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Evil Geek
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| GW:EN Fansite Info and Screens |
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Below is some interesting text and tantalising screens supplied by Anet to further wet our appetites for GW:EN
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GWEN and Now
Time marches on. Six years have passed since the events in Guild Wars Prophecies, since the Searing blazed across Ascalon.
Chroniclers in Lion's Arch have compiled a report on the state of all Tyrian races and nations, both familiar and recently discovered. Enter now the setting for the upcoming Guild Wars: Eye of the North.
Ascalon
The mighty kingdom of Ascalon has seen better days, humbled under the relentless assault of the Charr. Brave heroes have slowed, but not stemmed, the invading hordes. A large military force under the command of King Adelbern continues to defend the nation from incursion. Several years ago, the king and a group of heroes struck down the Titan gods of the Charr. However, with his forces declining, the king now fights a war of attrition, his army driven farther and farther south by the enemy.
In these dire times, a brave cadre of Ascalonians has chosen to take the fight to the Charr, striking into their homeland. These units—many of which are made up of humans who've escaped Charr enslavement—have slipped behind (and, in some cases, broken through) the Charr lines. They are now establishing advanced bases deep in Charr territory where they harry the invaders and divert supplies and troops away from Ascalon.
Charr
The Charr were rocked by the death of their gods. For years, Charr legions were commanded by the Shaman caste, who claimed authority on behalf of the Titans the Charr worshiped. When human heroes, alongside King Adelbern, proved these beings were all-too mortal, this created havoc at the very top of the Charr hierarchy. Individual Charr and even entire warbands broke away from orthodoxy, but each heretical uprising has been crushed by the religious establishment.
Even now there is dissension among the Charr. While the Shaman are ever determined to crush human resistance in Ascalon, they are equally alert to the rebels and heretics in their own ranks.
Kryta
The White Mantle also suffered losses when the veil of godhood was lifted from their so-called deities, exposing them as a front for powerful, yet mortal creatures. In the wake of this revelation, Kryta fell into civil war, with the Shining Blade attempting to restore the old royal family to power.
Despite their casualties, the heavily entrenched White Mantle remain a formidable foe. Unable to match them directly with military might, the Shining Blade has sent agents across Tyria seeking new weapons and allies to turn the tide of battle. Each side has vowed to bring peace to Kryta no matter the cost.
Deldrimor Dwarves
King Jalis Ironhammer has restored order to the Shiverpeaks, scattering the Stone Summit forces and rooting them out of Sorrow’s Furnace. Now, Inspired by the recovery of the Tome of Rubicon, the Deldrimor have turned their attention once more to the Depths, the vast underground regions that lie beneath Tyria. The tome foretells of a final conflict between the Great Dwarf, the embodiment of the Dwarven race, and the Great Destroyer, a creature of vast destructive power and limitless evil.
The Depths
The Dwarves have provided limited information about the mysteries they have uncovered beneath the earth. Initial reports describe an immense, interconnected, underground complex the Dwarves call "the Depths of Tyria." The Depths are a combination of natural caves and excavations by the Dwarves and other subterranean races housing structures left behind by previous civilizations that date back to a time before the arrival of humans in Tyria.
The Depths are connected by a series of magical gateways that allow swift travel through miles of earth and stone. These gateways were created by creatures known as the Asura. Little is known of this race as its members have not been spotted on the surface in ages, but legends suggest that they are diminutive creatures with large eyes and long ears. The Dwarves also ascribe great magical power and extreme intelligence to these mysterious beings.
The North
The Dwarves have also fully explored along the entire length of the Shiverpeak mountain range, even into the Far Shiverpeaks north of civilized lands. King Jalis himself accompanied a small expedition into these lands to meet with leaders of the Norn—a race long-known to the Dwarves of old.
These towering half-giants look generally human in appearance but have limited interest in the affairs of races beyond the mountains. Fiercely independent, the Norn are not organized into a single nation. Instead, they place immense value on individual prowess and skill in battle. The most famous hunters among their race establish homesteads that become havens of safety, but no single Norn rules, nor seeks to rule. Both genders hunt and fight, and physical strength is, perhaps, the most highly regarded trait in a mate.
The Norn revere animal spirits. The great animals of the North—Wolf, Eagle, Owl, and Raven—each have an associated spirit, but the greatest of these is Bear—with whom all Norn share a special link. The Dwarves report that Norn are capable of "becoming the bear," shape-shifting into the towering aspect of a bear. This form grants them even greater combat prowess—if one can imagine that. Whether these reports are true or merely tall tales passed on to traveling explorers has yet to be confirmed.
The Cycle Turns
The human lands of Kryta and Ascalon have suffered major reversals over the past six years. At the same time, the appearance of new races and additional threats has further destabilized these war-torn lands. The dour Dwarves, in particular, view all of these troubles as signs and portents of a great conflict yet to come. They believe the cycle of the world is turning toward a final confrontation, and that neither Dwarf nor human will be spared as the cycle turns.
Questions remain unanswered by these reports, though, and new threats may yet be discovered in the years to come. Still, the fact remains that humanity, and all of Tyria, has been altered forever by the events of the Searing, and the world has yet to fully recover from that blow.
Time marches on.
Battle Ready
Years of waging war, both abroad and now at home, has taken its toll on the idyllic homeland of the Charr.
Keeping up Pretenses
With their titan gods defeated, the Charr Shaman struggle to keep an unruly populace placated with ritual and dogma.
Preparing for the Worst
Faced with apocalyptic prophecies, the Dwarves have dug deep searching for arms and allies as they prepare for the coming of the Great Destroyer.
Curators or Creators?
No one is certain where the network of magical gates connecting the Depths came from, but if you want to use them you’ll have to make friends with the Asura.
Truly Impressive
The Far Shiverpeaks, home to the towering Norn, possess countless impressive sights rarely seen by human eyes...until now!
***THIS POST HAS BEEN EDITED***
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| 05/25/07 17:51 |
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Hydras First
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| RE: GW:EN Fansite Info and Screens |
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Ya might wanna put that in quotes before someone from IGN.com comes and claims ownership of that....
Anywho, GW:EN should look exciting, but the only part I dont like is...Why is it in snow?! Its miserable enough to run through drifts and snowpatchs in the REAL world. Oh well
***THIS POST HAS BEEN EDITED***
We wonder, "Why?" when we lose friends, and there are never any good answers.
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| 05/25/07 17:54 |
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Evil Geek
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| RE: GW:EN Fansite Info and Screens |
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| QUOTE | | Ya might wanna put that in quotes before someone from IGN.com coems and claims ownership of that.... |
As stated this was supplied directly to us from Anet, quote from the email:
| QUOTE | | Please feel free to add the images to the gallery, to post the article, and so forth. |
So I think we should be Ok :)
I will post the full size screenshots a little later.
As for it being set in snow (which I rather like) I think we will find only a percentage of it will take place in that kind of terrain - look at the screens, only 1 has a snow covered terrain :)
***THIS POST HAS BEEN EDITED***
• Guild Wars: Mutants [MU] • Age of Conan: Ampian Forerunners •
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| 05/25/07 18:03 |
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Toa Hahli
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| RE: GW:EN Fansite Info and Screens |
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It's Lookin Nice!
***THIS POST HAS BEEN EDITED***
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| 05/25/07 18:36 |
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slye_boy
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| RE: GW:EN Fansite Info and Screens |
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i can't express how happy i am that we get pre-searing-esq areas to play in, i don't think i am alone in that thought either :D
See full maps for GW:EN (tarnished coast and north shiverpeaks) here
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| 05/25/07 22:52 |
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Rogue
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| RE: GW:EN Fansite Info and Screens |
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WTB
IGN: Rogue Mysst. Guest me for GvG.
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| 05/25/07 23:39 |
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senchu
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| RE: GW:EN Fansite Info and Screens |
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last screenie + new sin armor? = omfg xD
gone with the ugly spikes :)
***THIS POST HAS BEEN EDITED***
I taste of Death.
Doesn't everyone want a taste of death? Well they should. Most people deserve death. Keep away from me unless you think you're better than that. I probably won't like you. What Flavour Are You?
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| 05/26/07 03:13 |
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flipfly2006
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| RE: GW:EN Fansite Info and Screens |
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the guy beside the nord-dude, is that an assassin, with 3 shinobi blades on the back??? WOOOOOOOT!!!
click my other sigs || my entries for weaponsmith contest
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| 05/26/07 03:45 |
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Kenze
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| RE: GW:EN Fansite Info and Screens |
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If you look behind the Charr, so see some thin trees :) (Finally I'll get the feeling of running in a forest andd fight) (I'm just hoping for a Pinewood now :)
All the other pictures looks amazing too. Hope the landscape will be like Tyria, with snow, dessert, forest, grass area and more ^^
And it looks a bit like Presering, so I'm happy that we will get the nice feeling back, where you can fight in beauty areas, with your lvl 20 character... /excited!!
BTW: Do i see some inproved graphic with the Charr there ?. Just looked at wiki, and this charr looks much more amzing than those in Prophecies NOW.
***THIS POST HAS BEEN EDITED***
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| 05/26/07 04:27 |
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Tr4nc3.Q
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| RE: GW:EN Fansite Info and Screens |
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Wow, almost looks like a Stargate from the TV series "Stargate SG-1"
IGNs: Lau Xiing, Xoro S
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| 05/26/07 04:38 |
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Chrisworld
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| RE: GW:EN Fansite Info and Screens |
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You think there gonna boost the gfx performance a bit, i run at max gfx, and those screenshots look better than my game and screens. Just a thought.
Gameamp Guides [AMP]
~ Playing Guildwars Since 3/19/06 ~ [AMP] Member since November 2007 ~
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| 05/26/07 05:15 |
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GIDIOS
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| RE: GW:EN Fansite Info and Screens |
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Oh AH *sounds of people whom are very impressed*
nice!!!!
cant wait till it comes out
Gidios
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| 05/26/07 05:31 |
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God is my Judge
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| RE: GW:EN Fansite Info and Screens |
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can we pre-order GW:EN yet or no? in the us I mean.
and omg those screens are sick!
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| 05/26/07 15:00 |
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Leonidas The Mad
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| RE: GW:EN Fansite Info and Screens |
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This makes me want to buy GW:EN even more...
Can't wait!
Studies show that 92% of teens listen to rap. I am part of that 92%. If you are too and you are pissed at the 8% that are a bunch of pretentious snobs put this in your signature.
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| 05/26/07 15:53 |
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Belshazaarswrath
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| RE: GW:EN Fansite Info and Screens |
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Wow I just noticed how good the story for guild wars actually is. I can't wait to play this!
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| 05/26/07 16:02 |
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Kickthebaby
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| RE: GW:EN Fansite Info and Screens |
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Aww man I want to play as a Norn dude, cheers for the info there.
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| 05/26/07 16:25 |
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Zoidberg
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| RE: GW:EN Fansite Info and Screens |
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That "sin" has a hair style that isn't from its selection, and I doubt Anet will ostracize sins from a faction native only class to a take that NF only owners class. So in my conclusion he'll be some sort of good/evil Mehnlo like character. KITTENS! (i'm an evil geek)
***THIS POST HAS BEEN EDITED***
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| 05/27/07 23:31 |
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Valdemar
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| RE: GW:EN Fansite Info and Screens |
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I just LOVE the first two screenshots. This may sound a bit silly, but I always get such a happy feeling when I'm back
in pre-searing Ascalon. Feels like I'm playing GW for the first time again.
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| 05/30/07 07:26 |
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Xellois55
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| RE: GW:EN Fansite Info and Screens |
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| QUOTE | That "sin" has a hair style that isn't from its selection, and I doubt Anet will ostracize sins from a faction native only class to a take that NF only owners class. So in my conclusion he'll be some sort of good/evil Mehnlo like character. KITTENS! (i'm an evil geek)
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Indeed you have a point, i dont think we can make Dervishes, Paragons, Assassins or Ritualists in that one, it might either be:
A Henchmen NPC, A Hero, or a Hero/Villian NPC (like Mhenlo or Devona)
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| 05/30/07 07:33 |
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Allanon6666
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| RE: GW:EN Fansite Info and Screens |
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OMG i want this game BADLY!!!!!!! This is the thing that got me to come back to gw from wow, lol, course this happened a few months ago, but, w/e ;)
IGN: Allanon of Avalon - My time is -6hrs GMT
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| 05/30/07 15:54 |
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Varon Searer
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| RE: GW:EN Fansite Info and Screens |
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Man this all looks so cool! The first 2 screens and also the Asura and Norns.
I'm kind of hoping for wide open grass areas, you know. Just run around there, not too many hills(although some would be nice) and also forests like the one in the comment above. That would make it look very nice.
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| 06/03/07 16:06 |
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slye_boy
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| RE: GW:EN Fansite Info and Screens |
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| QUOTE | | QUOTE | That "sin" has a hair style that isn't from its selection, and I doubt Anet will ostracize sins from a faction native only class to a take that NF only owners class. So in my conclusion he'll be some sort of good/evil Mehnlo like character. KITTENS! (i'm an evil geek)
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Indeed you have a point, i dont think we can make Dervishes, Paragons, Assassins or Ritualists in that one, it might either be:
A Henchmen NPC, A Hero, or a Hero/Villian NPC (like Mhenlo or Devona) |
i may be wrong, but this game is supposed to be an expansion for all 3 games...it links to all 3 continents, so therefor, it's entirely possible that it could be a sin...i just got a feeling that its unlikely :P
See full maps for GW:EN (tarnished coast and north shiverpeaks) here
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| 06/05/07 20:52 |
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Chrisworld
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| RE: GW:EN Fansite Info and Screens |
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| QUOTE | | QUOTE | | QUOTE | That "sin" has a hair style that isn't from its selection, and I doubt Anet will ostracize sins from a faction native only class to a take that NF only owners class. So in my conclusion he'll be some sort of good/evil Mehnlo like character. KITTENS! (i'm an evil geek)
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Indeed you have a point, i dont think we can make Dervishes, Paragons, Assassins or Ritualists in that one, it might either be:
A Henchmen NPC, A Hero, or a Hero/Villian NPC (like Mhenlo or Devona) |
i may be wrong, but this game is supposed to be an expansion for all 3 games...it links to all 3 continents, so therefor, it's entirely possible that it could be a sin...i just got a feeling that its unlikely :P |
It is an assassin....see how hes standing? Only thing i really don't get is..he doesn't look like a choice you would get when making a Factions assassin... so hes either an NPC or you get more choices if you decided to make a character with this Expansion added to your account.
Gameamp Guides [AMP]
~ Playing Guildwars Since 3/19/06 ~ [AMP] Member since November 2007 ~
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| 06/05/07 22:16 |
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Chrisworld
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| RE: GW:EN Fansite Info and Screens |
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| QUOTE |
If you look behind the Charr, so see some thin trees :) (Finally I'll get the feeling of running in a forest andd fight) (I'm just hoping for a Pinewood now :)
All the other pictures looks amazing too. Hope the landscape will be like Tyria, with snow, dessert, forest, grass area and more ^^
And it looks a bit like Presering, so I'm happy that we will get the nice feeling back, where you can fight in beauty areas, with your lvl 20 character... /excited!!
BTW: Do i see some inproved graphic with the Charr there ?. Just looked at wiki, and this charr looks much more amzing than those in Prophecies NOW. |
All of the GFX seen in these screenies look good, which makes me think anet is gonna give gw a big graphics boost, even the current 3 games, watch out graphics cards!!!
Gameamp Guides [AMP]
~ Playing Guildwars Since 3/19/06 ~ [AMP] Member since November 2007 ~
Being random is lovely! You never have to think about what you are going to say!
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| 06/09/07 20:57 |
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