GameAmp Fansite Network Gamer Shirts, GameAmp T-Shirts
Change Game Sites   
About GameAmp, Inc GameAmp Staff Register for a free account
GameAmp Login GameAmp Password
GameAmp Homepage
GameAmp Game MapsGameAmp Game ListLatest Video Game NewsVisit the Video Game ForumsGame Item AuctionsFind Gamer FriendsGame Screenshots
Video Games Subnav
GameAmp Information

GameAmp: MM build question

clear gif
Forum >> Main >> General Discussion >> MM build question

 
User Message
Q Profile
Q
View Profile of Q
Posts: 0
Joined: 11/25/2006
Credibility: 0 pts
MM build question 

I have a 50 Ninja/Dark Mastermind and I really want a good PvP build.

I have leadership, SJ, SS, and TP foe, but I was wondering if I should drop my patron powers.

I would defiantly keep my shield, but should I drop everything else?

Your input will be much appreciated.
01/07/07 21:24 Login to rate this user's post!
Stalker of the Seas Profile
Stalker of the Seas
View Profile of Stalker of the Seas
Posts: 1
Joined: 08/30/2006
Credibility: 0 pts
RE: MM build question 

What you need 2 do is to pick ONE travel power set and get some other power pools. Do you really need Super Jump and Super Speed? And with your build why do you have tp foe? you dont need it. Invisibility helps alot for pvp, set your pets to attack your foe and go nvis, they cant kll what they can see.



Villains

Global Chat, @Agenthunk

Chars on Protector:
"Main" Agent HUNK, level 46 Mastermind Mercs/Traps
Power Ice, level 19 Dominator Ice/Energy
Darkest Infection, level 14 Corruptor Radiation/Dark
Gothic Thug Leader, level 21 Mastermind Thugs/Dark

Chars on Liberty: "Retired Server"
Stalker of the Seas, level 26 Stalker Claws/Reg
Body of the Deep, level 12 Mastermind Zombies/Dark


01/07/07 22:10 Login to rate this user's post!
Warron Peace Profile
Warron Peace
View Profile of Warron Peace
Posts: 0
Joined: 06/06/2006
Credibility: 0 pts
RE: MM build question 

Definitely keep SJ, SS, Leadership. You may want to look into Fitness as opposed to TP Foe, because Swift and Hurdle really help. But you know your build best, so its up to you what you think you can move around.

As far as Patron Powers, I'd have to know what Mastery you chose. If you chose Mace Mastery, then you'll definitely want to keep the Web powers, as they carry a nasty -fly and -jump component to them. If you chose any of the other masteries, then keep the shield. The Hold is nice, and stacks well with Pet Gaze to break Acrobatics, but thats a personal choice. Like I said, you know your build best. If you want to post your build in detail (Powers, what level you got em, and how you slotted them), then I can go into better detail about any possible PvP changes I'd make.

W.P.



01/07/07 23:39 Login to rate this user's post!
Orcis Profile
Orcis
View Profile of Orcis
Posts: 2
Joined: 11/02/2006
Credibility: 0 pts
RE: MM build question 

QUOTE
What you need 2 do is to pick ONE travel power set and get some other power pools. Do you really need Super Jump and Super Speed? And with your build why do you have tp foe? you dont need it. Invisibility helps alot for pvp, set your pets to attack your foe and go nvis, they cant kll what they can see.


TP Foe can be very handy when your an MM since heroes like the "mob" method its a great way to pick them off. As for SS, and SJ they make you a harder target for one, but SS also gives you some stealth bonus as well.



Toons:

Protector Server
Tecmeout: lvl 50 Robotics/FF MM
Bleepu: lvl 50 Stone/Stone Brute
Orcis: lvl 50 Robotics/shield/Mace Mastery
Klin: lvl 50 Energy/Kin Corr
Xia Pan: lvl 48 Blade/Regen Stalker
Crasten: lvl 42 Thugs/Miasma MM
Col. Smith: lvl 40 Mercs/Miasma MM
BLEEPOFF: lvl 38 Stone/Stone Brute


Global Chat: @Orcis

Super Groups:
Orcis: Lords of Hades Veterans
Klin: Lords of Hades

Badges: Click here for my badges

01/08/07 07:59 Login to rate this user's post!
Madphinger Profile
Madphinger
View Profile of Madphinger
Posts: 0
Joined: 03/10/2005
Credibility: 0 pts
RE: MM build question 

QUOTE
QUOTE
What you need 2 do is to pick ONE travel power set and get some other power pools. Do you really need Super Jump and Super Speed? And with your build why do you have tp foe? you dont need it. Invisibility helps alot for pvp, set your pets to attack your foe and go nvis, they cant kll what they can see.


TP Foe can be very handy when your an MM since heroes like the "mob" method its a great way to pick them off. As for SS, and SJ they make you a harder target for one, but SS also gives you some stealth bonus as well.



Super Speed offers no stealth bonus in PvP. Only PvE.




Leader of Gorath's Most Wanted PvP VG

Freedom Heroes-
Soul Of Odin-lvl 50 elec/elec/cold Blaster
Psychotic Haze-lvl 50 claw/invuln/body Scrapper
Angels Wrath-lvl 50 grav/emp/primal Controller

Freedom Villains-
Bloody Raw-lvl 50 ice/thermal/mace corruptor
Lady Shadowalker-lvl 50 nin/nin/ghost stalker
Smoking Dragon-lvl 50 fire/fire/mu dominator
Powerslave-lvl 50 em/fire/gw brute
Searing Freeze-lvl 50 fire/cold/mace corruptor
A Pound of Flesh-lvl 50 son/kin/gw corruptor
Perpetual Pain-lvl 50 spine/regen/mako stalker
Immortal Ruin-lvl 50 fortunata/mace
Liquor Storm-lvl 50 dark/storm/mu corruptor
01/08/07 08:44 Login to rate this user's post!
Godless Profile
Godless
View Profile of Godless
Posts: 1
Joined: 09/05/2006
Credibility: 0 pts
RE: MM build question 

I have a 35 Ninja/Dark MM and I PVP with him a lot about 4 days a week. I can solo every Hero or Villain arrc with Scrappers being the hardest. I have all the dark powers except Black Hole and Howling Twilight, I will get Dark Servant when I get to lvl 38. The only Ninja Powers I have are Call Genin, Aimed Shot, Train, Jounin, Oni and Keji-In Zen. I use fly as my travel, it’s kind slow but I don’t want to get to far from my Ninjas. I have Assault and Tactics from the Leadership Pool. Grant Invisibility to make my Ninjas invisible, it’s better then Smoke Flash and I can also make my team mates invisible. I also have TP Friend and TP Foe. TP Friend is for when my Ninjas get lost or stuck, it happens sometimes. TP Foe is what has made so many heroes mad in Sirens Call, some have left because of it (one hero calling me a cheater and told me to leave Sirens Call…lol). Not many toons have a defense to Tp, and if they do you can pop some yellows and get them. I drop Tar Pitch and TP them into the middle of it and my Ninjas. I have 2 Accuracies, 1 Range and a Recharge slotted in it. When I get 1 or 2 of them they tell the other heroes and they keep there distance from me. I was on a team in Sirens Call and we stayed in front of the hero base and as they came out I would TP them into the middle and we would all jump on them, it doesn’t sound fair, but we are villains. I would stick to one travel power, SS is my personal fav, but u are stuck on one level. I have SJ for my Stalkers, I really hate SJ but for a Stalker it works out great and I can get on top of buildings so I will keep it. TP For has become one of my favorite powers, I have it on all my MM’s, it works great for me. I still have a respec that I haven’t used yet, I have a lot of fun with my MM and don’t know what do change with him.



Pinnacle Server :

Godless - level 50 Ninja/Dark MM
Hero Hater - level 29 Energy/Regen Stalker
Xtc - level 35 Energy/Elec Brute
01/08/07 09:53 Login to rate this user's post!
Q Profile
Q
View Profile of Q
Posts: 0
Joined: 11/25/2006
Credibility: 0 pts
RE: MM build question 

First off, I choose 2 travel powers because the provide hasten and acrobatics(which I really need)

Second, I choose mu mastery

do should I respec out my rez (howling twilight) and 2 of my patrons (out of 3 that i have) to get fitness?



01/08/07 16:35 Login to rate this user's post!
Q Profile
Q
View Profile of Q
Posts: 0
Joined: 11/25/2006
Credibility: 0 pts
RE: MM build question 

heres a rough description of my build:

Ninjas-
Genin:3dmg, 3acc
Train:1recharge, 2end
Jounin:3dmg, 3acc
Oni:3dmg, 3acc
Empower:2rech,3end

Dark Miasma-
Heal:3acc, 3heal
Tarpatch:3rech, 1end
Darkest Night:1end, 1tohitdebuff
Howling twilight:1range, 1rech, 1end
Shadow fall:2end
Petrifying Gaze:3hold,2acc
Fearsome stare: 2acc, 3fear
Dark servant: 2acc, 2rech, 2heal

Speed-
Hasten: 3rech
SS:1speed

Leadership-
Tactics:2end, 2tohitbuff
Assault: 3end

Jump-
CJ:2end
SJ:1jump
acro:3end

TP-
Tp foe: 2range, 2acc

Mu mastery:
Charged Armour:2dmg resist, 2 end
Electrifying shackles:1acc, 2 end
Electrifying fences:2acc, 2hold



01/08/07 16:47 Login to rate this user's post!

clear gif
Don't Forget! - Rate users posts to reward or demerit their posts with Credibility!
GameAmp Footer