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Phedre_D
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Posts: 464
Joined: 05/09/2005
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I found out somehow (was it by reading here?) that in Vanguard we will have corpse runs. I remember what a pain that was in my MUD days. But all the MMO's I played since never had this nuisance. So I thought it wass a thing of the past. But apparently not.
I don't get the concept. You have been struggling deep into a dungeon and eventually it went over your head. Despite all your armor, weapons and potions you were just overwhelmed. Even if you realize that that dungeon is no place for you, you will have to go back. And not only that, you have to do it without any weapons or armor. How is that fun?
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| 12/22/06 04:54 |
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blackphoenix
Posts: 123
Joined: 09/23/2005
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Well, World of Warcraft is like that. I think the Everquest games have corpse runs also. I don't really see it as a bad thing, unless that is the only way to recover your corpse. In WoW, if you don't want to run, you just speak to the spirit healer where you res and they'll res you after you pay them, and upon res, you are weakened for 10 minutes. I think (and correct me if I'm wrong) in EQ you could find another player who was a necromancer to summon your corpse for you.
I guess I don't mind it too much as long as it's not going to take me long to get my corpse back, and if I choose not to try to get it back, there's a way for me to res at the graveyard or something like that.
Sometimes corpse runs are a fun thing as you can explore all around where you died without the fear of getting killed. So say you get lost in a dungeon and you get killed, you just go back there and before resing yourself, just poke around a bit so when you do res you know where you're going.
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| 12/22/06 07:23 |
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Phedre_D
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Posts: 464
Joined: 05/09/2005
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The WOW way is fine. I have no issue ghosting back to my body. I agree with you that that is actually a nifty way to scan the area a bit more. Also, paying a (hefty) fine is oke too. But from what I understand neither options are open. You better have a second set of armor and weapons stashed away somewhere or you have a seriously gimped character that will soon have a lot of more grave to its name. Without the help from another player you might be utterly stuck.
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| 12/22/06 07:34 |
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MikesterBrau
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Posts: 63
Joined: 10/27/2006
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In EQ2 when it started you had a shard you had to recover that meant going close to where you fell in battle but SOE listened to those place who hated this policy and they eliminated that. On this issue I have mixed feelings because on the one hand without some penalty you see folks going into situations they are no ready for and it sometimes generates additional aggro for surrounding or proximate parties; and yet on the other hand we have all cursed having to go back into recover our corpse and been kill again soon only a few feet from the original mishap and having our pain compounded. hmmmm time to consult the oracle I go into the chamber of meditation and run some water surely an answer to all this will come soon. :P
hee hee
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| 12/22/06 09:31 |
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thejeni
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Oh wow, I have done a real corpse run since UO. Now that was a run! You rezed naked as a jaybird, had to make a mad dash back to your body to get all your gear back. And if you didn't make it in 6 minutes, your body was lootable by player characters. And I think it was in 10 min before everything was gone.
I do have to say, I don't miss that. I hated loosing all of my gear. Yeah, I had back up gear in the bank, but if I was in the wilderness far from a town, the walk back to the bank could be just as dangerous as the corpse run.
| QUOTE | | When a player releases to their Bind Point, they are brought back to life without the equipment or inventory they had on them at the time of death. At the location that they died a corpse, containing the missing items, will be available for the player to retrieve. Players may either return to that location immediately, at a later time, or give other players the ability to drag their corpse to a more easily accessible location. |
The bolded text makes me wonder if this means that your stuff can't be looted by others, and will be there for a bit longer than 10 min. I do like the idea of other players being able to drag your body places. Does this mean we can make corpse art?
***THIS POST HAS BEEN EDITED***
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| 12/22/06 10:23 |
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MikesterBrau
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OH yes back on Lake Austin server I recall doing a few of those runs. I think the way it was handled in that game along with being ganked a lot was why our guild did not stick with UO very long compared to other games. Well that and when they dropped support for our beloved 3DFX cards. From what I have read about the folks behind Vanguard I am feeling pretty confident they will be more responsive to the customer base than the majority of the development houses.
I think one of the most difficult challenges for game developers is balancing difficulty in games. After all if you make it too hard people get frustrated and quite in disgust and may not even play your next release because of the bad taste the last one left. Then you have folks that need challenge to confirm a sense of accomplishment or even have a game folks can finish and lose interest in quickly.
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| 12/22/06 10:43 |
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Cillion
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Joined: 05/02/2006
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I have mixed feelings about the whole corps run. On one hand, it's good have a serious penalty for dieing. It makes people think more and work together much better. But on the other, it's a real pain in the ass when you die two or three times trying to get back to your body. When I was playing Diablo 2, I would get spitting mad when I had to run across a couple of zones naked and on the edge of death. But I did learn how not to die after that.
Deep into that darkness peering, long I stood there, wondering, fearing, doubting, dreaming dreams no mortal ever dared to dream before.
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| 12/24/06 21:16 |
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