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Tribina
Posts: 24
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| Test Weekend Coming! Heroes Ascent |
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| QUOTE |
This weekend, you are invited to test a number of skill balance changes and alterations to the Heroes' Ascent area. Join us on Friday, January 19, around Noon PST and try out the changes to the PvP area and to a number of skills. During the test and after, we encourage you to share your thoughts with us via our many fansite forums. The testing weekend will run through 11:59 p.m. on Sunday, January 21 (7:59 GMT on January 22.) |
Now focusing on this part:
| QUOTE | | share your thoughts with us via our many fansite forums |
I would like to make it Arenanet a little bit easier and hope you guys all post here this weekend.
All new threads about HA or the weekend event will be closed and linked to this thread..
So when Arenanet wants to check out our fansite's thoughts, they don't have to search every forum there is on here..
Have fun and let's hear these comments (in a constructive way ^^)
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| 01/17/07 00:20 |
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Pickletron
Posts: 19
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| RE: Test Weekend Coming! Heroes Ascent |
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Maybe cut out the titles and rank emotes for the weekend?
Give new people a chance ^^
Join =SOG=
Australian clan for CoD4 and Crysis
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| 01/17/07 00:27 |
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Maqulvent
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| RE: Test Weekend Coming! Heroes Ascent |
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I hope they ad some more map types, maybe even a way of combining teams for one match lol.
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| 01/17/07 00:37 |
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Octivous Servil
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| RE: Test Weekend Coming! Heroes Ascent |
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| QUOTE | Maybe cut out the titles and rank emotes for the weekend?
Give new people a chance ^^ |
Kinda of a funny request, but ya know...it kinda makes sense. I find it to be a nice suggestion.
Different maps would be nice...maybe even different objective maps (not like there are alot more, but who knows)
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| 01/17/07 00:39 |
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Ulv
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| RE: Test Weekend Coming! Heroes Ascent |
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Things I'd like to see changed:
- New way of gaining/keeping favor. Why? Because you can easily get 10+ wins in a row if you have a decent holding build and 2 good monks.
- Burial Mounds. I don't see why they removed it. After Underworld, you now have to cap, which is not easy for beginning teams. On BM they could win with some good co-op.
- Scarred Earth. Either delete the Lever and make it Old School again, or delete the map, replacing it by something new (new is NOT relic run, altar, UW-wise)
- Ghostly Hero. When the GH dies off degen (poison, bleed) you will not get the Moral Boost. Also when the GH kills the other GH, no MB is received. Please fix this bug, it's annoying!
- Game freeze. When someone gets err=007 the game timer freezes and nobody can move/attack/cast. When the player is back, timer will start again and people can play again. I know the question "What with Degen?" will appear, meaning game STOP everything will stop, including degen/regen.
- Henchmen and Heroes. Allow NONE to a team. They made Hero Battles for a reason, and HA is still considered as the second most important PvP style in Guild Wars (GvG is #1 ofc). I hate when people can't play together and bringing a hench. Only allow henchmen, when someone crashed/left (meaning re-connect is not possible).
- Intimidation by /rank (/fame). When I was a r2 noob I hate it when people like Hopeless spammed their r9 Tiger. Either disable the use of those 2 commands ingame or give 3 warnings and ban for 24 hours. It may sound harsh, but it's necessary! It tells unranked people they suck and they should better quit playing. Everybody needs a fair chance without people saying noob or demotivating lower ranks.
- Teamleader skilloverview. Ok, I like the way they added a Ctrl+Skillbar option. But make a Graphical way of showing it. Example: the leader makes a build by dragging skills, you know what I mean, when someone join they can press a button, showing the full build the leader wants for the group. Instead of saying you need skills X, Y, Z.
I have some more minor skill balance ideas, but that list is too big and too boring aswell :P
Ulv
Guild Wars IGN: Divine Ulv
Requiem: Bloodymare IGN: Ulvx
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| 01/17/07 08:35 |
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vorsty
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| RE: Test Weekend Coming! Heroes Ascent |
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| QUOTE | | - Henchmen and Heroes. Allow NONE to a team. They made Hero Battles for a reason, and HA is still considered as the second most important PvP style in Guild Wars (GvG is #1 ofc). I hate when people can't play together and bringing a hench. Only allow henchmen, when someone crashed/left (meaning re-connect is not possible). |
why none?, they already limited the amount of heros and henchman to 2 a party so you wil need at least 4 real players. why limit it to 0. if i only have 3 friends does that mean i dont get to HA with them at all then? :S
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| 01/17/07 09:01 |
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Ulv
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| RE: Test Weekend Coming! Heroes Ascent |
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| QUOTE | | why none?, they already limited the amount of heros and henchman to 2 a party so you wil need at least 4 real players. why limit it to 0. if i only have 3 friends does that mean i dont get to HA with them at all then? :S |
Go PuG. Really I hate those dumb henchies. Whenever I see a team with henchmen, I feel like saying "GG" immediatly.
No offense if you like playing with them, but those who use henches are considered noobs (not as in newbs) in my eyes.
I know they are limited to 2 per team, yet you go to Heroes Ascent to co-op with real people to discover the real PvP world, not to grab hench and go :S Go play Heroes Battle then.
Ulv
Guild Wars IGN: Divine Ulv
Requiem: Bloodymare IGN: Ulvx
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| 01/17/07 10:36 |
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Ulv
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| RE: Test Weekend Coming! Heroes Ascent |
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Not much people interested in this test weekend? Oo
I'm shocked :P
Ulv
Guild Wars IGN: Divine Ulv
Requiem: Bloodymare IGN: Ulvx
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| 01/17/07 13:33 |
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great inferno
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| RE: Test Weekend Coming! Heroes Ascent |
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as a loyal visitor of heroes ascent i hope they add a few new things:
-new play styles
-new maps
-remove scarred earth (for some reason i hate that map)
-make an unranked server (so new people get a fair chance, has no HoH)
-globs of ecto when you win HoH? :p
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| 01/17/07 13:54 |
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axe
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| RE: Test Weekend Coming! Heroes Ascent |
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| QUOTE | | - Intimidation by /rank (/fame). When I was a r2 noob I hate it when people like Hopeless spammed their r9 Tiger. Either disable the use of those 2 commands ingame or give 3 warnings and ban for 24 hours. It may sound harsh, but it's necessary! It tells unranked people they suck and they should better quit playing. Everybody needs a fair chance without people saying noob or demotivating lower ranks. |
Why, let them spam their emotes, it shouldnt bother anyone in fact if you are a low ranker you would feel BETTER knowing that you lost to a rank 9 team.
Also I find trash talking in local MUCH MUCH worse than doing a slash rank ever would.
Another thing I would like to see is disableing whispers between opposing teams, Ive been deliberately ganked on 3 way matches by 2 teams communicating through whispering and it should be stopped.
I am VERY intersted in this weekend, should be alot of fun. Also for those worried about fame/rank disableing it even for the weekend would do virtually nothing because most of the good teams that play are all friendslist players.
If you are new, this weekend will be great for you because alot of new teams will be playing, meaning you will get to fight some teams of an equal experience level to yours and win some fame in the process.
Good luck to all that show up, I hope you will have fun and will want to continue to play in HA regardless of the attitudes of the "higher" level players. We all started with 0 fame and you just have to know that you are good and you will get the fame with time, its a commitment that is VERY rewarding when you are finally on the winning team in the Hall of Heroes. One of the coolest experiences you can get in this game.
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| 01/17/07 14:03 |
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Dark Knight
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| RE: Test Weekend Coming! Heroes Ascent |
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I dont have much faith in A-Net, they'll probably do something *fair* that will restore balance to the game...
Probably remove ranks or something...
This is my old account.
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| 01/17/07 14:19 |
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Ulv
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| RE: Test Weekend Coming! Heroes Ascent |
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| QUOTE | | Probably remove ranks or something... |
I highly doubt it, and I'd rather not see this aswell. Lots off players will stop playing GW because of that. I know some that play to get their r9/r12 and they are near, so they will be pissed off when that happens.
Ulv
Guild Wars IGN: Divine Ulv
Requiem: Bloodymare IGN: Ulvx
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| 01/17/07 14:22 |
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Sir lagalot
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| RE: Test Weekend Coming! Heroes Ascent |
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what we need!!!!!!
i think that the count down timer shouldnt start until everybody is fully loaded. my comp takes prolly 1-2 minutes for zaishen, and 1 minute for actual battles.( i know zaishen dont matter, but still...) if the player is disconnected, then we wait for them to reconnect. if they cant get into the batle, then oh well for them. but its really annoying that my comp takes so long to load, and the battle is halfway over by the time i load.
they should also nerf SF. easy way? 10 second recharge, and smaller burning effect. also make it do less dmg. its very annoying, and is the most common build
and im guessing u SF fans will flame, ( nice pun ) but i really think it should be nerfed. btw the pun is flame, and Searing flames. since its fire magic.
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| 01/17/07 14:34 |
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KahlanXvii
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| RE: Test Weekend Coming! Heroes Ascent |
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Ulv I'll come on this weekend just for you ^^
| QUOTE | they should also nerf SF. easy way? 10 second recharge, and smaller burning effect. also make it do less dmg. its very annoying, and is the most common build
and im guessing u SF fans will flame, ( nice pun ) but i really think it should be nerfed. btw the pun is flame, and Searing flames. since its fire magic. |
Imo a 5 sec recharge on SF and a 7 sec recharge on Glowing Gaze would nerf it effectively already.
***THIS POST HAS BEEN EDITED***
ANAKIN EQUALS WIN Questionable Tactics[Hax]
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| 01/17/07 14:36 |
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vorsty
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| RE: Test Weekend Coming! Heroes Ascent |
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| QUOTE | they should also nerf SF. easy way? 10 second recharge, and smaller burning effect. also make it do less dmg. its very annoying, and is the most common build
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dont think im a fan of SF now cause i ain't but nerfing SF wont have any use at all. Just like with iway, it was nerfed and within a day a new build was out that everyone was using. it would be the same as nerf SF, the next day a new build wil be there what everyone wil be using, what do you do then? nerf that aswell? it kinda goes on forever until everything is nerfed.
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| 01/17/07 14:50 |
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Master Bock
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| RE: Test Weekend Coming! Heroes Ascent |
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If Areanet reads this::
I have around 125 fame and that is from a friend who use to play that doesnt anymore, he was rank 3 and always let me in his groups. I have given up all hope since then, i am in a pve guild and love them all to death, none of them like to do pvp stuff speically HA. being a 17 year old teenager, i love stuff such as gvg and HA, but i feel so limited to it. The emote system can be a problem.. I have been doing pvp for over a year and people still classify me as a "noob" in HA cause i do not have an emote.. its a little irritating. No matter what with the emote system people will be discriminated. As much as i hate to say it, i feel like that rank system should either be replaces or just thrown away..people go into HA for fun and get turned down immediatly...thast why i dont do HA anymore..to much stress and now its 6 people not 8 so idk.
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| 01/17/07 14:52 |
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hambones
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| RE: Test Weekend Coming! Heroes Ascent |
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| QUOTE |
- Intimidation by /rank (/fame). When I was a r2 noob I hate it when people like Hopeless spammed their r9 Tiger. Either disable the use of those 2 commands ingame or give 3 warnings and ban for 24 hours. It may sound harsh, but it's necessary! It tells unranked people they suck and they should better quit playing. Everybody needs a fair chance without people saying noob or demotivating lower ranks.
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tbh that could be the WORST thing ANet could do right now. it does kind of intimidate someone who is not r9 but think about it - that player had to play literally hundreds, even thousands just to get their tiger. i've played about 1.8k hours, how much fame do i have? 1340, and i only started doing halls in late August. people like Leeloof (yes there is more than one r13) had to play thousands hours grinding and holding halls with legit builds to get their r13.
i rest my case..
you gotta take the good with the bad, smile with the sad, love what you got, and remember what you had.
ign H A M B O N E S
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| 01/17/07 14:57 |
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vorsty
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| RE: Test Weekend Coming! Heroes Ascent |
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| QUOTE | If Areanet reads this::
I have around 125 fame and that is from a friend who use to play that doesnt anymore, he was rank 3 and always let me in his groups. I have given up all hope since then, i am in a pve guild and love them all to death, none of them like to do pvp stuff speically HA. being a 17 year old teenager, i love stuff such as gvg and HA, but i feel so limited to it. The emote system can be a problem.. I have been doing pvp for over a year and people still classify me as a "noob" in HA cause i do not have an emote.. its a little irritating. No matter what with the emote system people will be discriminated. As much as i hate to say it, i feel like that rank system should either be replaces or just thrown away..people go into HA for fun and get turned down immediatly...thast why i dont do HA anymore..to much stress and now its 6 people not 8 so idk. |
i kinda agree with this, i am 7 fame away from R3 and also cant get any groups in HA (i think ... never actualy tried) thats why i usualy play HA with the guild and friends, since all my friends play pvp mostly (guild plays PvE mostly though, but im converting them 1 by 1 ^^) But look at it from their side, if you have been playing HA all day long and have reached such a status of high rank, then you are used to winning and dont want to lose. thats why they want to have the emote so they can see someone is not a starter.
In your case however you are not a starter, but have no rank emote. But they cant see that your not a starter, and i dont think Anet wil be introducing a emote for the amount of hours you played in PvP matches. and since they dont let you play with them, you cant prove you are not a starter.
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| 01/17/07 15:00 |
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benjef
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| RE: Test Weekend Coming! Heroes Ascent |
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if i didnt break my dads comp i'd play i havent been intrested in pvp for a while need to get back into it. I want my rank 6!
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| 01/17/07 15:16 |
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Dark Knight
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| RE: Test Weekend Coming! Heroes Ascent |
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I recon about 99% of the people who complain about ranks and emoting are
Any correlation? I worked hard to reach my r3, and believe that people complaining about rank discrimination aren't true HA'ers. I was unranked once and thought I knew everything about HA, but I know now that although I'm nearly r5 I couldn't know 1/2 as much as a r9.
EDIT: Hambones and Ulv, I've met you both in HA recently, Ulv you might have been playing a paragon, and H A M B O N E D was playing a W/A spiker on Broken tower. You almost certainly didn't recognise me, I go by the name of Destructo.
***THIS POST HAS BEEN EDITED***
This is my old account.
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| 01/17/07 15:22 |
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Darkspud
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| RE: Test Weekend Coming! Heroes Ascent |
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| QUOTE | they should also nerf SF. easy way? 10 second recharge, and smaller burning effect. also make it do less dmg. its very annoying, and is the most common build
and im guessing u SF fans will flame, ( nice pun ) but i really think it should be nerfed. |
i kind of disagree with you on that one...and yes, it is because i am a fan of SF. Although people do use SF a bunch in HA its still an easy build to counter (energy-denial mes, backfire, interupts). The main reason for me fighting against this is because, SF is an extremely good skill for PvE, not just PvP. I understand that people doing SF in PvP is extremely stupid, but nerfing it will hurt a lot of PvE ele's that use it.
Proud Member of We Want More [HUGS]
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| 01/17/07 15:33 |
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Goose1x1x1
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| RE: Test Weekend Coming! Heroes Ascent |
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lol i have no problem with the /rank command, its a symbol of pride just like all the other titles, they worked for it, they deserve it, even if all they did was iway and vimway.
As for the reconnect game freeze idea, i donno about that, What happens if the guy never reconnects? Everything just stops for 10 minutes? I suppose you could add a shorter time limit for him to come back, but i dont think game freezing is the best idea. If you lose a guy tough luck, hopefully you havent advanced too far and can always start again.
Really i'm more excited about the new game mechanics and skills update. I'm tired of facing zerg/spirit/SS/SF - way all the time. Everybody runs the exact same thing all the time. Nowadays i can just look at the primary/secondary professions of a team and know exactly what thier running, down to the individual skills almost. I miss the days back in 8v8 when you would run into weird balanced teams with a completly orginal build and they would kick your ass if you didnt adapt quick. It made things so much funner.
***THIS POST HAS BEEN EDITED***
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| 01/17/07 17:20 |
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aznese guy
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| RE: Test Weekend Coming! Heroes Ascent |
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I agree with nerfing SF. The thing about nerfing SF is they wouldnt come out with a new build since the only way it works is spamming SF+GG+SF over and over. With longer recharges how are they gonna do that? Unlike IWAY they warriors had other skills that could do damage and other stuff so they could work around the countless nerf attempts. The whole rank thing is a sign of pride and joy that you have worked to get that rank. If they take it away for showing ppl that you have a tiger then wtf is the point of the emote. I know Sis is working hard to get his r6 and his wolf because who doesnt want a wolf emote? If it intimidates someone, oh well too bad maybe they should think of it as a challenge and maybe even being famous if they beat a team who was all r9's.
quit gw for good. end of story.
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| 01/17/07 21:37 |
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Brother Jarah
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| RE: Test Weekend Coming! Heroes Ascent |
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| QUOTE | | This weekend, you are invited to test a number of skill balance changes and alterations to the Heroes' Ascent area. |
Well I Smell A NERF A Comin There Lol
I Dont Really Play HA That Much So If Anythin Does Change Prob Not Gonna Notice
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| 01/17/07 21:41 |
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ObieQuiet
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| RE: Test Weekend Coming! Heroes Ascent |
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i would like to introduce the point of bringing back
8v8, i really liked the amount of people involved in making a team. My guild had an 8 man team set up and we didnt have enough people to make two 6 man teams.
It might be a little more difficult than that, but i just wanted to bring it up.
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| 01/17/07 21:59 |
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Bubbada Muse
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| RE: Test Weekend Coming! Heroes Ascent |
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i expect to see changes to the following skills if not in this update but a later one after the ladder is frozen. i just figure might as well put this in this topic instead of starting a new one so here i go. remember these are my opinions that i have come to after hours of HA/observing HA/GvG. biggest "nerf" will be imo, SF. Probably a longer recharge time or decresing burning or both. I think RaO will also get hit, the easiest way to nerf without destroying this skill would be to make it so if your pet dies while the skill is active, the skill will end. and one that doesnt really concern HA'ers as much as GvG'ers is blinding surge, i expect to see an increased recharge time and or increased energy cost.
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| 01/17/07 22:00 |
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ajaala
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| RE: Test Weekend Coming! Heroes Ascent |
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| QUOTE |
As for the reconnect game freeze idea, i donno about that, What happens if the guy never reconnects? Everything just stops for 10 minutes? I suppose you could add a shorter time limit for him to come back, but i dont think game freezing is the best idea. If you lose a guy tough luck, hopefully you havent advanced too far and can always start again. |
I think he meant one person, not the whole team. You know, when you're about to get an error 7 and you're playing and hitting a skill and nothing happens and it keeps bubbling and everyone just stands still and if someone is poisoned you can see his bar degen, and then you get an e7.
Anyway. I'm just gonna go and say that i really really hope that Anet comes up with something new.
Underworld: Please change this map so that it doesnt start out with the fact that your or the enemy team has to go through a chokepoint to start fighting.
Burial Mounds: Like Ulv said, I have no idea why you even removed this map. It was a good map. Maybe make it smaller so that teams don't run around the whole entire thing (like most bspike teams used to do).
Broken Tower: I don't know, I kinda like the fact that it's three teams fighting eachother. I dont like it when we get ganked by both teams because they've been sending pm's to eachother, or they have friends there.
Scarred Earth: My biggest wish is that anet would remove this map completely, I hate this map. And when they put in the lever it just made it worse. I really hate when you're up against the first team (who happens to run a good/lame/spike build) and you're about to win, and then you get ganked by the third team because they see that you're about to win and you lose. gg. If Anet decides to keep the map remove the lever (like Ulv said) and maybe make it so that you get fame for each team you fought (As in one fame for the team you're up against first, and then one fame for the last team you're fighting). It's really not fun when you get a skip to Scarred Earth and you fight for 15-45 minutes for 1 fame.
Unholy Temples: Meh, I've never liked relic runs. But yeah, have no complaints except for that maybe the rubberbanding could stop. I don't even know if that's because of you're connection or because of the server.
Dark Chambers: This is actually my favourite map, it has big areas and nice mechanics.
Courtyard: They shortened the timer, that was good. But why so many altar maps?
Sacred Temples: This has got to be the most annoying relic running map ever. Choke points all the way. It's not fun. I kinda understand that it's because it's easy to bodyblock. But come on. Give us some space. Because if you come up against some team with mass AoE dmg (searing flames) it's not fun for the monks to outheal that pressure.
The Vault; I expect a bartender and a fanclub. (joking)
HoH: I dont like that the last map is an altar map. People make holding builds just for this, and frankly it's really not funny when you get to HoH and see that you face some super defensive team and you can't even kill one of them. Please change this to something else. From what i've heard Burial Mounds was a 3 man fight map before (i didn't HA then). Maybe make HoH like that? And please make the drops from the chest better. Yes I like my 5k sigils...... Better weapons maybe. Or at least make the weapons inscribeable. When you fight your way all the way to HoH and win and all you get is a gold hand axe req 9, 15 vs hexed foes, it kinda ruins the mood abit.
Anyway. This post is probably really long by now so i'm gonna stop babbling. I just hope that Anet makes something good out of HA for once.
Oh and also. Bring back 8 vs 8.
***THIS POST HAS BEEN EDITED***
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| 01/18/07 06:21 |
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ima.box
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| RE: Test Weekend Coming! Heroes Ascent |
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| QUOTE | | and one that doesnt really concern HA'ers as much as GvG'ers is blinding surge, i expect to see an increased recharge time and or increased energy cost. |
the skill Blinging Surge is almost same as Blinding Flash.
(same Recharge, Cast Ect..) What makes it elite is that it has a low energy cost and Recharge. If thats taken away, i think it would be almost same to use Blinding flash at GvG.
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| 01/18/07 16:09 |
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mfish9374
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| RE: Test Weekend Coming! Heroes Ascent |
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I would like to see a different set of skill requirements for PvP. Being in a guild of 65 PvE players, we get tired of skills being changed due to PvP issues. If a skill is causing issues in PvP then change it in PvP and leave us PvE people alone. Just out of curiousity, out of the total GW players what is the ratio of people who actually do PvP in HA? 1:2?, 1:10?, 1:10,000? If that many people are interested in it why does the HA rooms not look like LA during wintersday, with 140 rooms? Just find a way to leave PvP changes out of PvE...
Michael
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| 01/18/07 16:33 |
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Lady Alica
Posts: 7
Joined: 01/02/2006
Credibility: 0 pts
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| RE: Test Weekend Coming! Heroes Ascent |
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I hate how we finally got a decent fire elite and everyone cries "nerf! nerf!" ^^
Do not meddle in the affairs of dragons...for you are crunchy, and good with ketchup.
Thanks to Mike for the siggie =)
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| 01/18/07 16:42 |
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