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thrakos
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I was messing around with my assassin build just a moment ago and for those of you who like the BSS/BLS combo (Black Spider Strike/Black Lotus Strike) I've found that Barbs, a necro skill, is quite impressive to power up your combo.
Not only does it enable you to use BSS/BLS but it tacks on some damage as well with every physical hit, including allies.
It does cost 10 energy but BLS more than makes up for it with high enough attributes and its recharge time isn't too bad at all. On top of that it lasts forever (30 sec)
Just thought I would share this information. It may help some.
-Thrakos
Anybody else find some useful and efficient hexes to power BSS/BLS?
***THIS POST HAS BEEN EDITED***
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| 01/14/07 20:24 |
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Bubbada Muse
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thats a nice idea, it would work really well in AB/FA because there wont be as much focus on hex removal. it may even make you more effective against warriors then just using an elemental damage set of daggers would. though, i don't think taking on a warrior without backup is a good idea with a sin unless you are running something funky like a signet of midnight build =).
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| 01/14/07 20:35 |
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thrakos
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Oh yes it is marvelous in ab which is where I tested it. It's especially fun when you follow a minion master. Minions also activate barbs.
Energy doesn't seem to be an issue even without a zealous mod.
It's so-so against warriors. Generally, they aren't too much of a problem for this build. But on occasion teammates are extremely helpful. :) Haven't tried the elemental mod that you mentioned. Using lunto's atm.
I will post the build up either on here or in the build section if requested and when I find time. However it is only my modded version of the general BSS/BLS build. Not entirely my own I'm afraid.
Parasitic Bond is a good alternative or so I've heard. Haven't tried it yet. So far Barbs is my favorite.
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| 01/14/07 21:46 |
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sleep_FTW
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i was thinking life siphon, or spirit of failure...for life/energy depending on which you use, or for defensive, maybe blurred vision for A/E
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| 01/14/07 23:19 |
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E T E R N A L
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ya, ive heard if you put 2 skills that damage them if they miss, then shadow form...it can really kill someone fast...idk thats what i heard.
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| 01/14/07 23:42 |
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thrakos
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Wow Eternal, that is a very interesting concept. I really like that idea. Making them miss all the time with Shadowform causing damage. Also heard of it somewhere but forgot the whole idea. +cred
...erm how do you give credit??
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| 01/14/07 23:53 |
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thrakos
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Ok, so I did some quick research and here are some necro hexes that caught my eye and may be used as a basis for BSS/BLS, assuming your secondary is necro.
Necro...
Shadow of fear
Price of failure
Parasitic Bond
Faintheartedness
Reaper's mark
Life siphon
Assassin...
Siphon Speed
Assassin's Promise
Some may or may not be beneficial. I have yet to test them.
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| 01/16/07 19:10 |
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mrguildboi
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To give credit, look at the corner of their post it says Rate.
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| 01/16/07 19:21 |
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URB4N_S4MUR41
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I gotta try using Life Siphon. Fiantheartedness doesn't sound bad. Also, Shadow of Fear doesn't look too hopeful (to me. Maybe against a warrior...). and Neither does (the other one I forgot the name of it tho). Anyway, I'm gonna go check some of this out. Parasitic Bond sounds good. I'm off!
Also, does Signet of Midnight work well for an assassin? Can assassin's blind that easily?...hmmm
WE SHOULD NOT SHED TEARS,
THAT IS A SURRENDER oF THE BODy TO THE HEART,
IT IS ONLY PROOF,
THAT WE ARE BEINGS THAT DO NOT KNOW WHAT TO DO WITH OUR HEARTS...
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| 01/16/07 19:27 |
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thrakos
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Thanks for the tip guildboi +cred.
Signet of Midnight is good if you have some way of ridding yourself of blind...Signet of malice is a great choice to do such a thing, imo.
Yes, I believe your right about shadow of fear. Unless you are abing or against some huge mob, it's not a good choice. Faintheartedness does the same plus degen except its limited to one foe. Parasitic Bond is highly spam-able.
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| 01/16/07 21:18 |
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Crossbow
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| QUOTE | I gotta try using Life Siphon. Fiantheartedness doesn't sound bad. Also, Shadow of Fear doesn't look too hopeful (to me. Maybe against a warrior...). and Neither does (the other one I forgot the name of it tho). Anyway, I'm gonna go check some of this out. Parasitic Bond sounds good. I'm off!
Also, does Signet of Midnight work well for an assassin? Can assassin's blind that easily?...hmmm |
With signet of malice, it does.
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| 01/16/07 21:53 |
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thrakos
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This time I was looking at some mesmer skills and 2 caught my eye that seemed to have enormous potential.
Assuming you use a build consisting of BSS/BLS and maybe twisting fangs:
Fevered Dreams: Elite Hex Spell. For 10...22 seconds, whenever target foe suffers from a new Condition, all foes in the area suffer from that Condition as well.
Fragility: Hex Spell. For 8...18 seconds, target foe takes 5...17 damage each time that foe suffers or recovers from a new condition.
Both are illusion. They have low cost considering their usefulness and low recharge.
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| 01/18/07 14:09 |
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johny bravo
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Good catch, Barb is one of my favorite skill to use in PvE whenever I am running with an MM. Since I play an SS necro that gives +11 damage per hit. I can take out even the monk bosses in no time using this.
Nice idea for a combo
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| 01/18/07 14:14 |
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thrakos
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| QUOTE | Good catch, Barb is one of my favorite skill to use in PvE whenever I am running with an MM. Since I play an SS necro that gives +11 damage per hit. I can take out even the monk bosses in no time using this.
Nice idea for a combo |
Thanks alot JB, I appreciate that.
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| 01/18/07 14:31 |
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cswella
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If you're looking into the Mesmer for good Assassin skills, try using Tease. Assassins are great at getting away due to Shadow Stepping.
Or if you can spam interrupts, try Psychic Instability.
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| 01/18/07 14:43 |
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thrakos
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I'm still experimenting with different combos and came across another that I'm very fond of...
Glimmering Mark: For 1...13 seconds, whenever target foe suffers lightning damage, that foe and all adjacent foes suffer from blindness for 5 seconds.
The already strong combo with a touch of blindness, just how sins like it.
This is strong against most if not all melee with a few exceptions on rare occasions. It does well with Ssaresh's kriss daggers. Almost seems like these greens were made just for this build. It is also recommended that this be used in ab due to the lack of hex/condition removals.
Any input would be greatly appreciated.
Edit: Also barbs has had a recent boost in damage. very happy about that one. go anet ^^
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| 02/03/07 01:50 |
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NecroRebel
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I can see Barbs being very useful for an assassin... Even with relatively low Curses, getting +10 armor-ignoring damage on every hit is amazingly good when you're attacking at a high rate.
It also might be beneficial to add Mark of Pain to the build; MoP deals damage to foes adjacent to the Hexed foe whenever that foe takes physical damage, so it's something like Barbs (though it doesn't harm the target itself). That would probably be more for PvE, since in PvP enemies will not be clustered often, but it's just an option.
Maybe consider using Locusts' Fury with either or both of these... +50% doublestrike rate is effectively an improved attack speed, which helps trigger the Hexes more often, and since neither Assassins or Necromancers have any "real" IAS skills that I can think of, increasing doublestrike would be a good way to do it.
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| 02/03/07 02:21 |
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thrakos
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| QUOTE | | Maybe consider using Locusts' Fury with either or both of these... +50% doublestrike rate is effectively an improved attack speed, which helps trigger the Hexes more often, and since neither Assassins or Necromancers have any "real" IAS skills that I can think of, increasing doublestrike would be a good way to do it. |
Thanks for the input necrorebel. I'm always open to trying new things and the solution for lack of ias is intriguing. I'll give it a whirl. +cred
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| 02/03/07 15:45 |
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GW_Ranger
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| QUOTE | Maybe consider using Locusts' Fury with either or both of these... +50% doublestrike rate is effectively an improved attack speed, which helps trigger the Hexes more often, and since neither Assassins or Necromancers have any "real" IAS skills that I can think of, increasing doublestrike would be a good way to do it.
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I tried this before the updates with just Barbs and it worked decently. I could only get 6 dmg out of Barbs at the time but with most of the attacks double striking that 6 extra dmg adds up fast. IMO, its a good combo, as long as you have a way past defensive enchants/stances.
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| 02/03/07 16:54 |
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HiroAyami
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The solo tombs build utilises the Shadow Form strategy mentioned above, as well as a hex to utilise the two skills as well.
Solo A/Me
Attributes:
Shadow Arts: 14 (11 + Superior Rune)
Dagger Mastery: 10 (6 + Mask + Superior Rune)
Critical Strikes: 11 (8 + Superior Rune)
Domination Magic: 10
+ Minor Vigor Rune (Superior isn't needed, well even a minor vigor is practically useless)
Skills:
1. Empathy
2. Black Lotus Strike
3. Black Spider Strike
4. Twisting Fangs
5. Arcane Echo
6. Shadow Form [Elite]
7. Dark Escape
8. Shadow of Haste
Read it over, it might give youmore ideas. FYI, Dark Escape is now pretty unnecessary as SoH ends before SF if you space the attributes out right. Therefore you wont need a stance to cancel/activate SoH's second effect.
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| 02/03/07 19:02 |
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