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cswella
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So, it's always been that Mesmers are underutilized in PvE. Take a choice between an Elementalist and a Mesmer, and most groups will pick Elementalist. Sure, there are a few of us who like Mesmers and will pick them, but how useful are Mesmers, Really?
Not dissing Mesmers, I've got one of my own with over 1 mil exp. But since the Spiritual Pain nerf, it seems mesmers haven't been doing well when it comes to PvE.
I read an article on Guild Wars Guru (Much apologies, I'm back over here :P) But I think it's worth the read. Here is the link to it.
But I'll give you my ideas and the ideas of that thread.
A few Changes I'd like.
-Fast Casting: Added a new benefit from FC. Now, for every point in Fast Casting, Mesmer Skills you cast recharge 3% faster. In order to keep this balanced a little, skill recharge is capped at 50% max.
-or-
-Fast Casting: Added a new benefit from FC. Now for every 3 points in Fast Casting, your hexes will spread to one additional adjacent foe.
-Chaos Storm: Removed the damage done and the conditional for Energy Loss. Now Reads: Create a Chaos Storm at target foe's location. Enemies lose 1...5 energy every second. When Chaos Storm ends, all foes in the area that are casting are interrupted.
-Cry of Frustration: Reduced the cost to 10 energy. Create a Duplicate but have it cause energy loss on everyone.
-Changed Shatter Storm to a Skill. Now, for every enchant removed, the increase in recharge is changed from 7 to 10.
-Energy Drain: Reduced recharge from 25 to 15. (Unless the FC attribute's recharge idea is used as above.)
-Reinstate Spiritual Pain, but increase energy to 15 and make it have a 3 second recharge if it hits a spirit.
*I'll add more ideas as they come, but feel free to give some suggestions.
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| 04/10/07 12:03 |
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kingoffly
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i have a mesmer my own
and since that nerf it's really hard too play
PvE like i used to
but i still play him
if you want to do things with me
IGN king of fly
i'm at the crystal desert now
just done nightfall and it's long ago i finished factions
greetz kingoffly
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| 04/10/07 12:11 |
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Lunarman
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/signed. I agree with this. Especially the fast casting idea!
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| 04/10/07 12:44 |
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guildwars_truefan
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Hey i agree that the Fast Casting is very useless. The 2nd Useless attribute. (First one is Stregth).
And i agree with you're idea. /sign
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| 04/10/07 12:49 |
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Hmadavari
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Its just mesmer is to shut down those who cannot be defeated another way. In many mid-low lvl areas Mesmer is almost useless. It has very few skills with direct effect, and they are most in illusion. Fast casting in PvE. 20% on wand 20% on focus is enough fast casting. Never experienced in PvE problems with casting speed.
And Mesmers have very few AoE skills, which are needed so much in PvE.
Soon... Or never.
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| 04/10/07 13:03 |
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Seth Oneil
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| QUOTE | Hey i agree that the Fast Casting is very useless. The 2nd Useless attribute. (First one is Stregth).
And i agree with you're idea. /sign |
When you have a ton of skills that take 3-5 seconds to cast it's wonderful. I've always liked Fast Casting and complain when I have to distribute attributes to other areas rather than fast casting.
Strength is totally useful :|. You deal a crapload more damage when you have strength; plus it has + armor and + health skills. (and now Lion's comfort)
Mantra of Recovery just got a boost (fast casting) so now with about 13 fast casting, your skills recharge 50% faster for 18 seconds. Add to that that because you have 13 fast casting you'll most likely cast spells rather quickly. You can get a bunch of them off in a hurry.
With the 20 second recharge you have to wait two seconds to reapply, which isn't too bad seeing as it's a stance and only costs 5 energy.
If you take into account that there are a lot of ele builds that use only one element and there are a lot of very powerful non elite skills, a mesmer could be increasingly deadly. Add to that "Glyph of elemental power" and arcane echo and you have a pretty deadly memser/elementalist.
While I agree it's very hard to get groups as a mesmer I have never had to repeat a mission while playing one or letting a domination mesmer into my party.
Backfire is insane, their degen is decent and Ether feast is quite the healing spell. I'd love to see a mesmer boost but it would cause too many problems in PvP if you aren't careful.
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| 04/10/07 13:08 |
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sirus thevirus
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I'd like to see Fast casting get an un-nerf and have an extra effect added such as faster recharge rate.
I would love to see an elite version of backfire that maybe does 100 damage with 16 in Domination to target foe and all adjacent foes, eg.
Supa-Backfire(i couldn't think of a name on the spot)
Energy cost = 30 energy (i know, its a lot)
Casting time = 4 seconds (fast casting woot :D)
Recharge time = 45 seconds
Description = For 2...8...12 seconds whenever target foe casts a spell or signet (see what i did there?) they take 20...75...100 damage and all adjacent foes take 15...60...80 damage. Each time Supa-Backfire hits an adjacent foe you gain 1...2...2 energy.
^ Now that is the kind of spell that would encourage me to make a mesmer but it'd probably be waaay to imbalanced. Maybe readjusting fast casting would also tempt me.
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| 04/10/07 13:26 |
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dragoniusx
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/signed
Nice Thread Cs,
I too have a Mesmer and i love playing her, i do feel that alot of skills need either buffs or changes and i like most of the changes Cs, i do hope to see Mesmers be a little more usefull in PvE and perhaps an elite version of Mistrust cept it works for 10 seconds and any spell casted during that time.
As a Mesmers i usually get pilled up upon by everything that sees me, lets give them a little more to fear!
However i do feel that making FC spread hexes to adjancted foes might be a tad overpowered though having experience Dervish running around with attack speed boosts and vow of strength dealing 120 dmg on sqeeshy (me, lol), id like to see more Mesmers in HA, alot of high end guilds out there (aswell as myself) have run mesmers in HA and have managed to beat spike builds with ease due to them being diverted, cancled, stopped, slapped you name it, people overlook their usefullness and underestimate them, more Mesmers in PvP i say!
I do feel the Mesmer class overal needs a boost.
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| 04/10/07 13:36 |
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Seth Oneil
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| QUOTE | I'd like to see Fast casting get an un-nerf and have an extra effect added such as faster recharge rate.
I would love to see an elite version of backfire that maybe does 100 damage with 16 in Domination to target foe and all adjacent foes, eg.
Supa-Backfire(i couldn't think of a name on the spot)
Energy cost = 30 energy (i know, its a lot)
Casting time = 4 seconds (fast casting woot :D)
Recharge time = 45 seconds
Description = For 2...8...12 seconds whenever target foe casts a spell or signet (see what i did there?) they take 20...75...100 damage and all adjacent foes take 15...60...80 damage. Each time Supa-Backfire hits an adjacent foe you gain 1...2...2 energy.
^ Now that is the kind of spell that would encourage me to make a mesmer but it'd probably be waaay to imbalanced. Maybe readjusting fast casting would also tempt me. |
Holy crap, you just made half of spiteful spirit on crack! I always thought that Spiteful spirit (a combination of empathy backfire and Panic without the energy degen) should have been a mesmer skill... or that there should be a mesmer equivalant.
It just makes sense to me really xD. You have backfire and empathy then boom.... SS is a necro skill... On top of SS necro's have Soul Leech (which is retardedly powerful yet no one uses is xD) which STEALS health from target foes when they cast a spell. Like zomg xD, imagine that combined with backfire! As well as spoil Victor which all melee classes have come to hate :D.
Which brings up the age old discussion, necro's and mesmers for the most part are WAY too similar.. and for some reason Necro's got the better end.
With the addition of Signet of illusions, you're being encouraged to get away from mesmer skills and use other classes. I'm not saying this is a bad thing it just sucks.
I think it'd be a ridiculous improvement to put clumsiness and most likely ineptitude into the Domination attribute. It'd spawn awesome builds.
They could also ramp up Fevered dreams so that it's actually useful xD. Maybe make it apply to a larger distance? (I'd say all foes in the same party but that'd be too PvPish)
If you look at everything the mesmer does... a necromancer can do the same thing... and usually with more of an annoyance..
E-denial: Malaise and Wither own hardcore and last for years, plus you can cover them with the endless amount of necro hexes'.
Enchant removal: one skill explains it all Order of apostacy.
The only thing a mesmer can do better is hex removal... and that's what Divert hexes, Blessed light, Empathetic removal, deny hexes, convert hexes, holy veil, remove hex, purge sigent, sigent of removal, withdraw hexes, reverse hex, and smite hex are for xD. (I'm sure I missed one or two xD)
So yeah xD they need a li'l boost, if they make Mantra of Recall not an elite skill it'll be mesmers ftw!
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| 04/10/07 13:50 |
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Hmadavari
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I mean that mesmer skills need a bit buff. The main thing why people go mesmers only secondary because theres very few mesmer skill that need high attributes (12+) its more useful raising another attribute than a mesmer attribute.
Domination
Many good spells are here, but: for interrupts ranger is better, for pure damage Ele is better. I can agree, that skills like Shatter Hex are really good, but too specialized for PvE.
Shutdown skills: in PvE backfire and empathy are useful, but in high lvl areas you most likely need cover hexes. That brings us to necro. they have cheaper, faster and AoE hexes, and its better to have 16 in curses than 16 in domination.
Illusion
Degen skills - effective, but if to compare with blood magic attribute...
Inspiration
Really great E-management skills here, but not too good to raise attribute more than 12
No attribute
No reason to start primary mesmer to use this skills....
Mesmer skills in PvE are mostly useless. Fight of the mesmer is fight against intelligence. PvE MOB intelligence is 0.
Mesmer evolved from Necro, trying to become something between N, E and R. But each of those classes can do their job (in PvE better)
But theres potential in Mesmer. I think adding AoE hexes and something to do some direct damage will help. And i like an idea of skills like "for x second When damage drops enemy health to x% of its max this hex ends. When hex ends target enemy is interrupted and all nearby enemies are hexed with this hex." or something like that. Would be very helpful in difficult PvE areas.
Soon... Or never.
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| 04/10/07 13:51 |
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Seth Oneil
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Actually Mesmers have always been better interrupters because stances wont stop them and their interrupts are instant, they don't need to wait for an arow to actually hit.
Plus the addition of
Psychic Distraction
Makes mesmers overall better interrupters. (combined iwth a necro you could theoretically interrupt attack skills as well rendering everything useless xD)
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| 04/10/07 13:57 |
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dragoniusx
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Its great seeing that so many people support the Mesmer class.
Id like to add that Mesmers arent supposed to be running around dealing direct dmg that would kinda spoil the class, while every other spellcaster class out there is best at one thing the Mesmer is like a merge you could say. This is both a bad and a good thing, a good thing would be versatility, the bad thing would be picking another profession that is capable of doing that job at its fullest.
Improving the Mesmers usefullness in PvE could be hard to accomplish due to its nature though i do hope Anet could work their magic on the Mesmer and hopefully make it a tad more usefull, be it the enemies in GW:en or the class itself.
***THIS POST HAS BEEN EDITED***
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| 04/10/07 14:06 |
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lord_gkar
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| QUOTE | Mesmer skills in PvE are mostly useless. Fight of the mesmer is fight against intelligence. PvE MOB intelligence is 0. Mesmer evolved from Necro, trying to become something between N, E and R. But each of those classes can do their job (in PvE better) But theres potential in Mesmer. I think adding AoE hexes |
well I must be unintelligent,,, but be that as it may
I brought my PVE mesmer through hell and high water using all the most common "useless skills"
but moreto the point here, I havee to agree that AoE effect skills could be devise to help attribute deal area damage, but and I say but I prefer the idea of adding a tweak to FC that causes spreading (something similar to a LB-gaze approach)
It should balance out since if people bring FC higher to effect more foes, they will tend to limit to 1 other attribute (hell I do) with 6 in inspiration is applenty for energy tap (I seldom use ether feast in normal built) bring max to FC and max to either dom or illusion (personnal favorite Illusion) this way you could ether degen or shut down a wider group of foes (most caster tend to stay in relativelly the same area in PVE so shut them down) fighting mobs all relatevilly attack 1 or 2 foes but mainly concentrate on the casters first)
so if a upgrade to mesmer is to be done, make it to the FC attribute skills are IMO fine as they are, but adding AoE to a higher FC to me could make a more effective built in PVE area
NB: as a side not if AoE of FC is to be implemented it should be ONLY to mesmer skills and not to secondary profession skills since if that was the case it will defenalty overpower the class
but if Mesmer stays as they are also fine by me since I wont stop playing my mesmer in PVE for any reason,
that is my 2 cents,
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| 04/10/07 14:09 |
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Charlotte The Harlot
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These changes would be really good..if pvp didnt exist. If these were somehow a pve only update that would be great but the fast casting things you wanted would completely unbalance the game. Other than that they look good i dont see the purpose in the shatter storm one tho i think its fine as is.
I think they could easily make skills that arn't great like Overload AoE attacks also.
They should also add an effect to wastels worry so that if it is ended prematuraly they take 5...20 damage for each recharging or disabled skill they have.
***THIS POST HAS BEEN EDITED***
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| 04/10/07 14:28 |
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Fëanáro Finwion
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Some nice ideas CS Wella, I have never had a Mesmer as primary character but I have always appreciated them in PvE (best friend's main character was Mesmer)
+cred for all the good ideas guys!
/sign
/forges another 200 signatures to ensure the succes of this ... petition?
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| 04/10/07 14:36 |
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Survivingsin
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| QUOTE | So, it's always been that Mesmers are underutilized in PvE. Take a choice between an Elementalist and a Mesmer, and most groups will pick Elementalist. Sure, there are a few of us who like Mesmers and will pick them, but how useful are Mesmers, Really? VERY
Not dissing Mesmers, I've got one of my own with over 1 mil exp. But since the Spiritual Pain nerf, it seems mesmers haven't been doing well when it comes to PvE. its not the ONLY mesmer skill
I read an article on Guild Wars Guru (Much apologies, I'm back over here :P) But I think it's worth the read. Here is the link to it.
But I'll give you my ideas and the ideas of that thread.
A few Changes I'd like.
-Fast Casting: Added a new benefit from FC. Now, for every point in Fast Casting, Mesmer Skills you cast recharge 3% faster. In order to keep this balanced a little, skill recharge is capped at 50% max. Think about it, if you used something like searing flames with this it would be totally overpowered, Metoer shower? hell just fireball could be spammed. Things like PD would be cast ever second or less! and interupt every second? come on
-or-
-Fast Casting: Added a new benefit from FC. Now for every 3 points in Fast Casting, your hexes will spread to one additional adjacent foe. Hehe in ur wildest dreams Soul barbs + well anything, Reckless haste? BACKFIRE? you could diversion an entrire team if you wanted. too overpowered
-Chaos Storm: Removed the damage done and the conditional for Energy Loss. Now Reads: Create a Chaos Storm at target foe's location. Enemies lose 1...5 energy every second. When Chaos Storm ends, all foes in the area that are casting are interrupted. thats worthy of an elite
-Cry of Frustration: Reduced the cost to 10 energy. Create a Duplicate but have it cause energy loss on everyone. Signet of Weariness does just that but no interupt. Use both!
-Changed Shatter Storm to a Skill. Now, for every enchant removed, the increase in recharge is changed from 7 to 10. I agree
-Energy Drain: Reduced recharge from 25 to 15. (Unless the FC attribute's recharge idea is used as above.) Its good as it is. doesn't need a buff
-Reinstate Spiritual Pain, but increase energy to 15 and make it have a 3 second recharge if it hits a spirit. Hello Mesmer spikes! missed you!
*I'll add more ideas as they come, but feel free to give some suggestions. |
HOW ABOUT KEYSTONE SIG! it need SOMETHING on it to make it remotely worth it. That stupid disable makes it worthless so i would just remove that all together.
Tease....hehe useless
Sharred burden....plz add something like they take 20 damage each second they are moving or lose 2 energy in teh same way SOMETHING because it really needs it.
I have never liked Signet of Disenchantment, I like my energy.
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| 04/27/07 22:09 |
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Arabian Battle Axe
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i agree with all said statements, it is really a shame that mesmers are not used as often.. maybe because they are the most difficult to master IMO... also how do i make my sig samller
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| 04/27/07 22:49 |
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Rogue
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For clarification: Mesmers are IMO as easy to play as any other profession.
Comments on the two boosts to FC suggested in the OP:
16 FC, Spiteful Spirit, Insidious Parasite, Parasitic bond... What now?
16 FC, Diversion now pumps out at 1 sec, recharges in very low amount of time, and you have arcane echo on your bar... yeah. That would be way overpowered because you could literally take out all of the monk's major skills and the entire team would have no healing/protting for 50+ seconds - easily enough time to full wipe.
_______________________________________
Skills:
E-Drain mod would make the e-management WAY too good, the point is to steal it from the enemy, while providing energy gain for yourself. If boosted to recharge on a 15 sec timer, at 12 inspiration you gain 16 energy for a 5 e cast. The current ones that provide equivalent energy are on 20 sec timers and don't steal it from the other guy.
Cry of Frustration could use the 10e cast time, but no dupe is needed.
Chaos Storm is fine, mobs are idiots and you don't need to e-drain them anyway. PvPers will move out of the storm no matter what the skill description is. At least now it's marginally useful in PvE as an AoE skill.
Shatter Storm, even with the buff/nerf you suggest, Rend Enchantments or Shatter/Drain Enchantment is better.
I can't comment on Spiritual Pain because I forgot what it used to be.
Mesmers don't have what it takes to be an ultimate PvE class, Monsters are dumb enough that they don't need to be interrupted on key skills, the AI isn't smart enough to use them properly anyway. In PvE the goal is DPS and healing, not disruption.
In PvP, mesmers are able to be an asset to a team.
/Not signed
***THIS POST HAS BEEN EDITED***
IGN: Rogue Mysst. Guest me for GvG.
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| 04/27/07 23:56 |
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Anal_phabet
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A thing Ive been thinking about for Mes buffing was giving monsters a limit to their energy. They seem to use spells over and over without any e-manag problems. And since mes uses e-denial quite often, it would be good for monsters to have a max to their pool, so that it enables more mes spells in PVE. We cant ask for big aoe damage spells from mes cuz it would just act like a ele wannabe with a half as big energy pool. Ive always thought that the mesmer skills should have been given to the necro so that they didnt need to make this class, but we wouldnt have illusion and fast casting. Neway that were my ideas, i got more but ill keep em for later. GL on that case ANet.
peace
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| 04/28/07 01:07 |
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HiroAyami
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In PvE, I actually believe mesmers need to take on a more directed role, why? Because they can. I love my mesmer, and when I PvE in groups, I have a healing shut down build I utilise, and all I do is focus on the enemy healer, taking them out myself, stopping them from healing the group so the rest of the team can focus on other targets. I love Migraine, one of the best mesmer skills available imo.
That was how mesmers were generally played before, they stopped nukers and other casters, I mean, they never had amazing AoE skills until Nightfall (and yes, they clearly don't have enough). But, mesmers are subtlely powerful, there's an obvious reason why they pose such a threat to so many solo builds. They can shut down single enemies easily, and in a PvE environment, that is a huge asset.
Sure, it's nice to be able to take out more Illusions was a huge goal for me to get for my Mesmer, if only to be able to cast a powerful AoE spell that I normally wouldn't be able to unleash at such a strength. An Me/E Signet of Illusions build is also another viable option for players to use, and if used right, it can unleash a pretty devestating spike.
Never the less, I do agree that Mesmers need to shy away from being such a PvP oriented class, ANET seems to have forgotten their status in PvE over how strong and well they tend to perform in PvP. Kind of like Assassins were for a while, until people started getting creative with them, and they did a few skill changes.
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| 04/28/07 01:27 |
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Beadmiester General
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im with rogue!!
i have a mesmer who im, always useing he has like 4 pairs of 15k. they are awsome in PvE you just gotta know how to use them
same as rogue
/notsigned
***THIS POST HAS BEEN EDITED***
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| 04/28/07 03:36 |
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lupennerkvein
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Well i've read most of the posts on here, and everyone who is supporting the fast casting is well insane, if i have a mesmer who runs 16 FC now, all of my hexes will spread to 5 additional foes OR my skills will recharge 36% faster.
The hex spreading is like insane, well firstly in PvE never mind PvP, Spiteful Spirit on targe + 5 additional foes, this would be completely retarded. Wouldn't even have to be SS if people say well they will flee. Reckless haste/Migraine/Conjure Nightmare/Any Skill designed to hit ONE person hard at either a High Recharge/High Energy cost would suddenly become INSANELY over powered. In PvP being able to spread migraine to all adjacent foes, or being able to spread SS/Reckless haste to a Warrior train would just make it impossible to do anything.
Secondly skills recharging 36% faster, if you want this you normally have to devote an elite skill to it (Mantra of Recovery) with an energy cost as well. However now you can use an elite and have it recharge 36% faster. For example something like divert hexes/RC/power block would all be totally overpowered. Not so much in PvE but in PvP mesmers would be totally imba.
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| 04/28/07 04:37 |
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Prince Joeri
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Splinter Mind
E:10 C:3 R:15
Elite Hex. For (0...12) seconds whenever target foe is
target of a new Hex, all foes in the area of that foe also
suffer from that Hex and you lose 5 energy for every
non-Mesmer Hex spread by the skill. Splinter Mind ends when
your or target foe's energy falls below 10. When Splinter
Mind ends all Hexes spread by it also end.
(Attrib. Domination Magic)
There you go AoE-complainers.
EDIT: Explanation. A 3 second casting time to stimulate
usage of Fast Casting, 15 second recharge so that it can't
be kept up indefinetly by non-Mesmers. (0..12) duration so
that it requires points for it to be effective. A negative
non-Mesmer effect so that only the Mesmers actually benefit
from this. And the last line to prevent excess energy denial
because of this skill and of nice synergy with the lose 5
energy effect. Since in PvP everyone is always short on
energy this Hex will not be very effective.
But in PvE, because Mesmers have enough time and space for
energy management from their Inspiration line and foes seem
to have an infinite pool of it ("like drinking out of the
sea") this skill can be used to it's full potential.
***THIS POST HAS BEEN EDITED***
Signed, Sealed, Delivered. - The Prince
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| 04/28/07 04:44 |
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The Nickromancer
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| QUOTE | These changes would be really good..if pvp didnt exist. If these were somehow a pve only update that would be great but the fast casting things you wanted would completely unbalance the game. Other than that they look good i dont see the purpose in the shatter storm one tho i think its fine as is.
I think they could easily make skills that arn't great like Overload AoE attacks also.
|
I'm with this guy,
he beat me to it in this massave post, to make mesmers nicer in pve, they would turn unbalanced in pvp, especially the second fast casting idea, a migrainer with a hex taht spreads to nearby foes too? Whoa, ouch when im monking in gvg. I agree, its a shame mesmers are underused in pve, but their skills are currently delicately balanced in pvp, and changing them would throw it into unbalance more.
Curse imageshack....
smoked all the rest of my sigs ¬_¬
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| 04/28/07 05:07 |
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HiroAyami
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Having just looked over the majority of the mesmer skills and comparing them with the skills and ideas mentioned on the initial post, I have to say I too disagree with the proposed changes to Fast Casting.
Simply put, if such a modification were to be remade, you'd have to revamp practically every Mesmer hex out there. Empathy would be the new SS, and even worse would be Conjure Phantasm, while it would be awesome to use, PvE would piss you off, and in general, once it's used against you, it's just annoying.
Now, as for the Chaos Storm idea, I absolutely love it, and to me, those are exactly the type of AoE spells Mesmers need. Nothing with pure damage, or even anything that shows damage, but, has a pretty useful effect, like energy draining.
For example, a skill like:
Phantasm Storm: Spell: For 9 seconds, target foe and all adjascent foes have 7...11 Health Degeneration. Hexed foes caught in this spell are interrupted every 3 seconds.
Empathetic Tempest: Spell: Open a tempest at target foes location. For 5...10 seconds all attacking foes in the area take 11...33 every second. Once this spell ends, all foes in the area are knocked down.
Rift of Frustration: Spell: Open a rift at target foes location. For 10 seconds foes in the area take 75% longer to cast spells. Once this spell ends all foes using skills in the area are interrupted and take 43...101 damage.
AoE styled skills like that would make mesmers a much more viable class in PvE and in general, more fun for players who want their mesmers to take a more prominent role on the battlefield.
Also, if Fast Casting were to be modified at all, due to the nature of Mesmer skills, perhaps it would be wise to enhance it, but, with requisites such as Expertise does.
Something along the lines of:
Fast Casting: For every point of fast casting, mesmer spells (including enchantments), stances, and signets cast 4.2% faster. For every 2 points of fast casting, spells, stances, and signets of other classes cast 4.2% faster.
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| 04/28/07 05:11 |
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Keo
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I read through your post thinking that there were a lot of great ideas but then as Rogue said a single Mes could shut down a whole team far too easily.
Aren't Mesmers feared enough in PvP? As for PvE I set my Mes up as a Fast Cast Air and do huge dps, interrupting is pointless except vs a boss and in my experience trying to drain an NPC's energy is like trying to drink the sea. (No, not salty)
I do however love the idea of making Mesmers more playable but would the good Mesmer players agree after they have worked so hard to learn their character and carve out their niche?
^_^
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| 04/28/07 05:16 |
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Survivingsin
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| QUOTE | Splinter Mind
E:10 C:3 R:15
Elite Hex. For (0...12) seconds whenever target foe is
target of a new Hex, all foes in the area of that foe also suffer from that Hex and you lose 5 energy for every non-Mesmer Hex spread by the skill. Splinter Mind ends when your or target foe's energy falls below 10. When Splinter Mind ends all Hexes spread by it also end.
(Attrib. Domination Magic)
There you go AoE-complainers.
EDIT: Explanation. A 3 second casting time to stimulate usage of Fast Casting, 15 second recharge so that it can't be kept up indefinetly by non-Mesmers. (0..12) duration so that it requires points for it to be effective. A negative non-Mesmer effect so that only the Mesmers actually benefit from this. And the last line to prevent excess energy denial
because of this skill and of nice synergy with the lose 5 energy effect. Since in PvP everyone is always short on energy this Hex will not be very effective. But in PvE, because Mesmers have enough time and space for
energy management from their Inspiration line and foes seem
to have an infinite pool of it ("like drinking out of the sea") this skill can be used to it's full potential. |
Incenerary bonds? if that got on a huge mob it could hit for an unbeliveable amount of damage. to make that work it would have to be 30 second recharge, 15 or 25 energy, and have a limit on how many it can effect. Then i can see it happening besides teh last part of the skill
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| 04/29/07 01:00 |
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Prince Joeri
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| QUOTE | | QUOTE | Splinter Mind
E:10 C:3 R:15
Elite Hex. For (0...12) seconds whenever target foe is
target of a new Hex, all foes in the area of that foe also
suffer from that Hex and you lose 5 energy for every
non-Mesmer Hex spread by the skill. Splinter Mind ends when
your or target foe's energy falls below 10. When Splinter
Mind ends all Hexes spread by it also end.
(Attrib. Domination Magic)
There you go AoE-complainers.
EDIT: Explanation. A 3 second casting time to stimulate
usage of Fast Casting, 15 second recharge so that it can't
be kept up indefinetly by non-Mesmers. (0..12) duration so
that it requires points for it to be effective. A negative
non-Mesmer effect so that only the Mesmers actually benefit
from this. And the last line to prevent excess energy denial
because of this skill and of nice synergy with the lose 5
energy effect. Since in PvP everyone is always short on
energy this Hex will not be very effective.
But in PvE, because Mesmers have enough time and space for
energy management from their Inspiration line and foes seem
to have an infinite pool of it ("like drinking out of the
sea") this skill can be used to it's full potential. |
Incenerary bonds? if that got on a huge mob it could hit for an unbeliveable amount of damage. to make that work it would have to be 30 second recharge, 15 or 25 energy, and have a limit on how many it can effect. Then i can see it happening besides teh last part of the skill |
Very true i did not have Hexes that were single target but
have an AoE effect in mind. Incendiary Bonds was a good
example because it is not an elite and can thus be used by
the player using Splinter Mind. But considering a little
team work, Hexes like Spiteful Spirit, Shroud of Silence or
even Scourge Healing are way too overpowered. One could
consider making the skill only work on Mesmer Hexes.
Another possible solution is to give the Hex a reapply
effect as it spreads a Hex, this way it will be removed
first but last way longer. Changing the range to adjacent
could be a good way to limit the effect or even making it
only work on the next Hex applied. But hé, I just nerfed
my own skill 5 times. I do think it's really hard not to
overpower the Mesmers but with some constructive comments
this skill might work out well.
EDIT: Rising Bile, Mistrust, Lingering Curse... lol lol
***THIS POST HAS BEEN EDITED***
Signed, Sealed, Delivered. - The Prince
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| 04/29/07 06:32 |
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madman24749
Posts: 7
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I 100% agree with this
Mesmers have been neglected for way to long
And a way to spread hexes with mesmers should have been implemented a long time ago in my opinion, and if it is put into the game it should definetly be put into fast casting so other classes cant use it as well
I LOVVVVVVVVVVVVVVVVVVVVVVVVE MY MESMER SO MUCH!
Most fun class to play in my opinion :D
Can cause so much chaos
But I like chaos storm the way it is
The change you think would be good should be another spell
People underestimate chaos storm all the time, even with low domination chaos storm does say 10 damage, 10 seconds thats 100 damage! And its energy drain is perfect, just my opinion though
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| 04/29/07 07:01 |
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Survivingsin
Posts: 14
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| QUOTE | | QUOTE | | QUOTE | Splinter Mind
E:10 C:3 R:15
Elite Hex. For (0...12) seconds whenever target foe is
target of a new Hex, all foes in the area of that foe also suffer from that Hex and you lose 5 energy for every non-Mesmer Hex spread by the skill. Splinter Mind ends when your or target foe's energy falls below 10. When Splinter Mind ends all Hexes spread by it also end.
(Attrib. Domination Magic)
There you go AoE-complainers.
EDIT: Explanation. A 3 second casting time to stimulate usage of Fast Casting, 15 second recharge so that it can't be kept up indefinetly by non-Mesmers. (0..12) duration so that it requires points for it to be effective. A negative non-Mesmer effect so that only the Mesmers actually benefit from this. And the last line to prevent excess energy denial
because of this skill and of nice synergy with the lose 5 energy effect. Since in PvP everyone is always short on energy this Hex will not be very effective. But in PvE, because Mesmers have enough time and space for
energy management from their Inspiration line and foes seem
to have an infinite pool of it ("like drinking out of the sea") this skill can be used to it's full potential. |
Incenerary bonds? if that got on a huge mob it could hit for an unbeliveable amount of damage. to make that work it would have to be 30 second recharge, 15 or 25 energy, and have a limit on how many it can effect. Then i can see it happening besides teh last part of the skill |
Very true i did not have Hexes that were single target but
have an AoE effect in mind. Incendiary Bonds was a good
example because it is not an elite and can thus be used by
the player using Splinter Mind. But considering a little
team work, Hexes like Spiteful Spirit, Shroud of Silence or
even Scourge Healing are way too overpowered. One could
consider making the skill only work on Mesmer Hexes.
Another possible solution is to give the Hex a reapply
effect as it spreads a Hex, this way it will be removed
first but last way longer. Changing the range to adjacent
could be a good way to limit the effect or even making it
only work on the next Hex applied. But hé, I just nerfed
my own skill 5 times. I do think it's really hard not to
overpower the Mesmers but with some constructive comments
this skill might work out well.
EDIT: Rising Bile, Mistrust, Lingering Curse... lol lol |
LMAO that would be soooo coool to see someone kill them selves with heal party while flagging because of splinter mind + Scourge healing lol.
Studies show that 92% of teens listen to rap. If you are part of the 8% that listens to real music the add this to your signature.
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| 05/01/07 15:26 |
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