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GameAmp: Soloing

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Forum >> Main >> General Discussion >> Soloing

 
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lenway Profile
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Soloing 

I've have a 36 fire blaster, and posted it, and you cannot solo with them. I love soloing in games, and I'd like to start soloing in city of heroes. My question is, which power pool is best for soloing, and how do you solo with it?
Thanks

~~Lenway~~
12/18/06 20:19 Login to rate this user's post!
infernalstorm Profile
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RE: Soloing 

Just curious to know your build and challenge with your fire blaster that makes him difficult for solo...



Infernal Storm fire/energy/fire blaster
Cosmo Crush energy/energy/force blaster

and many more...

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12/18/06 20:51 Login to rate this user's post!
knickknack Profile
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RE: Soloing 

Any AT can solo and solo fairly effectively. It all depends on your build, and naturally some ATs are better for soloing like scrappers and tankers. It really does come down to how you do your build. You should post the build you have for your blaster, and I'm sure that there are many here who can give you tips on how to make your build a little better for soloing.




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12/18/06 21:13 Login to rate this user's post!
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RE: Soloing 

if ur looking for an AT I would say Scrapper. They are tough enough to take the hits and deal enough damage that the missions wont take all day.




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12/18/06 21:15 Login to rate this user's post!
lenway Profile
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RE: Soloing 

Well, I have a lvl 36 Fire/Fire blaster. I've never tried soloing with him on invinci, but I'd like to, so this is my build, and am prepared to respec if need to change. Remember- my goal is to solo on invinci.

Fire
Aim-Build up-Consume-Inferno

That's what I use to kill a mob. I just respeced that set-up because someone told me that that build worked. What do you think?



ONE more thing- what's an AT?



***THIS POST HAS BEEN EDITED***





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12/19/06 15:30 Login to rate this user's post!
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RE: Soloing 

QUOTE
ONE more thing- what's an AT?


ArcheType (blasters, tankers, trollers...)
12/19/06 15:34 Login to rate this user's post!
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RE: Soloing 

QUOTE
Well, I have a lvl 36 Fire/Fire blaster. I've never tried soloing with him on invinci, but I'd like to, so this is my build, and am prepared to respec if need to change. Remember- my goal is to solo on invinci.

Fire
Aim-Build up-Consume-Inferno

  That's what I use to kill a mob. I just respeced that set-up because someone told me that that build worked. What do you think?



IMHO, fire blasters solo well when built around the arsenal of aoes it offers.

They can battle at invincible, although without a control-type power or two, it may prove more difficult when battling bosses. Because the mobs are more plentiful and a little less difficult at unyielding, fire blasters rock becasue of their aoe assault.

If you plan on incorporating inferno into an attack chain, sticking consume in there may disrupt what inferno is meant to do. You run the risk of exhausting aim + build-up while you set your position, and you should be able to arrest the entire mob, minus a boss. Because you are using aim + build, try enhancing inferno with 3 SO damage enh + 3 SO redux enh coupled with haste...







Infernal Storm fire/energy/fire blaster
Cosmo Crush energy/energy/force blaster

and many more...

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12/19/06 18:03 Login to rate this user's post!
lenway Profile
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RE: Soloing 

Cool, thanks.

Do you think I should put any accuracy enhancements on inferno, just incase I miss a guy?





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12/19/06 18:29 Login to rate this user's post!
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RE: Soloing 

QUOTE
Cool, thanks.

  Do you think I should put any accuracy enhancements on inferno, just incase I miss a guy?


Well with aim and build up you will have 100% to hit and 100% damage improvement thingy so you most likely wont miss
12/19/06 20:23 Login to rate this user's post!
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RE: Soloing 

QUOTE
QUOTE
Cool, thanks.

  Do you think I should put any accuracy enhancements on inferno, just incase I miss a guy?


Well with aim and build up you will have 100% to hit and 100% damage improvement thingy so you most likely wont miss


Not exactly true. The cap for acc on all attacks is 95%, so there is that possiblilty that you will miss one. It's happened to me a few times, even with Aim and Build up running



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12/19/06 22:42 Login to rate this user's post!
Warron Peace Profile
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RE: Soloing 

Lemons! It is impossible to have 100% Tohit, in actuality. You can have as much tohit as you want, but when it comes down to it, you will always be capped at a 95% chance to hit any given foe.

That said, activating Aim and BU will give you a total 162.5% boost to damage (Added to base 100% and any % from enhancements) and 52.5% boost to you To Hit value. Base Tohit is 75%. This means that with BU and Aim you have a 127.5% Tohit value, before modifications from accuracy bonuses and defenses are taken into account. Inferno has an inherent 40% accuracy bonus. With no Acc SO's, and assuming the foes have no added defenses, the formula works as thus:

[[(Base Tohit+Tohit Buffs-Foe Defense)mod]*(Accuracy Bonus*Enhanced Accuracy)mod]=
[[(75%+52.5%-0%)mod]*(.4*1)mod]=
[[(127.5%)mod=95%]*(1.4)mod]=
(95%*1.4=133%)mod=95% chance tohit

Basically, you'll have a 95% chance to hit just about everything. Thankfully, damage is somewhat easier to figure out. Inferno does a total of 19.442 BI of damage. The formula is:

Base+Buffs+Enhancements=
100%+162.5%+95%=357.5%(19.442)=
approximately 69.5 brawls of damage, assuming you have 3 Damage SOs in Inferno.

So I guess what I'm saying is slot Inferno 3 Recharge, 3 Damage, and have fun with it. It won't kill everything every time, but pop a blue and fire Blaze, and you'd be amazed at how well you do.

On a personal note, Warron is also a Fire/Fire blaster. I have very successfully soloed with him many times. It's not as easy as it would be on a scrapper, but with proper techniques, it is more than possible. If you would like to see Warron's current live build as a *guide* on what powers/slottings I think are most effective, let me know, and I'd be more than happy to post it up.

W.P.



my current project: Spine/Will farmer, Quillpower, on Virtue.

12/19/06 22:56 Login to rate this user's post!
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RE: Soloing 

When I started this game, I read a great guide how to build a dark melee, regen scrapper (I would post the link, but I don't think it's been updated since issue 3).

Anyway, DM is good because you have the accuracy debuff with every hit. That means that you can take on extremely powerful enemies without too much danger. As a regen scrapper, you always have health and stamina surging through you so the battle can rage on forever and you'll still be ready to pop into the next group.

I nevery really learned to play the game with him thought. I was always running missions on invincible and didn't even know how to use inspirations (never needed them). Because of status protection, I never needed clear minds, or break frees. Never got knocked back or up. I didn't really even know what the rest button was for.

I remember one time, I tried out Warburg and some stupid hero (controller) tried to hold me an couldn't. His tanker friend attacked me too. After about a minute when I realized I couldn't do enough damage to the tank to kill him, I just sat there for a few seconds deciding what to do while they both continuously tried to kill me.

I decided I was bored and left with them tailing me (picture a guy walking down the street with two annoying dogs biting at his ankles).

Anyway, I know they've nerfed regen a bunch of times since I4 when I played that guy, but that's what the experience was like back then.



***THIS POST HAS BEEN EDITED***




Jordan's Town
My lousy name for the comic that I did which can be found here CoH @ JeremyDuffy.com

My favorite guide - Advanced Costuming. How to work your costume into your character's theme, story, and playstyle.

Jordan Yen 50 Dark/Dark/Dark Defender
Shazel 35 Fire/fire/fire blaster
Screaming Gale 35 Storm/Sonic Defender
Jordan Yin 36 Warshade, Jordan Yang 33 Peacebringer
Mudnuke 38 Earth/Rad Controller
Doctor Kev 38 Necro/Dark Mastermind
12/20/06 07:18 Login to rate this user's post!
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RE: Soloing 

My question is why does everyone believe if they can't solo on Invincable that the build is bad. How much quicker does the advancement go if are on Invincable as compared to Rugged (the middle difficulty)?

I run on Rugged or Tenacious (second level). I am able to solo my energy/energy blaster on second level and scrapper on 3rd and 4th level difficulty.

Swiss



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12/20/06 10:08 Login to rate this user's post!
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RE: Soloing 

QUOTE
My question is why does everyone believe if they can't solo on Invincable that the build is bad.  How much quicker does the advancement go if are on Invincable as compared to Rugged (the middle difficulty)?

I run on Rugged or Tenacious (second level).  I am able to solo my energy/energy blaster on second level and scrapper on 3rd and 4th level difficulty.

Swiss


I wouldn't say that myself. While I COULD solo at any difficulty with Jordan, defenders are way too slow at damage dealing to pull that off well. I usually ran her on straight heroic.




Jordan's Town
My lousy name for the comic that I did which can be found here CoH @ JeremyDuffy.com

My favorite guide - Advanced Costuming. How to work your costume into your character's theme, story, and playstyle.

Jordan Yen 50 Dark/Dark/Dark Defender
Shazel 35 Fire/fire/fire blaster
Screaming Gale 35 Storm/Sonic Defender
Jordan Yin 36 Warshade, Jordan Yang 33 Peacebringer
Mudnuke 38 Earth/Rad Controller
Doctor Kev 38 Necro/Dark Mastermind
12/20/06 10:41 Login to rate this user's post!
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RE: Soloing 

Well, as far as the difficulty goes, its a matter of how you run mishes. Solo I tend to ghost mishes, using SS to get to the end. For me, the fastest leveling diff is the one with the highest end of mish reward, IE Invince. If I weren't designed to ghost, or I had a regular group of friends who could plow through all mobs pretty fast, then Unyeilding would likely be better xp. It also depends on your AT. Lower damage ATs will likely have trouble with higher level foes, so Heroic or Tenacious are probably better for them. Toons in the 20s are starting to shine, but aren't quite at full power yet, so Tenacious or Rugged are probably the better choices for them.

My scrap runs Invince for every mish that doesn't have an AV. If I have a team for the AV, it stays Invince. If I plan to solo the AV (good fun, that) I'll drop it to Unyeilding for an EB and have at em. I've even got to the point that I'll load up a second client, log on my second account, grab my ill/emp troller and set her to autofollow with heal other on auto (Eventually Fort will be the auto power, once I have it on her). I do this just to up the mob sizes and put more LTs in the mishes. Makes it a lil more challenging and makes my experience alot more fun. I like challenges (Solo'd almost every EB and AV (as EBs) I've come accross so far, only one was able to kill me). I like the challenge, so I bump it up. During the 20s, I was on rugged, and that was a challenge. Before SO's, I was on heroic, just because the easier mishes got me to SO's faster. My brute is currently doing the same thing, and it's even more fun with him.

Its all a matter of AT and playstyle, and how much of a challenge you like.

W.P.



my current project: Spine/Will farmer, Quillpower, on Virtue.

12/20/06 10:51 Login to rate this user's post!
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RE: Soloing 

One important part about solo'ing is understanding the mission slider. This isn't information I gathered, but seems to be a fairly decent in it's accuracy. The post might look a little funky while I clean it up. I still use this as a guide as to what to expect when I enter a particular mission on solo and team endeavors.

Heroic(Default)
Foes are 0/+1 of your level. Normal quantity.

Tenacious
Foes are 0/+1 of your level. Higher quantity.

Rugged
Foes are +1/+2 of your level. Normal quantity.

Unyielding
Foes are +1/+2 of your level. Higher quantity.

Invincible
Foes are +2/+3 of your level. Normal quantity.

NOW....... for the detailed version of this that Pixie hunted up for us after I started this. Way better detail. I'll leave my original post for the quick reference, but I really like the detail that she found. Thanx again Pix for posting this for us.

Here's what was posted on the CoH boards (updated as of 8/1/05 could be a little off now)

Here's a small and impromptu guide that I just cranked out in response to someone's question about missions and the difficulty Slider (i.e. you Reputation setting). Maybe it can be of help to someone.

Mission Levels
Missions have a standard -1 to +1 level variable. So, if you are 20th level then a default mission should have mobs in it ranging from 19 to 21. However, from practical experience you'll find that most missions will more often than not contain about half +0s and half +1s. There are some other types of missions in which everything will be the same level (usually +0 to you by default). There are also special missions that will have a bit broader range. Those missions are usually story arcs.

Outleveling Contacts and Missions
You can outlevel missions and contacts. The level of the mission is based on the mission owner's level at the time he or she accepted the mission. So, if you are 20th level, accept a mission and then level to 21 before doing it, you will then find that the mobs in that mission range from -2 to 0 instead of -1 to +1. Further, if get a new mission from a contact that you've just outleveled (for example at 20th level you get a mission from a 15-19 contact) then you will typically find that it is one level below you.

Large Teams
Large teams add one level to the mission. If you are on a team of six or more then you will find that everything in it is one level higher than it would have been if you were alone or on a smaller team. So, you've just upped the variable to 0 to +2 for a normal mission--they will typically have +1/+2s in them.

Spawn Sizes
Missions spawn group sizes based loosely on a hero value versus villain value "point system". Essentially, a minion is worth 1/3 of a hero, a Lt. is worth 3/4, and a boss is worth 1.5 heroes. So, when in a mission alone, you will see 2 or 3 minions together, a Lt. and a minion together, Lts alone, and so on. When you see a boss in a solo mission it is because the mission has been specifically designed to override the defaults and "force" a boss into the mission (i.e. since a boss is worth 1.5 heroes, a single hero shouldn't encounter them unless the devs designed a mission specifically to contain them anyway). Statesman has said a number of times that if you encounter a boss in a solo mission and the mission text didn't give you a clue that it would contain one, then you should /bug it.

So, for teams, mobs sizes increase because there are more heroes. If a boss is worth 1.5 then that means if you enter a mission on a team of two then you might encounter a spawn with a boss and a minion, or a couple of Lts, or five or six minions, etc. That's why teams of 8 can come across spawns containing huge numbers, including multiple bosses.

Note: It is much more complex than that, with lots of variables to keep the missions from being overly static, but that's essentially the way it works.

Resetting Missions
Mission can be reset by everyone leaving the mission, choosing another one, and then choosing the first mission again. That will reset it completely, wiping out everything that you may have already done in it. Further, missions tend to scale as you progress through them based on team size, especially when going up elevators, entering big, separate rooms, and so on. So, if you start a mission with 8 people and keep losing members as you go then you will notice the spawn sizes getting smaller as you progress through it. Conversely, if you started out alone and kept adding members then you would see the spawns getting bigger and bigger as you go.

The difficulty Slider
You can change your "Reputation" (i.e. Mission difficulty Setting) for a small fee at any of the Hero Corps Field Analysts located in each city zone. Changing your difficulty setting will increase/decrease the level of villains in your mission, and it can also affect the number of villains in it.

Mission difficulty is assigned to the mission when the mission is selected (i.e. the star icon is red). Basically, if your mission is already selected and you go change your difficulty setting then you will need to reset it in order for the new setting to take effect. If you reset your difficulty and someone is already in the mission then they will need to exit the mission so that you can reset it to the new difficulty...because missions can't be reset with someone in them. Exactly when the setting is assigned is debated a bit, with many people saying that the difficulty isn't assigned until the first person enters the mission and other saying it is when the mission is selected. But, it doesn't make any difference really--when you change your setting just reset the mission.

Difficulty Slider Basics
As to what exactly the slider does...I've tested it extensively and found that there are two distinct effects that it can have on missions, depending on the type of mission it is.

Difficulty Slider Effect #1
On the typical mission that has about a 50/50 split between +0 and +1 mobs, spawn sizes will not be affected at all by the slider...only levels will be affected. Essentially, each tier of the slider raises the lower half of the mobs by one level.

Heroic: Default levels (usually ~50/50 split of +0/+1). If solo, no bosses in mission.
Tenacious: +1 to ~50% of mobs (most are +1s with a few +0s).
Rugged: +1 level to everything (usually ~50/50 +1/+2).
Unyielding: +2 to ~50%, +1 to the rest (usually most +2s & a few +1s).
Invincible: +2 to everything. (Usually +2/+3s).

Difficulty Slider Effect #2
The second way the slider can work is usually encountered in missions where everything in it is the same level. This method alternates between raising the levels and raising the number of villains in each spawn.

Heroic: Default levels and spawn size. (usually all +0s). If solo, no bosses in mission.
Tenacious: Default level, significantly larger spawns. When solo, the number of minions is almost x2.
Rugged: +1 level to everything, normal spawn sizes.
Unyielding: +1 level to everything, significantly larger spawn sizes.
Invincible: +2 levels to everything, normal sizes.

Notes:
o Mission levels are based on the mission owner's level when he got it, current team-size, and the owner's difficulty settings. The rest of the team's levels and slider settings are irrelevant. Some Task Forces and Trials are exceptions. There are several different ways those work.

o The slider stacks with the extra level that can come from team-size. So, on large teams you would add +1 to all the slider numbers above.

o Some specific villains and villain groups have level limits, which can result in some seemingly odd things happening in missions. For example, some Crey villains are limited to the mid 30s. So, you might be doing a 39th level Crey mission and encounter 35th level Crey Protectors in it. An example of a group limit is the Family. It is limited to 29th level. So, if you enter a Family mission they will never be over 29 regardless of your difficulty setting. I've done some missions on Invincible containing both Family and Freaks and found all of the Freaks to be level 33 while the Family is still 29.

o I've also encountered a few anomalies here and there. For example, I've encountered a few +3s on Rugged and +4s on Invincible, both solo and on a small team (though very rarely) even though that should only be possible on large teams. I've also seen bosses spawn from CoT portals in solo missions (which can be VERY hard to deal with).

o On Heroic and solo, there will never be a 'Boss' ranked villain unless the mission specifically states it.

For example, if it says defeat Unlucky Pete, then Unlucky Pete will be a boss, but will be of Lieutenant rank. In other words, he will have all the powers available to a boss of that faction, but will have the Hit Points, Accuracy and Damage output of an LT.

The exception to this is when you fight AVs and Elite Bosses like Frost Fire.




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12/20/06 11:37 Login to rate this user's post!
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RE: Soloing 

Great googly-moogly, Thundarpants! That's quite a post!
12/20/06 11:57 Login to rate this user's post!
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RE: Soloing 

Knowing that I can adjust the amount of enemies versus the level is very useful. For my blaster with massive AOEs, more of the same level enemy is better. For my scrapper, very high level, but fewer enemies is better. Nice tip.




Jordan's Town
My lousy name for the comic that I did which can be found here CoH @ JeremyDuffy.com

My favorite guide - Advanced Costuming. How to work your costume into your character's theme, story, and playstyle.

Jordan Yen 50 Dark/Dark/Dark Defender
Shazel 35 Fire/fire/fire blaster
Screaming Gale 35 Storm/Sonic Defender
Jordan Yin 36 Warshade, Jordan Yang 33 Peacebringer
Mudnuke 38 Earth/Rad Controller
Doctor Kev 38 Necro/Dark Mastermind
12/20/06 12:28 Login to rate this user's post!
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RE: Soloing 

Thanks for comments everyone, + cred
I would think with aim+build up + accuracy enhancements, I would have absolutely no chance to miss, but I guess if the villains have defense buffs, there is a slight chance. but it's hard to risk, because if you miss one guy with inferno... you're pretty much toast. BUT I just got done with a solo on invinci and the build is GREAT! im gaining so much xp, which is all I strive for in coh.


THANKS for help guys, problem solved.






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12/20/06 15:54 Login to rate this user's post!
lenway Profile
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RE: Soloing 

Thanks for comments everyone, + cred
I would think with aim+build up + accuracy enhancements, I would have absolutely no chance to miss, but I guess if the villains have defense buffs, there is a slight chance. but it's hard to risk, because if you miss one guy with inferno... you're pretty much toast. BUT I just got done with a solo on invinci and the build is GREAT! im gaining so much xp, which is all I strive for in coh.


THANKS for help guys, problem solved.



~~Lenway~~





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12/20/06 15:55 Login to rate this user's post!
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RE: Soloing 

QUOTE
Thanks for comments everyone, + cred
  I would think with aim+build up + accuracy enhancements, I would have absolutely no chance to miss, but I guess if the villains have defense buffs, there is a slight chance. but it's hard to risk, because if you miss one guy with inferno... you're pretty much toast. BUT I just got done with a solo on invinci and the build is GREAT! im gaining so much xp, which is all I strive for in coh.


THANKS for help guys, problem solved.


Could you post your build? I was thinking of building a fire blaster and could use more data :)




Jordan's Town
My lousy name for the comic that I did which can be found here CoH @ JeremyDuffy.com

My favorite guide - Advanced Costuming. How to work your costume into your character's theme, story, and playstyle.

Jordan Yen 50 Dark/Dark/Dark Defender
Shazel 35 Fire/fire/fire blaster
Screaming Gale 35 Storm/Sonic Defender
Jordan Yin 36 Warshade, Jordan Yang 33 Peacebringer
Mudnuke 38 Earth/Rad Controller
Doctor Kev 38 Necro/Dark Mastermind
12/21/06 05:43 Login to rate this user's post!
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RE: Soloing 

Broadsword/Regeneration/Body Mastery Scrapper <3



@Aurrius | Paragon Knights | Ultimate Darkness | Union

QUOTE
His name was Hearthbourne
Plays City of Heroes till the break of dawn
He likes his Scrappers
But will not settle for those Blappers
But when he gets out Thundercharge
Those PvP'ers die in the large
- @Artic-fire

My guides:
Broadsword/Regeneration Scrapper
Claws/Regeneration Scrapper
Energy Melee/Electric Armour Brute
Dual Blades/Willpower Scrapper
12/21/06 08:07 Login to rate this user's post!
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RE: Soloing 

Just to add my 2 cents worth on the whole issue of soloing, I wanted to say that ANY AT can solo effectively with the right build. OOOPS!!! I think I said that in my earlier post. I guess my point is this. With the addition of the scanner missions, it is possible to gain the same amount of experience in the same amount of time, or roughly the same, even with the difficulty set on heroic as opposed to invincible. Yes, there are more/higher level in a mission when it's on invincible, but how much longer does it take you to complete those missions than say running 3 missions set on heroic or tenacious in the same amount of time.

Granted, I usually play some form of defender which means the lower setting is better for them, but what you ought to look at is how much experience you are gaining in what period of time. Ghosting a missions is a whole other issue a lot of times, but I'll take 3-4 smaller mission bonuses to one big one that may not match all the smaller ones combined. Anywho, that's my opinion. And to anyone that says defenders can't solo well...come to Virtue and see Pale Walker in action.




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12/21/06 11:18 Login to rate this user's post!
Warron Peace Profile
Warron Peace
View Profile of Warron Peace
Posts: 0
Joined: 06/06/2006
Credibility: 0 pts
RE: Soloing 

@ lenway: the game is hard coded so that there will always be a 5% chance to miss any foe, any time, regardless of buffs or enhancements. This is to prevent it from being way too easy. If it were not coded as such, then defense builds would never die. All you'd see would be /SR scrappers, Stone/ tankers, and Ice/ tankers, and they'd all have their defenses capped and never get hit or die. There has to be a chance for any attack to miss, or there is no point in playing.

@ Jordan: You asked lenway, but I figured I'd put my current build up for you to peruse.

---------------------------------------------
Exported from Ver: 1.7.6.0 of the CoH_CoV Character Builder - (http://sherksilver.coldfront.net/index.php)
---------------------------------------------
Name: Warron Peace
Level: 50
Archetype: Blaster
Primary: Fire Blast
Secondary: Fire Manipulation
---------------------------------------------
01) --> Fire Blast==> Acc(1) Acc(3) Dmg(7) Dmg(9) Dmg(25) EndRdx(34)
01) --> Ring of Fire==> Acc(1)
02) --> Fire Ball==> Acc(2) Acc(3) Dmg(5) Dmg(9) Dmg(15) Rechg(31)
04) --> Fire Sword==> Acc(4) Acc(5) Dmg(7) Dmg(15) Dmg(25) Rechg(31)
06) --> Hurdle==> Jump(6)
08) --> Combat Jumping==> Jump(8)
10) --> Hasten==> Rechg(10) Rechg(11) Rechg(11)
12) --> Aim==> Rechg(12) Rechg(13) Rechg(13) TH_Buf(36) TH_Buf(37) TH_Buf(46)
14) --> Super Jump==> Jump(14)
16) --> Build Up==> Rechg(16) Rechg(17) Rechg(17) TH_Buf(36) TH_Buf(37) TH_Buf(46)
18) --> Blaze==> Acc(18) Acc(19) Dmg(19) Dmg(21) Dmg(21) Rechg(31)
20) --> Health==> Heal(20) Heal(40) Heal(43)
22) --> Stamina==> EndMod(22) EndMod(23) EndMod(23)
24) --> Acrobatics==> EndRdx(24) EndRdx(36) EndRdx(37)
26) --> Blazing Bolt==> Acc(26) Dmg(27) Dmg(27) Dmg(29)
28) --> Consume==> Rechg(28) Rechg(29) Rechg(48) Acc(50)
30) --> Super Speed==> Run(30)
32) --> Inferno==> Rechg(32) Rechg(33) Dmg(33) Dmg(33) Rechg(34) Dmg(34)
35) --> Aid Other==> IntRdx(35)
38) --> Aid Self==> IntRdx(38) IntRdx(39) Heal(39) Heal(39) Heal(40) EndRdx(40)
41) --> Char==> Acc(41) Acc(42) Rechg(42) Hold(42) Rechg(43) Hold(43)
44) --> Fire Shield==> EndRdx(44) DmgRes(45) DmgRes(45) DmgRes(45) EndRdx(46)
47) --> Rise of the Phoenix==> Rechg(47) Rechg(48) Rechg(48)
49) --> Resuscitate==> Rechg(49) Rechg(50) Rechg(50)
---------------------------------------------
01) --> Sprint==> Run(1)
01) --> Brawl==> Acc(1)
02) --> Rest==> Rechg(2)
01) --> Defiance==> Empty(1)
---------------------------------------------

It's less of an AoE monster, and more of a Single Target wrecker. I find that focusing on ST helped more soloing when fighting against LTs and Bosses, as I am able to drop their health down faster with less endurance issues that way. I almost always start a fight with the snipe and either BU or Aim, both if I'm targeting a Boss. Snipe takes out a hefty chunk, and as the boss moves in, Fire blast, Fireball, Blaze, Fire Blast, Fire Sword. That chain will usually do the trick. Enjoy!

W.P.



***THIS POST HAS BEEN EDITED***



my current project: Spine/Will farmer, Quillpower, on Virtue.

12/21/06 16:40 Login to rate this user's post!
Veloce Profile
Veloce
View Profile of Veloce
Posts: 8
Joined: 07/01/2006
Credibility: 0 pts
RE: Soloing 

Although it can be a real challenge with some builds and archetypes, you can solo with any kind of character: it's a question of strategy, tactics and knowledge of your limitations and strenghts.

I more often than not play solo (at least 80% of the time). I tried it with all archetypes and a good deal of power combinations (I have over 130 toons as we speak). I've played one to level 50, a half-dozen well over 30, more than a dozen over 20 and almost half of them past level 12 since October 2004.

I never really plan my built, and always choose powers, slots and enhancements because they fit the character concept I want to create and the style of play I want to use, regardless of statistics and numbers. I adapt tactics and strategies with the kind of missions and enemies I encounter and how my built can respond to them.

So far, so good.

Soloing may often be a challenge, sometimes quite difficult in certain situations, locales or against some ennemies... Some do take a lot more time, planning and work than others... but, in my own experience, never is it impossible.

But hey, anything on your own is usually more difficult than with a bunch of friends to rely on. It's part of the deal... and of the fun of it.

Know not thyself or thy enemy, and always will you be defeated
Know thyself, and half the time will you win
Know thy enemy, and most of the time will you win
Know thyself and know thy enemy, and in a 100 battles never will you be defeated.


Sun Tzu



12/21/06 17:39 Login to rate this user's post!

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