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turkey_legs
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| does anyone besides me think you should be able to jump? |
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seriously, you should really be able to jump on guid wars
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| 05/30/07 19:59 |
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RunOverFight
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| RE: does anyone besides me think you should be able to jump? |
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well i do agree with jumping,BUT you should also be able to swim imo (so then you can get to King Adelbern in pre-sear)
in the building process
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| 05/30/07 20:00 |
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mwpeck
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| RE: does anyone besides me think you should be able to jump? |
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It would be nice, and it will be in GW2, but we will never see it in the original GW because there is no z-axis, which is required to allow jumping.(this is why you can hit enemies above or below you, as long as you are next to them)
That being said, we wont see it because it would require them to do extensive work on the game to allow for it, and at this point, its not worth the trouble it would be.
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| 05/30/07 20:03 |
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Skittle Cody
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| RE: does anyone besides me think you should be able to jump? |
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| QUOTE | It would be nice, and it will be in GW2, but we will never see it in the original GW because there is no z-axis, which is required to allow jumping.(this is why you can hit enemies above or below you, as long as you are next to them)
That being said, we wont see it because it would require them to do extensive work on the game to allow for it, and at this point, its not worth the trouble it would be. |
O RLY? I didn't think of that.
Well, I dont feel the need to be able to jump or swim. GW is fine without it. I don't know of any real difference it would make. All I could think of is it someone uses Fireball and you jump over it ^^
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| 05/30/07 20:12 |
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turkey_legs
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| RE: does anyone besides me think you should be able to jump? |
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it's just I was playing wow(I'm sad to say) and it was cool how you could just like jump off mountain sides and stuff, and it wouldn't make THAT big of a difference, it would just be alittle more fun and save alittle time traveling when u have to walk arounf little invisible walls on the ledges and things like that.
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| 05/30/07 20:25 |
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zzaman
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| RE: does anyone besides me think you should be able to jump? |
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When I first read the question all I could think of was "it would be cool if you could jump over terrain when exploring".Other than that I think skills cover defensive tactics quite nicely in the GW game so far. If and when jumping is brought into the game I would have to think that some skills would have to be adjusted to balance out combat.
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| 05/30/07 20:42 |
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Jaren853
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| RE: does anyone besides me think you should be able to jump? |
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| QUOTE | QUOTE]
O RLY? I didn't think of that.
Well, I dont feel the need to be able to jump or swim. GW is fine without it. I don't know of any real difference it would make. All I could think of is it someone uses Fireball and you jump over it ^^ |
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| 05/30/07 21:12 |
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Jaren853
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| RE: does anyone besides me think you should be able to jump? |
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[QUOTE][QUOTE]
O RLY? I didn't think of that.
Well, I dont feel the need to be able to jump or swim. GW is fine without it. I don't know of any real difference it would make. All I could think of is it someone uses Fireball and you jump over it ^^[/QUOTE]
Ya, it would be cool to jump over attacks and be able to jump or hover over earthquake and aftershock ele skills. Also, is future GW, maybe ahvea proffession/skill that could make you fly and tie that into the game for certain missions/quests and to get special rewards from hidden areas like secret chests you can only get to by using those skills.
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| 05/30/07 21:16 |
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The White Wizzard
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| RE: does anyone besides me think you should be able to jump? |
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| QUOTE | RLY? I didn't think of that.
Well, I dont feel the need to be able to jump or swim. GW is fine without it. I don't know of any real difference it would make. All I could think of is it someone uses Fireball and you jump over it ^^
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That being said it would not be to jump over fireballs that would strange it would be to move to the side of the incoming fireball so it completey misses u
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| 05/30/07 21:24 |
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Brynden
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| RE: does anyone besides me think you should be able to jump? |
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If there is no z-axis, how can it qualify when you are shooting an arrow from above someone, giving you a longer range? And doesn't it differentiate between body parts, like if you are below them you have a higher chance of hitting them in the feet? I don't see how they could do that without a z-axis. Frankly, I don't see how you can make a 3D environment without a z-axis.
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| 05/30/07 21:54 |
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Ancibit
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| RE: does anyone besides me think you should be able to jump? |
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When you cross a bridge over normally-traveled land, there are two possible z-points for that x,y-point. If there is no z-axis, there must be some sort of algorithm or something. Plus, people get stuck at places so the only logical explanation points to some kind of z-axis. If the server doesn't have it, the client application we use most certainly does for rendering purposes.
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| 05/30/07 22:15 |
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Blaze furo
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| RE: does anyone besides me think you should be able to jump? |
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I think it's only the characters that don't use a z-axis. Motion of projectiles definitely takes the-z axis into account, which is why a fireball or arrow won't go through a hill and stuff. I don't know about point blank attacks though, since I've been attacked plenty of times on a bridge by the things below me.
Anyways, all characters are always firmly tied to the ground. Even the ones that "fly" are stuck hovering a few feet above a specific x, y coordinate like a balloon on a string. I'd say it would be pretty hard to implement a z-axis for character movement because it would require a whole new physics engine, since characters and projectiles use different physics.
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| 05/31/07 01:42 |
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Nilz
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| RE: does anyone besides me think you should be able to jump? |
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meh, I don't like it... I think that it is just a random complication without a proper purpose that will glitch...
Of course, If jumping actully serves a good purpose in GW2, than I have no objection.
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| 05/31/07 02:11 |
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Xellois55
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| RE: does anyone besides me think you should be able to jump? |
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| QUOTE | | it would just be alittle more fun and save alittle time traveling when u have to walk arounf little invisible walls on the ledges and things like that. |
Guild Wars isn't a totally ''free roaming'' game, mostly due to the enemies popping up every 5 feet. The Little invisible walls you speak off are usually just for impassable terrain, like cliff's, steep mountains, pits, sea (they cant swim with steel armor you know) and other things. I really dont bother myself with it, plus we invented map travelling for saving time ;)
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| 05/31/07 02:30 |
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lani
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| RE: does anyone besides me think you should be able to jump? |
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The z-axis is a nice idea, but ultimately not the cause as we're mixing up our axes here.
A lot of games that do allow jumping have the same x,y orientation when it comes to combat i.e. being able to hit people above you. While that is an issue with axis mapping, just not movement axis mapping what everyone seems to be thinking of. The hitting someone above/below you issue will occasionally occur on, for example, bridges That a mob (or you) is vertically misplaced but still able to fight shows that there's at least two different Z-axes for the client to get confused about :-)
The reason that jumping wasn't in the original Guild Wars was simply that that way there would be tons and I mean Tons of "stuck in geography" issues to solve for Customer Support. Not to mention that each and every map made would've taken three times as long to make and would've had to be bigger resource-wise, just to facilitate explorer types jumping up and down every nook and cranny you can't reach now.
It was a development time and support cost saver not to have jumping in. There were also some possible exploit concerns with regards to PvP. one of ArenaNet's great assets has always lain in their ability to cut and shave corners in such a way it's not noticeable or annoying most of the time. This is a prime example.
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| 05/31/07 02:31 |
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Suria
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| RE: does anyone besides me think you should be able to jump? |
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No, Jumping would be like WoW (not serious)
Swimming would also be to funny and impossible, imagine a Warrior doing butterfly strokes in his platmail armor.
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| 05/31/07 04:41 |
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mriswith
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| RE: does anyone besides me think you should be able to jump? |
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Meh; i am happy with /jump ;p
I dont see any use for it in the way GuildWars is at this very moment. I do not think it will add any more to the game itself. Otherwise the game will feel too much like prince of persia. Teamplay will be near impossible with all kinds of jumping people over your screen and in terms of tatcics; i never saw a knight or soldier jump while on a battlefield.
EDIT:
moving this topic to the proper section btw; a discussion like this concerning GW is better placed in 'General Discussion' rather then Troubleshooting.
***THIS POST HAS BEEN EDITED***
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| 05/31/07 05:31 |
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Prince-Firedrake
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| RE: does anyone besides me think you should be able to jump? |
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Jump would be a kool idea, but think about warriors, they got tooooooo much to carry and will only be able to jump 10cm, instead of jump for warriors maybe because they love running so much, they get the ability of shoving enemies to the side of them, because dont you ever get sick of enemies getting in the way of you when your running, and it would be funny on a bridge, pushing a enemy off the side of the bridge and watching it fall and having to come back up (push enemies out of way only when running).
A special jummping elementalist + warrior (combined together, looking like warrior, has warrior abilities and elementalist abilities) or maybe a necromancer + ranger (ranger looking amour but looks evil amour, with range and necromancer abilities, a dark ranger) that could jump or shove/push enemies.
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| 05/31/07 07:12 |
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turkey_legs
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| RE: does anyone besides me think you should be able to jump? |
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if there was no z-axis than you couldn't "/jump", so there has to be a z-axis, right?(I really don't know anything I'm talking about here, just asking a'few questions)
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| 05/31/07 11:47 |
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rebellion
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| RE: does anyone besides me think you should be able to jump? |
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| QUOTE | | if there was no z-axis than you couldn't "/jump", so there has to be a z-axis, right?(I really don't know anything I'm talking about here, just asking a'few questions) |
the emotes don't actually move your character. For example when you dance if your character "moves" forward during the dance and you cancel the dance your character will still be in the same position that they started in.
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| 05/31/07 12:10 |
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mit surugi
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| RE: does anyone besides me think you should be able to jump? |
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| QUOTE | It would be nice, and it will be in GW2, but we will never see it in the original GW because there is no z-axis, which is required to allow jumping.(this is why you can hit enemies above or below you, as long as you are next to them)
That being said, we wont see it because it would require them to do extensive work on the game to allow for it, and at this point, its not worth the trouble it would be. |
Think you mean a Y-axis here, Z-axis is from fron to back of the screen i tought.
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| 05/31/07 13:11 |
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straight up azn
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| RE: does anyone besides me think you should be able to jump? |
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The first thing i thought of was /jump. That makes you jump! ^^

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| 05/31/07 14:05 |
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GIDIOS
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| RE: does anyone besides me think you should be able to jump? |
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Jumping would make dodging much easier
Dodgers FTW (im not a Dodger fan or something ok!)
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| 05/31/07 14:54 |
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mwpeck
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| RE: does anyone besides me think you should be able to jump? |
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| QUOTE | | QUOTE | It would be nice, and it will be in GW2, but we will never see it in the original GW because there is no z-axis, which is required to allow jumping.(this is why you can hit enemies above or below you, as long as you are next to them)
That being said, we wont see it because it would require them to do extensive work on the game to allow for it, and at this point, its not worth the trouble it would be. |
Think you mean a Y-axis here, Z-axis is from fron to back of the screen i tought. |
Most game axis are designed from a top-down perspective, making forward and backwards the y-axis, left and right the x-axis
And Lani is correct.......after reading lani's post, and rethinking how GW works, it seems they dont use a z-axis for character movement.
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| 05/31/07 15:44 |
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Tae Lian
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| RE: does anyone besides me think you should be able to jump? |
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Yes ofc, jumping seems totally essential and effective >_>
Next time, I think I will own Abbadon by jumping into one of his nostrils.
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| 05/31/07 16:00 |
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Lunarman
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| RE: does anyone besides me think you should be able to jump? |
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It wouldn't be needed. Not for GW1. As has been said before the world is not free roaming, if you had a jump then the whole map would have to be redesigned to compensate.
Furthurmore, I don't think anyone wearing armour and carrying weapons is going to be able to jump.
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| 05/31/07 16:09 |
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mriswith
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| RE: does anyone besides me think you should be able to jump? |
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| QUOTE | | Furthurmore, I don't think anyone wearing armour and carrying weapons is going to be able to jump. |
hehe indeed.... 15k platemail ftl ^^
necromancer all the way
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| 05/31/07 16:10 |
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Chrisworld
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| RE: does anyone besides me think you should be able to jump? |
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Honestly, I think jumping would ruin it and make it nooby and way too like WoW.
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| 05/31/07 16:11 |
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HiroAyami
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| RE: does anyone besides me think you should be able to jump? |
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If having the ability to jump made an MMORPG like WoW, I'd be worried. Giving Guild Wars all the features WoW has would be, but jumping wouldn't. However, as it was said earlier, implementing it would be far too troublesome at this stage; perhaps GW2 will have it, but current GW, its fine without it.
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Plus, if we could jump in GW, after you recover the Urn during the House Zu Heltzer mission, that "pile" of rubble "blocking" your way wouldn't prove as big of a challenge; thus making the mission that much easier :O
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| 06/01/07 10:45 |
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senchu
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| RE: does anyone besides me think you should be able to jump? |
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imho i hate the jump thing, the only thig you get
is players that think they're xtc-munching bunnies :s
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| 06/01/07 15:02 |
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