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Forum >> General Discussion >> General Discussion >> Heroes/Players/Heroes!! Wahoo

 
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Lunarman Profile
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Heroes/Players/Heroes!! Wahoo 

OH NO! It's yet another idea thread. But I think this one's a good'n. Why you ask? Becuase I came up with it :)

Anyway, wouldn't it be great if you could turn your characters into heroes for your other chars on your account to use. For example,
Say I've got a char called Mazey, on the templates tab somewhere there would be an option to write your character to a hero file. Say I did this with mazey. Then on my other chars I could select Mazey from the drop down list as a hero and take her with me. That way you could have all your avatars all at once battling for rightousness (well, 4 of your chars). Also, if I went onto Mazey's game and changed her build/weapon/armour then the mazey hero would update as well.

What d'ya think?
12/19/06 12:13 Login to rate this user's post!
Blazings Profile
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RE: Heroes/Players/Heroes!! Wahoo 

Well actualy that's useless =S
Sorry man, but with heroes you have all unlocked skills and stuff like that.. just don't know why you would want to have your other accounts playing there (or it has to be because of weapons and armor?) Just IMO

-Blazings




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12/19/06 12:16 Login to rate this user's post!
kofl leader Profile
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RE: Heroes/Players/Heroes!! Wahoo 

Nice idea, buts a bit true wath Blazings says

Gl And Hf =)



12/19/06 12:20 Login to rate this user's post!
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RE: Heroes/Players/Heroes!! Wahoo 

This was something I kinda wanted early on, so I can take the whole "clan" out adventuring. As to the skill unlocks, it probably isn't as much of an issue because you would already have the skills unlocked that you want to use, since you already have them on the original characters (though true, you wouldn't be able to add more until you unlock them on that character, unless your characters-as-heroes are given the account-wide freedom that heroes currently enjoy).



12/19/06 12:39 Login to rate this user's post!
Blazings Profile
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RE: Heroes/Players/Heroes!! Wahoo 

I mean that your heroes have every skill you unlocked (even the elite ones) so doesnt matter..




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12/19/06 12:48 Login to rate this user's post!
Silver Genesis Profile
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RE: Heroes/Players/Heroes!! Wahoo 

Maybe choose ur own characters with the level ur in, AND opportunity to choose heroes?

I mean, it would be cool if I can go with my Ranger, Necro, Monk etc.





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12/19/06 12:52 Login to rate this user's post!
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RE: Heroes/Players/Heroes!! Wahoo 

This would be a memory and AI nightmare. Many different problems with 'custom' heroes, where as how Heroes are now. An example...

Koss, every Nightfall character has Koss. The scripts, sayings, AI, etc is all made out for this character. Imagine that needing to be done for every one of yours.

Also, to boot, say you made a Minion Master, who's to say that your MM would have an AI to work said build.

Many variables, many things to program.

But, in the end, a very interesting idea (but I can see other abuse with it as well).



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12/19/06 13:06 Login to rate this user's post!
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RE: Heroes/Players/Heroes!! Wahoo 

I don't think this would be available to include in storyline missions for the reasons you mentioned above (or at least, not as "starring" characters in the story like Koss).

However, since all the AI behavoir is already there for all the classes, changing which model is used and the name shouldn't be a problem as far as wandering around and killing stuff is concerned. I would think that the class AI would be templated off of the existing hero AI, which works fairly well in many cases, IMO, including MM'ing.

In other words, a custom warrior hero would really only have the appearance of your character, but the AI is driven by the general "warrior" AI that Koss and Goren use.

I think this is really only a cosmetic issue in terms of which model gets used.



12/19/06 13:23 Login to rate this user's post!
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RE: Heroes/Players/Heroes!! Wahoo 

/signed

Excellent idea! Simple, but good.

I disagree with the arguments against this up to this point...
1) The Useless/Unlock Argument: Not useless. I'm a lot more attached to my characters than my heroes. Just the fun or role play factor makes it worth it. Yes, the main drawback to using another of your chars instead of a hero would be not having access to all unlocked skills on your account. But a counter advantage would be you'd actually get the loot drop. So you'd just have to choose what matters more to you and choose another player character hero, or standard hero (x3).
2) The AI Argument: I'm pretty sure the AI is all ready in place to control a character as well as they control existing heroes. As far as scripting, why would that be a problem? Scripts only refer to the party leader or required heroes. Your other characters as heroes would never be either of these.

EDIT: this would also make exploration titles more resonable.



***THIS POST HAS BEEN EDITED***



12/19/06 14:29 Login to rate this user's post!
Lunarman Profile
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RE: Heroes/Players/Heroes!! Wahoo 

Well. o.k. It would be purely cosmetic. Why does another warrior model need new AI? Having your chars play with you but controlled by the computer is simply a matter of changing the model/skin of the mesh for that of your char.

Thankyou for the ideas



12/20/06 01:39 Login to rate this user's post!
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RE: Heroes/Players/Heroes!! Wahoo 

QUOTE
This would be a memory and AI nightmare. Many different problems with 'custom' heroes, where as how Heroes are now. An example...

Koss, every Nightfall character has Koss. The scripts, sayings, AI, etc is all made out for this character. Imagine that needing to be done for every one of yours.

Also, to boot, say you made a Minion Master, who's to say that your MM would have an AI to work said build.

Many variables, many things to program.

But, in the end, a very interesting idea (but I can see other abuse with it as well).


You could either give the playerhero custom shouts or leave them, and also they could just use an AI of a hero with the same proffesion. And you can tell your heroes when to use a skill so MM's won't be that bad.





12/20/06 01:43 Login to rate this user's post!
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RE: Heroes/Players/Heroes!! Wahoo 

Only thing I can offer is Balance. Now, you only have 2 or less of each profession, so you can't really take 4 of the same professions out and control them yourself. Anet might have a reason for this limit.

Now, I may be wrong, but I'm just suggesting this.





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12/20/06 01:52 Login to rate this user's post!
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RE: Heroes/Players/Heroes!! Wahoo 

I don't think it would really affect the balance that much either. I'd like it, just for the simple fact that I'm attached to my characters as well.



12/20/06 02:08 Login to rate this user's post!
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RE: Heroes/Players/Heroes!! Wahoo 

I fail to see real advantages, and there are some complications that should be addressed as well. If your 'heroed' characters had any other effect than a different skin from the actual heroes, then the game engine would need a major rewrite because instead of updating single instances of things per a client you'd have to update multiple instances simultaneously. That would pretty much quadruple the required resources as well.

Also, if you got the drops for all your characters the entire community would go ape droppings crazy 'solo' farming between I, me, myself and my other self.

Now, if only the heroes were per account instead of per character. I have 8 main characters that I play more or less evenly and it has been a major pain-in-the-donkey to level up and equip all the heroes.



12/20/06 02:27 Login to rate this user's post!
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RE: Heroes/Players/Heroes!! Wahoo 

QUOTE
I fail to see real advantages, and there are some complications that should be addressed as well. If your 'heroed' characters had any other effect than a different skin from the actual heroes, then the game engine would need a major rewrite because instead of updating single instances of things per a client you'd have to update multiple instances simultaneously. That would pretty much quadruple the required resources as well.

Also, if you got the drops for all your characters the entire community would go ape droppings crazy 'solo' farming between I, me, myself and my other self.

Now, if only the heroes were per account instead of per character. I have 8 main characters that I play more or less evenly and it has been a major pain-in-the-donkey to level up and equip all the heroes.


I may not have made myself clear, but this guy said what I was getting at.

Now, along with that, you have Farming Abuse, Power Leveling Abuse, could probably achieve some Titles easier, this list goes on. Need a runner for a low level character? Run yourself now!

It's a nice idea, but if it did happen, the only thing Multiplayer aboug Guild Wars would be the Towns, when people tried to sell off their loot.



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12/20/06 08:05 Login to rate this user's post!
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RE: Heroes/Players/Heroes!! Wahoo 

QUOTE
OH NO! It's yet another idea thread. But I think this one's a good'n. Why you ask? Becuase I came up with it :) 

Anyway, wouldn't it be great if you could turn your characters into heroes for your other chars on your account to use. For example, 
Say I've got a char called Mazey, on the templates tab somewhere there would be an option to write your character to a hero file. Say I did this with mazey. Then on my other chars I could select Mazey from the drop down list as a hero and take her with me. That way you could have all your avatars all at once battling for rightousness (well, 4 of your chars). Also, if I went onto Mazey's game and changed her build/weapon/armour then the mazey hero would update as well. 

What d'ya think?


i actually posted something like this on a forum in guru a while back, i think it would be cool to be able to use your other toons as heros. Going do missions with the guys you created would be pretty awesome imo. good idea.

/signed



12/20/06 08:22 Login to rate this user's post!
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RE: Heroes/Players/Heroes!! Wahoo 

QUOTE
Now, along with that, you have Farming Abuse, Power Leveling Abuse, could probably achieve some Titles easier, this list goes on. Need a runner for a low level character? Run yourself now!

It's a nice idea, but if it did happen, the only thing Multiplayer aboug Guild Wars would be the Towns, when people tried to sell off their loot.


While I'm for the cosmetic idea, I don't think the heroes should get the loot at all. I mean, they should invisibly take their share the way heroes/henches already do, but so that you don't have access to it.

The power levelling/running point is a good one though. I suppose they could make it so that only level 20 ascended players get the option of taking them.



***THIS POST HAS BEEN EDITED***



12/20/06 11:01 Login to rate this user's post!
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RE: Heroes/Players/Heroes!! Wahoo 

You're getting me wrong too. I did mean that you should be able to run your chars to places and it would update their map on their game. I meant it only for cosmetic reasons, having the look/name/armour of your chars to play with.



12/20/06 11:27 Login to rate this user's post!
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RE: Heroes/Players/Heroes!! Wahoo 

So making them more like Henchmen instead of Heroes. Which could work. I just don't think it'd be something easy to impliment into the game via Patch. But it's possible.



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12/20/06 13:29 Login to rate this user's post!
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RE: Heroes/Players/Heroes!! Wahoo 

Wow! Cool Idea. I've always wondered how it would be like to go to some exploration and complete quests and missions with all my chars since that I feel more connected to my characters than heroes. Who knows maybe someday, in a close future we'll all be given that wonderful opportunity :)



***THIS POST HAS BEEN EDITED***



12/20/06 19:44 Login to rate this user's post!

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