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silvershock
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Well The_Rejected made this post in the first place, and I was dying to reply on his post, but this couldn't be done. Some error or something. Anyway, it's time to continue his post here, so start making up guild wars skills and post em.. I will go first:
Air magic
Thunder storm Elite
15/20(not sure) Energy | 3 second cast time | 15 second recharge time
Create a Thunder Storm at target foe's location. For 10 seconds, foes adjacent to that location are struck for 15...40 lightning damage each second. This spell has 25% armor penetration.
Fun skill
All professions
Massive panic elite signet | 1 second cast | 0 recharge
For 500...1900 seconds, you can wield a weapon and use skills in towns and outpost. All players can be attacked.
Note: You and your guildies are the only people who have acces to this skill. XD
PS: some dude on the original post already posted some skill that resembles thunder storm elite, but I can only give him credit for having such good taste^^
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| 02/03/07 06:53 |
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dragoniusx
Posts: 41
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Blizzard {E} - Water Magic - 15 Energy, 2 Sec casting time, 20 sec recharge.
Elite Spell, For 10 seconds target foe and adjancented foes take 20 dmg every second and an additional 10 dmg for every second they move.
Avalanche {E} - Water Magic - 25E, 3 Sec Casting, 45 seconds recharge
Elite Spell, Target foe and all nearby foes take 60...90 cold dmg and are knockeddown for 1...3 seconds
edit:
Mass Distortion {E} - Earth Magic - 25 Energy, 2 second casting time, 45 second recharge
Elite Hex Spell, For 5...14 seconds target foe moves 75% slower and takes 30...50 earth dmg for every second target foe moves.
***THIS POST HAS BEEN EDITED***
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| 02/03/07 06:59 |
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B J W E R T
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This one's kinda stupid and would never actually become a skill but anyways :P:
Amputate {E} - Strength - 4 adrenaline
Elite melee attack, perform an amputating blow. If successful, you inflict +9...35 damage and target foe loses a limb for 5...16 seconds. (50% chance of failing with Strength 8 or below)
Think it would be quite fun to amputate the arms/legs of enemies, and watch them squirm. :D (Maybe I'm just sick, but that would be hilarious wouldn't it?). :P
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| 02/03/07 07:47 |
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Sir lagalot
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Curses
Deathly Bane{E}
Elite hex spell: You are knocked down for 1 second. Target foe takes 50...120 dmg, and are hexed with deathly bane, suffering -4 health degen for 10 seconds
10nrg- 10 recharge-1 casting time
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| 02/03/07 07:48 |
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Jtbishop
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| QUOTE | This one's kinda stupid and would never actually become a skill but anyways :P:
Amputate {E} - Strength - 4 adrenaline
Elite melee attack, perform an amputating blow. If successful, you inflict +9...35 damage and target foe loses a limb for 5...16 seconds. (50% chance of failing with Strength 8 or below)
Think it would be quite fun to amputate the arms/legs of enemies, and watch them squirm. :D (Maybe I'm just sick, but that would be hilarious wouldn't it?). :P |
Until in HA theres some sort of sickminded amputate spike XD
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| 02/03/07 08:17 |
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sirus thevirus
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Necromancer Skill
No Attribute
"Eye for an eye"
Lose all energy. Sacrifice 99% of your current health, targeted enemy takes the exact amount of damage that you take, if target foe dies you die."
The fact that you die makes the skill more of a one hit wonder for use on bosses, plus i think it'd be a fun skill to use.
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| 02/03/07 08:24 |
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The Nickromancer
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| QUOTE |
Mass Distortion {E} - Earth Magic - 25 Energy, 2 second casting time, 45 second recharge
Elite Hex Spell, For 5...14 seconds target foe moves 75% slower and takes 30...50 earth dmg for every second target foe moves. |
Aww man that would be such rapeage vs flaggers in gvg
Curse imageshack....
smoked all the rest of my sigs ¬_¬
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| 02/03/07 08:59 |
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anan saman
Posts: 130
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mesmer:
illusion:
e:20 c:2 r:40
for the next 15...30 secs you have your opponents skill bar, when this skill ends you can use your skills for 50....25 secs
thanks to mimori for this nice signature!
if you find big grammar faults in my posts, please pm me to tell me what i did wrong.
OVERCLOCKING - The process of installing high hopes, dumb luck, and several paychecks into a rectangular box which transmits a signal to a screen that displays your fate. The outcome is usually depressing.
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| 02/03/07 09:28 |
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kotaro
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Monk Elite: Dwayna's Tears
Divine Favor
Energy: 20 Cast time: 2 sec Recharge: 35 sec
For 3..12 seconds all allies within the area are healed for 5..20 heath per second.
The animation could pretty mcuh be like rain in the area.
Just an idea I thought would be cool.
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| 02/03/07 09:39 |
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dragoniusx
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| QUOTE | mesmer:
illusion:
e:20 c:2 r:40
for the next 15...30 secs you have your opponents skill bar, when this skill ends you can use your skills for 50....25 secs |
ehm kinda confusing ^^
and after the 50...25 seconds?
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| 02/03/07 09:48 |
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kotaro
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Im guessing she meant you "can't" <--- use your skills for that time, so therefore you would want to decrease the time they are disabled for.
"Oh, hi there! I'm that cool person you wish you were." :P
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| 02/03/07 09:52 |
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Barbarian210
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Mesmer:
Fast Casting:
Quick Thinking
For 10...15 seconds, all spells cast by target other ally take 10...25% shorter time to cast, when this skills ends, target other ally's skills are disabled for 10...6 seconds
Energy Cost: 15/cast time: 2 seconds/recharge: 20 seconds
IGNS:
Barbarian Two One O, W/Anything, All 3 campaigns beaten
Barrage Two One O, R/me/mo, mainly used for B/P
Monk Two One O, Mo Restarted for survivor title
Ganker Two One O, A/E going to use for ToPK in a little bit
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| 02/03/07 09:53 |
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dragoniusx
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| QUOTE | | Im guessing she meant you "can't" <--- use your skills for that time, so therefore you would want to decrease the time they are disabled for. |
ahh allright :P
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| 02/03/07 09:57 |
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maddog199
Posts: 26
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| QUOTE | Blizzard {E} - Water Magic - 15 Energy, 2 Sec casting time, 20 sec recharge.
Elite Spell, For 10 seconds target foe and adjancented foes take 20 dmg every second and an additional 10 dmg for every second they move.
Avalanche {E} - Water Magic - 25E, 3 Sec Casting, 45 seconds recharge
Elite Spell, Target foe and all nearby foes take 60...90 cold dmg and are knockeddown for 1...3 seconds
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Not to but in or something but wouldn't Avalanche be Earth Magic rather then Water?
I like the Blizzard though that would be a real awsome skill.
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| 02/03/07 10:19 |
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dragoniusx
Posts: 41
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| QUOTE | | QUOTE | Blizzard {E} - Water Magic - 15 Energy, 2 Sec casting time, 20 sec recharge.
Elite Spell, For 10 seconds target foe and adjancented foes take 20 dmg every second and an additional 10 dmg for every second they move.
Avalanche {E} - Water Magic - 25E, 3 Sec Casting, 45 seconds recharge
Elite Spell, Target foe and all nearby foes take 60...90 cold dmg and are knockeddown for 1...3 seconds
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Not to but in or something but wouldn't Avalanche be Earth Magic rather then Water?
I like the Blizzard though that would be a real awsome skill. |
Np and:
avalanche
1. a large mass of snow, ice, etc., detached from a mountain slope and sliding or falling suddenly downward.
http://dictionary.reference.com/browse/avalanche
Edit: link
***THIS POST HAS BEEN EDITED***
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| 02/03/07 10:23 |
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thaskippy
Posts: 28
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| QUOTE | This one's kinda stupid and would never actually become a skill but anyways :P:
Amputate {E} - Strength - 4 adrenaline
Elite melee attack, perform an amputating blow. If successful, you inflict +9...35 damage and target foe loses a limb for 5...16 seconds. (50% chance of failing with Strength 8 or below)
Think it would be quite fun to amputate the arms/legs of enemies, and watch them squirm. :D (Maybe I'm just sick, but that would be hilarious wouldn't it?). :P |
and after 5...16 seconds you just stick it back ? :P would be a really cool animation ^^
plz clickzors, i need t3h viewz !
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| 02/03/07 10:33 |
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maddog199
Posts: 26
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This can sound pretty stupid but:
Water Whip: Water Magic 10E 2Sec Cas 7Sec Rech
A maneuver that lashes target foe with a whip-shaped formation of water damaging target with 15-100 cold damage.
***THIS POST HAS BEEN EDITED***
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| 02/03/07 10:37 |
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dragoniusx
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| QUOTE | This can sound pretty stupid but:
Water Whip: Water Magic 10E 2Sec Cas 7Sec Rech
A maneuver that lashes target foe with a whip-shaped formation of water damaging target with 15-100 cold damage. |
Lol, well i could imagine something like Burning Whip
Burning Whip - Fire Magic - 10 Energy, 1 second casting time, 5 second recharge
Target foe takes x...x dmg and burns for x...x seconds?
***THIS POST HAS BEEN EDITED***
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| 02/03/07 10:41 |
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Jtbishop
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Necromancers Choice
Death Magic
10e 1c 5s recharge
You summon lvl 0-18 you summon one random undead ally (excluding flesh golems)
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| 02/03/07 10:44 |
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maddog199
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| QUOTE | | QUOTE | This can sound pretty stupid but:
Water Whip: Water Magic 10E 2Sec Cas 7Sec Rech
A maneuver that lashes target foe with a whip-shaped formation of water damaging target with 15-100 cold damage. |
Lol, well i could imagine something like Burning Whip
Burning Whip - Fire Magic - 10 Energy, 1 second casting time, 5 second recharge
Target foe takes x...x dmg and burns for x...x seconds? |
would be cool to, then you could have a sort off yin-yang combo.
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| 02/03/07 10:45 |
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words can heal 110
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Ranger [E]
Collapse
req wilderness
10 energy, 3 sec cast, 30sec recharge
create a lvl 3-9 spirit every 15 seconds all foes within earshot are knocked down for 2 seconds, this spirit des after 30-179 seconds
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| 02/03/07 10:51 |
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thaskippy
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''GRENTH HERE I COME''
necromancer elite, no attribute
energy: 5 recharge time: 300 seconds
elite shout. this skill can only be used when you health is above 95%. you and target foe die and get 60 DP. if you and target foe are the last of your teams, the game ends in a draw.
this would be so funny ^^
Tornado touch
elementalist elite, air magic
energy: 20 casting time: 2/4 recharge time: 30
elite skill. target touched foe gets thrown in the air for 3...7 seconds meaning he can't move or cast spells, and can only be hit by air magic spells. when this skill ends the foe falls back on the ground and he is knocked down for 1...3 seconds and takes 14...51 lightning damage
the animations would be so cool.
Rudoplh
ranger elite, beast mastery
energy: 5 recharge time: 5
elite skill. your animal companion gets turned into rudolph for 20...60 seconds meaning he gets the ability to fly but heals your foe for 15...5 health everytime he hits him, but when he hits a foe the foe starts laughing meaning he can't move, attack or cast spells for 1...5 seconds. this skill is disabled for 90 seconds
i would love this even more
***THIS POST HAS BEEN EDITED***
plz clickzors, i need t3h viewz !
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| 02/03/07 10:53 |
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dragoniusx
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| QUOTE | Ranger [E]
Collapse
req wilderness
10 energy, 3 sec cast, 30sec recharge
create a lvl 3-9 spirit every 15 seconds all foes within earshot are knocked down for 2 seconds, this spirit des after 30-179 seconds |
Wow that sounds pretty good actually, Dragon's Lair final stage effect.
| QUOTE | 'GRENTH HERE I COME''
necromancer elite, no attribute
energy: 5 recharge time: 300 seconds
elite shout. this skill can only be used when you health is above 95%. you and target foe die and get 60 DP. if you and target foe are the last of your teams, the game ends in a draw.
this would be so funny ^^ |
Rofl
| QUOTE | Necromancers Choice
Death Magic
10e 1c 5s recharge
You summon lvl 0-18 you summon one random undead ally (excluding flesh golems) |
sounds good, i like the randomness idea,
is that an elite or nonelite btw? :S
***THIS POST HAS BEEN EDITED***
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| 02/03/07 10:54 |
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evil geek
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As Factions is the only campaign with an Elite minion, I'd like to see more for us Necromancers.
Animate Elemental Golem (Elite)
It wouldn't be 1 elite skill, it would be 4, captured from different bosses.
Energy: 20 Cast: 3 Recharge: 30
Animate Fire Golem
Elite Spell. Exploit nearest corpse to animate a level 3...21 Fire Golem. This golem inflicts Fire damage. On Death all adjacent foes are are struck for 15...75 Fire damage and are set on fire for 1..15 Seconds.
Animate Water Golem
Elite Spell. Exploit nearest corpse to animate a level 3...21 Water Golem. This golem inflicts Cold damage. On Death all adjacent foes are struck for 15...75 Cold damage and move 66% slower for 1..15 Seconds.
Animate Air Golem
Elite Spell. Exploit nearest corpse to animate a level 3...21 Air Golem. This golem inflicts Lightning damage. On Death all adjacent foes are struck for 15...75 Lightning Damage and are blinded for 1..15 Seconds.
Animate Earth Golem
Elite Spell. Exploit nearest corpse to animate a level 3...21 Earth Golem. This golem inflicts Earth damage. On Death all adjacent foes are struck for 15...75 Earth Damage and are knocked down.
• Guild Wars: Mutants [MU] • Age of Conan: Ampian Forerunners •
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| 02/03/07 11:02 |
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dragoniusx
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| QUOTE | As Factions is the only campaign with an Elite minion, I'd like to see more for us Necromancers.
Animate Elemental Golem (Elite)
It wouldn't be 1 elite skill, it would be 4, captured from different bosses.
Energy: 20 Cast: 3 Recharge: 30
Animate Fire Golem
Elite Spell. Exploit nearest corpse to animate a level 3...21 Fire Golem. This golem inflicts Fire damage. On Death all adjacent foes are are struck for 15...75 Fire damage and are set on fire for 1..15 Seconds.
Animate Water Golem
Elite Spell. Exploit nearest corpse to animate a level 3...21 Water Golem. This golem inflicts Cold damage. On Death all adjacent foes are struck for 15...75 Cold damage and move 66% slower for 1..15 Seconds.
Animate Air Golem
Elite Spell. Exploit nearest corpse to animate a level 3...21 Air Golem. This golem inflicts Lightning damage. On Death all adjacent foes are struck for 15...75 Lightning Damage and are blinded for 1..15 Seconds.
Animate Earth Golem
Elite Spell. Exploit nearest corpse to animate a level 3...21 Earth Golem. This golem inflicts Earth damage. On Death all adjacent foes are struck for 15...75 Earth Damage and are knocked down. |
Lol nice golem ideas
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| 02/03/07 11:08 |
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thaskippy
Posts: 28
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| QUOTE | As Factions is the only campaign with an Elite minion, I'd like to see more for us Necromancers.
Animate Elemental Golem (Elite)
It wouldn't be 1 elite skill, it would be 4, captured from different bosses.
Energy: 20 Cast: 3 Recharge: 30
Animate Fire Golem
Elite Spell. Exploit nearest corpse to animate a level 3...21 Fire Golem. This golem inflicts Fire damage. On Death all adjacent foes are are struck for 15...75 Fire damage and are set on fire for 1..15 Seconds.
Animate Water Golem
Elite Spell. Exploit nearest corpse to animate a level 3...21 Water Golem. This golem inflicts Cold damage. On Death all adjacent foes are struck for 15...75 Cold damage and move 66% slower for 1..15 Seconds.
Animate Air Golem
Elite Spell. Exploit nearest corpse to animate a level 3...21 Air Golem. This golem inflicts Lightning damage. On Death all adjacent foes are struck for 15...75 Lightning Damage and are blinded for 1..15 Seconds.
Animate Earth Golem
Elite Spell. Exploit nearest corpse to animate a level 3...21 Earth Golem. This golem inflicts Earth damage. On Death all adjacent foes are struck for 15...75 Earth Damage and are knocked down. |
i would rather see this in the elementalist line and then instead of exploiting a corpse it will just get summoned like a spirit. and about the fire golem's 1..15 seconds of burning, i think 1..3 is enough xD because otherwise you could even raise your death magic to 16 meaning it will do about 20 seconds of burning which i think is a bit too much ^^
***THIS POST HAS BEEN EDITED***
plz clickzors, i need t3h viewz !
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| 02/03/07 11:08 |
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dragoniusx
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| QUOTE |
i would rather see this in the elementalist line and then instead of exploiting a corpse it will just get summoned like a spirit. and about the fire golem's 1..15 seconds of burning, i think 1..3 is enough xD and then you can even raise your death magic to 16 meaning it will do about 20 seconds of burning which i think is a bit too much ^^ |
Hmhm, nukes and elementals lol, gg ^^
Well if there would be like a 1 or 3 elemental cap that would be neat.
***THIS POST HAS BEEN EDITED***
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| 02/03/07 11:12 |
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evil geek
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| QUOTE | | i would rather see this in the elementalist line and then instead of exploiting a corpse it will just get summoned like a spirit. and about the fire golem 1..15 seconde ! i think 1..3 is enough xD and you can even raise your death magic to 16 meaning it will do about 20 seconds of burning which i think is a bit too much ^^ |
Yeah your right the burning time may be a little extreme :) But rather than give it to elmentalists give it to Ritualists, I think there really aren't enough variety in spirits for Ritualists, I'll think about a different idea for a Rit spirit...
• Guild Wars: Mutants [MU] • Age of Conan: Ampian Forerunners •
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| 02/03/07 11:14 |
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Testbug272
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| QUOTE | This one's kinda stupid and would never actually become a skill but anyways :P:
Amputate {E} - Strength - 4 adrenaline
Elite melee attack, perform an amputating blow. If successful, you inflict +9...35 damage and target foe loses a limb for 5...16 seconds. (50% chance of failing with Strength 8 or below)
Think it would be quite fun to amputate the arms/legs of enemies, and watch them squirm. :D (Maybe I'm just sick, but that would be hilarious wouldn't it?). :P |
it worked at Abbadon :P
[img]http://img297.imageshack.us/my.php?image=testbug272sigdq2.gif[/img]
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| 02/03/07 11:16 |
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NecroRebel
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| QUOTE | As Factions is the only campaign with an Elite minion, I'd like to see more for us Necromancers.
Animate Elemental Golem (Elite)
It wouldn't be 1 elite skill, it would be 4, captured from different bosses.
Energy: 20 Cast: 3 Recharge: 30
Animate Fire Golem
Elite Spell. Exploit nearest corpse to animate a level 3...21 Fire Golem. This golem inflicts Fire damage. On Death all adjacent foes are are struck for 15...75 Fire damage and are set on fire for 1..15 Seconds.
Animate Water Golem
Elite Spell. Exploit nearest corpse to animate a level 3...21 Water Golem. This golem inflicts Cold damage. On Death all adjacent foes are struck for 15...75 Cold damage and move 66% slower for 1..15 Seconds.
Animate Air Golem
Elite Spell. Exploit nearest corpse to animate a level 3...21 Air Golem. This golem inflicts Lightning damage. On Death all adjacent foes are struck for 15...75 Lightning Damage and are blinded for 1..15 Seconds.
Animate Earth Golem
Elite Spell. Exploit nearest corpse to animate a level 3...21 Earth Golem. This golem inflicts Earth damage. On Death all adjacent foes are struck for 15...75 Earth Damage and are knocked down. |
They look good, but you'd really have to decrease the afterdeath affects for the Fire and Water golems. For the Fire Golem, 1...3 seconds of burning would be better; maybe 1...4, but more than that is just excessive. And NO Water Magic spell that causes damage slows for more than 10 seconds, so probably adjust the slow on the Water Golem to 3...9 or whatever Frozen Burst's duration is.
Ranger Elite Spirit
Wilderness Survival
Fog
Create a level 1...11 Spirit. Attacks made by creatures within range miss 50% of the time, and spells cast by creatures within range are easily interrupted. This Spirit dies after 15...45 seconds.
This would be a mainly antifighter skill, though doesn't leave casters entirely untouched. It's funny because casters get interrupted whenever they get hit by an attack, but attacks miss a lot, so it's more balanced between the two even though missing 50% of the time is a greater problem for fighters than getting interrupted on hit is for casters.
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| 02/03/07 11:17 |
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