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camy009
Posts: 5
Joined: 07/14/2006
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This is wat i wrote to guilds wars about the AoE damage
| QUOTE | I've been playing guildwars for about 16 months, and loved it. Since you
updated the game so the creatures run from AoE damage, I think you made
a terrible mistake. Not only does this unable to farm as good, It really
makes the creatures unrealistic. Most creatures in guild wars are
brutish creatures in packs with small minds. Taking the animal kingdom's
effect, they should be completly focused on killing their enemy, or
running if their not a fighting animal. Yet trolls. Large creatures
which should be ego enforced, run from a cyclone axe.
What im trying to say is, small smart enemies like tangu should run. Large/Small minded creatures should do more damage and attack faster
when below 25% health.
And AoE damage shouldnt make creatures run. In fact it should make the
enemies more focused on killing the attacker. Kinda like making them
switch targets if their multiple enemies(well your allies), or lessen
them running if your the only target for them. |
They responded to put up their forum. before i do that i want to know wat im missing.
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| 12/08/06 22:44 |
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Puro
Posts: 0
Joined: 10/11/2006
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My thoughts are similar to yours, much like the rest of the GW community; Monster's Artificial Intellligence isn't at all intelligent. Having more "evolved" creatures like tengu and other humans (Am Fah, Corsair) have more intelligence than a hydra or termite is the way I'd like to see it. Unfortunately I don't see that happening due to the devs already working on Christmas and Chapter 4, Its probably not on their to-do list.
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| 12/08/06 22:59 |
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cswella
Posts: 11
Joined: 10/30/2005
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I disagree with your reasoning. Animals in real life will not fight to the death covered in gashes and set on fire.
Prey in the world run from predators. Gazelles run from lions, mice from owls/cats, etc. And in this game, the predator is the one doing the most damage.
Animals will retreat to lick their wounds if they are overwhelmed.
They aren't as stupid as you think.
And then you get animals in GW, smart enough to wield weapons, and they shouldn't run away? It's similar to you putting your hand on a hot pot. If it's hot, you'll remove your hand, right? Simple instinct.
Panda Points x 7
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| 12/08/06 23:03 |
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Rogue
Posts: 28
Joined: 12/09/2005
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for the time being, i highly suggest reading this:
http://www.guildwarsguru.com/content/monst...logy-id2202.php
IGN: Rogue Mysst. Guest me for GvG.
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| 12/08/06 23:04 |
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Allanon6666
Posts: 19
Joined: 01/06/2006
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I think that Baranor (the guy from Rouge's posted article) has a good point, if we mess around with the formula too much, we end up with something that will probably be to bugy to play. With that said, the reason anet did the AoE nerf was because of farmers, but that's kind of off topic. All I'm trying to say is that while an ingame ecology would be cool, I'd much rather have more important things, like an auction hall, lol.
IGN: Allanon of Avalon - My time is -6hrs GMT
sig courtesy of The Warrior of Timi
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| 12/08/06 23:33 |
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camy009
Posts: 5
Joined: 07/14/2006
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| QUOTE | I disagree with your reasoning. Animals in real life will not fight to the death covered in gashes and set on fire.
Prey in the world run from predators. Gazelles run from lions, mice from owls/cats, etc. And in this game, the predator is the one doing the most damage.
Animals will retreat to lick their wounds if they are overwhelmed.
They aren't as stupid as you think.
And then you get animals in GW, smart enough to wield weapons, and they shouldn't run away? It's similar to you putting your hand on a hot pot. If it's hot, you'll remove your hand, right? Simple instinct. |
I hear wat ur saying, but actually alot of animals do fight to the death. They fight for territory some surrender. Key word is surrender, but others will fight to the death.
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| 12/08/06 23:34 |
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Chrisworld
Posts: 7
Joined: 07/12/2006
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| QUOTE | This is wat i wrote to guilds wars about the AoE damage
| QUOTE | I've been playing guildwars for about 16 months, and loved it. Since you
updated the game so the creatures run from AoE damage, I think you made
a terrible mistake. Not only does this unable to farm as good, It really
makes the creatures unrealistic. Most creatures in guild wars are
brutish creatures in packs with small minds. Taking the animal kingdom's
effect, they should be completly focused on killing their enemy, or
running if their not a fighting animal. Yet trolls. Large creatures
which should be ego enforced, run from a cyclone axe.
What im trying to say is, small smart enemies like tangu should run.
Large/Small minded creatures should do more damage and attack faster
when below 25% health.
And AoE damage shouldnt make creatures run. In fact it should make the
enemies more focused on killing the attacker. Kinda like making them
switch targets if their multiple enemies(well your allies), or lessen
them running if your the only target for them. |
They responded to put up their forum. before i do that i want to know wat im missing. |
That whole thing about them running away, yea your right and ive noticed this on my low lvl charas fighting charr, they used to be tough and just stick to you hitting you, now they run away from you
Gameamp Guides [AMP]
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| 12/08/06 23:40 |
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camy009
Posts: 5
Joined: 07/14/2006
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baranor was actually wrong about gw and creatures not fighting eachother. because hulking stone elements will fight grawl or at least last time i checked. Oh and for cswella about ur hand on a burning element if it burns u move. BUT thats a different story, Etting, tengu w/e r feeling pain for a purpose. Ur quote is for no purpose, if it was a competition for money people will keep their hand on for longer.
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| 12/08/06 23:42 |
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Allanon6666
Posts: 19
Joined: 01/06/2006
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| QUOTE | | baranor was actually wrong about gw and creatures not fighting eachother. because hulking stone elements will fight grawl or at least last time i checked. Oh and for cswella about ur hand on a burning element if it burns u move. BUT thats a different story, Etting, tengu w/e r feeling pain for a purpose. Ur quote is for no purpose, if it was a competition for money people will keep their hand on for longer. |
True, but who bets on that kind of a thing anyway, lol. Back on topic though, I think that enimies should scatter from AoE damage, but should only run from the fight at about, oh, 2% health or so, well, maybe a little more.
IGN: Allanon of Avalon - My time is -6hrs GMT
sig courtesy of The Warrior of Timi
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| 12/08/06 23:48 |
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Mordakaida
Posts: 287
Joined: 07/05/2006
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a great man once said.. You may want to think your enemies weak and dumb but doing so only makes them stronger. :)
certain animals will fight till death and some animals will not and will avoid conflict.
Yeah they should fix a few things on the AoE and aggro that is going on now.
monsters running after me for the whole length of the map or running away the moment I even get close "warriors running not the priests"
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| 12/08/06 23:55 |
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mwpeck
GameAmp Staff
Posts: 24
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I dont mind the running from AoE, i've found different places to farm.
What I do mind is playing melee characters....unless I'm in a small hallway or something, I often find myself running after a single creature more often then i'm hitting it. It gets VERY annoying when all I can do is chase them around while my hero/hench do the killing.
The only time this doesnt happen, is as I said, when its in a small area where they cant run around that much.
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| 12/09/06 00:04 |
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The Imperialist
Posts: 26
Joined: 07/10/2006
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i think they should make it so that lower level monsters don't attack you, same level attack but stray, and higher do that funky aggro thing ;-) I guess I'm saying that even though the aggro is screwed up, you shouldn't be chased from HzH to Cavalon.
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| 12/09/06 00:16 |
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slorideusa
Posts: 0
Joined: 06/08/2005
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All species are based around self preservation. The developers
added a sense of realism to the game and made the enemy other than mindless robots. Would you stay in a firestorm? No, you would get out, regroup and get back in the fray. Next time one
of the enemy elementalists casts a firestorm or meteor shower, stay in it and see what happens. It was a good change. A lack
of realism leads to a boring gaming experience and you won't stay around. Providing the player with a challenge is what the
game is about.
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| 12/09/06 00:26 |
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Cross
Posts: 15
Joined: 05/06/2006
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As far as staying in a fire storm, I would if I felt I had the enemy beat. Reality of people is they tend to stay in a battle a lot longer cause they feel that they have a change to win even when almost dead. the problem is the AI isn't smarter just more chicken cause it doesn't even get close to death and runs even when they have the numbers, which if you look at it in reality standpoint mobs don't think and will attack as long as they have the numbers. Its a game and reality doesn't exist here. Just like in reality if you get set on fire you'd burn till you managed to put it out not for a certain amount of time, but like said before its a game. As they tried to make the AI smarter they made them less like the ravaging creatures they are made out to be in the storyline. but thats just my opinion.
I'm neither here nor there but everywhere. I am who I am and nothing more but yet I'm nothing less than what I strive to be.
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| 12/09/06 07:16 |
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Corruplt Intrept
Posts: 3
Joined: 05/15/2006
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Overall, If your ideas were implemented, one scernario would happen
Since the bigger, brutish monster would attack faster, do more damage, what would happen to game balance? this will make the usual swarms of rather threatless trolls more powerfulas they reach their dying breath. Note that all elite mission's final bosses are "giants" so if your 25% damage and attack faster rule was implemented, i'd see those less-skilled groups get killed by a boss thats about to die.
Honestly GW was made for balance.They have always aimed for the equilibidrum.As many have said before, you can accomodate one person, but you cannot strech to accomodate millions.
Note that a AI makeover will take very very very long, and i'm sure the guys at A-Net have more things to do rather than listen to a few side-remarks and emails.
Once again AI for groups was changed due to farmers,which for some reason was an exploit but people kept doing it anyway. Game enconomy was falling. There wasnt enough NPCs to sink the gold for farmers and GW had to do something to solve the problem....
Guest me for GvG's
IGN: Baine Bloodfinger
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| 12/09/06 07:56 |
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