don't.
- A larger contrast of scenery in Tyria.
- Outstanding music (IMO) in Tyria, unlike the other chapters, well NF's wasn't too bad.
- Nicer places to trade, Kaineng=windy, sunspear sanctuary= Dingy + Traders in diff area, Kamadan= Too low level, but not too bad.
We had more reasons but I can't remember then at the moment.
So if A-net was looking to make an even more kick-*kitten* game they could try and make it more similar to Tyria.
***THIS POST HAS BEEN EDITED***
This is my old account.
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| 12/07/06 16:33 |
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2xKnight
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| RE: about the chapters of the future |
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No timed missions? Did you skip the desert? One of the ascention missions is timed.
Anyway..
I wish they'd get back to basics a little more myself. Proph is my favorite. The changes they made in later chapters kinda confuse me. It's like they were trying to fix what wasn't broke.
For Ascalon!

AnimeFansOnline: Anime/Manga Blog
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| 12/07/06 16:48 |
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Dark Knight
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| RE: about the chapters of the future |
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| QUOTE | No timed missions? Did you skip the desert? One of the ascention missions is timed.
For Ascalon! |
The Doppelganger? That wasn't a mission, that was a walk in the park. :)
This is my old account.
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| 12/07/06 16:51 |
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eiirish
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| RE: about the chapters of the future |
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Actualy all desert missons including The Doppelganger (counts as a misson + bonus on title) got some sort of timer, remember? :-P
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| 12/07/06 16:59 |
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cswella
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| RE: about the chapters of the future |
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| QUOTE | | QUOTE | No timed missions? Did you skip the desert? One of the ascention missions is timed.
For Ascalon! |
The Doppelganger? That wasn't a mission, that was a walk in the park. :) |
He meant Elona's Reach, I think.
Panda Points x 7
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| 12/07/06 17:00 |
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Dark Knight
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| RE: about the chapters of the future |
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Ok, ok, Well I just don't like missions that have to be completed under a certain time, for a certain reward. *Cough* Sebelkeh *Cough*
***THIS POST HAS BEEN EDITED***
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| 12/07/06 17:06 |
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Mr. Wirt
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| RE: about the chapters of the future |
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Personally i like moving on to areas while still at a low level, and i like the idea of gaining a level as a big feat. When you are nearly lvl 20 before getting out of beginner area, it kinda takes away from the experience of a RPG.
However I also understand what they are trying to accomplish when all enemies are lvl 20 when u get out of the beginner areas. It has to do with replayability. How many times have you taken your lvl 20 warrior with all elites captured and actually played the charr areas and northern shiverpeaks (Im not talking running guildies) By having all enemies at lvl 20, it makes these areas much more playable even after you finish the game. Even helping out other players in these areas will be a slight challenge. Slaughtering innocent lvl 6 gawl with a maxed out warrior isnt quite so fun and nothing is gained by it.
What i wouldnt mind is having lower level monsters for the lower level chars, but have certain areas where there are HIGH level monsters in a certain cave where low level characters will get crushed, but still have high level guys hanging out in the city to challenge these areas.
Hey just an idea.[/FONT][/U][/LINE]
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| 12/07/06 17:07 |
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Bubbada Muse
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| RE: about the chapters of the future |
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one thing that i really liked in tyria that i found was lacking in the other continents was ammount of attention paid to enemy group balance. they had a nice combination of damage, conditions, hexes and hex removal in all groups that were past ascalon. they also havent mixed up what could spawn in a group as much imo. i also think the mursaat are still the worst enemies in the game. i think anet made them too easy by making infusion do so much.
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| 12/07/06 17:09 |
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Ayuhmii Shanbwa
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| RE: about the chapters of the future |
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i really hate to fight lvl 20's after the beginning, just build up slowly like tyria, then everyone can do it, even newbies have more chance
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| 12/09/06 08:58 |
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Leprecon
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| RE: about the chapters of the future |
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i would love arctic circle as new chapter SNOW SNOW and polar bears as pet.. new professions: ESKIMO XD and some sorta viking with fur and everything :)
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| 12/09/06 09:37 |
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mangoacid
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| RE: about the chapters of the future |
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| QUOTE | | i would love arctic circle as new chapter SNOW SNOW and polar bears as pet.. new professions: ESKIMO XD and some sorta viking with fur and everything :) |
Viking with fur? That's amusing. Why not? They seem to base each chapter on SOME aspect of real life, why not base something on the vikings?
"I might get choked up. Honestly, there could be tears."
http://gamefacelive.com - You Show Me Yours, I'll Show You Mine!
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| 12/09/06 09:41 |
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quatra_95
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| RE: about the chapters of the future |
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well for my prophecies was quiet boring untill the derest the leveling was so slow. then factions was to fast get of the training island and your fighting lvl 20's.
BUT NF is great i love it for me Nf is the best all, the leveling is not to fast and not to slow.
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| 12/09/06 09:53 |
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Shock Trooper 0083
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| RE: about the chapters of the future |
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i would like the 4th chapter to be based on Napoleanic France. I would like all the aristocracy and all that other stuff, plus it would make a good story. I dont like how in MMOs they always talk about how your character is the chosen one or some other crap like that, when there are about 1 million other players who are getting told the exact same thing. some kind of monarchy/government conspiracy would be pretty cool.
I think for classes the Aristocrat, a fencing type character who relies on parriers, dodges, and blocks to fight in melee with his Rapier/Dueling Sword
The other class i'm not to sure about but im thinking about either a Brigand a Adrenaline using maniac with great axes + Great Swords. That or a Marksman, a tactics utilizing sophisticated version of the ranger w/cross bows and other advanced range weapons
Hand of Blood Lvl X Spines/Regen Stalker...Triumph
Mystic Entity lvl 24 Katana/Regen Scrapper...Champion
Panzer Faust Lvl 23 SS/Energy Brute (retired)...Protector
Arbiter Darkwind Lvl 33 Thugs/Dark MM (retired)...Protector
Thanks to Mimori for the great sig
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| 12/09/06 10:32 |
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The Imperialist
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| RE: about the chapters of the future |
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i'm thinking an Atlantis-esque extension based in Orr, and other underwater locales. It could look liuke Underwater Hyrule in the Wind Waker... On classes I'm not quite sure... but I think that would be interesting.
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| 12/09/06 10:53 |
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Knight Of The Black Mantle
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| RE: about the chapters of the future |
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I thought about a continent with parts under water, on frozen landmasses and on the water (with floating panels)
see here
Cheer =D
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| 12/09/06 10:58 |
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Abdhul Molajamed
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| RE: about the chapters of the future |
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C4 Should be in Arctic enviroment, and all music is now Pink Floyd.
'nuff said
Everytime you flame, Evil Geek unleashes his Grues upon hapless kittens! Don't Flame! Save the Kittens!
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| 12/09/06 11:05 |
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livingdeadgirl
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| RE: about the chapters of the future |
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When i compared teh games between each other. My main problem with factions and NF is the way that it's all linear. In both factions and nf you must do quest to open a new area. You have to follow the story line and you have to do missions and quests. Now i loveeee doing mission but i hate doing quests. Thats not only in gw that's in other online game i just dont like quests. I can spend hours upon hours killing things to lvl and be more happier then if id do some useless quests. But anyways. I find that gw is going more in the linear game where you cant just go anywhere has you please. I enjoyed prophecies becuz i was able to skip the parts in the game that i didnt like most. Im not lazy, i played prophecies without skipping any of the quests and did all the missions and beat the game once doing so. But it's boring to go all through that again since its always the same story. I beat factions once and becuz i have to go through the same story and i cant just get to where i wanna go to do higher mission or challenge mission im not interested in going through it again. So yea for me the big up in prophecies is the freedom of play.
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| 12/09/06 11:07 |
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Rainbird
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| RE: about the chapters of the future |
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I would really love to see something arctic-like. I think it would be really cool, we should have big, fury armors :D
Currently recruiting! HatsOutOfRabbits!
* R/Me FoW Forest solofarming *
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| 12/09/06 11:14 |
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Fil I Am
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| RE: about the chapters of the future |
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As I read on and on your posts, fellas, I see where this is going - chapter 5 will be somewhere in the outer space, on an abandoned planet and the two new professions will be Alien and Predator ... :)
Just kiddin
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| 12/09/06 11:34 |
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Chrisworld
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| RE: about the chapters of the future |
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| QUOTE | | i really hate to fight lvl 20's after the beginning, just build up slowly like tyria, then everyone can do it, even newbies have more chance |
like in factions...lvl 20's as soon as your off of shing jea
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| 12/09/06 11:45 |
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Sixchr
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| RE: about the chapters of the future |
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IMO I think NF + Factions are better than Prophecies. Prophecies was just extremely slow and I didn't have fun spending a Month getting characters maxed out. I like Factions because it's exilerating during some missions when you know your so close yet so far from Master's, I just find that fun. And in Nightfall Heroes allow you to easily hench every mission better than you would with Henchies. I like going to Factions with my heroes and taking my characters throug hthere. Sure, Factions is short (went from Nahpui - Cavalon in 6 hours last night). But it's fun just to go back, and have fun doing things in the 1 game you love to play. I can now max out characters within 2 weeks and then take some extra time doing other things with them. The only reason Nightfall + Factions jumped levels is because people coming from Prophecies are already level 20 and don't want to kill low levels that give them nothing. And it's exilerating with low level characters because if you want Survivor it's more of a challenge. I find there are strong and weak points to all 3 games but I still have fun playing all of them.
| QUOTE | | "You're only young once, but growing up is optional." |
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| 12/09/06 11:50 |
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burkie1005
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| RE: about the chapters of the future |
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| QUOTE | | I would really love to see something arctic-like. I think it would be really cool, we should have big, fury armors :D |
Yeh, I think your forgetting about the Northern/Southern Shiverpeaks and the warriors Ascolon armors. (Arctic + Fury armour), already have it.
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| 12/09/06 11:56 |
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Ayuhmii Shanbwa
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| RE: about the chapters of the future |
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tyria too slow? i think the other chapters are too fast, rpg's are made to play with leveling up while fighting, not just doing a few quests and thats it, like factions
i really love real rpg's where you have to fight a lot to gain lvls, not just doing basic quests to get to lvl 10, like factions again
nightfall also is too fast, at the mainland you have to fight enemies from lvl 16 to 20(or something close) and have a lot of xp in quests, so i wanna fight to gain lvls, like tyria :-)
edit: also a bigger landshape, tyria is big enough to get some real adventures on, but cantha and elona are very small, i expected nightfall as more pve, but it also has too much xp from quests and too fast fighting lvl 20's
in tyria you can fight from lvl 1 slowly to lvl 20 and higher along the story, and has no must-do missions... not much, of course like going to desert has 1 mission, but that's far in the game
ps. i don't really care if they put in ways for runners to the best armors and stuff, i only like the fighting and freedom like you have in tyria
***THIS POST HAS BEEN EDITED***
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| 12/09/06 15:11 |
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Rainbird
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| RE: about the chapters of the future |
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| QUOTE | | QUOTE | | I would really love to see something arctic-like. I think it would be really cool, we should have big, fury armors :D |
Yeh, I think your forgetting about the Northern/Southern Shiverpeaks and the warriors Ascolon armors. (Arctic + Fury armour), already have it. |
But it's only an area, not an entire continent. And warrioir ascalon armor is... 1 armor. We still need for all the others, besides, an arctic setting might have polar bears... and penguins!
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| 12/09/06 18:08 |
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Demon Slaya of God
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| RE: about the chapters of the future |
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I love The nightfall missions, and how u have to do something for them, like kill 5 things that are hard to get to for the master reward. I like the seprate map for pre and i love how the country side changes so much, but u can still see things from the pre. For the next chapter, it would be nice to have these things. I would also like to see chapter 4 based on the landscape of Canada. Have Shaman's and voygeurs (sp) or something based on the eruopeans that first came here and the natives/inquit(not indains!!!) The landscape could turn from praire, to tundra, to mountains, to swamp (no deserts). There would even be room for a underwater type place in the tundra area. Don't know but this is just my idea. Ow and to bring up the mount things again, you could ride dear or moose or polar bears.
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| 12/09/06 18:31 |
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Anathor
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| RE: about the chapters of the future |
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I would like to see some benefit to the landscape for all the quests and missions done to better the land. For example, why couldn't Tyria become a little more "Pre"-like after eradicating so many charr? Or why couldn't a quest like the Outpost quest "Weird Waters" in NF result in some type of visible oasis or betterment for the locals? Or how about a change in the landscape for the better after completing the game(s)? I understand that war and destruction scars a landscape so it could never become completely "Pre" again, but it would be cool to have a visible sign that all of your effort and ultimate successes have had a tangible result...
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| 12/09/06 19:16 |
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