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GameAmp: New Tanker, What is good?

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Forum >> Archetype Discussions >> Tanker >> New Tanker, What is good?

 
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Lunar One Profile
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New Tanker, What is good? 

Okay everyone, I am going to make a tanker. I am not really very familiar with tanks primary and secondary powers and how good they are. I have been reading the forums on the official game site and there is all kind of differing opinions on things. What are things you have noticed that are good for tankers. I want to be a good damage tanker as I am used to playing a scrapper. Yet want to be able to take damage better then a scrapper, and have fun. Everytime I have tried to play tankers (Inv/SS) I have gotten bored quickly. Helpful ideas would be welcome.
02/09/07 13:03 Login to rate this user's post!
Lep Profile
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RE: New Tanker, What is good? 

Ice is a fun and effective primary. And i say energy melee or war mace for some decent damage.



02/09/07 13:30 Login to rate this user's post!
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RE: New Tanker, What is good? 

I just started a fire/fire tank, and I have to say i'm enjoying it alot. The damage is almost on par with a scrap (despite all the nerfing theyve gone through) however, I am likely to build him more into a scranker, alot o' damage and some meat shield, so I don't really plan on "tanking" with him.



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02/09/07 14:05 Login to rate this user's post!
bigspeer Profile
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RE: New Tanker, What is good? 

*cracks knuckles and stretches a little*

primary power sets:

this is the order i would recommend trying the tank primaries:

ice
fire
invul
stone

why ice and fire at the top? because they both have powers that refill the endurance bars! yes, fire's comes a lot earlier than ice, but it's still there and it helps a lot.

ice has chilling embrace which is the best aggro management tool in the game. yes, better than taunt because taunt can only affect 5 at a time.

why fire before invul? consumption for refilling the endurance bar is available at 8! it does need some slotting to become effective, but it's still there AND it does damage for everyone it hits! it also has a HUGE radius of effect. i've drained more guys that are kind of far away and didnt think would get hit.

fire, IMO, has less necessary powers and gives you more freedom to vary builds. although i have found fire to be an extremly tight build until 16 to make sure you get health or a travel power by then.

also with fire and ice, you have both their PBAoE aggros by level 6. invul's doesnt come into play until 18.

why invul over rock?
1. rooted is a pain in the butt.
2. basically rooted is a pain in the butt.

it's the best mezz protection a tanker can have, but i cant get past the speed issue.

invul is also a pretty straight forward set to choose powers from. i've been told the numbers for the passives, and i dont think it really matters whether you actually take them or not.

*wipes sweat from brow and gasps for air*

.... what happened? i just blacked out...


edit to add: and my fire/energy is up to 32 and i love it. i dont see gimpyness that everyone claims yet.

i'll get into secondaries later cause it's almost time for me to leave work.



***THIS POST HAS BEEN EDITED***



My name is Jean Claude Van Damme and I dance for you...
02/09/07 14:09 Login to rate this user's post!
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RE: New Tanker, What is good? 

Breathe Big Breathe *waves fan on him*

Okay so Stone is not a good primary. *sighs* See this is why I asked. I have a fire/fire tanker at level 8 I think and it is okay but I am not having as easy a time as I was hoping. So I am wondering if I shouldnt get one type of primary with a different type of secondary. GRRRR This is so frustrating.

And thanks everyone who has helped so far.



02/09/07 14:24 Login to rate this user's post!
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RE: New Tanker, What is good? 

All of this is of course just my opinion, gained playing my tanks.

Primaries:

Stone is good for being an agro tank, high defense lets you keep from being hit while agroing the baddies. I've seen a 32 stone tank side kicked to level 49 take on Dreck at level 52 and laugh at him, including his alpha strike. Wasn't much for damage, but as a meat shield, he's the best I've seen in two years of playing. And that same baddie had killed the leader of my SG, a level 50 Inv/SS tanker, 4 times at that point. Killed him again with his alpha strike during the last battle while the stone tanker taunted him and laughed at his attacks.

Fire is good for damage. Considering it is your defense set it's a good damage dealing set. My fire tanks kills fast.

Ice is also an excellent agro holder, but it does it more with slowing, freezing and knockdown powers.

Invulnerability is kind of an in between power, good agro holder, good defense, just not as great as some of the other in those area.

Secondaries:

Battleaxe high damage, slow animation, but not as slow as it used to be and recharge is not bad anymore either. End usage is fairly high. the knockback secondary effect annoys some while tanking.

Energy melee is fairly high damage, moderate on end, good recharge times. My highest tank has this and hes a good damage dealer. Disorient secondary effect can be nice to keep the baddies docile while you pound em.

Fiery melee is supposed to be high in damage, but my experience is its kind of lacking, especially with the slightly slower recharges I've seen compared to EM. Secondary effect of damage over time.

Ice melee is Bigs favorite and watching him in action it does work well, a little more like controller type attacks with holds and slows in the mix. Takes a little more effort to play though, not so much just point and shoot. In my limited experience a bit lacking in damage. Sorry Big.

Stone melee is slower like battleaxe, with a mix of secondary effects of knockback and disorient, a couple of ranged attacks.

Super Strength is similar to Em with knockback instead of disorient as the secondary effect. Has a ranged attack and some good self boosting powers. Kind of a middle of the road set, leaning towards damage. Very versatile.

War Mace is faster on animation than battleaxe and better acc and almost as good damage and disorient as a secondary effect. I'm fond of this set.

If you are wanting a scranker (scrappy tanker) I would recommend fire primary and SS secondary, although Invulnerability and Em are good second choices of those two.

I just read the end of Big's post. Who said Fire/energy was gimpy Big? Mine rocks! He kills faster than my scrapper and can take far more damage. I'll put him up as a damage dealer rather than meat shield any day.



***THIS POST HAS BEEN EDITED***



Guardian
Avant Guard = Emp/Rad/Psychic Defender Lvl 50 (Dedicated Healer)
Astral Plane = Peacebringer Lvl 50
Spica = Fire/Em/Energy Tank Lvl 50 (Scranker)
Avant Spines = Spines/Regen Scrapper Lvl 50 (AOE King)
Beliskner = Eng/Eng Blaster Lvl 42 (Blapper)
Avant Kin = Ill/Kin Controller Lvl 39
BMG = AR/Dev Blaster Lvl 29
Avant Psy = Psychic Blast/Empathy Defender Lvl 20 (Offender)
Avant Def = Kinetics/Energy Blast Defender Lvl 16
Avant Stone = Stone/Storm Controller lvl 15 (Super Controller)
Triumph
Lord Yu = MA/Regen Scrapper Lvl 24
Protector
Electrostun = Electric/EM Blaster Lvl 21 (Sapper)
T-99 = Ice/Ice Tanker Lvl 20
Starwolf = Katana/Inv Scrapper Lvl 18 (my very first toon, 3 1/2 years ago)
Pinnacle
Avant Claws = Claws/Regen Scrapper Lvl 24
Champion
Avant Dragon = Fire/Fire Blaster Lvl 20
Freedom
Avant Arch = Archery/NRG Blaster Lvl 50
Avant Char = Fire/Kinetics Controller Lvl 50
Avant Shade = Warshade Lvl 36

And many, many, many more....
02/09/07 14:49 Login to rate this user's post!
Energized Ninja Profile
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RE: New Tanker, What is good? 

If you'r looking for damage fire is the best. Its primary has the most damage dealing moves and like big said the end absorb is very help. Fire also has some good defending powers. So for i primary i think fire is the best way to go to get damage and defense.



Triumph:
Energized Ninja: 50 Energy/Energy Blaster
Arctic Rock: 35 Stone/Ice Tanker
Lights Eye: 16 Peacebringer
Sword of Night: 18 Katana/Regen Scrapper
Lightfire: 18 Fire/Kinetics Controller

Pinnacle:
Villain: 20 Illusion/Rad Controller

Virtue:
Darkness Star: 10 Warshade

And many others...
02/09/07 17:14 Login to rate this user's post!
Veloce Profile
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RE: New Tanker, What is good? 

In defense of the often overlooked Inv/SS tanker:

I've played a lot with Inv/SS tankers and made it solo easily to the 30's many times... and still gowing up.

The simplicity and versatility of the attacks in the secondary set and the effectiveness of the defensive powers made it easy to play and have fun in a Hulk/Thing/Superman style.

It is one of the archetypes/power combination that really make you feel like the classic superhero character the most.

I personnaly really appreciate the auto-powers of the primary set, their number and effectiveness: simple, straight foward play with a minimum of toggles to worry about (I don't even have taken Temporary Invulnerability yet, wich is statistically the most powerful defense available). Once ambushed in Bloody Bay at level 24, held in ice with all toggles down and no possibility of attacking or fleeing, it took almost 3 minutes for a pair of 25lv masterminds and their full complement of soldiers an ninjas, one 24 lv dominator AND one 21lv stalker to bring one of my tankers down. Darn, I felt like an AV!

With the secondary set, you can build a great attack combo of knockdowns/knockbacks (punch/haymaker/knock-out blow/tremor to wich I add air superiority from the pool power Flight)that can render even a very powerful opponent virtually helpless while you trounce him good. One of my tankers soloed Frostfire at level 9 and Dr Vahzilok at lv 18 without being in any serious danger.

There are tanker powers that are more effective in overall defense (such as stone) and others more powerful damage dealers (like Fire); but everything ultimately relies on knowing how and when to use your abilities, how to best complement them with pool powers and ancillairy powers, your strategy, tactics and style of play.

My own choice is always dictated by what I find the most fun to play with; stats and charts are only as good as your know-how with the power sets you have, whatever they may be.
Look at the power sets, find what appeals the most to you then develop your best way to resolve any situation with those powers you have chosen, reajusting through respecs if need be...

Wathever you will take, you will then reach your goals.

Have fun!

02/09/07 17:32 Login to rate this user's post!
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RE: New Tanker, What is good? 

After having Tanked to 50 with an Inv/SS build that will always have a place in my heart, it was quick and the recharges were decent. However, as to aggro tanks, Livingston, my stone/axe tank ( GAA Triumph ) seems to be the best TEAM tank I've had so far, having tried everything I could as far as potential builds at least once.
But I am old, and not Cool, so find a salt lick and apply liberally.

Marine



***THIS POST HAS BEEN EDITED***



02/09/07 19:59 Login to rate this user's post!
bigspeer Profile
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RE: New Tanker, What is good? 

i meant the word on the street was fire shield was the 'gimp' tank set. the bad part is you should take the leaping pool to make up for the lack of a mezz shield.

QUOTE
Ice melee is Bigs favorite and watching him in action it does work well, a little more like controller type attacks with holds and slows in the mix. Takes a little more effort to play though, not so much just point and shoot. In my limited experience a bit lacking in damage. Sorry Big.


no problemo dude, but i agree that the ice melee sucks for damage. after playing my fire/em, i almost want to vomit at the lack of damage from ice melee. ice melee is good if your going to team a lot so you have someone else making up for the lackluster damage output.

i also wanted to say that the ice shield doesnt have any knockbacks/downs in it's primary, they are all in the ice secondary.

i think the only reason fire is considered the best damage dealing primary is because you get blazing aura at 1. ice gets icicles and stone gets mud pots but they are a little later on. and fire also gets fiery embrace which boosts dmg output like a super build-up. none of the other primaries get this additional buildup power.


and veloce, i dont understand how if you were held it could take that long for a bunch of villains to take you out. if your held, then your shields arent active and you'd be slightly less squishy than a blaster.



My name is Jean Claude Van Damme and I dance for you...
02/10/07 16:22 Login to rate this user's post!
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RE: New Tanker, What is good? 

The nice thing about the invulnerable set is in fact the autos. If they are slotted properly, I can see it taking a little time to take an invul tank down even when he is held. I think that's what Veloce was referring to in his post, Big.




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02/10/07 20:58 Login to rate this user's post!
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RE: New Tanker, What is good? 

Very true Knick. In the Invulnerability Set Resist Physical Damage, Resist Elements, Resist Energies and Tough Hide are all non-toggle powers, So they never drop. This is why I recommend getting them all, even if only lightly slotted. Especially when encountering Psionic Villians or any with holds, every little bit helps keep you up till you can retoggle. A sleeping Tank isn't much use to his team, a dead one even less so.
Almost every set includes a defence that is non-toggle; Stone Skin in Stone, Permafrost in Ice, Temperature Protection in Fire, but Invulnerability has 4. My 2 copper.

Marine



02/11/07 08:43 Login to rate this user's post!
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RE: New Tanker, What is good? 



[/QUOTE]and veloce, i dont understand how if you were held it could take that long for a bunch of villains to take you out. if your held, then your shields arent active and you'd be slightly less squishy than a blaster.[/QUOTE]

Hey what can I say: it DID happen.

That's the beauty of auto-powers : ALWAYS active, NEVER down, only overwhelmed eventually by cumulated damage and/or effects. Not the most powerful damage resist/defense powers of the set, but cumulative between themselves (layered defenses I beleive). And being 3-slotted fully with SO++ seemed to have done the trick pretty well...

That's why super-reflexes scrappers look like battle gods (the greatest number of auto-powers of any archetype/set)when an AV seems unable to even touch them... until it does, that is.
02/12/07 16:58 Login to rate this user's post!
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RE: New Tanker, What is good? 

It's a little off-topic, but since Veloce mentioned it....

I have to say that the auto powers in a set are very alluring when I'm building a new toon. It's one of the reasons that I simply love playing my Dark/SR scrapper. On the off-chance that his toggles are down for some reason, he's still avoiding most of the attacks coming at him.

Back on topic, I've been considering making an invul/??? tank just because of the auto powers that the set boasts. You just have to love it when even without toggles, you're tough to kill....errr incapacitate.




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RE: New Tanker, What is good? 

I like my Invul/SS so far. I'm going with a very classic Superman-like character. Eternal Justice is 65 years old. A very buff 65. LOL



Path of Wrath - Storm/Elec/Elec Defender - 50
Miss Trinidad - Ill/Storm/Ice Controller - 50
Miss Cote d'Ivoire - Dark/Regen/Dark Scrapper - 50
Posey Punk - Grav/Kin/Stone Controller - 50
Mr. Azerbaijan - Kin/Psy Defender - 50
Laccolith - Earth/Rad Controller - 35
Geriatric Justice - Willpower/SS Tanker - 38
02/12/07 21:55 Login to rate this user's post!
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RE: New Tanker, What is good? 

QUOTE
I like my Invul/SS so far. I'm going with a very classic Superman-like character.  Eternal Justice is 65 years old.  A very buff 65.  LOL


does he have old man moobs like hulk hogan and the nature boy rick flair? WHOOOOOOOOOOOOOOOOOOOOOOOOOOOOO!



My name is Jean Claude Van Damme and I dance for you...
02/12/07 22:38 Login to rate this user's post!
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RE: New Tanker, What is good? 

cant ever go wrong with a inver/ss tanker.



02/12/07 23:18 Login to rate this user's post!
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RE: New Tanker, What is good? 

welcome to gameamp sleeping lessons! thats a cool avatar you have there.



My name is Jean Claude Van Damme and I dance for you...
02/13/07 06:22 Login to rate this user's post!
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RE: New Tanker, What is good? 

I have said many times tanking is not my specialty, but I will say that I created a Fire/Super Strength Tanker, and really enjoy him. I just need some taunt powers. I Didn't pick up Blazing Aura but it sounds like I should have. Whoops...

Swiss



This space is currently under construction
02/13/07 06:45 Login to rate this user's post!
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RE: New Tanker, What is good? 

A great tank combo is Invul/Fire. My level 50 tank is invul/fire. Man I love this tank. You can take damage all day, and you are doing quite a bit of damage with fire. I have several other tank combos. But my first was invul/fire. I practically soloed him his entire career. And at level 50 I can stand toe to toe with any AV that does not use psionics. Granted I'm not whooping them but they are being hurt at a good clip, and they are not doing much damage to me either. When my wife plays with me as her healer. She ends up getting bored and just starts acting like a blaster and throws a heal on me every now and then just to have something to do. Once I got into the fire epic powers with him, I was totally amazed at the damage I was doing. I am a tanker/blaster with this build. In 3-4 shots I will take out a mob of 4 -6 baddies. (of course it depends on the their level). Build up + Fire ball + greater fire circle + combustion = DEAD. Maybe a greater fire sword shot thrown in there for the bosses. But you will be an UBER tank with this build.
My ice/ice tanker has to be second favorite tank. Then it is my invul/energy tanker. I am not too happy with my stone/stone tank. If he wasn't such a high level I would delete him and build a different one. I just can NOT stand the slowness.

One thing I will always tell a person who wants to make a tank. Is....... Be a tank. Don't be a scranker be a tanker. Granted some of you will not agree with that statement, but in my humble opinnion a tank is not there to do damage. They are there to take it. You can build them to do some damage, and if you are going to solo alot, that would be great. But for PVP you want to take as much damage as you can. If you go into a PVP zone with very little defense you will probably not make it through it very well. (several trips to the hospital).
ALWAYS build you defenses first. I will usually get my first three attacks and then work totally on my defenses for the next quite a few levels. Get your knockback/hold protection as soon as it is available. And don't forget the dull pain, or whatever power you have in your set like it. It can be a life saver.

I have always found it amusing when I am playing my MA/SR scrapper and I am tanking better than the tank on the team and this is at level 45. That to me is just sad. If you were a tanker and not a scranker, I wouldn't be here saving your backside and taunting them off of you. :)

But to each their own. Don't get me wrong I have seen some "scrankers" do pretty well. But that to me is just not want a tank is supposed to be.



Glasher - Level 50 Ice/bubbles controller
Flaming Rage - level 50 Fire/Invul tanker
Realm Walker - Level 40 MA/SR scrapper
Greshan - Level 29 Peace Bringer
Greffarr - Level 24 Warshade

Lin-Ki - MA/Invul scrapper Level 28 Gameamp SG
Acrtic Hurricane - Ice/storm controller Level 21 Game SG

All on Virtue excpet for Gameamp SG members
02/13/07 07:07 Login to rate this user's post!
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RE: New Tanker, What is good? 

Well I am in the opinion that you can make anything you want to make, the way you want to make it. Not trying to put down Glasher for his view on this as that is his opinion. And that is what is great about this game. But I cant stand having a character that is supposed to be this way. And to have people tell me I am playing him wrong and how I should be doing it, without me asking pisses me off. This is in game not here LOL. I love that people have different opinions here and express them. I learn alot. And I listen to what people say and what they have had success with. Just want everyone on here to know that I am not talking about gamamp when I say things like the above. =) But we here always try to be respectful of everyones opinions, even if they disagree with what we believe. It is nice and in alot of cases very rare. On the official forums it can get really bad. Sometimes I am laughing so hard because I just want to scream "People this is a game, not brain surgery!!!"

Anyway now that I said that lol. I have been making Tankers up the ying yang lately LOL. I have fallen in love with a couple of sets. I have a:
Fire/Fire tanker which is fun. He is still only level 8 so he needs some work but is interesting to play.

Stone/Stone which is really fun also. Havent gotten to far into the Primary powers or secondary so I could change my mind on it but so far really like it.

Ice/Energy Melee is different. To be honest I am bored. Only reason I dont delete him is cause he is only level 8, and I am figuring that he needs a far shot at getting things before I judge.

Fire/Stone is just awsome. He is a powerhouse =) I can be a tank and a scrapper as far as the damage I can do. Trust me I know scrappers like the back of my hand LOL. He is so much fun. I am running on unyelding (2nd hardest I believe, but that is where it is. Just couldnt remember what it was called) and only have two attacks, but also have the first to Primarys and I am just moving and leveling fast. I am excited to think about the future and what to get for powers and slots. Fun Fun Fun. Okay I am done with this novel now. LOL



***THIS POST HAS BEEN EDITED***



02/13/07 08:36 Login to rate this user's post!
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RE: New Tanker, What is good? 

QUOTE
Well I am in the opinion that you can make anything you want to make, the way you want to make it.  Not trying to put down Glasher for his view on this as that is his opinion.  And that is what is great about this game.  But I cant stand having a character that is supposed to be this way.  And to have people tell me I am playing him wrong and how I should be doing it, without me asking pisses me off.  This is in game not here LOL.  I love that people have different opinions here and express them.  I learn alot.  And I listen to what people say and what they have had success with.  Just want everyone on here to know that I am not talking about gamamp when I say things like the above. =)  But we here always try to be respectful of everyones opinions, even if they disagree with what we believe.  It is nice and in alot of cases very rare.  On the official forums it can get really bad.  Sometimes I am laughing so hard because I just want to scream "People this is a game, not brain surgery!!!" 

Anyway now that I said that lol. I have been making Tankers up the ying yang lately LOL.  I have fallen in love with a couple of sets.  I have a:
Fire/Fire tanker which is fun.  He is still only level 8 so he needs some work but is interesting to play.

Stone/Stone which is really fun also.  Havent gotten to far into the Primary powers or secondary so I could change my mind on it but so far really like it.

Ice/Energy Melee is different.  To be honest I am bored.  Only reason I dont delete him is cause he is only level 8, and I am figuring that he needs a far shot at getting things before I judge.

Fire/Stone is just awsome.  He is a powerhouse =)  I can be a tank and a scrapper as far as the damage I can do.  Trust me I know scrappers like the back of my hand LOL.  He is so much fun.  I am running on unyelding (2nd hardest I believe, but that is where it is.  Just couldnt remember what it was called) and only have two attacks, but also have the first to Primarys and I am just moving and leveling fast.  I am excited to think about the future and what to get for powers and slots.  Fun Fun Fun.  Okay I am done with this novel now. LOL




No offense taken at all. Don't get me wrong, I would NEVER tell anyone how to make their character. That is not my way. This was just my oppinion on a tanker. If someone wants to make a scranker, by all means do it and have as much fun as you can doing what you do. :) Go kick some bootie !!!!




Glasher - Level 50 Ice/bubbles controller
Flaming Rage - level 50 Fire/Invul tanker
Realm Walker - Level 40 MA/SR scrapper
Greshan - Level 29 Peace Bringer
Greffarr - Level 24 Warshade

Lin-Ki - MA/Invul scrapper Level 28 Gameamp SG
Acrtic Hurricane - Ice/storm controller Level 21 Game SG

All on Virtue excpet for Gameamp SG members
02/13/07 11:34 Login to rate this user's post!
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RE: New Tanker, What is good? 

QUOTE
Ice is a fun and effective primary.  And i say energy melee or war mace for some decent damage.


thats my main man, hero tanker ice/energy neon blizard :)

i think tht ice armour is good because it offers good defence and some good enemy effecting attack and debuff baced attacks

for 2nd energy is rly weap at the beggining especialy if u go for defence powers every 2 levels till lvl 14

stone melee is ******* strong but a tanker is adverage in dammage so it just ends up as good dammage bad racharge alot of endurance, and the defence takes enough endurance as it is

fire melee i dont know much about appart from tht fiery embrace is a prety good attack

war mace + ake are about the same + they debuff defence which is good for dealing more dammage when stacked on the enemy

as fr as what ive seen from team mates ss is a strong power without the recharge loss that comes with stone

ice melee is all about slowing and works well when combined with ice armor

invulnerability has 4 of its powers as abilitys so it will use alot less endurance thn other power sets

so thats whaty i know bout tanks tho the arn't my specialty ^_^





My fav 4 chars

Neon Blizzard - Tank ice/energy
Neon Fissure - brute stone/Energy
Robo Titan - MM bots/traps
Aieou - Dom Plant/Fire
Pyroxide - Blast fire/energy
Shadow Doom - Stlk Dark/ninjitsu

iv kinda split them into 3 sections

the Neons are Identical Twins who Who are aligned with different paths

Shadow and pyr are both victims of Dr. Nights failed LunarFusion mutation experiment

Robo Titan and Aieou are both behemoths(not Cot) figures from different areas of the globe
Robo Titan - Greek Titan
Aieou - God of Protection, from monsatu isle(mid pacific)
05/18/07 18:56 Login to rate this user's post!
realityglich Profile
realityglich
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RE: New Tanker, What is good? 

I have not seen much love for stone in this thread, but it is by far my favorite. the main drawback with stone is the -speed that comes with several of its powers. you can take swift to help but you will never over come it, or be able to use travel powers (aside from teleport) with it. That being said it is IMO the most tankish set in the tanker primaries. you trade speed for unparalleled defense. at lvl 32 any inconvenience that stone may have caused you is paid for in full by the capstone of the set Granite Armor. Granite armor makes you a god, it is truly a "super power" you become basically indestructible with a weakness only for psi damage. you can tank +2 and +3 pre granite, and post granite iv tanked +6 +7, no xp for that i think, but the fact that you can do it is what matters. for a primary i would recomend energy, my style focuses on agro vs damage so i take few attacks. with energy i can ensure that all my attacks to ridiculous damage that isnt usualy resisted. iv heard good things about fire and ice as well. i would recomend staying away from battle axe. i had a tank with that and i hated it... but to each his own. *takes deep breath* Ok kids, any questions?

edit: i forgot to sum it all up. basically if you can stand being slow, and tele-tanking, then i would recomend stone, if you hate being slow, iv heard ice is nice... and so is rice. (i can rhyme!)



***THIS POST HAS BEEN EDITED***



Every morning in Africa a lion wakes up. It knows it must run faster than the slowest gazelle or it will starve. Every morning in Africa a gazelle wakes up and knows it must run faster then the fastest lion or it will be eaten. It doesn’t matter who you are, when the sun comes up you better be running
08/08/07 11:52 Login to rate this user's post!
Thundarpants Profile
Thundarpants
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RE: New Tanker, What is good? 

QUOTE
why invul over rock? 
1. rooted is a pain in the butt. 
2. basically rooted is a pain in the butt. 


LMAO! After running my Stone/Stone, I'd have to agree. I still love to play her, but I finally broke down and changed her movement power to be teleportation because I could never find a Kinetics player when I needed them.

Invul/SS is out because Lunar noted in the OP that it bored him to tears.

Unless you like the animations of the Axe and the Mace, I would avoid them for your melee. They will be decent damage dealers in the early game, but being mostly Smash/Lethal they kinda peter out in the late game in effectiveness. SS is mostly smashing too, but faster animations, therefore you can execute faster attack chains to keep the DPS flowing.

I guess the best question I can think of is what bored you about Invul/SS? I'd think the solution to the question would be to find the power sets that apeal to you graphically, but do not have the "boredom" factor.

Personally I like the visual effects of Ice the best, Stone and Fire coming in next(YES! I like the way the stone tanks look!....lol).

For the melee, not much has resistance to Fire in any stage of the game. The Energy Melee also has some good secondary stun effects in case you go with one of the lower resistance/higher DPS primaries like Fire. Not all tanking is about damage soaking. There is something to be said about damage mitigation by effects...... like Stuns. I use them heavily on my Stony so I can Scrank a little more effectively, and save Granite for that "Oh Crap!" power. Although some mobs like Nems and Malta keep me in Granite for most of the mission because they are just such a pain.

You can also go with Stone melee as well. I'd say that it's slightly better than the Axe and the Mace, but not by much, and it's just my opinion. I just like the animations and tools in the set better than the others.



World of Warcraft

Don't hate Raza because she's beautiful......
Because she's not......


08/08/07 12:19 Login to rate this user's post!
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RE: New Tanker, What is good? 

All tanks can do their job well.

Good. Now that that is out of the way, lets talk about specialties. If you want a damage dealing tank, Fire has Blazing Aura which does the best. If you want a really tough scrapper type build, go with Invuln. Its auto's are unnecessary (but nice) and Invincability gives you a very nice tohit buff for each foe around you. If you want a controllish type of tank, go with Ice Armor. It's great for herding up large mobs and still stopping the damage from getting to your team. If you want a tank that just won't die, go Stone. Granite Armor will allow you to tank (obviously in the late game) anything that can give you XP, basically. I regularly run my 37 stone tank with my 41 scrapper buddy on his invincable missions. I get massive XP and never die, and don't need an SK to survive, either.

As for secondaries, if you want damage, go SS or EM. They have the best ratings for DPS and pretty good burst damage, too. If you want alot of big hits, go Stone, Mace, or Axe. You want aoe pwnage, go Fire. You want a controllish feel, go Ice.

Whichever route you go, remember that any tank can do their job, which is to take an alpha and keep aggro off of squishies. I have a friend who went with stone armor and only took Stone Skin (+res auto power), Earth's Embrace (self heal +HP), Rooted (mezz shield +regen) and Granite Armor. Probably one of the squishiest tanks out there, and yet he could hold aggro and take an alpha just as well as other tanks.

W.P.



08/08/07 14:39 Login to rate this user's post!

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