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Silver Genesis
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Hi all, I dont know if this is posted already, but I want to share :)
| QUOTE | Update - Tuesday April 10
Skill updates
Assassin
Black Spider Strike: decreased damage to 5..20.
Dervish
Wearying Strike: increased recharge time to 6 seconds.
Elementalist
Mind Blast: reduced damage to 15..60.
Monk
Mending Touch: increased recharge time to 6 seconds.
Mesmer
Mirror of Disenchantment: increased recharge time to 20 seconds.
Necromancer
Animate Flesh Golem: decreased Energy cost to 10.
Dark Fury: fixed a bug in the skill's description that caused it to report its range incorrectly.
Icy Veins: increased Energy cost to 10.
Order of the Vampire: decreased Energy cost to 5.
Spiteful Spirit: decreased Energy cost to 10.
Well of Blood: decreased Energy cost to 10.
Well of Power: decreased Energy cost to 10, decreased casting time to 2 seconds.
Ranger
Natural Stride: increased recharge time to 12 seconds.
Otyugh's Cry: updated the text to reflect its functionality. This skill only affects your animal companion.
Ritualist
Brutal Weapon: decreased damage to 5..15, increased duration to 15..45 seconds.
Warrior
Burst of Aggression: decreased duration to 2..10 seconds.
Bug fixes
Fixed a bug that caused incorrect audio panning.
Increased the default mixing buffer size to correct audio distortion on some systems.
Fixed a bug with the minimized Chat panel that caused old messages to show when you changed maps.
Fixed a bug that prevented the Hall of Heroes from appearing on the Observer list at times.
Fixed a bug in that Chat system that caused the ignore feature to work only on Whispers. |
It seems BoA sin is nerfed.. >.>
but the good things are the flesh golem and SS :D
***THIS POST HAS BEEN EDITED***
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| 04/11/07 05:46 |
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thaskippy
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they also nerfed soul reaping...
plz clickzors, i need t3h viewz !
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| 04/11/07 05:51 |
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hat-of-doom
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| QUOTE | | they also nerfed soul reaping... |
that was in the other update...
"Quis custodiet Ipsos custodes. - Who watches the watchmen?"
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| 04/11/07 06:01 |
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Faarr Seer
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meh BoA sins are still there just without boa lol :P and SS FTW yeah
IGN: Prototype, Faarseer, Zicarous
Server: Wildsoul PvP
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| 04/11/07 06:06 |
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Mathrax
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In hb, I pwned all other BoA sins by being A/me with the same build but insted of boa, i used hex breaker! it was soooo funny :D
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| 04/11/07 06:21 |
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Tha Golden Warrior
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rofl
ranger gvg gankers and in general got hurt badly...natural stride & mend touch -.- ouch...
and goodbye boa :D now it'll be...
Frenzy Sin LFG
Flail Sin LFG
:D
mirror of disenchantment was overpowered in gvg, so it got what it deserved...the others were not overpwoered just very popular...it hurts and sucks that anet NERFS these popular skins and do not make another skill more usefull... flesh golem and SS...so? most pvp players hate thsi update, i bet all pve farmer pr0s will love this update -.-
gg
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| 04/11/07 06:31 |
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thespacecowboy
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To be honest I never really used BoA with my BoA 'sin - I'm all about Assassins Promise.
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| 04/11/07 06:46 |
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johny bravo
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Well can't believe nobody mentioned this but look at what they started doing to Necormancer skills. I think this is a great way to respond to the soul reaping nerf. Necro spells were quite expensive but with the soureaping bonus it didn't matter too much. Now with Soureping only every 5s the decrease in skill cost should allow the necro's to still use their initial casts, but still makes them use some sort of energy management for second round.
You had to see mind blast coming
Personally I didn't see the need for a nerf to Burst of aggression (this coming from someone who never plays assasins in PvP). They were som many way to counter a BoA sin that I don't think they were tah overpowered (anti melee necros or mesmers could shut 1-2 down at a time, and blinding surge/flash ele's could make them effectively useless)
I see more energy adjustments to necromancer skills in future updates.
The true test of any technology is its ability to obtain porn.
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| 04/11/07 07:30 |
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BalthazarMage
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They shouldn't have nerfed Mending Touch and Natural Stride, it's not like they were overpowered, they got nerfed bcause they were popular? that doesn't make sense in my opinion. I don't rlly care bout SS and Flesh golem bcause they nerfed soul reaping anyways, MM's are imo rlly worthless
Balth
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| 04/11/07 07:35 |
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Seth Oneil
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| QUOTE | Well can't believe nobody mentioned this but look at what they started doing to Necormancer skills. I think this is a great way to respond to the soul reaping nerf. Necro spells were quite expensive but with the soureaping bonus it didn't matter too much. Now with Soureping only every 5s the decrease in skill cost should allow the necro's to still use their initial casts, but still makes them use some sort of energy management for second round.
You had to see mind blast coming
Personally I didn't see the need for a nerf to Burst of aggression (this coming from someone who never plays assasins in PvP). They were som many way to counter a BoA sin that I don't think they were tah overpowered (anti melee necros or mesmers could shut 1-2 down at a time, and blinding surge/flash ele's could make them effectively useless)
I see more energy adjustments to necromancer skills in future updates. |
I mentioned the cost of necro skills going down in another one of the billion new update posts.
Mind blast JUST got a power boost in the VERY LAST update. How coul dyou see it comming? It's kind of lame to change a skill for like a week xD.
I agree BoA sins weren't ever much of a problem... Tiger's fury works almost exactly the same with the build..(I tried it xD) so yeah nothin new there.
I've never really liked BoA for RA because well... they have no healing. If you can manage to seperate a BoA from it's team it's going to die. Oh well I don't really care xD.
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| 04/11/07 07:37 |
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flipfly2006
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| QUOTE | | In hb, I pwned all other BoA sins by being A/me with the same build but insted of boa, i used hex breaker! it was soooo funny :D |
<---- BOA with 2 hexes XD
click my other sigs || my entries for weaponsmith contest
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| 04/11/07 07:57 |
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Tha Golden Warrior
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what doesn't make sense to you? -.-
i said that natural stride and mending touch were NOT OVERPOWERED just popular as they're useful compared to what other similar skills do... you don't gvg much or observe gvgs right?
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| 04/11/07 08:09 |
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Hmadavari
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Icy veins 10 and SR every 5 secs is painful a bit. Wells are great. But bone fiends are not touched. I think arena wont buff them - they are still enough popular.
Most other skills are just bit nerfed because they are popular. And I agree, main meaning of update is because of SR nerf, and its far away from ballance now.
I really want Animate Bone Fiend lower energy consumption, and
it would be very nice to decrease casting time of Death Nova.
:)
Soon... Or never.
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| 04/11/07 08:27 |
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madman24749
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Lol saw mind blast nerf coming :D
It just got buffed the previous update
And I never used BoA either :D
Me use evil critical sythe Assassin :)
It hurtssss
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| 04/11/07 08:30 |
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Lost And Unforgiven
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This is a little off topic but. I despise BoA Assassins. That's all you see. I go into RA and sometimes get 2 or 3 on my team. Then they gloat how awesome their build is (and how fast they got it off wiki).
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| 04/11/07 08:43 |
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Eddepet
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This update kinda sucks =.=
But ofcourse we had could have expected this...
Thx for posting, +cred
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| 04/11/07 08:56 |
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thrakos
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| QUOTE |
It seems BoA sin is nerfed.. >.> |
Good, sorry to say but boa sins sucked and lots of people just didn't realize it. Okay so they attack a bit faster but their spikes were weak and the build was fragile. Very tired of people only open to boa sins in their party in HA. I'm going ahead to call it now that some people will try heart of fury as a burst of aggression substitute.
Glad to see this change and thanks for posting the updates ^^
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| 04/11/07 09:02 |
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camy009
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Woohoo BoA was nerfed
this means my sin build will actually be accept(i hope)
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| 04/11/07 09:32 |
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johny bravo
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In regrads to the MINDBLAST comment. Almost the very first comment after the SR nerf griping was that mindblast was going to be a very popular skill with the changes. So on that note I figured that they would have to tone down the damage as it was going to very quickly become overused and was slightly overpowered. As it was my heroes used that skill very well even before the buff. I just figured it wouldn't take long for them to unbuff it a little.
Also I thinkn we will seen bone fiends come down to 15-20 energy soon as 25 it quite high now. I have even taken them out of my MM setup as it just becomes little too costly to have them in there (yes, they are very useful and depending on what I am going for I may need to put them back in, but for general use it seems to work fine without them). I have also replaced flesh golem with jagged bones for my hero as they are great at getting a lot of use out of it.
Went into UW last night and was able to shoot off my whole initial combo with no energy troubles, overall in UW there is a net gain of 5 energy off the initial cast due to the drop in SS by 5 and increase of RH to 15 (2*5(SS) - 5(RH)= 5). I still see some more changes in necro skills due to the change in how SR works.
As for Icy Viens nerf I am not sure you can say it was a suprise as that is the other wildly popular necro spike that taking advantage of the low cost of IV plus the energy gain from SR to not only spike but heal in between. Now with a cost of 10 it will be more difficult to run that spike (although with a little ingenuity should be able to keep on keeping on.)
The true test of any technology is its ability to obtain porn.
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| 04/11/07 09:41 |
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Mathrax
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I dont know why everyone calls it a nerf. A-net aren't trying to make us cry, theyre trying to make the game interesting for us, by changing round skills and theyre affect, theyre changing the meta-game, this results in more builds and more fun
^_^
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| 04/11/07 10:52 |
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Dreagus
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I have just two things to say here...
1.MM's were and still are amazingly awesome
2.flipfly's sig = awesomely amazing as well
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| 04/11/07 11:07 |
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Skippz
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| QUOTE | | Spiteful Spirit: decreased Energy cost to 10. |
I think thats just pathetic to be honest it was fine as it was!
and I can't believe they lowered the damage of mind blast....I mean it was only just put up!!! They are so annoying, just made a GvG build and now we have to rethink it. Then again the only reason they Nerf things is if high ranked guilds use them in GvG.
BoA had it coming serves them right!!! Glad they Nerfed it but they sure took time doing so.
I don't like the updates :( go back to as it was tbh
*Forgot about the SR nerf :P still, SS didn't need to be lowered. As for all the other necro ones I can see why they did that.
Why they decided to nerf mending touch and natural slide. I have no idea :S I mean what is the point?? It wasn't like it could kill someone in seconds flat!! Mainly because they dnt deal dmg but still :o should nerf mending not mending touch, that way maybe there will be less w/mo in RA ^^
Mind blast shouldn't of been nerfed! I actually was starting to like the skill :(.
***THIS POST HAS BEEN EDITED***
Signature Made By Blazings! <3
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| 04/11/07 11:15 |
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Alphic Guardian
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mwahahahaha nerfage! (is that even a word? =/)
I hate repeat HATE BoA sins >_> some people don't notice nerfs though so in AB some guy was still using a BoA sin and got completely pwned ^_^ as for the other skills, I think SS is a bit overpowered because of the energy cost an echo SS nuker can SS 2 characters and still have more than half their energy...*waits for next nerf*
"There are two things that are infinite: the universe and human stupidity, and I'm not sure about the former." -Albert Einstein
You tried your best and you failed miserably. The lesson is 'never try'. -Homer Simpson
"Friendship is like peeing on yourself: everyone can see it, but only you get the warm feeling that it brings." -http://www.coolfunnyquotes.com/
"...huh?" -Alphic Guardian
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| 04/11/07 11:37 |
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Charlotte The Harlot
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Damn, natural stride and mending touch at least they're still useable but damn..
why nerf mirror of disenchant it was good but it was one of the only ways to really counter an aegis that got off 20 secs is a bit much imo.
Brutal weapon was a good skill for once and now it has like a 2 dmg diffference over judges but you still can't use enchants on them.
Spiteful spirit its just annoying when a necro comes into ra with a ton of hexes and your a melee character who most likely has between 0-1 hex removals and theres not much you can do about it. not a big deal tho.
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| 04/11/07 13:18 |
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Silver Genesis
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I think the SS buff is great. Especially after they nerfed SR. But still I think they should make SR as it was before, and increase the energy cost of SS. Just dont let SR count for spirits
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| 04/11/07 13:48 |
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Scummyer
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Hmm...maybe it's high time I got Olias on some Spiteful Spirit action! :-)
Hebe Ariadne Me/* lvl 20
Persephone Ariadne N/* lvl 20
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| 04/11/07 15:09 |
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Mother Nature
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| QUOTE | | They shouldn't have nerfed Mending Touch and Natural Stride |
Lol...sorry but those were overpowered, Natural Stride was annoying and ridiculous, a 50% chance to block and a 33% speed boost was a little unfair, even the it ends if you become hexed or ehcnated wasnt a good enough way to end it imo, if you kept using NS you could run out of the enchanters/hexers aggro bubbles and keep on running and have a 50% chance to block. Mending Touch was really unfair too, only 5 energy, 3/4 casting time, 1 second recharge and removing up to two conditions and healing you for each one was stupid. First of all, you could rarely ever interupt it, it had a 1 second recharge, so it could be spammed if you had tons of conditions on you, at 16 prot it heals you for 63 health for each condition. If you had 4 conditions on you, you remove the first two and you get a 126 heal, you wait a 1 second remove the next two and theres another 126 heal, so sorry, those skills needed to be changed.
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| 04/11/07 15:41 |
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Fat_Smurf
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| QUOTE | | QUOTE | | They shouldn't have nerfed Mending Touch and Natural Stride |
Lol...sorry but those were overpowered, Natural Stride was annoying and ridiculous, a 50% chance to block and a 33% speed boost was a little unfair, even the it ends if you become hexed or ehcnated wasnt a good enough way to end it imo, if you kept using NS you could run out of the enchanters/hexers aggro bubbles and keep on running and have a 50% chance to block. Mending Touch was really unfair too, only 5 energy, 3/4 casting time, 1 second recharge and removing up to two conditions and healing you for each one was stupid. First of all, you could rarely ever interupt it, it had a 1 second recharge, so it could be spammed if you had tons of conditions on you, at 16 prot it heals you for 63 health for each condition. If you had 4 conditions on you, you remove the first two and you get a 126 heal, you wait a 1 second remove the next two and theres another 126 heal, so sorry, those skills needed to be changed. |
what mother said, mending touch was too powerful, it was like bringing a mini rc with you all the time
Stopped playing Guildwars when Anet ruined the two thing enjoyable in this game: pvp and economy.
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| 04/11/07 16:36 |
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Mother Nature
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fat smurf, i just realized...you have 666 cred o.o
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| 04/11/07 17:54 |
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Hydras First
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Also almost 666 posts
'Sort of' is such a harmless thing to say. Sort of. It's just a filler. Sort of - it doesn't really mean anything. But after certain things, sort of means everything. Like after 'I love you' or 'You're going to live' or 'It's a boy.'
-Demetri Martin
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| 04/11/07 18:11 |
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