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evil geek
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Saw people spamming this as their build over the weekend in Urgoz. Not really an experiencced BiP player but I thought I would give it a go. It works on the basic premise that at 1hp any sac you make = 0. Works like a dream for both Urgoz and for Tombs (forget The Deep though). You can spam BiP all you like making sure your whole team is topped up with energy.
At 1 hp you must have a member in your party to resurrect you either with Resurrection Chant or with Flesh of my Flesh or you won't survive the res.
When you first zone hit BiP until you die then get resurrected by whoever has RC or FoMF, leaves you at 1hp. You can now spam BiP as your energy allows (with SR at 15 I found energy never to be a problem)
Attributes set as:
Blood : 16
Soul Reaping: 15
Equipment:
-50 hp cesta
Wand with +5energy
5 superior runes to get your starting health down to 55.
The Core Skills I use are as follows
Blood is Power
Elite Enchantment Spell: Sacrifice 33% max health. For 10 seconds, target other ally gains +3-6 Energy regeneration.
Blood Ritual
Enchantment Spell. Sacrifice 17% max health. For 8-13 seconds, target touched ally gains +3 energy regeneration. Blood Ritual cannot be used on the caster.
Order of Pain
Enchantment Spell: Sacrifice 17% health. For 5 seconds, whenever a party member hits a foe with physical damage, that party member does an additional 3-13 damage.
Well of Blood
Exploit nearest corpse to create a well of blood at its location. For 8-18 seconds, allies in that area receive health regeneration of 1-5.
Rebirth
Spell: Resurrect target party member. Target party member is returned to life with 25% Health and zero Energy, and is teleported to your current location. All of target's skills are disabled for 10 to 4 seconds. This spell consumes all your remaining energy.
Those 5 core skills can be supplemented with whatever you like, I took Signet of Lost Souls and Sunspear Res Signet among other things. Question is what do others think would be good to supplement this build, in fact BR can be left out, I never had to resort to using it in the absence of BiP due to energy reasons (BiP recharge is less than a second).
Obviously you need to stay well clear of aggro, just hang back with the monks and ensure their energy upkeep. Doesn't matter if you die, DP really isn't an issue, in fact watch you don't lose it, if you do you will die pretty quickly from the sac.
Any more experienced 1hp BiP players wanna give me some pointers ?
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| 02/11/07 18:15 |
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evil geek
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Just as a thought and a quick bump before I go to bed- perhaps changing secondary to Mesmer, replacing Rebirth with a couple of res signets, losing BR and taking SV and AV or maybe use channeling for some energy gain along with ether signet?
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| 02/11/07 18:33 |
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hairychimpdude
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good to see another build to draw me away from the old mm role, think i'll give it a go, nice find. wonder what other skills will benefit from such a low hp. think i'll trawl some elite skills lists
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| 02/11/07 18:36 |
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Chrisworld
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Sounds like a hard build to manage.
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| 02/11/07 18:37 |
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Lucas Skyhe
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Saturday mu went into urgoz and we all died because suddely all foes spawned (bug? cause trib was waiting outside the chamber). Anyway afther that 8 guys went 2 topk. I was then the bip because we had 2 ele's. Spammed it all the way. 1 skill that i also took was death nova. You dont even have 2 put alot of attribute points in death nova because the poison thingy is always 15 sec. Spam that on the animals of the rangers. They will die fast cause they tank. :)
***THIS POST HAS BEEN EDITED***
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| 02/11/07 18:48 |
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evil geek
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| QUOTE | | Saturday mu went into urgoz and we all died because suddely all foes spawned (bug? cause trib was waiting outside the chamber). |
Lol yup I was there - thought we were blaming that on Becky :) Don't know what caused that, must have been an unfortunate bug, it was annoying though.
Forgot to say if your going to Urgoz with this build take Necrotic Traversal or Consume Corpse to get up on to the bridge to open the gates.
| QUOTE | | Sounds like a hard build to manage. |
It's a very, very easy build to manage, just stay out the way of aggro and prioritise your BiP's thats all there is to it. Use the well when you have a corpse and Order of Pain when there is melee attack.
***THIS POST HAS BEEN EDITED***
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| 02/11/07 18:56 |
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Charlotte The Harlot
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i had never known that you would survive life sac at 1 hp after reading this i decided to mess with my heroes and made a build that really owns its 2 mms and a 1hp nec who uses order of undeath and botm to keep the minions alive and allows them to do a lot of damage and i dont die doing it.
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| 02/11/07 19:05 |
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evil geek
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| QUOTE | | i had never known that you would survive life sac at 1 hp after reading this i decided to mess with my heroes and made a build that really owns its 2 mms and a 1hp nec who uses order of undeath and botm to keep the minions alive and allows them to do a lot of damage and i dont die doing it. |
Never thought about it's usefulness for Order of Undeath, nice one gonna give that a try tomorrow :=)
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| 02/11/07 19:14 |
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Lucas Skyhe
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didnt read some1 else already posted blood of the master. But Death Nova is Usefull ^^
| QUOTE | | thought we were blaming that on Becky :) |
I know ^^ but I did not want 2 say that out loud on gameamp :D
***THIS POST HAS BEEN EDITED***
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| 02/12/07 01:13 |
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great inferno
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nice idea EG ;)
will be very handy in DoA...
but i wouldt take the 1 hp mm, if a monster hits you (and 1 hit is enough) your dead and the minions become mad and attacks your team.
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| 02/12/07 01:18 |
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Damien Zarek
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| QUOTE | | i had never known that you would survive life sac at 1 hp after reading this i decided to mess with my heroes and made a build that really owns its 2 mms and a 1hp nec who uses order of undeath and botm to keep the minions alive and allows them to do a lot of damage and i dont die doing it. |
I don't see how Order of Undeath can work with a seperate 1hp necro uses it because this is the description of the skill:
Sacrifice 10% of your maximum Health. For 5 seconds, your minions deal +3...13 damage, but you lose 2% of your maximum Health whenever one of YOUR minions hits with an attack.
It doesn't work with all minions in the area so the MM would have to use it and a 1hp MM is a very bad idea because any single ranged attack and you got a buttload of angry rampaging minions.
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| 02/12/07 01:29 |
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Txen_Viong
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Things pop up all the time in Urgoz, from sins that kill you with 2 hits to creatures that do sucicde bombings (Not joking).
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| 02/12/07 02:08 |
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evil geek
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| QUOTE | nice idea EG ;)
will be very handy in DoA... |
Just want to say it's not my idea at all, saw people spamming the build in Urgoz '1hp BiP LFP', that's what inspired me to try it. Yes looking forward to trying it in DoA.
| QUOTE | | Things pop up all the time in Urgoz, from sins that kill you with 2 hits to creatures that do sucicde bombings (Not joking). |
Oh yes Urgoz is a dangerous place and one hit = certain death, DP works in your favour so that's not an issue. I found that by avoiding the aggro that could be avoided I was effective for 98% of the time, during that effective time I could spam BiP on all 12 members of the team if I wanted, that's what makes it worth trying :)
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| 02/12/07 02:38 |
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Keo
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How does this cope with the environment effects in the deep like the take damage while moving or not casting etc? I'm pretty sure that they will wipe you out in one hit since they are direct damage and not a percentage.
A guy a while back was slated for posting a 55hp BiP, people were not nice at all, and that worked. How is this any better?
Is this worth running the risk of being dead and leaving your team BiP'less? Is it maybe just a cheap route for people who can't do quick maths and manage their HP? I know I can keep an 8 man team BiP'd from my usual 401hp.
I know the 1hp sacc will work fine but I'm skeptical as to how effective this actually is in mission :/
I just re-read that, I don't mean to bash but I'd love to hear from someone who's used this inside Kunaxi's chamber!
^_^
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| 02/12/07 03:35 |
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Lady Alica
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| QUOTE | | How does this cope with the environment effects in the deep like the take damage while moving or not casting etc? |
Reread Geek's post ^^
| QUOTE | | Works like a dream for both Urgoz and for Tombs (forget The Deep though). |
Do not meddle in the affairs of dragons...for you are crunchy, and good with ketchup.
Thanks to Mike for the siggie =)
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| 02/12/07 04:13 |
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Keo
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Ok. I re-read .....
Edit: I re-read it again....and again...
<-- omfg dopey! Seriously, I need to stop getting up in the mornings !!
An attempt at redemption....
So...instead of running at 1hp and risking sudden death why not strike a ballance at 105?
BiP saccs 33% of your health so I'll go for 35hp per sacc which gives you 3 BiPs max. If you run with Life Attunement Heal Party will heal you for around 80 with no Div Fav. Since you're there spamming BiP on the Monks they should in turn be spamming HP and keeping you topped up.
I'd take:
Mend Ailment instead of BR
Heal Area as backup
Life Att
BiP, WoP, OoP, Rend, Rebirth
You won't get the constant BiPs that having 1hp allows but you'll be saccing less and be healed to full with every heal party so if you're good running constant BiP on a 12 man team should be fine. Oh and you have the added bonus of not dying in a single hit and playing in The Deep!
I run this with 401hp and it works well so I'd guess playing it at 105 is much the same.
I just feel that the fatal flaw with the 1hp BiP idea is that you've got 1hp.....
^_^
***THIS POST HAS BEEN EDITED***
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| 02/12/07 04:49 |
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farseer
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does not looks liek an easy build but whatever
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| 02/15/07 05:53 |
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johny bravo
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I have played this build in DOA and it works well. Things you need to watch out for are scourge enchantment (does damage to the one casting the enchament) that is instant death. Took me 1 or 2 deaths to figure that one out
In URGOZ im am not too sure how you would get across the bridge short of taking all your armo off and not having a high DP. Would be difficult but possible I guess.
THe reason the 1 hp is vastly supperior to the 55hp or 105hp Bipper is due to the frequency you can cast you Bip. You can continue to spam it on your monks, eles, and necros without having to worry about healing meaning they now have 1 less person to worry about. I also run with heal party so I can assist in areas where the damage is high. When you run a 55hp or 105hp build you have to waste energy to keep your health up + you can only get of a few BiPs before you need a heal. This mean the monk have to watch you too to make sure that they can keep getting their BiPs.
To run this build you just have to be careful and attentive to your DP/MB. If at any point you get a morale boost you have to manage your HP until you have a chance to die again.
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| 02/28/07 09:21 |
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evil geek
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| QUOTE | | To run this build you just have to be careful and attentive to your DP/MB. If at any point you get a morale boost you have to manage your HP until you have a chance to die again. |
Yup it's easy not to notice your hp has suddenly jumped to 2, you fire off 2 BiP and boom dead :=)
If you take along an alternate set of armor and weapons you can easily switch to higher health to counter any health degen or areas it's impossible to avoid being hit.
Thing I love about the 1hp build is knowing that your monks arent wasting any energy on you and the fact you can keep everyones energy topped up.
Went in to DoA as a normal BiP but didnt take long to realise 1hp would be more effective, switched armor and weapons and off I went, lets face it in high level PvE areas the chances of dying are pretty high anyway, with this build you are at least happy to get the DP.
When I run as BiP now I only take heal support skills with me after the obvious blood skills, heal party being one of them, you may not heal as much as a monk can but it does help relieve some pressure.
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| 02/28/07 10:08 |
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Brynden
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This is a pretty interesting build. I have always just assumed saccing at 1hp would kill you. I might have to give this a try sometime.
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| 02/28/07 10:20 |
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Netrol
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| QUOTE | How does this cope with the environment effects in the deep like the take damage while moving or not casting etc? I'm pretty sure that they will wipe you out in one hit since they are direct damage and not a percentage.
A guy a while back was slated for posting a 55hp BiP, people were not nice at all, and that worked. How is this any better?
Is this worth running the risk of being dead and leaving your team BiP'less? Is it maybe just a cheap route for people who can't do quick maths and manage their HP? I know I can keep an 8 man team BiP'd from my usual 401hp.
I know the 1hp sacc will work fine but I'm skeptical as to how effective this actually is in mission :/
I just re-read that, I don't mean to bash but I'd love to hear from someone who's used this inside Kunaxi's chamber!
^_^ |
I agree with you.
I take blood renewal to heal myself when I bip. I also take insidious parasite to steal health from attacking fow. I have tried the 1hp huge problem after you die you have to take at least one rune off. Then your back to being a liability for the monks.
***THIS POST HAS BEEN EDITED***
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| 03/02/07 17:43 |
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Paramounts_of_Odin
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Interesting topic E.G. Good eyes.
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| 03/02/07 18:00 |
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Evil Geek
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| QUOTE | | I have tried the 1hp huge problem after you die you have to take at least one rune off. Then your back to being a liability for the monks. |
Ermm after you die, as long as your rezzed with Flesh of my Flesh or Res Chant your back at 1 hp, wheres the problem? If your ressed with anything else you simply dont survive so you cant even lose a rune, one of the biggest sellers for this build IMO is to stop being a liability to monks, your health bar stays the same level, monks dont even have to look at it. You will know that as a BiP the monk is gonna be looking out for you when you sac with a normal health range for the build and using energy that can be used more effectively elsewhere.
As I mentioned earlier take the extra armor set and weapon set for areas that this is unworkable, it is limited in its use but believe me where you can use it and if your good at staying out of range of foes it absolutely rocks.
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| 03/02/07 18:23 |
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binarydumb
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Quite an interesting build, alright.
Although I would love to give it a whirl, I am destined to monk for DoA runs. :p
:D Coz my favowite leewoy won't let anyone else monk for him. LOL.
At least we had fun in DoA, huh EG? LOL, we had tried it with a D/E. Poor dervish was taking quite a beating. :) And so were we. T'was fun.
 
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| 03/02/07 18:24 |
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GodMode
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i much perfer to have full hp cuz then you can at least contribute to some dmg with shadow strike or something...not just hang back and spam on bip all day, i personally find that very boring.
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| 03/02/07 18:39 |
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Lostprophet
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Very nice build, great find!!
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| 03/26/07 09:24 |
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camy009
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lol i find this build to be quite funny, but very unsafe.
the weakest attack wud kill u, u shud settle for 55-prot spirit+blood renewal- IMO
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| 03/26/07 09:41 |
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wildjokerz
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I was also in DoA, we did a foundry run and our necro was a 1hp bip. He was also a Ranger so her was incharge of our spirits and the dead pet management. Me being the bonder it was a great help. I never ran out out of energy. I am glad to see it is finding other people to help.
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| 03/26/07 09:43 |
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Jtbishop
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This is by far the funniest build to play and easiest!
I add Prot Spirit for a little insurance every now and then. This also works playing an Orders Necro. The only downfall is having people with a 100% rez, Resurection chant works well for this.
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| 03/26/07 11:00 |
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