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Forum >> General Discussion >> General Discussion >> GW Update/Skill Balance

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axe Profile
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GW Update/Skill Balance 

Gaile posted some news on a brand new update

http://wiki.guildwars.com/wiki/Gaile_News

Discuss :)

They buffed 2 of my favorite skills for my PVE build, I cant wait to try it out.
06/12/07 15:18 Login to rate this user's post!
meumesmo Profile
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RE: GW Update/Skill Balance 

tsk... tsk... poor soul reaping...

Edit: Either got nerfed to death, or got even better since:

QUOTE
Also, if things die when Necromancers already have full Energy, it does not count toward this cap, which means they are more likely to gain Energy when they need it.


Also more people may use:

QUOTE
Dwarven Battle Stance: decreased recharge time to 20 seconds.


Edit: I changed my post because I see some people were offended by my comment, and I'm far away from a flamer or hater.



***THIS POST HAS BEEN EDITED***




06/12/07 15:26 Login to rate this user's post!
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RE: GW Update/Skill Balance 

QUOTE
tsk... tsk... poor soul reaping... glad I stopped playing GW


Was that comment necessary? Really? It's fine that you don't play/like GW anymore, that's your choice, but you're welcome to keep your negativity for whichever other forums you choose to inhabit now. Thx

I'm looking forward to seeing how imbalanced Mesmers signet builds are going to be now :D 1 second res sig anyone? (well, near enough :P)



***THIS POST HAS BEEN EDITED***



06/12/07 15:29 Login to rate this user's post!
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RE: GW Update/Skill Balance 

Interesting what they did to soul reaping it does sound better compared to how they changed it last time.

I was hoping for some more buffs for paragorns, especially buffs for making them more popular in PvE.

Good thing with beguiling haze.




06/12/07 15:33 Login to rate this user's post!
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RE: GW Update/Skill Balance 

QUOTE
QUOTE
tsk... tsk... poor soul reaping... glad I stopped playing GW


Was that comment necessary? Really? It's fine that you don't play/like GW anymore, that's your choice, but you're welcome to keep your negativity for whichever other forums you choose to inhabit now. Thx


WoW, that was so uncalled for! Especially coming from staff, I thought flaming was prohibited but not speaking your mind... negativity? Will that influence your gameplay? Anyways I don't want to start anything here good luck being staff...

Edit: one other thing I would like to add, I have been playing GW since day and loved every part of it, I just came here to give my input on the game and see how GW is doing. If that's how you welcome someone back, I'm afraid to come back here again, and I thought that only the game had changed it seems I was wrong the forums did too...



***THIS POST HAS BEEN EDITED***




06/12/07 15:34 Login to rate this user's post!
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RE: GW Update/Skill Balance 

[/sarcasm]Wow these skills will help put mes in pve[/endsarcasm]

tbh these skills will have little effect on me, none of them really affect how I play. I would have thought Anet would have made some more drastic changes after they got leaked early and got a negative feedback. At least they changed stoneflesh so you need a high earth/+20% enchant mod to keep it up but it won't really affect earth tanks.

Thnx for posting it though

Edit:
QUOTE
We added a cap of +25 to the armor buff when stacking skills. A single skill can still bring the bonus over +25, but multiple skills with smaller bonuses will not do so. Armor bonuses from shields, weapons, insignias and inions are not affected and still stack.


Boo, hiss- I don't like this at all, it makes tanking in high end areas much harder( armor of earth+dolyak or dolyak+phys resistance stacking) :(



***THIS POST HAS BEEN EDITED***



06/12/07 15:35 Login to rate this user's post!
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RE: GW Update/Skill Balance 

QUOTE
tsk... tsk... poor soul reaping... glad I stopped playing GW


Oh yeah, since the other classes werent changed, why not just quit because of a nerf for 1 class. That would be a smart thing to do wouldn't it?





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06/12/07 15:36 Login to rate this user's post!
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RE: GW Update/Skill Balance 

QUOTE
[/sarcasm]Wow these skills will help put mes in pve[/endsarcasm]

tbh these skills will have little effect on me, none of them really affect how I play. I would have thought Anet would have made some more drastic changes after they got leaked early and got a negative feedback. At least they changed stoneflesh so you need a high earth/+20% enchant mod to keep it up but it won't really affect earth tanks. 

Thnx for posting it though


IMO playing a mes in pre is easy..i dont see why people don't like mesmers, but then i came to my sences..people dont have the patience or time to work true power.




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06/12/07 15:37 Login to rate this user's post!
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RE: GW Update/Skill Balance 

QUOTE
QUOTE
tsk... tsk... poor soul reaping... glad I stopped playing GW


Oh yeah, since the other classes werent changed, why not just quit because of a nerf for 1 class. That would be a smart thing to do wouldn't it?


WTH has become of the GW forums? I have been a fan and active member for so long, and when you decide to stop by, this is how you're received?




06/12/07 15:37 Login to rate this user's post!
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RE: GW Update/Skill Balance 

Too bad about return being nrefed...that will screw up many peoples gvg builds. Most of the other skill nerfs are not all that bad though.



06/12/07 15:41 Login to rate this user's post!
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RE: GW Update/Skill Balance 

Siphon Strength: decreased Energy cost to 10.

WOOOOOOOOOT (people who i AB with will understand)



***THIS POST HAS BEEN EDITED***




06/12/07 15:45 Login to rate this user's post!
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RE: GW Update/Skill Balance 

QUOTE
IMO playing a mes in pre is easy..i dont see why people don't like mesmers, but then i came to my sences..people dont have the patience or time to work true power.


Mesmers don't have any real PvE power to other classes. They cannot tank, heal or do AoE damage. They cannot do spike dmg similar to that of a sin's or warriors. They can interupt but many of the foes who need interupting have 1/2 casting time which makes it harder to interupt. IMO a ranger can interupt much better with Broad Head arrow+epidemic. It means that all your teams attacks interupt spells instead of just you+your interupts. In high end pve mesmers are simply not viable to be part of an eifficient team. I know saying this may annoy some people but it is simply true and I am not trying to flame anyone or make a flaming war.



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RE: GW Update/Skill Balance 

QUOTE
QUOTE
IMO playing a mes in pre is easy..i dont see why people don't like mesmers, but then i came to my sences..people dont have the patience or time to work true power.


Mesmers don't have any real PvE power to other classes. They cannot tank, heal or do AoE damage. They cannot do spike dmg similar to that of a sin's or warriors. They can interupt but many of the foes who need interupting have 1/2 casting time which makes it harder to interupt. IMO a ranger can interupt much better with Broad Head arrow+epidemic. It means that all your teams attacks interupt spells instead of just you+your interupts. In high end pve mesmers are simply not viable to be part of an eifficient team. I know saying this may annoy some people but it is simply true and I am not trying to flame anyone or make a flaming war.


Im not trying o flame either but you are wrong, Mesmers do NOT consist of just Interrupts. They can cast spells that can do lots of damage to foes that use certial types of skills or attack. people need to start looking at entire skill details of a mesmer instead of glancing over the first letters and saying "useless".

http://gw.gamewikis.org/wiki/Backfire
http://gw.gamewikis.org/wiki/Empathy

Those skills don't stop after 1 use of a spell or attack, they keep going. I killed 2 Eles in PvP before ALONE on JUST backfire.



***THIS POST HAS BEEN EDITED***




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06/12/07 15:52 Login to rate this user's post!
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RE: GW Update/Skill Balance 

QUOTE
QUOTE
IMO playing a mes in pre is easy..i dont see why people don't like mesmers, but then i came to my sences..people dont have the patience or time to work true power.


Mesmers don't have any real PvE power to other classes. They cannot tank, heal or do AoE damage. They cannot do spike dmg similar to that of a sin's or warriors. They can interupt but many of the foes who need interupting have 1/2 casting time which makes it harder to interupt. IMO a ranger can interupt much better with Broad Head arrow+epidemic. It means that all your teams attacks interupt spells instead of just you+your interupts. In high end pve mesmers are simply not viable to be part of an eifficient team. I know saying this may annoy some people but it is simply true and I am not trying to flame anyone or make a flaming war.


That is true I agree with you. A mesmers job is basically control but it is too hard to do that in PvE because most of the mobs die too fast or there are too many, in PvP they are more used simply because battles lasts longers and adding a
negative effect on a party member could affect the whole party so therefore giving the mesmer more control.





***THIS POST HAS BEEN EDITED***




06/12/07 15:53 Login to rate this user's post!
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RE: GW Update/Skill Balance 

QUOTE
That is true I agree with you. A mesmers job is basically control but it is too hard to do that in PvE because most of the mobs die too fast or there are too many


Isn't it ironic that the person who understands the most doesn't even play any more.

In PvE mesmers are not viable in high end areas. SS>empathy every single time
backfire can kill off a single enemy spellcaster at a time, it can't even be fully maintained. What's the point of killing one spellcaster when a ele can wipe out the all the casters and almost all of the melee. Also none the most eifficient builds for high end PvE have no mesmers in them.

Don't get me wrong mes have their uses and our fun to play but they are currently not viable in high end Pve.



***THIS POST HAS BEEN EDITED***



06/12/07 16:05 Login to rate this user's post!
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RE: GW Update/Skill Balance 

I'm interested to see how the Soul Reaping change will work, it sounds like you could recieve one very high boost in energy when 3 foes in a mob die together or close together then not recive any bonus on it for the next 12 seconds, sounds like it could work better, can't be sure until I've experienced it ingame. I have to comment though that the original change to SR didnt cause any major crippling effect to the effectiveness of the Necromancer, the way some complained you would think the Necromancer had become unviable with the original change, to me it was easily adjusted too, Signet of Lost Souls is an awesome skill, even the animation is awesome :) It actually bought back a little more enjoyment for me when I played my usual builds, being encouraged to think again isn't something I shy away from. For PvE Necro is still my favourite profession.

Love the boost to weapon spells via spawning power, the Ritualist just goes from strength to strength.






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06/12/07 16:16 Login to rate this user's post!
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RE: GW Update/Skill Balance 

Wow, like the change to soul reaping think that will really help out.

Going to really make it tougher for tank in high level areas without the ability to keep stacking buffs.

Did anyone else realize that they are slowly killing the MM. First they nerfed the # of minions (which with the current deion for Blood of the Master was neccesary, imagine 2% * 30 minions ouch), then they nerfed SR, although they have fixed that a little and lowered energy cost of minion skills. Now they decreased the time it takes to cast wells, and the recharge time. As of now it is hard enough w/bloodsained insignia and the nightbringer to get minions up past a blood necro (specialy in HM) now it is impossible. Oh well guess we will need to kill necros first.

Hopefully they will compensate a little, like they always do, to even things out again. Should be interesting to watch how people adapt. Until next month.

Going to be interesting to see how my hero does MMing.




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06/12/07 16:17 Login to rate this user's post!
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RE: GW Update/Skill Balance 

O-M-G

i absolutely LVOE THIS UPDATE!!!!!

they boosted my SO FAVOROITE calss in the game SO much :D MESMER FTW :D:D:D



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RE: GW Update/Skill Balance 

QUOTE
O-M-G

i absolutely LVOE THIS UPDATE!!!!!

they boosted my SO FAVOROITE calss in the game SO much :D MESMER FTW :D:D:D


wait, did it take action yet? If not then when?




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06/12/07 16:30 Login to rate this user's post!
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RE: GW Update/Skill Balance 

QUOTE
If not then when?


It will be implemented sometime this week



06/12/07 16:33 Login to rate this user's post!
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RE: GW Update/Skill Balance 

oh well er i don' think it has taken place yet...but i forgot to add : this is my favorite update^^

....it resurrected CRIPPLING SHOT! the best ranger skill in the game imo :D

altho SS 15 energy agaen and my fav rt spell decreased duration... :(



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RE: GW Update/Skill Balance 

QUOTE
These changes will remain in place for the week and, if they are successful, will remain in the game permanently.


what exactly does this mean?? that totally sucks imo if it is what i'm thinking... goin to end up liek that kickass update from the conjure skills which got buffed and then got nerfed agen because they got used so much?

that's great. finally crippling shot gets buffed again so it gets used so extremely many gvgs will have a cripshot which anet will then see again as "overpowered" and then nerf it again?!?! that would be depressive :P

they mean, overused skills will get nerfed again? and the skills people still not interested in (maby dwarven stance) they will not touch? that's what i totally hate about anet's updates, the """"balances"""" but there is nothing u can do about it and there will always be haters and people who like it.



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RE: GW Update/Skill Balance 

I think they should have reduced the recharge on Ether Feast; 8 seconds is a long time between self-heals. I really think they should stop buffing Power Spike, it already does huge damage.

Honestly, I think they should have added a 'to block' percentage to Melandru's Resilience instead of upping its regen. Like 10% per hex/condition. Right now all its good for is tank-walking in low to mid-level hex heavy areas, that and the occasional Draw Conditions monk.

Yay for Dwarven Battle Stance. It was a decent skill before, but now its even better.

With the soon to be buff of Beguiling Haze, I can annoy casters even more now :D



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RE: GW Update/Skill Balance 

ok so explain to me, do shield of regen and dolyak still stack? cuz i just perfected my ids farm build yesterday and if i have to start over im murdering a muffin. also mesmers ftw, shockwave trapping ftw, PEOPLE ACTUALLY FIGHTING IN HERO BATTLES FTW!!!!! (omg u have no idea how much i used to hate hero battles cuz ppl only capped) and last but not least THE RETURN OF SOUL REAPING FTW!



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RE: GW Update/Skill Balance 

QUOTE

Isn't it ironic that the person who understands the most doesn't even play any more.


Oh lol, I was almost rank 10 before I left ^^




06/12/07 17:35 Login to rate this user's post!
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RE: GW Update/Skill Balance 

Ehh waht was the big deal with soul reaping anyway? I mean personally If I ever needed energy management I would bring a mesmer skill or oob. Soul reaping was never that big of a deal for me.

Also the mesmer in my oppinion is FAR from being HALf as good as most other classes in pve. PvP sure they are champs there but in pve no no no no. Ranger/warriors interupt better. Eles and necros spike ALOT better. AoE for mes is basically one skill that is half as good as fire storm. They don't heal. So what are they useful for in pve? This is not to say they NEVER will be useful. I mean if anet tries they can make them just as good as everyone else in pve. Heck i'm not even saying there isn't a build for a mes that might be helpful in pve. I'm just saying the oppinion of most of the population is that they are useless in pve. That oppinion is shared by me. And of course unless your henching everything other peoples ideas about your class is very important.



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RE: GW Update/Skill Balance 

QUOTE
Ehh waht was the big deal with soul reaping anyway? I mean personally If I ever needed energy management I would bring a mesmer skill or oob. Soul reaping was never that big of a deal for me.


It's not because of PvE, it's for PvP cause when you have 3 teams and most of them are RTs spiker with spirits the necro has infinite energy and can basically spam their skills, but the new changes says it only counts when "THEIR" spirits die.




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RE: GW Update/Skill Balance 

QUOTE
QUOTE
Ehh waht was the big deal with soul reaping anyway? I mean personally If I ever needed energy management I would bring a mesmer skill or oob. Soul reaping was never that big of a deal for me.


It's not because of PvE, it's for PvP cause when you have 3 teams and most of them are RTs spiker with spirits the necro has infinite energy and can basically spam their skills, but the new changes says it only counts when "THEIR" spirits die.


Ahh. Well I have no pity for them then. It's a change that is for the better in my oppinion. Working around things always ends up in creativity in guild wars.



06/12/07 17:56 Login to rate this user's post!
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RE: GW Update/Skill Balance 

accounts will be banned for spaming in all chat now...interresting. although a bunch of words scrolling through my chat window never really bothered me.

i wonder if it's the same for emote spaming? anyone mind testing this for me? :P

i was looking forward to some buffs for paragon but whatever.



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RE: GW Update/Skill Balance 

let the paragon nerfing resume, but i rather like how the increased the duration of Warrior's Endurance as i like to run an energy heavy warrior build with it



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06/12/07 18:26 Login to rate this user's post!

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