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Kenze
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| Which skills do you like to have after this update. |
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Since a-net wants us to say which we find cool,good, bad, and too powerful or too weak. So i start and tell which i want to have in the upcomming weeks. Gaile said, that after 1-2 weeks after this weekend, the skills will be updated.
Like:
I like the assassins: Critical Defense, Critical Eye, Death Blossom, and Impale: The chance of critical strikes with ciritcal eye is really good now, if you have 13 in Critical strikes you can make a critical strike every 2-3 attack. And with Critical Denfenses inprovement, you can keep it up unlimited, just as longs you are hitting an enemie. And then you can use Death Blossom faster, with the -8seconds recharge time (really good against many enemies) and Impale makes pretty much damage with the touch damage and the deep wound. So assassins got some new and cool power if a-net makes this permanent:
I also like the reduced energy on ele, and rt's skills. It makes you have more energy and dealing more damage than before. This will make it a bit easier to keep energy to your ele, and do high damage too.
Then i saw the reduced duration and reduced recharge time on warrior stances. I looks really bad, but i haven't tried it, so some1 needs to say if it have made them better or more bad.
Then the Dervish's elites has become a little bit better but not much.
That was my view on this weekends skill change. Post what you think so a-net can make them permanent :D.
***THIS POST HAS BEEN EDITED***
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| 01/21/07 08:02 |
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eiirish
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| RE: Which skills do you like to have after this update. |
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I liked the update on Blades of Steel :-D
Btw, from what I know the skill changes are permanent, but the HA changews are temporary
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| 01/21/07 08:05 |
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Kenze
Posts: 34
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| RE: Which skills do you like to have after this update. |
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wiki:
These changes are temporary, DO NOT update any Wiki pages with these changes!
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| 01/21/07 08:15 |
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Brynden
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| RE: Which skills do you like to have after this update. |
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The skill changes are temporary as well.
I like the increased healing on WoH. And the warrior stances don't bother me too much, because they decreased the recharge more than they decreased the duration, so you can actually keep them up longer. I'm not so sure about the decreased duration of AV and SV though.
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| 01/21/07 09:06 |
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Wyat_hawke
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| RE: Which skills do you like to have after this update. |
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I love the assassin, so I shouldn't really point this out, but some of the assassin skills are now just slightly overpowered... I'm specifically thinking about this skill:
Flashing Blades: increased block rate to 75%, increased duration to 5..30, and increased recharge time to 30 seconds.
I have to admit I really like it, but isn't that a bit to much?
It's gotta be the strongest anti-melee defense skill after blinding now...
But hey, you don't really need to do anything with it, I like it! (innocent look)
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| 01/21/07 09:10 |
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hockeyman12599
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| RE: Which skills do you like to have after this update. |
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I think its stupid that they nerfed SF just because people were to stupid to bring Ward Against Harm. Whatever I don't really use the build except in PVE sometimes.
"I'd rather be drowning, than swimming away,
that's something that will never change,
I swallow regret, and hope for the best,
if this is all that I can do"
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| 01/21/07 09:16 |
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Hammerite Rozsda
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| RE: Which skills do you like to have after this update. |
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The wari stance recharges decreased yes, woohoo...but where do you get the energy to spam them every 10 seconds...plus attacks, other skills, etc.
They were good the way they were.
Assassins and Monks gained good stuff but the rest, please change back.
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| 01/21/07 09:45 |
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thaskippy
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| RE: Which skills do you like to have after this update. |
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| QUOTE | I love the assassin, so I shouldn't really point this out, but some of the assassin skills are now just slightly overpowered... I'm specifically thinking about this skill:
Flashing Blades: increased block rate to 75%, increased duration to 5..30, and increased recharge time to 30 seconds.
I have to admit I really like it, but isn't that a bit to much?
It's gotta be the strongest anti-melee defense skill after blinding now...
But hey, you don't really need to do anything with it, I like it! (innocent look) |
a bit too good if you ask me...
plz clickzors, i need t3h viewz !
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| 01/21/07 10:17 |
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The Warrior Of Timi
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| RE: Which skills do you like to have after this update. |
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They upgrade the dmg of Sandstorm now ik can test that great W/E build
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| 01/21/07 10:29 |
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Lunarman
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| RE: Which skills do you like to have after this update. |
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I love all the ele changes, please don't change them back.
I'm not too keen on the mesmer changes though but I didn't get a chance to test them properly.
I expect all these skill changes will be permanant. We can't only ask for the buffs to be kept and the nerfs to be scrapped. That would be cheating.
I'd like it if you kept all the skills the way you made them this weekend, Anet. :)
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| 01/22/07 00:05 |
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NecroRebel
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| RE: Which skills do you like to have after this update. |
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I like all of the skill changes, myself, though some of the nerfs weren't quite enough IMO (Spoil Victor in particular is still a bit too strong).
Probably my favorites are the changes to Eruption (more damaging and now blinds on every pulse; incredible against fighter-types) and Locusts' Fury (you can get an ~80% doublestrike chance with it now).
Still, my understanding was that the skill updates are permanent and that the people who put up the skill update list on wiki were those who didn't like the update and so put the "skills are temporary" thing on there as wishful thinking since ANet wasn't quite clear whether or not the skills would stay like this. On the other hand, since ANet wasn't quite clear on whether or not the skills would stay like this, I might just be thinking wishfully myself... But since I tend to be fairly accurate on guessing what will and will not be updated, I'm guessing I'm correct :)
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| 01/22/07 00:31 |
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Brynden
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| RE: Which skills do you like to have after this update. |
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Well, if you look on the guildwars.com update page, all the skill changes are under the 'Changes for this weekend's testing event' part of the update. So while there is no guarantee that they are permanent, I agree with you that they will eventually be made permanent. But officially they are temporary based on our feedback.
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| 01/22/07 00:35 |
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Hybrid_Hunter
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| RE: Which skills do you like to have after this update. |
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I like the sin updates didn't do anything to test anything else though.
I think the wiki thing is right because the skills are listed under the Changes for this Weekend’s Testing Event part rather than the Permanent Changes part of their update list.
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| 01/22/07 00:37 |
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osmosisjones
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| RE: Which skills do you like to have after this update. |
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One skill I'm loving the change to is Lightning Hammer (although it does need a slight adjustment as dropping it to 2 second recharge might have been a little too much) I use Elemental Attunement, Air Attunement with Aura of Restoration then Archane Echo Lightning Hammer and you got a overpowered spell (not in game at the moment but I think at 16 Air it does 106 dmg with 25% armor penetration) that you can constantly spam that also can heal you for great amounts with 13 in Energy Storage (heals for 367% of the energy cost with Aura of Restoration using a 25 energy spell thats a fairly big heal).
Edit: just jumped in game to see the damage in temple of balthazar:
140dmg vs 60 armored target
106dmg vs 80 armored target
83dmg vs 100 armored target
Heals for 91hp
(not bad! :P)
As for Flashing blades being overpowered it can be but remember that its 75% while attacking, so its not all the time.
***THIS POST HAS BEEN EDITED***
Warrior/Monk - Finished Chapter 1
Elemtalist/Monk - Finished Chapter 1
Monk/Mesmer - Finished Chapter 1
Ranger/Monk - Finished Chapter 1
guildwars.gameamp.com
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| 01/22/07 00:57 |
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Hybrid_Hunter
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| RE: Which skills do you like to have after this update. |
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on the flashing blades thing its still a stance so wild blow and skills like it leave the assassin defenseless for awhile since it has a 30 sec recharge most wont have a backup since it can be kept up forever.
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| 01/22/07 01:00 |
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Soqed Hozi
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| RE: Which skills do you like to have after this update. |
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i haope th changes are tempory, though understanding in my alliance is that the changes will be reverted after ther weekend even, but then change back to how they are now later. Now I hope this does not happen even though alot of my necro skills are better, my rangers fave skill rampage as one took the heaviest nerf stick to the head ever.... 25 energy for an 11 second skill....sucky
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| 01/22/07 01:55 |
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cswella
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| RE: Which skills do you like to have after this update. |
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I pretty much liked all the changes, but the ones I was sad to see.
-Energy Surge: reduced area-of-effect to "nearby."
-Spiritual Pain: Functionality changed to: "Target foe takes 5..75 damage. If that foe is near a Spirit, all other nearby foes take 5..75 damage, and this Skill recharges instantly if it hits a Spirit."
-Paragons overall.
-Stances somewhat. I think they went from extremely long recharge to extremely short duration. Maybe a balance between the two? 15 duration, 25 recharge maybe?
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| 01/22/07 03:13 |
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Charlotte The Harlot
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| RE: Which skills do you like to have after this update. |
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Spoil victor is still too good in ra its hard to get a bunch of hexes off of something like a sin if you dont have a monk and it can be kept up indefinatly still.
I also didnt like the shadow of haste nerf but w.e
I do like beguiling haze being shadow step now makes it a cools skill
and shattering assult an already good skill in pve and pvp is now better most of the time.
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| 01/22/07 03:25 |
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Tha Golden Warrior
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| RE: Which skills do you like to have after this update. |
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I have tested every old build with the new skills, and i came to the conclusion :
Shadow of Haste : making it have only a 30 second duration and a 45 recharge makes it useless for an assassin skill, it's a speed buff now and not a shadow step anymore, cannot be used to gank anymore in GvG for example.
You're All Alone : the main objective of warriors having this skill in GvG for example was to snare flag runners, gank. The 2 condition could be easily removed with mending touch or that assassin signet. So making it last only 7 seconds means that target has 3 seconds to use a speed buff and run out of range before you can use it again, i hope anet does NOT make this a permanent change =/.
Blinding surge :10 energy for this skill if just too much, only 5 less energy than blinding flash. Could have taken away the 25% armor penetration IMO instead of the extra 5 energy. As it was spammable it might have been SLIGHTLY over-powered but still, easily removed.
Those are the skills I was unhappy about, although there were 1 or 2 more but which i forgot atm, and hope will not be permanent =)
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| 01/22/07 04:03 |
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Yol
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| RE: Which skills do you like to have after this update. |
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I've used the elem and warr skill changes and personally like them....energy management in particular is a lot more effective.
What I'm not so happy about is the change in start location for the final stage of Tombs of the Primeval Kings.....before, you used to start at the side, but now it starts you in a spot surrounded by monsters and they all agro straight away. The only clear route out takes you through the first popups. The problem is that, as I found out too many times this weekend, the groups agro and can kill you before you've fully loaded. After spending the time getting to the final stage, your party can lose at the final hurdle by being killed and not being able to do anything about it.
Some of the players I went into Tombs this weekend with were first time Tombs players, and being killed like this at the final stage has put them off trying there again....own goal for ANet....you need to move the start location to its original spot.
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| 01/22/07 04:29 |
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IceWarrior98
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| RE: Which skills do you like to have after this update. |
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I dont have much change of opinion about skills but I do hate how evasion is now changed to block instead, which is according to them..permenant. Ticks me off how I can't sneak passed anyone without being knocked down.
W/Mo - Darius Anushe Lv20 Prophecies
R/W - Valdityr Anushe Lv20 Nightfall
E/Me - Jaina Anushe Lv7 Nightfall
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| 01/22/07 06:07 |
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cswella
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| RE: Which skills do you like to have after this update. |
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| QUOTE | I've used the elem and warr skill changes and personally like them....energy management in particular is a lot more effective.
What I'm not so happy about is the change in start location for the final stage of Tombs of the Primeval Kings.....before, you used to start at the side, but now it starts you in a spot surrounded by monsters and they all agro straight away. The only clear route out takes you through the first popups. The problem is that, as I found out too many times this weekend, the groups agro and can kill you before you've fully loaded. After spending the time getting to the final stage, your party can lose at the final hurdle by being killed and not being able to do anything about it.
Some of the players I went into Tombs this weekend with were first time Tombs players, and being killed like this at the final stage has put them off trying there again....own goal for ANet....you need to move the start location to its original spot. |
Introduced a bug in Ruins of the Tomb of the Primeval Kings, the fourth map, The Hall of Heroes will spawn you in the incorrect starting location.
-from guildwiki
It's just a bug, Anet will fix it.
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| 01/22/07 09:49 |
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Yol
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| RE: Which skills do you like to have after this update. |
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| QUOTE | Introduced a bug in Ruins of the Tomb of the Primeval Kings, the fourth map, The Hall of Heroes will spawn you in the incorrect starting location.
-from guildwiki
It's just a bug, Anet will fix it. |
Phew, that's a relief....the sooner the better...
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| 01/22/07 11:20 |
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spacemanspif
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| RE: Which skills do you like to have after this update. |
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I was looking forward to the update, thinking that a skill they would likely change would be wild strike. It's not very effective being the only stance removal skill that can be blocked. This makes this attack seem to be only for extra damage and short recharge time due to the fact that most stances are likely to block the attack anyway. On top of this, assassins are probably the class most effected by blocking stances (with the excetpion of a few ranger skills that rely that have consequences as a result of a hit or miss) because sins attack skills are conditional (lead, off-hand, and duel).
P.S. love the sin changes, especially critical strike, that extra energy is very nice.
Maybe this should have been another topic on skils you wish they changed, but I thought it this topic would be better off just having both.
It would be nice for dervish to have a stance remover as well.
lol, not really saying much here, just getting it off my mind i suppose :)P
"If you can't hide what you're about to do, then do it so everyone thinks your a fool. Then, instead of stopping you, they just stand around to see you fall on your face."
-Mat Cauthon
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| 01/22/07 11:40 |
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