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mkauf84
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What are the changes you would like to see?
The changes I would like to see are:
-Confusion powers causes a confused enemy to draw argo like a normal pet. It not fair nor logical. That a gang member would beat up on other gang member and they don't do anything. The other gang members should attack the confused member. Any damage done by the confused member counts towards XP and damage done by the nonconfused gang members to confused gang memeber should not reward XP.
-Siphon Speed is a PBAoE toggle. Absorb a little speed from each enemy mobile unit you came by; can’t be used with intangible powers.
-Accuracy is capped a +3 -3 levels. Characters’ 3 or more levels lower accuracy is only -3 levels. And character 3 or more levels higher accuracy is +3 levels higher. To be on par in accuracy with someone 3 or more levels higher than you than you just have to raise you accuracy by 3 levels. XP would based on your level, the level the character(s) you’re fighting, the rank, the number of assistants, the level of the assistants, and the number of characters you’re fighting.
-Keep power when exemplar. You earned them you keep them! Gain powers when side kicked.
-PvP areas for all levels no raising levels and no lowering levels. One for heroes verses villains. And a free fire one that lets you team with players for the opposite game.
-Can cross games depending on the deeds and misdeeds you do in a PvP zone. Effects influence and infamy. For a hero who has 10000 influence you have negative 10000 infamy. As you do misdeeds the infamy goes up and the influence goes down. When infamy is a positive number and influence is a negative number you become a villain. You must have both games to have this option. You can get paid by people of the opposite game to help. Heroes become villains
-Can exchange influence and infamy. A percentage is taken out per trade. It would help to attract more people to Pocket D; since anyone could get paid in a costume contest.
-Never out level contacts. When all jobs are completed with a contact that contact becomes marked. And contacts that sell items are marked as well.
-Moving raises dodging defense and lowers accuracy; if you move enough your damage defense increase but your damage attack lowers. Standing still raises accuracy and lowers dodging defense; if you stand around long enough your accuracy increases further plus you gain some perception but your damage defense is lowered.
-Move the Super Group base portal in Talos Island somewhere away from the bus stop.
-Mobile units attack each other no pretending. Argoing two fighting gains may not go after you. A mobile unit may use the opportunity to attack a distracted member of the opposite gang.
-Moving emotes via the passing by wave and the panic run.
-At level 41 you automatically get the ledgendary power. Example controllers have one pet that can be fully controlled. Meaning choose where it goes ,what power it uses, and who to use it on. Each power class would a get a ledgendary power.
***THIS POST HAS BEEN EDITED***
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| 04/18/07 20:51 |
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Jersey
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| QUOTE | Gain powers when side kicked.
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I have to disagree on that,Like you said before.You gained the powers,you deserve them.Well it's the whole opposite,You didn't earn them,you don't deserve them.
***THIS POST HAS BEEN EDITED***
Bang! Bang! Boom!
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| 04/18/07 22:20 |
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Metal mayhem
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| QUOTE | | QUOTE | Gain powers when side kicked.
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I have to disagree on that,Like you said before.You gained the powers,you deserve them.Well it's the whole opposite,You didn't earn them,you don't deserve them. |
its kinda cool, once you go to PvP, you get all the powers and enhancemnets then when you leave, then the powers are gone too
Naruto Cool people
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| 04/19/07 00:16 |
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Rockshock
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Id like to see someone who can change Influence for Prestige to help out the small SG.
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| 04/19/07 09:50 |
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Spunky One
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| QUOTE | | Keep power when exemplar. You earned them you keep them! Gain powers when side kicked. |
With the others, don't agree with this. The way they have sk and exemp set up seems fair, and keep in mind when you exemp you still have those high lvl enhancments.
| QUOTE | | -PvP areas for all levels no raising levels and no lowering levels. One for heroes verses villains. And a free fire one that lets you team with players for the opposite game. |
I like the idea of teaming with members of the opposite game, really that's what the events at PD have been and I find them very enjoyable. Maybe have them more often. Not sure about a free for all, any level, it would be sorely unbalanced.
| QUOTE | | -Can exchange influence and infamy. A percentage is taken out per trade. It would help to attract more people to Pocket D; since anyone could get paid in a costume contest. |
That would be ideal. I have been wanting this since I got CoV. Holding costume contests in PD is hard right now cause you need a villain and hero with the $$ to hand out. This has been somewhat of a pain to my SG.
| QUOTE | | -At level 41 you automatically get the ledgendary power. Example controllers have one pet that can be fully controlled. Meaning choose where it goes ,what power it uses, and who to use it on. Each power class would a get a ledgendary power. |
Interesting...
@Spunky One
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| 04/19/07 10:08 |
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bigspeer
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| QUOTE | | QUOTE | | -Can exchange influence and infamy. A percentage is taken out per trade. It would help to attract more people to Pocket D; since anyone could get paid in a costume contest. |
That would be ideal. I have been wanting this since I got CoV. Holding costume contests in PD is hard right now cause you need a villain and hero with the $$ to hand out. This has been somewhat of a pain to my SG. |
Not to be a Negative Nelly, but this would never work based on the developers ideas for influence and infamy.
When you cut it to the core, influence/imfamy is money. But the devs dont see it this way, well they didnt initially. As you do heroic deeds and your name becomes more well known, you become more influential in the community (ie in the same manner as people give celebrities free stuff because they are influential and famous people). Same goes with villains, more bad deeds make them more despised.
This is why influence and infamy cannot be exchanged. This is also a major sticking point as to why heroes and villains won't be able to cross over... yet.
Say I get a tank to level 50 and decide he becomes brainwashed by some CoT mages and turns bad. But since he is a highly regarded hero, he has earned 50 million in influence. He never has to pay for anything in Paragon City and women flock to him and kiss his feet. But once he goes to the Rogue Isles, he's just another common riff-raff with no pull, connections and is as infamous as the garage mechanic who ruins something in your car when he fixes something else. In other words, he's just another lowlife. But the more bad things you do, the worse your reputation gets and you become more infamous and people cower in your wake.
People want to take a 50 hero with 50 million influence and turn him loose on the Rogue Isles with the same status and 'bankroll' if you will. It seems like a logical solution and why shouldn't they be allowed? The time was put in to make it to 50! But if you take a step back and look at the situation thru the eyes of the developers (the scenario I described above), a one time switch with all the powers and reputation could never happen.
Seacrest, out!
My New House - Almost Done Moving In...
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| 04/19/07 10:55 |
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bergmann
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I would almost like to see fall from grace or ascend to greatness missions. There would be agents from both sides whose missions if taken by their actions in the mission would after a set number of missions would force the hero/villain to switch sides because you are now a wanted person so a hero who fell from grace would become a villain and a villain would become a hero. The closer the hero is to being turned the more likely the police would be to attach and try to capture. If you do not like where you are to go there could be missions of redemption.
Something like this could be a bridge to those who want to try the other side.
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| 04/19/07 11:15 |
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Falcon15
GameAmp Staff
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| QUOTE | | Id like to see someone who can change Influence for Prestige to help out the small SG. |
There is such a being already in game. The current exchange rate for Inf to Prestige is about 500 : 1. So for every 500 Inf you pay, you earn your SG 1 Prestige. I do believe the Supergroup Registrar in Atlas will convert that Influence to Prestige. Correct me if I am wrong.
"The only substitute for good manners is fast reflexes" - Vlad Taltos
"Not all still water runs deep. Some of it is pretty damn shallow." - Personal Observation
A human being should be able to change a diaper, plan an invasion, butcher a hog, conn a ship, design a building, write a sonnet, balance accounts, build a wall, set a bone, comfort the dying, take orders, give orders, cooperate, act alone, solve equations, analyze a new problem, pitch manure, program a computer, cook a tasty meal, fight efficiently, die gallantly. Specialization is for insects. - Robert A. Heinlein
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| 04/19/07 11:18 |
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mkauf84
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| QUOTE | | QUOTE | | QUOTE | | -Can exchange influence and infamy. A percentage is taken out per trade. It would help to attract more people to Pocket D; since anyone could get paid in a costume contest. |
That would be ideal. I have been wanting this since I got CoV. Holding costume contests in PD is hard right now cause you need a villain and hero with the $$ to hand out. This has been somewhat of a pain to my SG. |
Not to be a Negative Nelly, but this would never work based on the developers ideas for influence and infamy.
When you cut it to the core, influence/imfamy is money. But the devs dont see it this way, well they didnt initially. As you do heroic deeds and your name becomes more well known, you become more influential in the community (ie in the same manner as people give celebrities free stuff because they are influential and famous people). Same goes with villains, more bad deeds make them more despised.
This is why influence and infamy cannot be exchanged. This is also a major sticking point as to why heroes and villains won't be able to cross over... yet.
Say I get a tank to level 50 and decide he becomes brainwashed by some CoT mages and turns bad. But since he is a highly regarded hero, he has earned 50 million in influence. He never has to pay for anything in Paragon City and women flock to him and kiss his feet. But once he goes to the Rogue Isles, he's just another common riff-raff with no pull, connections and is as infamous as the garage mechanic who ruins something in your car when he fixes something else. In other words, he's just another lowlife. But the more bad things you do, the worse your reputation gets and you become more infamous and people cower in your wake.
People want to take a 50 hero with 50 million influence and turn him loose on the Rogue Isles with the same status and 'bankroll' if you will. It seems like a logical solution and why shouldn't they be allowed? The time was put in to make it to 50! But if you take a step back and look at the situation thru the eyes of the developers (the scenario I described above), a one time switch with all the powers and reputation could never happen.
Seacrest, out! |
Actually exchanging infamy for influence would still follow the fandom since.
Now a villian is giving a hero infamy which changes into influence. This in a since would be like the villian adimiting his wrong doing. The hero would get influence be people see him as being more courages since the villian said he was bad. And the villian loosing infamy in like him saying that the was greater so to all the other villians he seems more weak; thous loosing respect(infamy). So, exchanging infamy and influence would still follow the game.
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| 04/19/07 16:07 |
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mkauf84
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I thought these thing out when i made them.
What changes would you like to see?
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| 04/19/07 16:10 |
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mkauf84
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| QUOTE | | QUOTE | | Keep power when exemplar. You earned them you keep them! Gain powers when side kicked. |
With the others, don't agree with this. The way they have sk and exemp set up seems fair, and keep in mind when you exemp you still have those high lvl enhancments.
| QUOTE | | -PvP areas for all levels no raising levels and no lowering levels. One for heroes verses villains. And a free fire one that lets you team with players for the opposite game. |
I like the idea of teaming with members of the opposite game, really that's what the events at PD have been and I find them very enjoyable. Maybe have them more often. Not sure about a free for all, any level, it would be sorely unbalanced. |
The all level area was more based off the +3 -3 accuracy limit idea. On some parts it would be unbalanced because a 50 could attack a level 5. But know if 15 level 5s attack a 50 with some accuracy enhancement. The 50 would have a bit trouble, because even though they are hitting at level 5 attacking damage there are 15 attackers. Plus there is 15 mulitiple targets the 50 would have to deal with. So, it would be unfair and yet it would not unfair. There have been many time in comics when a bunch of low level heroes would take on a high level villian. And the same with villian
***THIS POST HAS BEEN EDITED***
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| 04/19/07 16:20 |
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Kid Standard
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| QUOTE | Actually exchanging infamy for influence would still follow the fandom since.
Now a villian is giving a hero infamy which changes into influence. This in a since would be like the villian adimiting his wrong doing. The hero would get influence be people see him as being more courages since the villian said he was bad. And the villian loosing infamy in like him saying that the was greater so to all the other villians he seems more weak; thous loosing respect(infamy). So, exchanging infamy and influence would still follow the game. |
Theoretically, one could take the stance that a powerful, well-known hero becoming evil would be just as well known as a well-known hero continuing to do good works, and a powerful, well-known villain turning over a new leaf would remain feared as you never know when they're going to snap and go evil again.
Personally, it isn't so much the influence for infamy trade that gets to me but the inspirations and enhancements you could trade. I think it'd be nice to see those tradeable.
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| 04/19/07 16:21 |
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mkauf84
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Yeah that would be nice.
What changes would you like to see?
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| 04/19/07 16:27 |
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mkauf84
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I got an for the ledgendary power for master minds. It goes along the line with the bodyguard power. Called the loyal servent. Your pets absorb damage done to you. Which minions do in comic books anyways.
If you have any ideas for ledgendary powers for an AT please post.
What changes would you like to see?
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| 04/19/07 16:48 |
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Sturmwolf
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I would like to see some more powerchoices for tanks.
If you don't want to go elemental you can only pick invulnerability.
Not much of a choice, huh?
Easiest way would be to make SR or Regen available for tanks (with modified values of course).
Or adding new powerset- like the shield, or transformational types- like Colossus.
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(If you feel insulted by any of my posts.
Remember first, that I'm not writing in my native language.
You might missjudge me.)
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| 04/20/07 00:29 |
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