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Belizaire
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Many of us have seen Invulnerability/Super Strength Tankers, Martial Arts/Super Reflexes Scrappers and Energy Blast/Energy Manipulation Blasters.
Recently I made a Spines/Dark Armor Scrapper simply because I have not seen that combination used very often and so far he's been very enjoyable to play.
So, what do you guys think are some of the more uncommon and under-utilized power combinations. Maybe we can spark some interesting ideas.
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| 12/20/06 00:42 |
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Nero Blast
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Actually, I don't know if it's Union, but I see quite a few Spines/DA builds around. In fact, it's the most common next to Spines/Regen.
Hm. To be honest, I can't remember seeing any Kin/Rad Defenders around at all.
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| 12/20/06 03:29 |
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Crookwood
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One build I rarely see is Fire/Devices. There might be a bunch running around, but I've hardly seen any. The two sets complement eachother well, because powers like Caltrops, Smoke Grenade, and Web Grenade help fire's AoE attacks become more effective.
Another rare build is War Mace/Anything, and I'm not sure why. I've never used WM, but why has seemingly no one else?
This beautiful States-Men sig made especially by Bigspeer
"Meet the New Boss, Same as the Old Boss" - The Who
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| 12/20/06 06:19 |
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bigspeer
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war mace has the second lowest dmg output, just above ice.
it's heavy and uses a lot of end, slow animation, slower recharge.
i think those are the majorities against mace.
and i built my ice/ice tank because i had never seen one before.
i usually try wierdo combos cause i like being original. like my earth/sonic troller.
My New House - Almost Done Moving In...
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| 12/20/06 06:36 |
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Jorden_Yen
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I like uniqueness and finding the value in undervalued builds. That's part of the reason I built a D3 (Dark primary, secondary, and epic defender).
So few people know what dark can do, it always awes them to see me in action. A few of my favorite victory stories are:
1) The time I saw three team members go down in a heavy hand to hand battle, I jumped right into the middle, threw Howling Twilight and died. However, the entire group of enemies was immediately stunned, all my dead teammates were alive and kicking again and we beat them well. I believe "that was freaking awesome" was the thing I heard most.
2) We went to destroy the Alternate Universe Clockwork King and a few of the team were trying to warn the rest how dangerous he was with psi damage. I told them that not only would my accuracy debuffing make it hard for him to hit them, Shadow fall gives group Psi defense. The King never had a chance.
3) I was testing the abilities of Darkest Night on the test server so I hit an Anathema with it and held still to see how long it would take him to kill me. Note that he was Orange and had two yellow lieutenants with him). They attacked and attacked, but couldn't hurt me at all. I think between the three of them, they hit me once every 10 seconds or so. I hadn't even slotted the power yet.
Anyway, it's this mentality that made me go Warshade over Peacebringer. To be honest, I see why people like the PB, but I like the WS better. The playstyle is more challenging (PB is pretty straightforward), but it's more versitile and interesting as well.
***THIS POST HAS BEEN EDITED***
Jordan's Town
My lousy name for the comic that I did which can be found here CoH @ JeremyDuffy.com
My favorite guide - Advanced Costuming. How to work your costume into your character's theme, story, and playstyle.
Jordan Yen 50 Dark/Dark/Dark Defender
Shazel 35 Fire/fire/fire blaster
Screaming Gale 35 Storm/Sonic Defender
Jordan Yin 36 Warshade, Jordan Yang 33 Peacebringer
Mudnuke 38 Earth/Rad Controller
Doctor Kev 38 Necro/Dark Mastermind
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| 12/20/06 07:05 |
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Krav Maga
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The one I have been thinking about is a energy melee/ fire defense tank. Both of the do good damage so I wondering how it would work as a solo tank though not sure how well it would be as a aggro tannk.
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| 12/20/06 07:20 |
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Phedre_D
GameAmp Staff
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Our usual group started a new concept SG and I made an Empathy/Archery Defender for it. In general the archery sets are already a bit uncommon. And although empathy is quite common, I have never met somebody with this build before. So far it is quite fun, but then I am only level 6. I might be singing a different tune as I level up.
***FEELS KINDA NAKED WITHOUT A SIGGIE***
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| 12/20/06 07:43 |
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Thundarpants
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Yeah, I think a lot of it depends on the server you are on, and sometimes the times you play. Spines/Dark is rather popular on Liberty too.
Fire/Devices used to be the FOTM in the early days before ED and the 16 enemy hit cap. They were some of the easiest Blasters to run. When they could 6 slot damage in the AoE's then keep the Targetting Drone up they were nasty DPS generators. Not so much any more, but it's still a decent combo.
As for what I try to do for my uncommong builds is starting by not choosing Hasten. For a while there, I don't believe there as more than 1% of the players on Liberty that didn't have it, and 6 slotted for the "perma" effect. After ED a few people strayed away, but it's still over used. I have an AR/DEV Blaster and a Stone/Stone Tank that will never get it. Probably both could use it, especially with the recharge rate reduction in Granite Armor.
What I try to do to overcome skipping Hasten is to add extra attacks to fill the gaps.
My strangest build is my Stone/Stone Tank. She's designed to fight in the standard armors as much as possible, and only keep Granite for those, "Oh CRAP!" moments. I've tried to design her as an "Interference Tank" for a better word. I use Mud Pots 6 slotted with 2 end redux, 2 taunt and 2 slow. basically, keep em in it, and keep em mad. Then after I pull them in close and use Fault to reduce the number of the mob that actually get to attack.
She's not capable of taking as much damage as a Stony that has taken the fighting pool, and as she gets into the Epics she'll be getting the Stone Mastery set to continue on with her concept, when most tanks go for Energy Mastery.
It's a much more involved tanking style. But it's also a lot of fun because maintaining aggro with her means fighting, not just taunting.
I've seen a couple of Kin/Rad Defenders and D3 Defenders are really powerful. The Defenders are still underrated on almost all of the servers. Not by me, I love my friends that run them. I'm just not a good support player. So I let them do their thing. I'll always invite a Defender of any kind on one of my teams.
I did have a friend that rolled up a Scrapper with the sole intention of only using pool powers. I'm not sure if he ever stuck with it though. He hasn't been around for a while. He was taking Flurry from the speed pool, and the punch and kick from the Fighting pool. I believe he also had Air Superiority from Flight.
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Don't hate Raza because she's beautiful......
Because she's not......
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| 12/20/06 07:48 |
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Aurrius
Posts: 31
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| QUOTE | Actually, I don't know if it's Union, but I see quite a few Spines/DA builds around. In fact, it's the most common next to Spines/Regen.
Hm. To be honest, I can't remember seeing any Kin/Rad Defenders around at all. |
I don't know what you're talking about, but I NEVER see a Spines/Dark Scrapper and I play on Union too.
But, you're right about the kin/rad defenders.
Also, Archery/Devices (my Blaster) is quite rare too.
@Aurrius | Paragon Knights | Ultimate Darkness | Union
| QUOTE | His name was Hearthbourne
Plays City of Heroes till the break of dawn
He likes his Scrappers
But will not settle for those Blappers
But when he gets out Thundercharge
Those PvP'ers die in the large |
- @Artic-fire
My guides:
Broadsword/Regeneration Scrapper
Claws/Regeneration Scrapper
Energy Melee/Electric Armour Brute
Dual Blades/Willpower Scrapper
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| 12/20/06 08:17 |
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LordStarwolf
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Krav I have a Fire/EM tank that I respec'ed into a scranker and he is a killing machine. He plays easier than a scrapper for damage and lives a lot longer. He's my best solo build.
I have a war mace tank and I have to say I don't see the low damage. It looks pretty average to me. What it excels in is the disorient effects. They seem to be pretty regular anytime I hit something, even more than my EM tank. That comes in very handy. Nothing like beating on the bad guys when they can't fight back. I love an unfair fight. I haven't played him very high but I found the mace to be rather enjoyable. And anyone who's fought against those darned warrior guys that have the mace and don't have enough mez protection knows how annoying that disorient is.
Guardian
Avant Guard = Emp/Rad/Psychic Defender Lvl 50 (Dedicated Healer)
Astral Plane = Peacebringer Lvl 50
Spica = Fire/Em/Energy Tank Lvl 50 (Scranker)
Avant Spines = Spines/Regen Scrapper Lvl 50 (AOE King)
Beliskner = Eng/Eng Blaster Lvl 42 (Blapper)
Avant Kin = Ill/Kin Controller Lvl 37
BMG = AR/Dev Blaster Lvl 28
Avant Psy = Psychic Blast/Empathy Defender Lvl 20 (Offender)
Avant Def = Kinetics/Energy Blast Defender Lvl 16
Avant Stone = Stone/Storm Controller lvl 15 (Super Controller)
Umbral Plane = Warshade Lvl 14
Triumph
Lord Yu = MA/Regen Scrapper Lvl 24
Protector
T-99 = Ice/Ice Tanker Lvl 20
Electrostun = Electric/EM Blaster Lvl 21 (Sapper)
Starwolf = Katana/Inv Scrapper Lvl 18 (my very first toon, 3 1/2 years ago)
Pinnacle
Avant Claws = Claws/Regen Scrapper Lvl 18 (Non-power pool toon)
Champion
Avant Dragon = Fire/Fire Blaster Lvl 20
Freedom
Avant Arch = Archery/NRG Blaster Lvl 50
And many, many, many more....
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| 12/20/06 09:23 |
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Solarix
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one build that i rarely see is anything /psi blast, probably because of the slow attack speed. i love psi blasts, bacause they are very accurate, have the second longest range on the sniper blast (second only to dark blast's moonbeam :) ), and the end cost isnt bad, and psi damage is the least common form of damage resisted. also, it works nicely with kinetics for my concept, and the fact that the first power in the set isnt a half a point of damage is also helpful.
also, i havent really seen a TA build without archery secondary, but especially i have NEVER seen a TA/energy defender.
Current Projects
CoX
SpecOps Wink - lvl 42 claws/regen scrapper
SpecOps Avatar - lvl 19 fire/ice blaster
Tremor Force - lvling WP/Stone tanker
Guild Wars
Avatar Korren - E/Rit
Arya Quinn - N/Rit
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| 12/20/06 09:37 |
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E.V.I.L. Lemons
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| QUOTE | | One build I rarely see is Fire/Devices. There might be a bunch running around, but I've hardly seen any. The two sets complement eachother well, because powers like Caltrops, Smoke Grenade, and Web Grenade help fire's AoE attacks become more effective. |
My main Evil Lemons is a Fire/Device it would have been an easier run to level 36 if I hadn't followed a guide that was made pre-ED. Maybe I'll focus on him more after I tone the diffuculty of his missions on. I teamed from around 20-36 (all my teams) on Invincible and pretty much sk'ed the whole way there. I kinda lost incentive to play him a while ago because I couldn't play alone but now I'm gonna start workin to 50
Web grenade is very innefective (misses way too much even with targeting drone), Targeting Drone is enjoyable because I get ot hit all the time. Only thing I dislike from the device set is that NO BUILD UP, that and I always wanted to TP the auto turrent but now I'm sad
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| 12/20/06 10:09 |
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Amadaeus
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I have a MA/DA scrapper in mind. I'd imagine with the amount of MA/SR scrappers out there, there's not too many with /Dark armor.
Sweet sig made by hat-of-doom (top) and Death Fetish (bottom)!
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| 12/20/06 13:39 |
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knickknack
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There are a lot of fire/energy tankers on Infinity, and I don't think I see all that many defenders with a psy secondary. The ones I do see with it are usually empathy defenders though. I have been thinking about trying something like storm/psy or dark/psy. I may be wrong, but I think that the range on psionic lance is actually longer than moonbeam. This is coming from one who LOVES playing dark defenders. Dark/elec is one that I have rarely seen on any server as well. Yes, I tend to notice defenders more than any other AT.
Signature courtesy of Big
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| 12/20/06 21:16 |
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Valentine
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Well my main is an archery/elec blaster and i have to say Ive never seen another one out there! Its amazing to play as I can pull of my alpha strike every 30seconds and there are multiple ways to spec this build.
So far ive had it PvP ready, Solo ready but my fave is still AoE/Troll style using the stuns from elec manip and mastery.
One thing Ive always wanted to try is an ice/fire or fire/ice blaster but i dont wanna roll out another blaster til Ako is 50... anyone rolled either of these and are they worth playing?
Oh, Hello Mr. Jurassik! Sorry about that arrow, it wasnt aimed at you. I'll just be on my way now... *flees*
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| 12/20/06 21:42 |
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Valentine
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Double Post Gremlin Strikes Again
***THIS POST HAS BEEN EDITED***
Oh, Hello Mr. Jurassik! Sorry about that arrow, it wasnt aimed at you. I'll just be on my way now... *flees*
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| 12/20/06 21:42 |
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bold-lightning
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One build i've been kicking around in my head is making an Assault Rifle/Ice Manip. blaster. Seems like an intersting build to try out. Slows em to a crawl, then start shooting anything and everything.
Virtue:
*Titan of Granite: lvl 50 Tanker*
*Neo Nebula: lvl 50 Controller*
*Cilux: lvl 50 Scrapper*
Astraeus': lvl 42 Scrapper
Griffan: lvl 45 Defender
Justice:
*Xenokrates: lvl 50 Brute*
*Kuramaru: lvl 50 MM*
Wolf Fury: lvl 40 Brute
Bullitz Krieg: lvl 44 MM
Towering Shadow: lvl 38 Bane Soldier
D'jango: lvl 28 Night Widow
Guardian:
*Titaness of Fire: lvl 50 Tank*
Shikimori: lvl 44 Controller
Gun-Power: lvl 29 Blaster
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| 12/20/06 23:37 |
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Jorden_Yen
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| QUOTE | | There are a lot of fire/energy tankers on Infinity, and I don't think I see all that many defenders with a psy secondary. The ones I do see with it are usually empathy defenders though. I have been thinking about trying something like storm/psy or dark/psy. I may be wrong, but I think that the range on psionic lance is actually longer than moonbeam. This is coming from one who LOVES playing dark defenders. Dark/elec is one that I have rarely seen on any server as well. Yes, I tend to notice defenders more than any other AT. |
Both are 175 unenhanced.
Dark Psi is an interesting combo. Not only would you get a better pet, but you'd have Psi for attack and Psi defense because of shadow fall.
That means you'd have resistance to the least resisted damage type in the game and you'd attack using the least resisted damage type in the game.
***THIS POST HAS BEEN EDITED***
Jordan's Town
My lousy name for the comic that I did which can be found here CoH @ JeremyDuffy.com
My favorite guide - Advanced Costuming. How to work your costume into your character's theme, story, and playstyle.
Jordan Yen 50 Dark/Dark/Dark Defender
Shazel 35 Fire/fire/fire blaster
Screaming Gale 35 Storm/Sonic Defender
Jordan Yin 36 Warshade, Jordan Yang 33 Peacebringer
Mudnuke 38 Earth/Rad Controller
Doctor Kev 38 Necro/Dark Mastermind
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| 12/21/06 05:39 |
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Hellmeister
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Hmm i know what you mean, i rarely see maces used myself, probably why i made a mace tanker, but also most ice tankers builds have been uncommon on my server
DANCE WITH DARKNESS!
CoH
Dharkarai - Lvl 16 Katana/Willpower Scrapper
CoV
Hellmeister - Lvl 35 Fire/Dark Cor
Stonestrike - Lvl 34 Super strenght/Stone Brute (current main toon)
Global @Hellmeister
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| 12/21/06 07:16 |
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knickknack
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I was going to try out an invul/mace tank but more as a soloing tank than a team tank. That's due to my relative suckiness at playing a tank. How has the combo worked out for you so far, Hell?
I did try out a dark/psy defender for a short bit, the first 7 levels or so, but then I never got back to him. I do like the fact that the shortened the animations a fair bit on the attacks, and it was a pretty potent build in the lower levels at least. I can just imagine it with SOs in there. Maybe, I will try it again one day soon. Cursed altoholism....
Signature courtesy of Big
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| 12/21/06 11:03 |
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Hellmeister
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Ive finally cured my altohloism/altism, and why i didnt think of it sooner i duno *smacks head*
Anyway about my tank he solos pretty well, but then i play non tanker ish, i use my throwing kinfes to pull single or two mobs and take them out basically one at a time 0_0 however when it coems to rushing bosses i have no problem, smack on dull pain and build up then wack away, since jawbreaker now comes earlier its made life a fair bit easier :)
DANCE WITH DARKNESS!
CoH
Dharkarai - Lvl 16 Katana/Willpower Scrapper
CoV
Hellmeister - Lvl 35 Fire/Dark Cor
Stonestrike - Lvl 34 Super strenght/Stone Brute (current main toon)
Global @Hellmeister
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| 12/21/06 13:27 |
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LordXenophon
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I build a mace tank just to see the powers, and I have to say he rocks. If I enjoyed playing tanks, he'd probably be my highest level one. Of course, the reason I like him is because he's a Tanktroller - there's at least one disorient enhancement on every attack, 3 on Clobber. By the time he has all the aggro, half the bad guys are staggering around like someone set off Howling Twilight.
It's really not hard to make a good build with any combination you can think of. You just have to figure out what the advantages of the powers are. Most of the popular builds focus on damage dealing or tanking. There aren't so many popular debuffing, endurance, stealth, shielding, etc. builds. People who play those kind of toons usually create their own builds, rather than look one up. This means that while there's a lot of variety in those kinds of toons, damage dealers and tanks are looking more and more alike.
Fire/Devices blasters used to be considered the most powerful kind, so there's a lot of them around. You don't see them because many of the powers that made them so powerful have been nerfed. Some people still play them because they like them, but those who used to play them for the damage have moved on to other builds.
        
          
          
Enter the Vault of the Forgotten Page
Visit Lord Xenophon's Card Shop
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| 12/21/06 18:07 |
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Jorden_Yen
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| QUOTE | I build a mace tank just to see the powers, and I have to say he rocks. If I enjoyed playing tanks, he'd probably be my highest level one. Of course, the reason I like him is because he's a Tanktroller - there's at least one disorient enhancement on every attack, 3 on Clobber. By the time he has all the aggro, half the bad guys are staggering around like someone set off Howling Twilight.
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Whee! @ Dark Defender reference!
Jordan's Town
My lousy name for the comic that I did which can be found here CoH @ JeremyDuffy.com
My favorite guide - Advanced Costuming. How to work your costume into your character's theme, story, and playstyle.
Jordan Yen 50 Dark/Dark/Dark Defender
Shazel 35 Fire/fire/fire blaster
Screaming Gale 35 Storm/Sonic Defender
Jordan Yin 36 Warshade, Jordan Yang 33 Peacebringer
Mudnuke 38 Earth/Rad Controller
Doctor Kev 38 Necro/Dark Mastermind
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| 12/22/06 06:01 |
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whymsie
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| QUOTE | I like uniqueness and finding the value in undervalued builds. That's part of the reason I built a D3 (Dark primary, secondary, and epic defender).
So few people know what dark can do, it always awes them to see me in action. A few of my favorite victory stories are:
1) The time I saw three team members go down in a heavy hand to hand battle, I jumped right into the middle, threw Howling Twilight and died. However, the entire group of enemies was immediately stunned, all my dead teammates were alive and kicking again and we beat them well. I believe "that was freaking awesome" was the thing I heard most.
2) We went to destroy the Alternate Universe Clockwork King and a few of the team were trying to warn the rest how dangerous he was with psi damage. I told them that not only would my accuracy debuffing make it hard for him to hit them, Shadow fall gives group Psi defense. The King never had a chance.
3) I was testing the abilities of Darkest Night on the test server so I hit an Anathema with it and held still to see how long it would take him to kill me. Note that he was Orange and had two yellow lieutenants with him). They attacked and attacked, but couldn't hurt me at all. I think between the three of them, they hit me once every 10 seconds or so. I hadn't even slotted the power yet.
Anyway, it's this mentality that made me go Warshade over Peacebringer. To be honest, I see why people like the PB, but I like the WS better. The playstyle is more challenging (PB is pretty straightforward), but it's more versitile and interesting as well. |
My D3 remains my most favorite character even after she hit 50. I think they are most versatile and sometimes underrated, not to mention I love the whole Dark premise. I too went with a WS over PB fr the same reasons. I recently respec'ed the WS so now she is totally human, this really works best for my style of play.
Siggy by Big
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| 12/29/06 11:27 |
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VincentGX
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I like uncommon builds myself, and I'm always experimenting. Recently I tried making a blapper with IceBlast/Electric Manipulation. Was kinda fun to play, then I relized I was falling back into my old habits of altism. I deleted that one, but I'm keeping that concept in mind until I reach 50 with my main (currently Nova Knight Zero is 47, so close yet so far) On villians I now have a Stalker that I actually can play Martial Arts/Dark Armor; real fast damg, with secondary that has both def and damg res. Look out for Neko Kage!
CoH
Triumph Server
Nova Knight Zero-LVL50 Energy/Energy Blaster
Night Wyvern- LVL50 Kinetics/ Psionic Blast Defender
Dusk Dancer- LVL 34 Dual Blades/ Super Reflexes Scrapper
CoV
Neko Kage- LVL50 Martial Arts/Dark Armor Stalker
Burn Angel- LVL 50 Fire/Radiation Corruptor
Shadow Glaive- LVL 34 Dark Melee/Ninjitsu Stalker
Power without Skill is wasted
Skill without Direction is pointless
Direction without Power is useless
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| 12/29/06 11:48 |
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LordStarwolf
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What server is Nova Knight on Vincent?
Guardian
Avant Guard = Emp/Rad/Psychic Defender Lvl 50 (Dedicated Healer)
Astral Plane = Peacebringer Lvl 50
Spica = Fire/Em/Energy Tank Lvl 50 (Scranker)
Avant Spines = Spines/Regen Scrapper Lvl 50 (AOE King)
Beliskner = Eng/Eng Blaster Lvl 42 (Blapper)
Avant Kin = Ill/Kin Controller Lvl 37
BMG = AR/Dev Blaster Lvl 28
Avant Psy = Psychic Blast/Empathy Defender Lvl 20 (Offender)
Avant Def = Kinetics/Energy Blast Defender Lvl 16
Avant Stone = Stone/Storm Controller lvl 15 (Super Controller)
Umbral Plane = Warshade Lvl 14
Triumph
Lord Yu = MA/Regen Scrapper Lvl 24
Protector
T-99 = Ice/Ice Tanker Lvl 20
Electrostun = Electric/EM Blaster Lvl 21 (Sapper)
Starwolf = Katana/Inv Scrapper Lvl 18 (my very first toon, 3 1/2 years ago)
Pinnacle
Avant Claws = Claws/Regen Scrapper Lvl 18 (Non-power pool toon)
Champion
Avant Dragon = Fire/Fire Blaster Lvl 20
Freedom
Avant Arch = Archery/NRG Blaster Lvl 50
And many, many, many more....
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| 12/29/06 14:09 |
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Warron Peace
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Wow. Alot of these "uncommon" builds are actually FotM as far as PvP is concerned. Spine/Regen is phenominal, and Ice/Elec is the second most powerful and common blapper build out there. So yeah, not too uncommon, just rarer in PvE as most PvP SGs can help level up new toons faster.
W.P.
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| 12/29/06 16:11 |
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VincentGX
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| QUOTE | | What server is Nova Knight on Vincent? |
Nova and all my alts go to Triumph, the best server out there.
CoH
Triumph Server
Nova Knight Zero-LVL50 Energy/Energy Blaster
Night Wyvern- LVL50 Kinetics/ Psionic Blast Defender
Dusk Dancer- LVL 34 Dual Blades/ Super Reflexes Scrapper
CoV
Neko Kage- LVL50 Martial Arts/Dark Armor Stalker
Burn Angel- LVL 50 Fire/Radiation Corruptor
Shadow Glaive- LVL 34 Dark Melee/Ninjitsu Stalker
Power without Skill is wasted
Skill without Direction is pointless
Direction without Power is useless
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| 12/30/06 09:03 |
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infernalstorm
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| QUOTE | | QUOTE | | One build I rarely see is Fire/Devices. There might be a bunch running around, but I've hardly seen any. The two sets complement eachother well, because powers like Caltrops, Smoke Grenade, and Web Grenade help fire's AoE attacks become more effective. |
My main Evil Lemons is a Fire/Device it would have been an easier run to level 36 if I hadn't followed a guide that was made pre-ED. Maybe I'll focus on him more after I tone the diffuculty of his missions on. I teamed from around 20-36 (all my teams) on Invincible and pretty much sk'ed the whole way there. I kinda lost incentive to play him a while ago because I couldn't play alone but now I'm gonna start workin to 50
Web grenade is very innefective (misses way too much even with targeting drone), Targeting Drone is enjoyable because I get ot hit all the time. Only thing I dislike from the device set is that NO BUILD UP, that and I always wanted to TP the auto turrent but now I'm sad |
I too have a Fire/Device Blaster, Phurious Phire. The biggest challenge I find with this combination, or with the Device secondary period is the lack of build-up. For an aoe based primary, Build-up is critical. Aim just does not offer the necessary punch.
Caltrops, Targetting Drone, and Cloaking Device and nice compliments. The concept of Smoke Grenade is nice, but seems ineffective since it got nerfed.
Since he's only lvl 32, I don't know how well Time Bomb or Auto Turret work. The action with Cloaking Device + Super Speed + Haste + Trip Mine (3 SO dam/3 SO redux), though fun--is incredibly slow and doesn't really support the fire primary as well.
Devices as a secondary offers a lot of fun perks, but the lack of build-up is a crusher.
Infernal Storm fire/energy/fire blaster
Cosmo Crush energy/energy/force blaster
and many more...
Leader of Galactic Guns
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| 12/30/06 09:18 |
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infernalstorm
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| QUOTE | | One build i've been kicking around in my head is making an Assault Rifle/Ice Manip. blaster. Seems like an intersting build to try out. Slows em to a crawl, then start shooting anything and everything. |
This is a build I'm working on atm. I'm hoping that the Ignite/Ice Patch combo has the same effect as that of Burn/Ice Patch for a fire/ice tank. Also hoping that shiver compliments all the other AOEs Assault Rifle offers.
Infernal Storm fire/energy/fire blaster
Cosmo Crush energy/energy/force blaster
and many more...
Leader of Galactic Guns
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| 12/30/06 09:26 |
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