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silvershock
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I hope they will make some sort of mission/challenge mission/pvp mission which involves defending your castle with a team of 12 against hordes of enemies (imagine thunderhead keep only then muuuuuch cooler)
Some ideas for this:
* Enemies come in waves, of course waves get more difficult every time.
* With each wave a certain type of enemy comes who has a monsterskill which opens gates/puts ladders up
* People in the castle have AIM-ABLE SIEGE WEAPONRY (of course not so powerfull as normal siege weaponry, else it would be easy, but it still does dmg to all creatures, human or monster)
* Melee fighters in your team can ask for a skill before the match starts which gives them a way to get back in the fortress without opening gates (teleporting in)
* Npc's assisting you. xD (not too many else players with s*cky comps get problems, about the same amount as AB)
* Shrines(also not too many, else its like fighting AB against computer controlled foes) But just a few to add more diversity to the battle)
In order to make this work as a PVP thing, maybe teams should compete in order to win, meaning, 2 castles being attacked, castle that has most points wins. The pvp element would be that players could sabotage the other teams defenses:P (and the foes being npcs that belong to the other team)
Plz add comments, I know its not a perfectly thought out idea and I hope you guys will help me improve it.
-EDIT- Advocate came up with a great idea to make chance of lagging much lower , here it is:
"A multimap style system ranging from first bombardment, assault, breach and last defence.
First Bombardment - Defenders are arranged along battlements of said fortress, attackers in a siege camp outside. Both sides have a number of bombardment engines with which to pound the enemy. Attackers have a time limit in which to gather a resource (wood or such) to build siege engines (think amber from Aspen Wood). Defenders have to harass them enough to halt the construction (or kill the engineer). Attacker victory throws players out in the new Siege Mission outpost.
The Assault - Attackers must get their siege tower/ladders to the walls of the fortress or use their artillery to smash the walls. Defenders must stop the attackers getting their equipment against the walls. Victory is decided by either all ladders/siege towers are destroyed or X/X ladders reached the walls.
The Breach - Defenders must now fight the enemy on their walls and in the courtyard, a pure meatgrinder level with X/X attackers and defenders and those who kill the most win.
The Final Defence - An interesting new twist. Having now taken the outer walls, the keep is the last safe place for the defenders. In a maze style map, attackers must battle their way into the throne room and kill the enemy lord. The attackers will get a few waves of troops which they must protect and use to kill the defenders. The defenders, will have access to a network of secret tunnels and magical 'landmines' with which to beat back the invaders.
They need a lot more thought put into them but I think the idea could really work." -EDIT-
***THIS POST HAS BEEN EDITED***
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| 02/14/07 15:05 |
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The Nickromancer
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Those are nice ideas...
...the pvp idea reminds me of my days in runescape when i was a primary schhol noob ***ow it hurts my head thinking about it*** and playing castle wars.
Curse imageshack....
smoked all the rest of my sigs ¬_¬
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| 02/14/07 15:08 |
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silvershock
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| QUOTE | Those are nice ideas...
...the pvp idea reminds me of my days in runescape when i was a primary schhol noob ***ow it hurts my head thinking about it*** and playing castle wars. |
Cool ^^
owh and before people will start to accuse me of ripping my idea from runescape, I never played RS so I had NO idea, seriously. ^^
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| 02/14/07 15:12 |
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The Nickromancer
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lol good, im sure your much beter off without it :P
Curse imageshack....
smoked all the rest of my sigs ¬_¬
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| 02/14/07 15:15 |
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Mr.Hobo
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| QUOTE | | lol good, im sure your much beter off without it :P |
Amen to that
Mr. Hobo :)
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| 02/14/07 15:36 |
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Brynden
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Rather than try to make this a PvP thing, it sounds to me like it belongs more in the category of high end PvE. So something like an elite mission. Maybe you could add an option of it being your guild hall that is being attacked, so you can choose to do it as a guild, or with just a random group of 12 people.
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| 02/14/07 16:04 |
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silvershock
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| QUOTE | | Rather than try to make this a PvP thing, it sounds to me like it belongs more in the category of high end PvE. So something like an elite mission. Maybe you could add an option of it being your guild hall that is being attacked, so you can choose to do it as a guild, or with just a random group of 12 people. |
I agree, PVE would be better, but I dont think all guild halls are suetable for this kind of battle, since it involes big walls, shrines and other stuff. Would be cool though^^
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| 02/14/07 16:07 |
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Lady Alica
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Some of those ideas kinda remind me of Fort Aspenwood ^^
Do not meddle in the affairs of dragons...for you are crunchy, and good with ketchup.
Thanks to Mike for the siggie =)
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| 02/14/07 18:21 |
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Karoqian
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| QUOTE | | Rather than try to make this a PvP thing, it sounds to me like it belongs more in the category of high end PvE. So something like an elite mission. Maybe you could add an option of it being your guild hall that is being attacked, so you can choose to do it as a guild, or with just a random group of 12 people. |
That would be so awesome if it was a guild hall thing, would finally add more use to the Guild Hall, though the 12 man party will get a little hectic for some, so i do think henchies and heroes should be available for that.
Overall though, very nice idea, sounds like fun, and its definitely something i haven't seen except Thunderhead keep, but thats a mild version of what your saying.
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| 02/14/07 19:07 |
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Jtbishop
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Sounds like someone just watched the lord of the rings :) cuz it reminds me of Helms Deep or Minas Tirith
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| 02/14/07 19:08 |
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sonofjenova7
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I see a future of some rangers...and some conditions...and XP popping up...
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| 02/14/07 19:15 |
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silvershock
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| QUOTE | | Sounds like someone just watched the lord of the rings :) cuz it reminds me of Helms Deep or Minas Tirith |
I did get the idea from lotr yes:P But I've been walking around with it for over 6 months or so.
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| 02/15/07 02:09 |
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Txen_Viong
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You seem to want to play Fort Aspenwood, on the Kurzick side.
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| 02/15/07 02:25 |
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silvershock
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| QUOTE | | You seem to want to play Fort Aspenwood, on the Kurzick side. |
I've played fort aspenwood on the kurzick side, not what I mean, maybe you should buy prophecies and do the thunderhead keep mission, I think you get a better idea of what I'm talking about then.
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| 02/15/07 02:33 |
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flipfly2006
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well the fortress in thk isnt really big anough... im thingking more of a castle to defend like Dzagonur Bastion mission only that there are more than 12 players à la lotr like healers, nukers and hexorz inside the castle, rangers on top of the outmost wall, tanks at front gate and so on and so on... but i think it would be impossible due to game engine because it would surely need humongous pc recources
click my other sigs || my entries for weaponsmith contest
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| 02/15/07 02:45 |
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silvershock
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| QUOTE | | well the fortress in thk isnt really big anough... im thingking more of a castle to defend like Dzagonur Bastion mission only that there are more than 12 players à la lotr like healers, nukers and hexorz inside the castle, rangers on top of the outmost wall, tanks at front gate and so on and so on... but i think it would be impossible due to game engine because it would surely need humongous pc recources |
Depends on how they organise it, but even on a smaller scale it would be fun.
Also, I never intented to give people the idea I ment thunderheadkeep is a great example of how it should be, I used it to show people what in general I'm talking about^^
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| 02/15/07 02:48 |
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I Jamie I
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| QUOTE | I hope they will make some sort of mission/challenge mission/pvp mission which involves defending your castle with a team of 12 against hordes of enemies (imagine thunderhead keep only then muuuuuch cooler)
Some ideas for this:
* Enemies come in waves, of course waves get more difficult every time.
* With each wave a certain type of enemy comes who has a monsterskill which opens gates/puts ladders up
* People in the castle have AIM-ABLE SIEGE WEAPONRY (of course not so powerfull as normal siege weaponry, else it would be easy, but it still does dmg to all creatures, human or monster)
* Melee fighters in your team can ask for a skill before the match starts which gives them a way to get back in the fortress without opening gates (teleporting in)
* Npc's assisting you. xD (not too many else players with s*cky comps get problems, about the same amount as AB)
* Shrines(also not too many, else its like fighting AB against computer controlled foes) But just a few to add more diversity to the battle)
In order to make this work as a PVP thing, maybe teams should compete in order to win, meaning, 2 castles being attacked, castle that has most points wins. The pvp element would be that players could sabotage the other teams defenses:P (and the foes being npcs that belong to the other team)
Plz add comments, I know its not a perfectly thought out idea and I hope you guys will help me improve it. |
Yeh and Mounted Vulcan Turrets and Artillery and flame throwers!!
And may be a harrier 2 jump jet !!!
oh wait you mean guildwars...
IGN'S I Jamie I Mo/? Lvl 20 Tyrian Protector
Il Jamie Il Ele/Mo Lvl 20
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| 02/15/07 05:54 |
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Karoqian
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| QUOTE | Yeh and Mounted Vulcan Turrets and Artillery and flame throwers!!
And may be a harrier 2 jump jet !!!
oh wait you mean guildwars...
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NO NO, your so wrong, you should have ion cannons, a nuclear silo, and ofcourse some particle cannons, overlord tanks and ofcourse, fav'd, ATTACK DOGS.
Anyways, it does sound fun, hold the line dammit, leavers shall be executed! (no wait, no, they should never ever imply that to Guild Wars, a cinematic or something were you can kill the leaver, since that would OFCOURSE promote leaving >_<)
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| 02/15/07 08:01 |
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I Jamie I
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| QUOTE | | QUOTE | Yeh and Mounted Vulcan Turrets and Artillery and flame throwers!!
And may be a harrier 2 jump jet !!!
oh wait you mean guildwars...
|
NO NO, your so wrong, you should have ion cannons, a nuclear silo, and ofcourse some particle cannons, overlord tanks and ofcourse, fav'd, ATTACK DOGS.
Anyways, it does sound fun, hold the line dammit, leavers shall be executed! (no wait, no, they should never ever imply that to Guild Wars, a cinematic or something were you can kill the leaver, since that would OFCOURSE promote leaving >_<) |
man id luv to fly a harrier thru Lions arch and drop gravity bombs on people then have the contense of their inventory taken and put into mine :PPPP
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| 02/15/07 08:39 |
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Karoqian
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| QUOTE | | man id luv to fly a harrier thru Lions arch and drop gravity bombs on people then have the contense of their inventory taken and put into mine :PPPP |
Yep, until someone fires a PERMABAN missile at you from a Sam Site.
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| 02/15/07 08:44 |
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aznese guy
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If they added something like Castle Wars in GW that would be alotta fun. When I played RS all I did was Castle Wars. Maybe have just one base(like you said)where they try and attack it but you can catapults and theres a tunnel or something.
quit gw for good. end of story.
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| 02/15/07 08:46 |
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Advocate
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Well met,
Purrrhaps this could be something included in C4, but due to constraints of massive siege fights it could be broken into AB style mini campaigns.
A multimap style system ranging from first bombardment, assault, breach and last defence.
First Bombardment - Defenders are arranged along battlements of said fortress, attackers in a siege camp outside. Both sides have a number of bombardment engines with which to pound the enemy. Attackers have a time limit in which to gather a resource (wood or such) to build siege engines (think amber from Aspen Wood). Defenders have to harass them enough to halt the construction (or kill the engineer). Attacker victory throws players out in the new Siege Mission outpost.
The Assault - Attackers must get their siege tower/ladders to the walls of the fortress or use their artillery to smash the walls. Defenders must stop the attackers getting their equipment against the walls. Victory is decided by either all ladders/siege towers are destroyed or X/X ladders reached the walls.
The Breach - Defenders must now fight the enemy on their walls and in the courtyard, a pure meatgrinder level with X/X attackers and defenders and those who kill the most win.
The Final Defence - An interesting new twist. Having now taken the outer walls, the keep is the last safe place for the defenders. In a maze style map, attackers must battle their way into the throne room and kill the enemy lord. The attackers will get a few waves of troops which they must protect and use to kill the defenders. The defenders, will have access to a network of secret tunnels and magical 'landmines' with which to beat back the invaders.
They need a lot more thought put into them but I think the idea could really work.
EDIT: spelling (probably missed loads)
***THIS POST HAS BEEN EDITED***
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| 02/15/07 11:30 |
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words can heal 110
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so basically you want an elite version of "zos shivros channel" ??
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| 02/15/07 12:47 |
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great inferno
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sounds cool ;) hope a a-net guy reads this....
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| 02/15/07 12:53 |
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silvershock
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| QUOTE | Well met,
Purrrhaps this could be something included in C4, but due to constraints of massive siege fights it could be broken into AB style mini campaigns.
A multimap style system ranging from first bombardment, assault, breach and last defence.
First Bombardment - Defenders are arranged along battlements of said fortress, attackers in a siege camp outside. Both sides have a number of bombardment engines with which to pound the enemy. Attackers have a time limit in which to gather a resource (wood or such) to build siege engines (think amber from Aspen Wood). Defenders have to harass them enough to halt the construction (or kill the engineer). Attacker victory throws players out in the new Siege Mission outpost.
The Assault - Attackers must get their siege tower/ladders to the walls of the fortress or use their artillery to smash the walls. Defenders must stop the attackers getting their equipment against the walls. Victory is decided by either all ladders/siege towers are destroyed or X/X ladders reached the walls.
The Breach - Defenders must now fight the enemy on their walls and in the courtyard, a pure meatgrinder level with X/X attackers and defenders and those who kill the most win.
The Final Defence - An interesting new twist. Having now taken the outer walls, the keep is the last safe place for the defenders. In a maze style map, attackers must battle their way into the throne room and kill the enemy lord. The attackers will get a few waves of troops which they must protect and use to kill the defenders. The defenders, will have access to a network of secret tunnels and magical 'landmines' with which to beat back the invaders.
They need a lot more thought put into them but I think the idea could really work.
EDIT: spelling (probably missed loads) |
I like the way you think^^ Great improvement!!
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| 02/15/07 16:20 |
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TheGuyWho
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would be awsome if that happened to districts on outposts, and players could join it when they check on the outpost it could be something like (Lions Arch American District 3 (under seige) )
would be cool and keep people on their toes :P
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| 02/16/07 01:59 |
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silvershock
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| QUOTE | would be awsome if that happened to districts on outposts, and players could join it when they check on the outpost it could be something like (Lions Arch American District 3 (under seige) )
would be cool and keep people on their toes :P |
D'Alessio Seaboard is a great example of what you mean.
Can you imagine people being able to attack the ghouls that invade the mission outpost, getting loot, massive waves of enemies, etc etc. :D
***THIS POST HAS BEEN EDITED***
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| 02/16/07 02:16 |
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silvershock
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| QUOTE | would be awsome if that happened to districts on outposts, and players could join it when they check on the outpost it could be something like (Lions Arch American District 3 (under seige) )
would be cool and keep people on their toes :P |
Ye would be nice, of course mayor port towns like LA, KC and kamadan would have to be ruled out because else yo travel to another continent and *BAM* your dead:P
Possible cities/ouposts are: Deldrimor warcamp, Henge of denravi, Droknar's forge, cavalon, House zu heltzer, who ever owns the harvest temple, sunspear sanctuary, Kodash bazaar(against kournan?) etc etc.
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| 02/16/07 02:16 |
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TheGuyWho
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you could make specific outposts numbers not seigeable. you know like no 1 would never have seiges or something, hehe would be still fun none the less lol :D
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| 02/16/07 02:19 |
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silvershock
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| QUOTE | | you could make specific outposts numbers not seigeable. you know like no 1 would never have seiges or something, hehe would be still fun none the less lol :D |
They should random districts under siege, so that you never know if you spawn between 2 giant monsters, or 2 giant noobs selling altheas ashes in kamadan.
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| 02/16/07 13:23 |
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