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GameAmp: Testing Flash Sig...

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Forum >> General Discussion >> General Discussion >> Testing Flash Sig...

 
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AbsofGlue Profile
AbsofGlue
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Testing Flash Sig... 

Well, I followed the guide, I'll post the results in just a second...
04/03/07 16:43 Login to rate this user's post!
AbsofGlue Profile
AbsofGlue
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RE: Testing Flash Sig... 

Well, can't see from posting screen, so here goes...



04/03/07 16:44 Login to rate this user's post!
Keo Profile
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RE: Testing Flash Sig... 

Lookin good!

It's an animated gif tho not Flash ;)

^_^



Forum Rules |-| Adding sigs and images |-| Guidelines for Guides |-| GuildBase
04/03/07 16:48 Login to rate this user's post!
AbsofGlue Profile
AbsofGlue
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RE: Testing Flash Sig... 

Is that necessarily a problem? (Don't really know the "rules" on sigs or w/e)



04/03/07 16:55 Login to rate this user's post!
Keo Profile
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RE: Testing Flash Sig... 

Nope, no problem at all, just different. .gif if a picture format where as Flash allows code to be used like a mini program (or a full blown application if you're that good)!

.gif cannot do anything except cycle through the frames where as Flash can have controls.

I can't think how else to explain it :/

^_^



Forum Rules |-| Adding sigs and images |-| Guidelines for Guides |-| GuildBase
04/03/07 17:11 Login to rate this user's post!
AbsofGlue Profile
AbsofGlue
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RE: Testing Flash Sig... 

Oh ok. I don't really care too much if its .gif or Flash. This is one step up from my last siggy, so thats all that matters now :)



04/03/07 17:33 Login to rate this user's post!
Sixchr Profile
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RE: Testing Flash Sig... 

Looks nice. =)




QUOTE
"You're only young once, but growing up is optional."
04/03/07 17:37 Login to rate this user's post!
Thornblade Profile
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RE: Testing Flash Sig... 

I made one aswell :D




there cool arn't they .

Think of .gif as more of a movie , and flash of more of a scripted program.



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04/04/07 12:07 Login to rate this user's post!

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