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GameAmp: UTcomp17a and ONS crash server

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Forum >> Modding >> UT Comp >> UTcomp17a and ONS crash server

 
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[PHX]Big_Deal Profile
[PHX]Big_Deal
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Joined: 04/11/2007
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UTcomp17a and ONS crash server 

When I run UTComp17a with ONS my server crashes after some minutes playing. Without UTComp all running fine. Here are 2 logs from the crash.

1.)
criptLog: Reset Onslaught.
Log: Collecting garbage
Log: Purging garbage
Log: Garbage: objects: 75544->71946; refs: 1025288
NetComeGo: Open myLevel 04/11/07 12:22:17 xxx.xxx.xxx.xxx:1050
Log: Client netspeed is 10000
Critical: MutOwnage ONS-Torlan.MutOwnage (Function Engine.Mutator.CheckReplacement:0000) Infinite script recursion (250 calls) detected
Exit: Executing UObject::StaticShutdownAfterError
Critical: FFrame::Serialize
Critical: UObject::ProcessEvent
Critical: (PawnCollisionCopy ONS-Torlan.PawnCollisionCopy, Function Engine.Actor.PreBeginPlay)
Critical: ULevel::SpawnActor
Critical: (PawnCollisionCopy)
Critical: AActor::ProcessState
Critical: Object UTComp_xBot ONS-Torlan.UTComp_xBot, Old State State UnrealGame.Bot.Fallback, New State State UnrealGame.Bot.Fallback
Critical: AController::Tick
Critical: TickAllActors
Critical: ULevel::Tick
Critical: (NetMode=1)
Critical: TickLevel
Critical: UGameEngine::Tick
Critical: Level Torlan
Critical: UpdateWorld
Critical: UServerCommandlet::Main
Exit: Exiting.
Log: FileManager: Reading 0 GByte 583 MByte 275 KByte 442 Bytes from HD took 1.773011 seconds (1.533011 reading, 0.240000 seeking).
Log: FileManager: 1.436010 seconds spent with misc. duties
Uninitialized: Name subsystem shut down
Uninitialized: Log file closed, 04/11/07 12:31:30

2.)
NetComeGo: Close TcpipConnection xxx.xxx.xxx.xxx:49201 04/11/07 17:00:31
ScriptLog: Reset Onslaught.
Log: Collecting garbage
Log: Purging garbage
Log: Garbage: objects: 75632->72041; refs: 1026989
Critical: MutOLGameStats ONS-Torlan.MutOLGameStats (Function Engine.Mutator.AlwaysKeep:0000) Infinite script recursion (250 calls) detected
Exit: Executing UObject::StaticShutdownAfterError
Critical: FFrame::Serialize
Critical: UObject::ProcessEvent
Critical: (PawnCollisionCopy ONS-Torlan.PawnCollisionCopy, Function Engine.Actor.PreBeginPlay)
Critical: ULevel::SpawnActor
Critical: (PawnCollisionCopy)
Critical: AActor::ProcessState
Critical: Object UTComp_xBot ONS-Torlan.UTComp_xBot, Old State State UnrealGame.Bot.Fallback, New State State UnrealGame.Bot.Fallback
Critical: AController::Tick
Critical: TickAllActors
Critical: ULevel::Tick
Critical: (NetMode=1)
Critical: TickLevel
Critical: UGameEngine::Tick
Critical: Level Torlan
Critical: UpdateWorld
Critical: UServerCommandlet::Main
Exit: Exiting.
Log: FileManager: Reading 0 GByte 817 MByte 510 KByte 231 Bytes from HD took 3.769929 seconds (3.435930 reading, 0.333999 seeking).
Log: FileManager: 1.738024 seconds spent with misc. duties
Uninitialized: Name subsystem shut down
Uninitialized: Log file closed, 04/11/07 17:14:32

Maybe someone can help.
Thx



***THIS POST HAS BEEN EDITED***
04/11/07 13:20 Login to rate this user's post!
Lotus Profile
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RE: UTcomp17a and ONS crash server 

You're running a weapon replacement mutator called MutOwnage in combination with enhanced netcode.


Either turn off enhanced netcode, or remove MutOwnage.




04/16/07 14:28 Login to rate this user's post!
[PHX]Big_Deal Profile
[PHX]Big_Deal
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RE: UTcomp17a and ONS crash server 

QUOTE
You're running a weapon replacement mutator called MutOwnage in combination with enhanced netcode.


Either turn off enhanced netcode, or remove MutOwnage.


Hi and thx for answer. The enhanced netcode is off and the mutownage is only a sound what is played when a clanmember joins the server. I have allready testet without this mut, but then it crashes anyway. When the enhanced netcode is on, the server will not crash, but when the ons round is finish, all the bots and players can move.



***THIS POST HAS BEEN EDITED***



04/16/07 15:22 Login to rate this user's post!
Drug-it Profile
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RE: UTcomp17a and ONS crash server 

Same problem, ONS crashes with 1.7a, well for me all versions crashed server above 1.5a, with 1.5a all ok. Logs turned off, enabled them, will post info later, dont want to roll back to 1.5a again :(

Mutators:
Interaction Shield Interaction Shield
No SuperWeapons SuperWeapon pickups are removed from the map.
UDamage Reward Any remaining UDamage powerup is thrown from players when they are fragged.
UTComp Version 1.7a A mutator for warmup, brightskins, hitsounds, and various other features.

netcode off

MutInteractionShield ONS-TORLAN.MutInteractionShield (Function Engine.Mutator.AlwaysKeep:0000) Infinite script recursion (250 calls) detected
Executing UObject::StaticShutdownAfterError
MutInteractionShield ONS-TORLAN.MutInteractionShield (Function Engine.Mutator.AlwaysKeep:0000) Infinite script recursion (250 calls) detected

History:

Exiting due to error
Exiting.
FileManager: Reading 0 GByte 135 MByte 974 KByte 47 Bytes from HD took 1.506423 seconds (1.506423 reading, 0.000000 seeking).
FileManager: 0.000000 seconds spent with misc. duties
Name subsystem shut down

hm, but with 1.5a all ok, strange...



***THIS POST HAS BEEN EDITED***



04/18/07 04:28 Login to rate this user's post!

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