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Forum >> General Discussion >> General Discussion >> Chapter 4 setting

 
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Belshazaarswrath Profile
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Chapter 4 setting 

As we all know there is going to be a new guild wars chapter sometimes in spring 2007. Now as far as I know they have not revealed any setting yet(Asia, Africa...). So here are some ideas that I have had. Also I would like to hear yours.

1st idea

THE PAST

Ok basically there was a time warp made by the dark god Dhuum(the evil god before grenth). He is attempting to summon his dark shadow army back to tyrias past. So with that said here are some of the places and scenery you can visit.

Lions Arch(pre searing obviously)
Lions Arch now is alot different than it is in the future. It is more big city and less outpost. Sort of like kenieng center but with less clutter. The liongaurd wear large suits of armor and the white mantle are more of a small group of knights than an all out killer society. Also they are good guys throughout the story. There will be an explorable part of la which is outside. You can fight in street brawls(with bandits and such),Sell your wares at he auction house, and take various quests. The non explorable city part of LA will be more of a place to buy armor take high rank quests from high ranking officials from lions arch and a good place to sell your wares just like the current one.

Ascalon
This area will be a more advanced one. It will basically the same monster wise inside of the walls but outside it is another story. There will be high lvl charr everywhere and brand new types. Also there will be charr outposts near ascalon city.

Shiver Peaks(north and south combined this time)
The shivers will be basically unchanged except that the deldrimor will not be hostiel to you unless they are from the sorrows furnace area and you are invading there territory or you play specific mission's to fight them. The deldrimor and the regular dwarves will be at war similar to the luxon and kurzick. The north will be mainly populated by deldrimoreans and the south by regular dwarves. They will both be medium lvl areas similar to the jungle.

Fire Islands
These islands will have 2 non populated areas with only small outposts and mission points and 1 island will have a small city comparable with ascalon on it. It will be built actually inside of the volcano and this is where the rare 30k armor comes in! (Made out of special glass!)

Orr
This will be an advanced area Similar to the fire islands and will only be accessible once you have completed most of the game. It will be comparable to the desolation in nf. The only way to get here is via sea creature. It just so happens that the luxon,kurzick and zaishen both have ways of getting you there for a price...(not monetary of course you got to help em!). Luxons will give you sea turtles,Zaishen will give you sea worms and, the kurzick will give you a specialized water plant! In orr there will be certain areas that is only navigatable by sea monster.

Fissure Of Woe
This are will be given special importance. This is where you will eventually face off with Dhuum and beat the game. So obviously it will be difficult. Comparable to the realm of torment. You will not be playing in the regular area of Fow you will be playing in past fow which is very different than now.

Underworld
More of a heavenly zone. This is how tyrian characters get to the past. Enemies will be more powerful here but come in groups of 3 and 4 mostly.

Crystal Desert
This area will be vastly populated. There will be many different settlers from both cantha and elona. This area will maintain a similar difficulty level to the current desert.

So you basically start off as a liongaurd in training when whatever threat pops up and you challenge it.

Wow those took quite a bit of tiem to type I think ill save my other ideas foranother time and see how you guys like this one.
12/14/06 16:06 Login to rate this user's post!
psychobunny Profile
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RE: Chapter 4 setting 

i think you got deldrimor dwarves and stone summit mixed up there. otherwise this is a pretty good idea and i wouldn't mind paying 50 bucks for this. i think there are a lot of players that long back to the good old days when there was just prophecies and this could very well fill their needs for nostalgia.



12/14/06 16:18 Login to rate this user's post!
One Swordsman Profile
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RE: Chapter 4 setting 

Actually I don't think this would warrant '50 bucks' as they could re-use alot of old textures - however it would make a very interesting expansion-esque quest pack. I'd love to see Orr myself.





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12/14/06 16:23 Login to rate this user's post!
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RE: Chapter 4 setting 

QUOTE
Actually I don't think this would warrant '50 bucks' as they could re-use alot of old textures - however it would make a very interesting expansion-esque quest pack. I'd love to see Orr myself.


hell, idc, even if they did use stuff again,, id still pay 50 bucks for it... this idea totaly pwns



12/14/06 16:25 Login to rate this user's post!
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RE: Chapter 4 setting 

The difficulty with going to the past in Tyria is that then you'd have to A) make sure none of the players' actions could possibly make any change to what happened in the Prophecies storyline, B) have to make a seperate fashion of going back and forth from the past and future (you can't travel to the past via ship), C) have to have some convoluted explanation why the chapter 4 classes were abandoned by the time of Prophecies, and D) have some reason why the landscape changed so drastically in the time between C4 and C1.

It'd be much simpler to have the new setting be either across the ocean to the west, through the Maguuma Jungle to the west, north of Kryta across Giant's Basin, or east of the Jade Sea in Cantha. It avoids so many of the difficulties with time travel (that most writers tend to just ignore because they're so terribly convoluted) and allows for actual different cultures rather than just a past form of the already-done Tyrian cultures (which would probably be much the same due to the presence of magic; magic would almost certainly stifle sciences, so tech levels aren't likely to change much during Tyria's history).



12/14/06 16:27 Login to rate this user's post!
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RE: Chapter 4 setting 

I'd like to see an area like ascalon pre searing, that area pwns. Kinda like the realm of torment, like when you beat the game (or get to a certain part of the game) you talk to somebody to get to it, but not nearly as hard. And some new heroes for the new professions wouldn't go amiss either =D

EDIT: Changed spelling mistakes



***THIS POST HAS BEEN EDITED***



12/14/06 16:31 Login to rate this user's post!
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RE: Chapter 4 setting 

Personally,I thought the deveolpers would go back in time (Like around Egypt,Roman,GReek,The Huns, and Persia time abnd about that time.



12/14/06 16:34 Login to rate this user's post!
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RE: Chapter 4 setting 

Imagine...chapter four will be somewhere else, and just a story, but somewhere (side-quest) you meet gwen. She has become a strong magician. She let's you enter her memories, and you do all kind of quests, try to stop the searing, and see all of her travels during battles where you stand next to gwen, growing from child to adult. (mission 1-2 in pre-searing 2-5 her journey)
cheer =D



12/14/06 16:35 Login to rate this user's post!
Belshazaarswrath Profile
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RE: Chapter 4 setting 

QUOTE
The difficulty with going to the past in Tyria is that then you'd have to A) make sure none of the players' actions could possibly make any change to what happened in the Prophecies storyline, B) have to make a seperate fashion of going back and forth from the past and future (you can't travel to the past via ship), C) have to have some convoluted explanation why the chapter 4 classes were abandoned by the time of Prophecies, and D) have some reason why the landscape changed so drastically in the time between C4 and C1.

It'd be much simpler to have the new setting be either across the ocean to the west, through the Maguuma Jungle to the west, north of Kryta across Giant's Basin, or east of the Jade Sea in Cantha. It avoids so many of the difficulties with time travel (that most writers tend to just ignore because they're so terribly convoluted) and allows for actual different cultures rather than just a past form of the already-done Tyrian cultures (which would probably be much the same due to the presence of magic; magic would almost certainly stifle sciences, so tech levels aren't likely to change much during Tyria's history).
What if they used a different dimension or something? Like this is a different past than the normal one but if dhuum actually does change it it will affect all futures somehow.



***THIS POST HAS BEEN EDITED***



12/14/06 16:36 Login to rate this user's post!
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RE: Chapter 4 setting 

QUOTE
What if they used a different dimension or something? Like this is a different past than the normal one but if dhuum actually does change it it will affect all futures somehow.


Ok, you're getting way to complicated for Chapter 4 :P. It's starting to sound more like a science fiction game than a fantasy game. Let's keep it magic and not science ok? As for the whole idea of going back in time, I don't think it'd be a good idea. Necrorebel had some really good points that would make it really hard or impossible to create a game with that storyline. My hat's off to you though for creativity. Cheers ^_^



12/14/06 17:09 Login to rate this user's post!
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RE: Chapter 4 setting 

QUOTE
Personally,I thought the deveolpers would go back in time (Like around Egypt,Roman,GReek,The Huns, and Persia time abnd about that time.


Err Nightfall? Lol.






I have a flannel to wash my face
if it gets mucky i feel disgraced.
Do you like horlicks, do you like chips.
I'v got 100 pairs of lips

- Gotta love the Warlock forums xD
12/14/06 17:16 Login to rate this user's post!
Belshazaarswrath Profile
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RE: Chapter 4 setting 

QUOTE
QUOTE
What if they used a different dimension or something? Like this is a different past than the normal one but if dhuum actually does change it it will affect all futures somehow.


Ok, you're getting way to complicated for Chapter 4 :P. It's starting to sound more like a science fiction game than a fantasy game. Let's keep it magic and not science ok? As for the whole idea of going back in time, I don't think it'd be a good idea. Necrorebel had some really good points that would make it really hard or impossible to create a game with that storyline. My hat's off to you though for creativity. Cheers ^_^

What guild wars can't have a lil alchemy in it? Sure it would be a little complicated but hey it would more than make up for it in coolness. Oh and guild wars has alot of science in it you just have to look for it!




12/14/06 17:17 Login to rate this user's post!
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RE: Chapter 4 setting 

ill say this now, im tired of killing skeletons and shadow demons and I bet more people then just me are....bust still some great ideas



***THIS POST HAS BEEN EDITED***



12/14/06 17:21 Login to rate this user's post!
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RE: Chapter 4 setting 










These are the passages from the Dredge quest Chain outside Aspenwood Gate (Kurzick). This may lead into allying with Dredge in Chapter 4 but... just an idea.


*Credit goes to my friend for letting me know of these passages.



***THIS POST HAS BEEN EDITED***




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12/14/06 17:27 Login to rate this user's post!
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RE: Chapter 4 setting 

Orr would be the coolest ever
and maybe FoW would be a cool setting



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RE: Chapter 4 setting 

QUOTE
QUOTE
What if they used a different dimension or something? Like this is a different past than the normal one but if dhuum actually does change it it will affect all futures somehow.


Ok, you're getting way to complicated for Chapter 4 :P. It's starting to sound more like a science fiction game than a fantasy game. Let's keep it magic and not science ok? As for the whole idea of going back in time, I don't think it'd be a good idea. Necrorebel had some really good points that would make it really hard or impossible to create a game with that storyline. My hat's off to you though for creativity. Cheers ^_^


Not really, it still sounds like a fantasy game to me. The demension thing and the stop dude or past changes thingy can be written off with magic, which can also help to de-convolute (is that a word?) the story line. point is, I want to know what the f@#$ happened to orr. They even said somewhere that they might use dialog that is already present as a basis for the next chapter, i.e. the Turai Ossa mentioned that Elona is south of the Crystal desert was the basis for nightfall.

EDIT: Thank you sixhcr for telling me, albiet in an abscur, not on purpose way, who the "one dude" was, lol.



***THIS POST HAS BEEN EDITED***



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12/14/06 17:30 Login to rate this user's post!
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RE: Chapter 4 setting 

Just because I know it, check out the dialouge of some of the quests throughout the game. ONe in Lion's Arch spoke of Cantha and that connected to Factions. Turai Ossa (Ghostly Hero) talked of Elona in the Crystal Desert so check some Dialouge and look for info on Chapter 4. Might help a lot.




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12/14/06 17:32 Login to rate this user's post!
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RE: Chapter 4 setting 

Sorry in advance for double posting but I feel the need to bring up my second idea and have to remind you that your ideas would be very nice!

Roman World

Stuff to know first:
I know that phrophecies and a bit of nightfall has dealt with some themes of the roman world but they have never gone all out. Oh and this game will be pve and pvp based but pvp should be upgraded more i nthsi game due to the collesiemus and local spectacles of roman culture.

The Capital(im not the employee so insert name here!)

Place where you start. It is a large city with a large army. Very organized and very bright palce. Has four non exlorable districts (imperial,merhcant,the forum,the collesium/pvp arena for all lvls)
There is not just battles going on in the pvp part of things. There are various mini games that you can play at the forum or the pvp areana collesium thing. Such as acting for a crowd,Races aroundn track,and killing merathons where you have to kill a certain amount of monstrs ina certain amount of time. This is where you start the game as a raw recruit in the (insert country name here) army. You first start out in the explorable training zone. Similar to pre searing ascalon,noob island and istan this is where you will get to know the game/start the story. It will be about the same length as ascalon and willl have many sidequests if you want to take them. There can be great rewards for these quests if you take them and keep up with them during the game. You may even get unique red items(if you don't know what im talking about refer to my thread about such items).

Island cluster
Where you undergoe special training in order to fight the great you face. mid/low lvl area sorta like northern shivs.

The holy plateu
Where you undergoe a series of challenges so that you may (insert name of chap 4 ascention)

New large city
SImilar to Droknars forge where you buy new armor(max was sold before but this is a little like vabbian) This is where you can hunt down various greens/and start unveiling where those quests for red items seem to be gettign near the end. Will be at the status of droknars forge sort of tradewise.

Enemy territory
Place where there are outposts few and far between where the plot starts to get thicker and clearer. New 30k armor sold here.

Magical large city that no one knew you could get to(a.k.a atlantis)
Where your red item quests will start coming ot an end and you wil start being rewarded. Here there are armor and weapons crafters that make gold armor and weaposn for you. But instead of giving them materials and payign for them you have to collect an enourmous amount of crafting and collector materials(ex.2000 mountain troll tusks and 5000 iron ingots) but it will e worth it this armor is not jsut boguht it is worked for!. The same goes for weapons.

Final area
Does not look anything like the rest of the world. Drops weapons only 1 upped by elite missions. Where you beat the game. End game area actually leads to elite missions. Is almost impossible for cookie cutter builds to make it past this part of the game. If your balanced you will have a much easier time. Assasins and mesmers will be crucial here.

Elite mission
Well it's not quite as hard as doa.
It is a godly area with beautiful scenery where it is bright and pretty. VEery strong monsters and very many bosses.






12/14/06 17:40 Login to rate this user's post!
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RE: Chapter 4 setting 

Its going to take place in the northlands area I think, far north Kryta, so like pine forests and more mountains.



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12/14/06 17:42 Login to rate this user's post!
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RE: Chapter 4 setting 

I was also thinking of a cold mountainous world but I figured we have the shiverpeaks and other snowy palces That make a small continent; so I really see no need for such common scenery. Maybe a celetial planet mostly made of glass and clouds would be cool. Maybe gwen(no we wont call here that but she will be the god gwen was representing) can be the god.



12/14/06 17:48 Login to rate this user's post!
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RE: Chapter 4 setting 


Specifically on this window I'd suggest maybe south of the Echovald Forest.




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12/14/06 18:06 Login to rate this user's post!
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RE: Chapter 4 setting 

I actually like the idea of a roman theme, especially the coluseum (spelling?). If there was a coluseume, maybe anet could figure a way to have a spectater mode were you are sitting in the fights and can interact wiht the participents, like give them random stuff, more gold if you like them, rotten tomatoes if you don't... probably will be to hard to do with out massive lag.



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12/14/06 21:46 Login to rate this user's post!
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RE: Chapter 4 setting 

How about the histroy type thing of canada or an island chain area. For the canada thing you can have tundra, the mountains, praires, and so on. But i really want to see the island chain. You could have surfing and stuff but i can't type fast enough to put all my ideas. A human thinks 600 words a minute, while i can only type 45 words per minute, way out of porpsosion if ya ask me



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RE: Chapter 4 setting 

i think it would be pretty simple for time travel thingy, go through portal, or start off as new char in past, end of game, everything blows up like its soposed to, u run away to a safe haven and wat not blah blah blah, as for new chars, go with druids, wich they ran off to the maguuma jungle(but just not as the spirits) and maby something that has some kind of forbidin magic and wat not and thats all i can think of.



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RE: Chapter 4 setting 

Didn't Anet say more than once that Nightfall will be the end of a series? That implies that chapter 4 will be entirely disconnected with the storyline we know now. Which means no Orr, Presearing, etc.

Dunno about Gwen though, possibly in a future Nightfall update? Because Gaile did mention something about Gwen in the future.





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RE: Chapter 4 setting 

QUOTE
Imagine...chapter four will be somewhere else, and just a story, but somewhere (side-quest) you meet gwen. She has become a strong magician. She let's you enter her memories, and you do all kind of quests, try to stop the searing, and see all of her travels during battles where you stand next to gwen, growing from child to adult. (mission 1-2 in pre-searing 2-5 her journey) 
cheer =D






12/15/06 03:34 Login to rate this user's post!
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RE: Chapter 4 setting 

New theme: Jungle

Classes: Amazon, Druid

Amazon = lance wielding fighter, agile, cunning, can hit from adjacent range (lance is a long weapon), has shield (light shield, less max defense than War/Para shields)

Druid = shape shifting magician, can turn into animals to gain benefits (similar to Dervish Forms), animal specific attacks (Brutal Mauling for Werebear form, etc)

Amazon attributes:
-Lance Mastery (obvious)
-Agility (Primary Attribute, evasion, speed buffs, accuracy)
-Battlecries (shouts, self-boosting, enemy-scaring, etc)
-Protection (shield skills -WOOT finally-)

Druid attributes:
-Shape Shifting (obvious)
-Bear Form (linked attacks, skills)
-Lizard Form (linked attacks, skills)
-Cougar Form (linked attacks, skills)
-Herbalism (survival skills)



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RE: Chapter 4 setting 

2 things Hammerite.

1. I like the sig.

2. You got the ideas for the character classes from Diablo 2 didn't you, not that I have anything against druids or amazons in the game. Personaly I love druids.



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