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GameAmp: About call target, mana regen, energy mods

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Forum >> General Discussion >> General Discussion >> About call target, mana regen, energy mods

 
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xromania Profile
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About call target, mana regen, energy mods 

1. The energy mod +5 energy while health is bellow 50% isnt useles?
So when my life is bellow 50% and my energy 10 from 60, because this mod ill gain 5 energy and ill have 15 or ill gain nothing and only ill have THE MAX energy 65?

2. Is a skill who regen mana for all party? i saw one but he degen mana of the guy who cast it, so is useless (for me)

3. Call target work for spirits, minions or other strange things? And i dont think heroes and henchies follow always the called target, right? especially in long fights
05/27/07 08:48 Login to rate this user's post!
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RE: About call target, mana regen, energy mods 

QUOTE
1. The energy mod +5 energy while health is bellow 50% isnt useles?
So when my life is bellow 50% and my energy 10 from 60, because this mod ill gain 5 energy and ill have 15 or ill gain nothing and only ill have THE MAX energy 65?

2. Is a skill who regen mana for all party? i saw one but he degen mana of the guy who cast it, so is useless (for me)

3. Call target work for spirits, minions or other strange things? And i dont think heroes and henchies follow always the called target, right? especially in long fights


1.)Your correct, it will raise your energy by 5 only if your health is under 50%

2.)I dont believe so, but there is a few monk skills that regen health, no I have no idea on energy.

3.)spirits, minions, and "strage things" dont follow when you call a target. Although your henchmen and heroes should follow the called target. Im pretty sure NPCs fall into the category of "strange things"



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05/27/07 09:00 Login to rate this user's post!
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RE: About call target, mana regen, energy mods 

QUOTE
1. The energy mod +5 energy while health is bellow 50% isnt useles?
So when my life is bellow 50% and my energy 10 from 60, because this mod ill gain 5 energy and ill have 15 or ill gain nothing and only ill have THE MAX energy 65?

2. Is a skill who regen mana for all party? i saw one but he degen mana of the guy who cast it, so is useless (for me)

3. Call target work for spirits, minions or other strange things? And i dont think heroes and henchies follow always the called target, right? especially in long fights


1.- no its not useless just usefull in rare occasions

2.- i think theres only one skill (para elite) that makes members of team regen energy, but u lose alot...

3.- they do follow targets just takes a few seconds often

BTW - u have made alot of these topics with questions, nothign bad, that's why a community is here for, but i think it'd be cool if u made one big one with all ur questions :P alot easier for you aswell imo



05/27/07 09:02 Login to rate this user's post!
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RE: About call target, mana regen, energy mods 

QUOTE
1. The energy mod +5 energy while health is bellow 50% isnt useles? 
So when my life is bellow 50% and my energy 10 from 60, because this mod ill gain 5 energy and ill have 15 or ill gain nothing and only ill have THE MAX energy 65?

2. Is a skill who regen mana for all party? i saw one but he degen mana of the guy who cast it, so is useless (for me)

3. Call target work for spirits, minions or other strange things? And i dont think heroes and henchies follow always the called target, right? especially in long fights


1. Yes, you energy will raise to 5 more but only under 50%hp

2. Try Well of Power and Song of Power.

3. Spirits, Minions, and other "strange things" DO NOT follow targets called, yet henchmen and heroes do.



***THIS POST HAS BEEN EDITED***



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05/27/07 10:16 Login to rate this user's post!
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RE: About call target, mana regen, energy mods 

1. if your health is 10 of 60 and your health goes below 50% your energy will be 10 of 65.





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05/27/07 10:46 Login to rate this user's post!
xromania Profile
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RE: About call target, mana regen, energy mods 

Tha Golden Warrior is hard for others to answer if i put all in one post and is about titles too...

I understand nothing from these answers (first question) except last answer, but is true? so i dont gain any energy right? (the maximum energy only, wich mean nothing if we have not max energy in fihgts)

So i want a confirmation to first question plz and also if spirits or minions follow called target (still confused)



***THIS POST HAS BEEN EDITED***



05/27/07 11:35 Login to rate this user's post!
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RE: About call target, mana regen, energy mods 

When you go down 50% health you go from 10 energy out of 60 to 15 energy out of 65.
Minions do NOT attack called targets:

(Quoted from Guildwiki.org) "Minions do not use pet AI. They do not neccessarily attack what their master attacks, and will attack any hostile creature that enters their aggro circle. Similarly, they do not respond to called targets"

And this is what the wiki says about spirits attacking:
"Attack Spirits will automatically attack any creature within their aggro circle. If a target is already being attacked by an ally, the spirit will attack that target. Otherwise, if multiple targets are available, it is unclear which target it selected, although preference will be given to the target with the lowest Armor. If a creature in range drops below 50% health, the spirit will give preference to that creature even to the point of switching targets.
-If an enemy is within attack range (longbow range) but outside of the aggro circle, a spirit will not attack unless an ally (including another spirit) hits with an attack against that enemy.
-Unlike henchmen and pets, spirits will not react to a called target if you do not attack the target as well (i.e., in order to get the spirit to attack, you must use Ctrl-Space instead of Ctrl-Shift-Space).
-If attacked in melee by an enemy, Spirits will always attack that enemy to defend itself."

and allies do NOT respond to calling, they pick their own targets

And lastly: pets, heroes and henchman DO respond to calling targets
05/27/07 12:12 Login to rate this user's post!
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RE: About call target, mana regen, energy mods 

Ok thx, so i got 2 different answers... wich one is good?
1. if your health (i think he meant energy no health) is 10 of 60 and your health goes below 50% your energy will be 10 of 65.

2. when you go down 50% health you go from 10 energy out of 60 to 15 energy out of 65.
I just want to know if i have damn lol 10 energy from 60, because this mod ill have 15 energy or ill have still 10 but 65 MAX energy?

i have a new hard question and i want only a clear or expert answer this time, thx.
For mods like "lenghtnes poisson on foes" when this apply? If i have a scyte with this mod but i dont have poisson atack this mod is uselles or it work if my party have poisson?

Thx for the long asnwers about spirits... im wonder what damage have other spirits than Pain cuz isnt in des.cription..

* i cant write "des.cription" - appear "deion" instead (forum bug?)



***THIS POST HAS BEEN EDITED***



05/27/07 16:20 Login to rate this user's post!
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RE: About call target, mana regen, energy mods 

QUOTE
Ok thx, so i got 2 different answers... wich one is good? 
1. if your health (i think he meant energy no health) is 10 of 60 and your health goes below 50% your energy will be 10 of 65. 

2. when you go down 50% health you go from 10 energy out of 60 to 15 energy out of 65. 
I just want to know if i have damn lol 10 energy from 60, because this mod ill have 15 energy or ill have still 10 but 65 MAX energy?


2. is correct. Any increase or decrease in your energy from equipment affects both your current and maximum energy. In other words, on the +5 <50% mods like you're asking about, when your Health drops below 50% you get +5 current energy as well as +5 maximum energy.

QUOTE
i have a new hard question and i want only a clear or expert answer this time, thx.
For mods like "lenghtnes poisson on foes" when this apply? If i have a scyte with this mod but i dont have poisson atack this mod is uselles or it work if my party have poisson?


This applies when you cause poison through any means. If you have no skills on your bar that can cause poison, the mod is in fact completely useless, but if you have a way of inflicting poison, such as Apply Poison, Virulence, Chilblains, etc., the duration of the poison caused by those skills is increased.

QUOTE
Thx for the long asnwers about spirits... im wonder what damage have other spirits than Pain cuz isnt in des.cription..

* i cant write "des.cription" - appear "deion" instead (forum bug?)


Most of the other spirits deal the same damage at a given attribute level as Pain does in addition to their other effects. I can't tell you off the top of my head what the exceptions are, though there are a few.



05/27/07 16:32 Login to rate this user's post!
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RE: About call target, mana regen, energy mods 

good answers... and last question, btw, minions (or spirits or other strange things) are affected by paragon chants, shouts ? (or others skills like Aegis, generally any "party" spells) ?



05/28/07 09:13 Login to rate this user's post!
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RE: About call target, mana regen, energy mods 

QUOTE
* i cant write "des.cription" - appear "deion" instead (forum bug?)


Please direct you attention HERE.



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05/28/07 09:50 Login to rate this user's post!
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RE: About call target, mana regen, energy mods 

spirits are no longer affected by paragon spells, nor they are affected by party spells.

remember that when you have 10 of 60, then hp goes under 50%, and u have 15 energy, cast a spell for 10 energy and u get healed so your health get over 50, u'll stay with 0 of 60 energy.

see below
no. Hp Energy Action
1. 100% 10/60 take dmg
2. <50% 15/65* cast spell (10e)
3. <50% 5/65* get healed
4. >50% 0/65* eek!

*-whatever it raises ur max energy or not ;P
- +5v50 mod might be life saving in great danger situations, remember that the bonus is temporary though and may leave you with no energy ;/

if anyone has any questions or says that's not true, feel free to say that so i can restate my opinion (yet i'm 75% sure of what i'm saying), everyone make mistakes though



Kielus [MU] and all is clear

QUOTE
nvm -_-
05/28/07 10:25 Login to rate this user's post!
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RE: About call target, mana regen, energy mods 

thx for that link, prolly is a bug ok

But about minions? they are affected by chants, shouts or bye aegis for example?



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RE: About call target, mana regen, energy mods 

Aegis:
QUOTE
For 5...10 seconds, all party members have a 50% chance to block attacks.


spells that affect allies should work on minions, though the chants/shouts etc not sure, cause there used to be update removing some skills working on either spirits or minions.



Kielus [MU] and all is clear

QUOTE
nvm -_-
05/28/07 14:03 Login to rate this user's post!
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RE: About call target, mana regen, energy mods 

Chants and Shouts do affect minions. I got a MM build that just uses shouts and chants (with minion making skills of course) that I might just post if I feel like it, but I'm too busy...

The other skill for energy regain is: Blood is Power (elite), the other one I can't remember (non-elite) and a Paragon one called "The Power Is Yours!". There are many other energy regeneration and regain skills.

Your grammer and English is not that great...may I ask why? It is sometimes hard to understand what you are asking, and you ask a lot of questions lol (no offence or anything)...



***THIS POST HAS BEEN EDITED***



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RE: About call target, mana regen, energy mods 

Shouts don't work 100% sure
(just raise minions and use Charge! youll be faster than minions -> shouts dont affect minions)

about chants.... havent tried yet



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RE: About call target, mana regen, energy mods 

QUOTE
Shouts don't work 100% sure


"Fall Back!" works on minions and it's a shout...
"Never Surrender!" works on minions and it's a shout...(you can see the minions health's degeration slow down when you use it...)

"Find Their Weakness! "works on minions and it's a shout...
"Go for the Eyes!" works on minions and it's a shout...


That post you had just made me want to post my build now...



***THIS POST HAS BEEN EDITED***



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05/28/07 14:43 Login to rate this user's post!
xromania Profile
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RE: About call target, mana regen, energy mods 

thanks guys.. and about my english what is wrong? im just not a "english" guy (my country is in my name)
yes i have many questions sometimes, i dont like to play like a noob:)

so necro minions and spirits are affected by shouts, chants, aegis and other things like these usually



05/29/07 08:51 Login to rate this user's post!
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RE: About call target, mana regen, energy mods 

QUOTE
thanks guys.. and about my english what is wrong? im just not a "english" guy (my country is in my name)
yes i have many questions sometimes, i dont like to play like a noob:)

so necro minions and spirits are affected by shouts, chants, aegis and other things like these usually


I don't know if you just aren't reading previous peoples posts or just can't understand them. Either way, it's kind of frustrating as you keep asking the same question over and over again that people are already asking.

Nothing affects spirits, not chants, shouts, or any spells, unless they specifically say target allied spirit. Minions are classified as allies, so any shout or chant that targets allies as well as party members will work on them. However, most shouts and chants do not affect allies, they clearly say in the descrip'tion that they only target party members. This is true of aegis and other spells, none of these will target minions, only party members.



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