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Rogue
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| Game Changes & Design Team Updates (Gaile) |
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Gaile Gray posted this on the guru forums today, thought I'd share:
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Hello, everyone,
I wanted to give you another of our Dev Team updates about all sorts of matters, both big and small.
First, I'd like to share some upcoming changes to the game:
* A new Challenge Missions Ladder is opening today (Tuesday). There will be a news post about this in a few hours, but we think you'll enjoy the special recognition and the means to see who's the best of the best on these missions.
* Up to 20 players per town will be able to show off their miniatures in town. I frankly didn't see this one coming, and I know it'll be really fun to be able to take your miniature for a walk through Ascalon City or Droknar's Forge. And can you say "Miniature Racing," anyone?
* You can now log out to the character selection screen, instead of the log-in screen. No need to enter a password every time you change characters. (I know a few people are going to cheer for the added convenience of this change. )
* Several changes have been made to the Skills and Attributes panel to offer you more customization options. Even little things like being able to swap the order of the skills in your skill bar will make things a bit easier, and there are several other functionality improvements beyond that.
* Two hero quests have been updated, Gain Olias and Gain Zenmai. Now, if you've done these quests, you'll not be able to redo them, but all character who have not completed these quests will find them new and improved.
* * Cantha New Year's Event – Details have already been posted, of course, but there has been a change that doubled the reward in the Roller Beetle Arena. Now, rather than the top 50 players getting a special prize in the rollerbeetle racing events, the top 100 will receive prizes
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Now, secondly, I have a message from the Design Team about changes to the team. Here's what they have to say:
After reviewing the play balance changes last week and looking over how players responded both in game and in forums, we’ve made a few adjustments:
* We’ve reduced the effectiveness of some Paragon defensive skills. In conjunction with the Paragon’s high armor, these skills were encouraging degenerate team builds.
* We’ve reduced the effectiveness of Paragon skills that inflict Deep Wound. Outside of these skills, we have not decreased the Paragon’s damage output.
* We’ve reduced the effectiveness of the Dervish form Avatar of Grenth. Even with our previous changes, this skill was overpowered compared to other Dervish elite skills and other Enchantment removal options.
We know that not everyone will agree with every change that we make, and more importantly, we know that every change we make risks hurting character builds that players enjoy using. Even so, it has become clear that the Guild Wars community as a whole has voiced support for us making changes more often than we have in the past and for having a game that supports diversity and encourages creative, active and intelligent play. With that in mind, we are beginning our next round of internal testing. Some of the things we’ll be looking at include:
* Paragon diversity and balance. Once we’ve had more time to see the most recent changes in effect, we’ll see if further changes are needed.
* Good PvE options for Mesmers.
* Bow skills for rangers.
* Ranger pet adjustments. We're pleased to say we have a rudimentary version of pet controls up-and-running on our test servers. We’re looking forward getting those into the live game as soon as we’ve examined all of the play balance issues this might introduce.
Depending on how things go, some or all of these might receive changes in the next play balance update. Let us know if there are other issues you’d like us to focus on in the next few months. We won’t always be able to make all the changes you ask for, but we always look into the suggestions and complaints we see on fan forums.
So, there's some news and... some more news! Hope you find this of interest, and naturally your comments and questions are more than welcome! |
Posted here:
http://www.guildwarsguru.com/forum/showthread.php?t=10118574
Miniatures in towns, that'll be interesting.
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| 02/13/07 12:19 |
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The Warrior Of Timi
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| RE: Game Changes & Design Team Updates (Gaile) |
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Finnaly when wil they come
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| 02/13/07 12:24 |
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Brynden
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| RE: Game Changes & Design Team Updates (Gaile) |
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Wow, there's a lot of really awesome things in there. Not too sure about another paragon nerf, seems like they've gotten nothing but the shaft since the release of Nightfall. Oh well, I probably only enjoy playing them so much because they were overpowered. Thanks for posting, not like you need it, but +cred.
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| 02/13/07 12:24 |
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vorsty
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| RE: Game Changes & Design Team Updates (Gaile) |
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| QUOTE | | * You can now log out to the character selection screen, instead of the log-in screen. No need to enter a password every time you change characters. (I know a few people are going to cheer for the added convenience of this change. ) |
been waiting for this for ages :) gj Anet
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| 02/13/07 12:28 |
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Rogue
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| RE: Game Changes & Design Team Updates (Gaile) |
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| QUOTE | | * A new Challenge Missions Ladder is opening today (Tuesday). There will be a news post about this in a few hours, but we think you'll enjoy the special recognition and the means to see who's the best of the best on these missions. |
muahahaha something new for me to master?
IGN: Rogue Mysst. Guest me for GvG.
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| 02/13/07 12:29 |
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meumesmo
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| RE: Game Changes & Design Team Updates (Gaile) |
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| QUOTE | | * You can now log out to the character selection screen, instead of the log-in screen. No need to enter a password every time you change characters. (I know a few people are going to cheer for the added convenience of this change. ) |
Superb, this was a really small, but very called for update! Very nice!
| QUOTE | | * Ranger pet adjustments. We're pleased to say we have a rudimentary version of pet controls up-and-running on our test servers. We’re looking forward getting those into the live game as soon as we’ve examined all of the play balance issues this might introduce. |
Woo hoo! What could it be? Let us knows ANET plz!
And to finish off, paragons did need a nerf, so did Avatar of Grenth so good job.
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| 02/13/07 12:35 |
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Krazy_Gamer_Kid
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| RE: Game Changes & Design Team Updates (Gaile) |
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I cant wait for my mini kuunvanng to pwn all!
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| 02/13/07 12:37 |
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Rogue
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| RE: Game Changes & Design Team Updates (Gaile) |
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| QUOTE | | And to finish off, paragons did need a nerf, so did Avatar of Grenth so good job. |
Do I detect sarcasm? Avatar of grenth was overpowered, but not paragons inflicting deep wound...
IGN: Rogue Mysst. Guest me for GvG.
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| 02/13/07 12:39 |
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Il Onlyblue Il
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| RE: Game Changes & Design Team Updates (Gaile) |
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This is what makes me enjoy Guild Wars so much more than the last game I played. Regular updates and commentaries from actual staff members. Gives the game a more personal touch.
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| 02/13/07 12:39 |
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The Warrior Of Timi
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| RE: Game Changes & Design Team Updates (Gaile) |
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is everyone getting an err58
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| 02/13/07 12:44 |
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Krazy_Gamer_Kid
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| RE: Game Changes & Design Team Updates (Gaile) |
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pretty much, and all my chars @ thr selection are in thier begginer armour lol, this happened last time there was a major update but its fine, it'll go bak 2 normal
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| 02/13/07 12:53 |
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meumesmo
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| RE: Game Changes & Design Team Updates (Gaile) |
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| QUOTE | | Do I detect sarcasm? Avatar of grenth was overpowered, but not paragons inflicting deep wound... |
Sarcasm?! No, if you have detected sarcasm, you're detector is broken.
Paragons were so overpowered that my guild and I we were spiking in HA with 3 paragons when it was 6 vs 6, and yes deep wound was in the build.
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| 02/13/07 12:58 |
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Rogue
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| RE: Game Changes & Design Team Updates (Gaile) |
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| QUOTE | | QUOTE | | Do I detect sarcasm? Avatar of grenth was overpowered, but not paragons inflicting deep wound... |
Sarcasm?! No, if you have detected sarcasm, you're detector is broken. |
WTB new sarcasm detector... my current one was a bluelight special.
| QUOTE | | Paragons were so overpowered that my guild and I we were spiking in HA with 3 paragons when it was 6 vs 6, and yes deep wound was in the build. |
What guild are you in? I seem to remember watching that on obs mode.
The problem with nerfing them because of spikes is that their DPS is low. Paragons cannot be used to the effectiveness that a warrior or dervish can be in pressure builds (they are a very effective componant of the pressure builds, but they can't DPS themselves as well). Dealing damage and spiking are two different things. Paragons are just fairly good spikers because they can apply deep wound at a range.
IGN: Rogue Mysst. Guest me for GvG.
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| 02/13/07 13:03 |
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IrishGrimReaper
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| RE: Game Changes & Design Team Updates (Gaile) |
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That's a great update I love it :)
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| 02/13/07 13:19 |
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meumesmo
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| RE: Game Changes & Design Team Updates (Gaile) |
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| QUOTE | | WTB new sarcasm detector... my current one was a bluelight special. |
WOW dude are you for real? For someone who says and seems to be on top of the Game AMP community is that the way you threat a member? I mean start a sentence with "Do I detect sarcasm", you know what it's not even worth it...
| QUOTE | What guild are you in? I seem to remember watching that on obs mode.
The problem with nerfing them because of spikes is that their DPS is low. Paragons cannot be used to the effectiveness that a warrior or dervish can be in pressure builds (they are a very effective componant of the pressure builds, but they can't DPS themselves as well). Dealing damage and spiking are two different things. Paragons are just fairly good spikers because they can apply deep wound at a range. |
Have you thought about that, maybe it's not their role to do DPS? Now assassins are made for pure DPS, and to be honest I know what dealing damage and spiking is, no need to teach me that, but now if ANET wanted to make a paragon a DPS machine they wouldn't have given them all those shouts and chants, they would have given them more attack skills, the only thing ANET is trying to do is put the Paragons in their place which is a support role, that may be used for damage if necessary or called for.
Anyways, good luck!
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| 02/13/07 13:20 |
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The Sister
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| RE: Game Changes & Design Team Updates (Gaile) |
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Nah paragons do pretty good dps also. They just keep Agressive refrain up permanently and can easily pressure down targets in more balanced builds. They sure are doing a lot of dmg in HA recently.
I personally think the Avatar of Grenth nerf was totally silly, it doesn't looks they've really thought about the skill at all >.< They reduced the duration so much that it is no longer a useable skill. At 13 mysticism it lasts for 36 seconds, then is down for 2 whole minutes, during which time you have no access to your elite. What use is an elite you can use for 1/5 of a match at most. Then add in that it can get interupted in the 2 second cast time, which would mean it's out for another 30 seconds...gg
Now I'd like to see Rit spike get a nerf....it's just evil :(
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| 02/13/07 13:25 |
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flipfly2006
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| RE: Game Changes & Design Team Updates (Gaile) |
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[QUOTE][QUOTE]* You can now log out to the character selection screen, instead of the log-in screen. No need to enter a password every time you change characters. (I know a few people are going to cheer for the added convenience of this change. ) [/QUOTE]
??? been logging in and switching characters w/o typing my password ^^ this aint new to me :P
being able to hav a walk with your minipet in outposts may be fun but i hope they would mute them..m imagine 20 minipets roaring at a time *headache*
click my other sigs || my entries for weaponsmith contest
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| 02/13/07 13:29 |
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Rogue
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| RE: Game Changes & Design Team Updates (Gaile) |
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| QUOTE | | QUOTE | | WTB new sarcasm detector... my current one was a bluelight special. |
WOW dude are you for real? For someone who says and seems to be on top of the Game AMP community is that the way you threat a member? I mean start a sentence with "Do I detect sarcasm", you know what it's not even worth it... |
I was just being goofy :-/
IGN: Rogue Mysst. Guest me for GvG.
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| 02/13/07 13:31 |
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meumesmo
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| RE: Game Changes & Design Team Updates (Gaile) |
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| QUOTE | Nah paragons do pretty good dps also. They just keep Agressive refrain up permanently and can easily pressure down targets in more balanced builds. They sure are doing a lot of dmg in HA recently.
I personally think the Avatar of Grenth nerf was totally silly, it doesn't looks they've really thought about the skill at all >.< They reduced the duration so much that it is no longer a useable skill. At 13 mysticism it lasts for 36 seconds, then is down for 2 whole minutes, during which time you have no access to your elite. What use is an elite you can use for 1/5 of a match at most. Then add in that it can get interupted in the 2 second cast time, which would mean it's out for another 30 seconds...gg
Now I'd like to see Rit spike get a nerf....it's just evil :( |
They're fairly good with damage, but not enough damage to be a DPS demon like assassins.
Rit spike is fun... if you're in the team ^^
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| 02/13/07 13:33 |
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Keo
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| RE: Game Changes & Design Team Updates (Gaile) |
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Some of these changes look good...I'm eager to see more about the PvE Mesmer options and Ranger stuff tho especially the pet control!
On a side note and re. something I said in another thread...Why has Gaile only posted this on Guru and not come here to post as well? Must we get everything second hand?
^_^
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| 02/13/07 13:33 |
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Rogue
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| RE: Game Changes & Design Team Updates (Gaile) |
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| QUOTE | | On a side note and re. something I said in another thread...Why has Gaile only posted this on Guru and not come here to post as well? Must we get everything second hand? |
A-Net staff only posts on elite fansites.
***THIS POST HAS BEEN EDITED***
IGN: Rogue Mysst. Guest me for GvG.
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| 02/13/07 13:38 |
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Keo
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| RE: Game Changes & Design Team Updates (Gaile) |
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Pfft....so what is GameAmp if it's not elite? At least it's up more than Guru....
*sulks*
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| 02/13/07 13:44 |
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odin60
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| RE: Game Changes & Design Team Updates (Gaile) |
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Since my Ranger is my main character, I am really excited about this update. Pet control is something I have been waiting for a long time. Now you can pull while having a pet. Just guessing we won't be able to control hero pets though, but this is better than nothing. New bow skills sound fun.
I am interested in the mesmer changes too, it has been a while since I played with my mesmer and I did enjoy the class but quite hard playing them in PvE.
Logging out to character selection screen is a great addition and so many people said it would never happen.
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| 02/13/07 13:45 |
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Fat_Smurf
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| RE: Game Changes & Design Team Updates (Gaile) |
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PET CONTROLLLLLLLL yea XD XD XD i'll love it ^^
hope minipet in town wont do sound.... or i'll buy mini troll for all my friend and scare noob in ascalon city ^^
oh hai.
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| 02/13/07 14:22 |
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sTo
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| RE: Game Changes & Design Team Updates (Gaile) |
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| QUOTE | | Logging out to character selection screen is a great addition and so many people said it would never happen. |
err u can just change the GW shortcut on ur desktop (or wherever u have it) just add -password (ur pass here) after the target dir. (default "C:\Program Files\Guild Wars\Gw.exe"), so that you log in automatically....well at least you won't have to type in password, but this can prove annoying if you want to switch accounts
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| 02/13/07 14:22 |
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odin60
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| RE: Game Changes & Design Team Updates (Gaile) |
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| QUOTE | | QUOTE | | Logging out to character selection screen is a great addition and so many people said it would never happen. |
err u can just change the GW shortcut on ur desktop (or wherever u have it) just add -password (ur pass here) after the target dir. (default "C:Program FilesGuild WarsGw.exe"), so that you log in automatically....well at least you won't have to type in password, but this can prove annoying if you want to switch accounts |
Ya but this looks like a cleaner way of doing it. My girlfriend and I trade computers alot so it was a pain doing the -password thing.
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| 02/13/07 14:28 |
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silvershock
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| RE: Game Changes & Design Team Updates (Gaile) |
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Just the fact alone that you keep us updated on news which is only posted on laggy guru, earns you a rating of 10^^ I really like people who make things easier for me:P
Anywayz, thnx and great update! :D
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| 02/13/07 14:35 |
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vorsty
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| RE: Game Changes & Design Team Updates (Gaile) |
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| QUOTE | | I really like people who make things easier for me:P |
lol so do I ;p
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| 02/13/07 14:38 |
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daquaza drogun
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| RE: Game Changes & Design Team Updates (Gaile) |
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they....they...my Paragon *wimper*
***THIS POST HAS BEEN EDITED***
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| 02/13/07 14:44 |
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Chrisworld
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| RE: Game Changes & Design Team Updates (Gaile) |
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| QUOTE | | Two hero quests have been updated, Gain Olias and Gain Zenmai. Now, if you've done these quests, you'll not be able to redo them, but all character who have not completed these quests will find them new and improved. |
i wonder how...
***THIS POST HAS BEEN EDITED***
Gameamp Guides [AMP]
~ Playing Guildwars Since 3/19/06 ~ [AMP] Member since November 2007 ~
~ Playing Everquest II Since 7/21/07 ~
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| 02/13/07 14:45 |
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