
Metal mayhem
Posts: 0
Joined: 02/24/2007
Credibility: 0 pts
|
Hey, i was getting board of my 50s and i wanted to make a new hero, what archetype should i make him? and a build would be nice too
Thanks
M.M
|
| 04/15/07 11:20 |
Login to rate this user's post! |

Hobsnob
Posts: 3
Joined: 08/07/2005
Credibility: 0 pts
|
I hear spines scrappers are feared in PvP. But I only ever enter the PvP places for badges so I wouldn't be the person to ask.
No need to thank be for my awesome helpfulness.
|
| 04/15/07 11:33 |
Login to rate this user's post! |

Warron Peace
Posts: 0
Joined: 06/06/2006
Credibility: 0 pts
|
For solo zone PvP, your best bet is a Spine/Regen scrapper. Try this on for size!
+---------------------------------------------
+ Built with SuckerPunch's Online Planner
+ http://www.cohplanner.com
+---------------------------------------------
Name: N/A
Level: 50
Archetype: Scrapper
Primary: Spines
Secondary: Regeneration
+---------------------------------------------
01 => Fast Healing ==> Heal(1),Heal(36),Heal(37)
01 => Lunge ==> Acc(1),Acc(3),Dam(5),Dam(7),Dam(15),Rech(19)
02 => Reconstruction ==> Rech(2),Rech(3),Rech(5),Heal(7),Heal(34),Heal(40)
04 => Quick Recovery ==> EndMod(4),EndMod(36),EndMod(37)
06 => Hurdle ==> Jump(6),Jump(40),Jump(40)
08 => Impale ==> Acc(8),Acc(9),Dam(9),Dam(13),Dam(15),Rech(19)
10 => Dull Pain ==> Rech(10),Rech(11),Rech(11),Heal(13),Heal(21),Heal(21)
12 => Combat Jumping ==> Jump(12),Jump(46),Jump(46)
14 => Super Jump ==> Jump(14)
16 => Integration ==> Heal(16),Heal(17),Heal(17)
18 => Swift ==> RunSpd(18),RunSpd(43),RunSpd(45)
20 => Stamina ==> EndMod(20),EndMod(36),EndMod(37)
22 => Build Up ==> Rech(22),Rech(23),Rech(23),ToHitBuff(39),ToHitBuff(39),ToHitBuff(39)
24 => Hasten ==> Rech(24),Rech(25),Rech(25)
26 => Ripper ==> Acc(26),Acc(27),Dam(27),Dam(31),Dam(31),Rech(31)
28 => Instant Healing ==> Rech(28),Rech(29),Rech(29)
30 => Super Speed ==> RunSpd(30)
32 => Throw Spines ==> Acc(32),Acc(33),Dam(33),Dam(33),Dam(34),Rech(34)
35 => Stealth ==> EndCost(35)
38 => Invisibility ==> EndCost(38),EndCost(46)
41 => Focused Accuracy ==> ToHitBuff(41),EndCost(42),ToHitBuff(42),ToHitBuff(42),EndCost(43),EndCost(43)
44 => Conserve Power ==> Rech(44),Rech(45),Rech(45)
47 => Laser Beam Eyes ==> Acc(47),Acc(48),Dam(48),Dam(48),Dam(50),Rech(50)
49 => Phase Shift ==> Rech(49),Rech(50)
+---------------------------------------------
01 => Sprint ==> RunSpd(1)
01 => Brawl ==> Acc(1)
02 => Rest ==> Rech(1)
|
| 04/15/07 11:56 |
Login to rate this user's post! |